SurfaceFlinger.h revision 3b1d2b6b2bbfb5df46b1059ec52360974e6f1428
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <cutils/compiler.h>
24
25#include <utils/Atomic.h>
26#include <utils/Errors.h>
27#include <utils/KeyedVector.h>
28#include <utils/RefBase.h>
29#include <utils/SortedVector.h>
30#include <utils/threads.h>
31
32#include <binder/BinderService.h>
33#include <binder/IMemory.h>
34
35#include <ui/PixelFormat.h>
36#include <gui/IGraphicBufferAlloc.h>
37#include <gui/ISurfaceComposer.h>
38#include <gui/ISurfaceComposerClient.h>
39
40#include "Barrier.h"
41#include "Layer.h"
42
43#include "MessageQueue.h"
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49class Client;
50class DisplayHardware;
51class DisplayEventConnection;
52class EventThread;
53class Layer;
54class LayerDim;
55class LayerScreenshot;
56struct surface_flinger_cblk_t;
57
58// ---------------------------------------------------------------------------
59
60class GraphicBufferAlloc : public BnGraphicBufferAlloc
61{
62public:
63    GraphicBufferAlloc();
64    virtual ~GraphicBufferAlloc();
65    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
66        PixelFormat format, uint32_t usage, status_t* error);
67};
68
69// ---------------------------------------------------------------------------
70
71enum {
72    eTransactionNeeded      = 0x01,
73    eTraversalNeeded        = 0x02
74};
75
76class SurfaceFlinger :
77        public BinderService<SurfaceFlinger>,
78        public BnSurfaceComposer,
79        public IBinder::DeathRecipient,
80        protected Thread
81{
82public:
83    static char const* getServiceName() { return "SurfaceFlinger"; }
84
85                    SurfaceFlinger();
86    virtual         ~SurfaceFlinger();
87            void    init();
88
89    virtual status_t onTransact(
90        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
91
92    virtual status_t dump(int fd, const Vector<String16>& args);
93
94    // ISurfaceComposer interface
95    virtual sp<ISurfaceComposerClient>  createConnection();
96    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
97    virtual sp<IMemoryHeap>             getCblk() const;
98    virtual void                        bootFinished();
99    virtual void                        setTransactionState(const Vector<ComposerState>& state,
100                                                            int orientation, uint32_t flags);
101    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
102    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
103
104    virtual status_t captureScreen(DisplayID dpy,
105            sp<IMemoryHeap>* heap,
106            uint32_t* width, uint32_t* height,
107            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
108            uint32_t minLayerZ, uint32_t maxLayerZ);
109
110    virtual status_t                    turnElectronBeamOff(int32_t mode);
111    virtual status_t                    turnElectronBeamOn(int32_t mode);
112
113            // called when screen needs to turn off
114    virtual void                        blank();
115            // called when screen is turning back on
116    virtual void                        unblank();
117
118    virtual void connectDisplay(const sp<ISurfaceTexture> display);
119
120            // called on the main thread in response to screenReleased()
121            void onScreenReleased();
122            // called on the main thread in response to screenAcquired()
123            void onScreenAcquired();
124
125
126            status_t renderScreenToTexture(DisplayID dpy,
127                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
128            status_t renderScreenToTextureLocked(DisplayID dpy,
129                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
130
131            void onMessageReceived(int32_t what);
132            void handleMessageTransaction();
133            void handleMessageInvalidate();
134            void handleMessageRefresh();
135
136            status_t postMessageAsync(const sp<MessageBase>& msg,
137                    nsecs_t reltime=0, uint32_t flags = 0);
138
139            status_t postMessageSync(const sp<MessageBase>& msg,
140                    nsecs_t reltime=0, uint32_t flags = 0);
141
142    status_t removeLayer(const sp<LayerBase>& layer);
143    status_t addLayer(const sp<LayerBase>& layer);
