SurfaceFlinger.h revision 3ca76f416bc8665a97636ca8a2d0128b9da9d92c
1dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo/*
2dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * Copyright (C) 2007 The Android Open Source Project
3dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo *
4dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * Licensed under the Apache License, Version 2.0 (the "License");
5dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * you may not use this file except in compliance with the License.
6dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * You may obtain a copy of the License at
7dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo *
8dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo *      http://www.apache.org/licenses/LICENSE-2.0
9dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo *
10dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * Unless required by applicable law or agreed to in writing, software
11dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * distributed under the License is distributed on an "AS IS" BASIS,
12dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * See the License for the specific language governing permissions and
14dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo * limitations under the License.
15dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo */
16dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
17dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#ifndef ANDROID_SURFACE_FLINGER_H
18dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#define ANDROID_SURFACE_FLINGER_H
19dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
20dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <stdint.h>
21dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <sys/types.h>
22dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
23dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <EGL/egl.h>
24dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <GLES/gl.h>        // needed for GLuint
25dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
26dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <cutils/compiler.h>
27dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
28dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <utils/Atomic.h>
29dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <utils/Errors.h>
30dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <utils/KeyedVector.h>
31dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <utils/RefBase.h>
32dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <utils/SortedVector.h>
33dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <utils/threads.h>
34dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
35dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <binder/BinderService.h>
36dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <binder/IMemory.h>
37dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
38dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <ui/PixelFormat.h>
39dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
40dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <gui/ISurfaceComposer.h>
41dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <gui/ISurfaceComposerClient.h>
42dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
43dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo#include <hardware/hwcomposer_defs.h>
44dcecc0c8d22e894525e25a122ce25129b51338f2Dean De Leo
45#include <private/gui/LayerState.h>
46
47#include "Barrier.h"
48#include "DisplayDevice.h"
49#include "FrameTracker.h"
50#include "MessageQueue.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class IGraphicBufferAlloc;
62class Layer;
63class LayerDim;
64class Surface;
65class RenderEngine;
66
67// ---------------------------------------------------------------------------
68
69enum {
70    eTransactionNeeded        = 0x01,
71    eTraversalNeeded          = 0x02,
72    eDisplayTransactionNeeded = 0x04,
73    eTransactionMask          = 0x07
74};
75
76class SurfaceFlinger : public BinderService<SurfaceFlinger>,
77                       public BnSurfaceComposer,
78                       private IBinder::DeathRecipient,
79                       private Thread,
80                       private HWComposer::EventHandler
81{
82public:
83    static char const* getServiceName() ANDROID_API {
84        return "SurfaceFlinger";
85    }
86
87    SurfaceFlinger() ANDROID_API;
88
89    enum {
90        EVENT_VSYNC = HWC_EVENT_VSYNC
91    };
92
93    // post an asynchronous message to the main thread
94    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
95        uint32_t flags = 0);
96
97    // post a synchronous message to the main thread
98    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
99        uint32_t flags = 0);
100
101    // force full composition on all displays
102    void repaintEverything();
103
104    // returns the default Display
105    sp<const DisplayDevice> getDefaultDisplayDevice() const {
106        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
107    }
108
109    // utility function to delete a texture on the main thread
110    void deleteTextureAsync(GLuint texture);
111
112    // enable/disable h/w composer event
113    // TODO: this should be made accessible only to EventThread
114    void eventControl(int disp, int event, int enabled);
115
116    // called on the main thread by MessageQueue when an internal message
117    // is received
118    // TODO: this should be made accessible only to MessageQueue
119    void onMessageReceived(int32_t what);
120
121    // for debugging only
122    // TODO: this should be made accessible only to HWComposer
123    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
124
125    RenderEngine& getRenderEngine() const {
126        return *mRenderEngine;
127    }
128
129private:
130    friend class Client;
131    friend class DisplayEventConnection;
132    friend class Layer;
133    friend class SurfaceTextureLayer;
134
135    // This value is specified in number of frames.  Log frame stats at most
136    // every half hour.
137    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
138
139    // We're reference counted, never destroy SurfaceFlinger directly
140    virtual ~SurfaceFlinger();
141
142    /* ------------------------------------------------------------------------
143     * Internal data structures
144     */
145
146    class LayerVector : public SortedVector< sp<Layer> > {
147    public:
148        LayerVector();
149        LayerVector(const LayerVector& rhs);
150        virtual int do_compare(const void* lhs, const void* rhs) const;
151    };
152
153    struct DisplayDeviceState {
154        DisplayDeviceState();
155        DisplayDeviceState(DisplayDevice::DisplayType type);
156        bool isValid() const { return type >= 0; }
157        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
158        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
159        DisplayDevice::DisplayType type;
160        sp<IGraphicBufferProducer> surface;
161        uint32_t layerStack;
162        Rect viewport;
163        Rect frame;
164        uint8_t orientation;
165        String8 displayName;
166        bool isSecure;
167    };
168
169    struct State {
170        LayerVector layersSortedByZ;
171        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
172    };
173
174    /* ------------------------------------------------------------------------
175     * IBinder interface
176     */
177    virtual status_t onTransact(uint32_t code, const Parcel& data,
178        Parcel* reply, uint32_t flags);
179    virtual status_t dump(int fd, const Vector<String16>& args);
180
181    /* ------------------------------------------------------------------------
182     * ISurfaceComposer interface
183     */
184    virtual sp<ISurfaceComposerClient> createConnection();
185    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
186    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
187    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
188    virtual void setTransactionState(const Vector<ComposerState>& state,
189            const Vector<DisplayState>& displays, uint32_t flags);
190    virtual void bootFinished();
191    virtual bool authenticateSurfaceTexture(
192        const sp<IGraphicBufferProducer>& bufferProducer) const;
193    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
194    virtual status_t captureScreen(const sp<IBinder>& display,
195            const sp<IGraphicBufferProducer>& producer,
196            uint32_t reqWidth, uint32_t reqHeight,
197            uint32_t minLayerZ, uint32_t maxLayerZ);
198    // called when screen needs to turn off
199    virtual void blank(const