144    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
145    void invalidateHwcGeometry();
146
147    sp<Layer> getLayer(const sp<ISurface>& sur) const;
148
149    GLuint getProtectedTexName() const { return mProtectedTexName; }
150
151
152    class MessageDestroyGLTexture : public MessageBase {
153        GLuint texture;
154    public:
155        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
156        virtual bool handler() {
157            glDeleteTextures(1, &texture);
158            return true;
159        }
160    };
161
162
163private:
164    // DeathRecipient interface
165    virtual void binderDied(const wp<IBinder>& who);
166
167private:
168    friend class Client;
169    friend class DisplayEventConnection;
170    friend class LayerBase;
171    friend class LayerBaseClient;
172    friend class Layer;
173
174    sp<ISurface> createSurface(
175            ISurfaceComposerClient::surface_data_t* params,
176            const String8& name,
177            const sp<Client>& client,
178            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
179            uint32_t flags);
180
181    sp<Layer> createNormalSurface(
182            const sp<Client>& client, DisplayID display,
183            uint32_t w, uint32_t h, uint32_t flags,
184            PixelFormat& format);
185
186    sp<LayerDim> createDimSurface(
187            const sp<Client>& client, DisplayID display,
188            uint32_t w, uint32_t h, uint32_t flags);
189
190    sp<LayerScreenshot> createScreenshotSurface(
191            const sp<Client>& client, DisplayID display,
192            uint32_t w, uint32_t h, uint32_t flags);
193
194    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
195    status_t destroySurface(const wp<LayerBaseClient>& layer);
196    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
197
198    class LayerVector : public SortedVector< sp<LayerBase> > {
199    public:
200        LayerVector() { }
201        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
202        virtual int do_compare(const void* lhs, const void* rhs) const {
203            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
204            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
205            // sort layers by Z order
206            uint32_t lz = l->currentState().z;
207            uint32_t rz = r->currentState().z;
208            // then by sequence, so we get a stable ordering
209            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
210        }
211    };
212
213    struct State {
214        State()
215            : orientation(ISurfaceComposer::eOrientationDefault),
216              orientationFlags(0) {
217        }
218        LayerVector     layersSortedByZ;
219        uint8_t         orientation;
220        uint8_t         orientationFlags;
221    };
222
223    virtual bool        threadLoop();
224    virtual status_t    readyToRun();
225    virtual void        onFirstRef();
226
227public:     // hack to work around gcc 4.0.3 bug
228
229          const DisplayHardware& getDisplayHardware(DisplayID dpy) const {
230              return *mDisplayHardwares[dpy];
231          }
232          const DisplayHardware& getDefaultDisplayHardware() const {
233              return getDisplayHardware(0);
234          }
235
236          void              signalTransaction();
237          void              signalLayerUpdate();
238          void              signalRefresh();
239          void              repaintEverything();
240
241private:
242            void        waitForEvent();
243            Region      handleTransaction(uint32_t transactionFlags);
244            Region      handleTransactionLocked(uint32_t transactionFlags);
245
246            void        computeVisibleRegions(
247                            const LayerVector& currentLayers,
248                            Region& dirtyRegion,
249                            Region& wormholeRegion);
250
251            /* handlePageFilp: this is were we latch a new buffer
252             * if available and compute the dirty region.
253             * The return value is the dirty region expressed in the
254             * window manager's coordinate space (or the layer's state
255             * space, which is the same thing), in particular the dirty
256             * region is independent from a specific display's orientation.
257             */
258            Region      handlePageFlip();
259
260            void        handleRefresh();
261            void        handleWorkList(const DisplayHardware& hw);
262            void        handleRepaint(const DisplayHardware& hw);
263            void        postFramebuffer();
264            void        setupHardwareComposer(const DisplayHardware& hw);
265            void        composeSurfaces(const DisplayHardware& hw, const Region& dirty);
266
267
268            void        setInvalidateRegion(const Region& reg);
269            Region      getAndClearInvalidateRegion();
270
271            ssize_t     addClientLayer(const sp<Client>& client,
272                    const sp<LayerBaseClient>& lbc);
273            status_t    addLayer_l(const sp<LayerBase>& layer);
274            status_t    removeLayer_l(const sp<LayerBase>& layer);
275            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
276
277            uint32_t    getTransactionFlags(uint32_t flags);
278            uint32_t    peekTransactionFlags(uint32_t flags);
279            uint32_t    setTransactionFlags(uint32_t flags);
280            void        commitTransaction();
281
282
283            status_t captureScreenImplLocked(DisplayID dpy,
284                    sp<IMemoryHeap>* heap,
285                    uint32_t* width, uint32_t* height, PixelFormat* format,
286                    uint32_t reqWidth, uint32_t reqHeight,
287                    uint32_t minLayerZ, uint32_t maxLayerZ);
288
289            status_t turnElectronBeamOffImplLocked(int32_t mode);
290            status_t turnElectronBeamOnImplLocked(int32_t mode);
291            status_t electronBeamOffAnimationImplLocked();
292            status_t electronBeamOnAnimationImplLocked();
293
294            void        debugFlashRegions(const DisplayHardware& hw);
295            void        drawWormhole() const;
296
297            void        startBootAnim();
298
299            void listLayersLocked(const Vector<String16>& args, size_t& index,
300                    String8& result, char* buffer, size_t SIZE) const;
301            void dumpStatsLocked(const Vector<String16>& args, size_t& index,
302                    String8& result, char* buffer, size_t SIZE) const;
303            void clearStatsLocked(const Vector<String16>& args, size_t& index,
304                    String8& result, char* buffer, size_t SIZE) const;
305            void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
306
307    mutable     MessageQueue    mEventQueue;
308
309                // access must be protected by mStateLock
310    mutable     Mutex                   mStateLock;
311                State                   mCurrentState;
312    volatile    int32_t                 mTransactionFlags;
313                Condition               mTransactionCV;
314                SortedVector< sp<LayerBase> > mLayerPurgatory;
315                bool                    mTransationPending;
316                Vector< sp<LayerBase> > mLayersPendingRemoval;
317
318                // protected by mStateLock (but we could use another lock)
319                DisplayHardware*            mDisplayHardwares[1];
320                bool                        mLayersRemoved;
321                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
322
323                // access must be protected by mInvalidateLock
324    mutable     Mutex                       mInvalidateLock;
325                Region                      mInvalidateRegion;
326
327                // constant members (no synchronization needed for access)
328                sp<IMemoryHeap>             mServerHeap;
329                surface_flinger_cblk_t*     mServerCblk;
330                GLuint                      mWormholeTexName;
331                GLuint                      mProtectedTexName;
332                nsecs_t                     mBootTime;
333                sp<EventThread>             mEventThread;
334
335                // Can only accessed from the main thread, these members
336                // don't need synchronization
337                State                       mDrawingState;
338                Region                      mDirtyRegion;
339                Region                      mDirtyRegionRemovedLayer;
340                Region                      mSwapRegion;
341                Region                      mWormholeRegion;
342                bool                        mVisibleRegionsDirty;
343                bool                        mHwWorkListDirty;
344                int32_t                     mElectronBeamAnimationMode;
345
346
347                // don't use a lock for these, we don't care
348                int                         mDebugRegion;
349                int                         mDebugDDMS;
350                int                         mDebugDisableHWC;
351                int                         mDebugDisableTransformHint;
352                volatile nsecs_t            mDebugInSwapBuffers;
353                nsecs_t                     mLastSwapBufferTime;
354                volatile nsecs_t            mDebugInTransaction;
355                nsecs_t                     mLastTransactionTime;
356                bool                        mBootFinished;
357
358                // these are thread safe
359    mutable     Barrier                     mReadyToRunBarrier;
360
361
362                // protected by mDestroyedLayerLock;
363    mutable     Mutex                       mDestroyedLayerLock;
364                Vector<LayerBase const *>   mDestroyedLayers;
365
366
367   EGLSurface getExternalDisplaySurface() const;
368   sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
369   EGLSurface mExternalDisplaySurface;
370};
371
372// ---------------------------------------------------------------------------
373}; // namespace android
374
375#endif // ANDROID_SURFACE_FLINGER_H
376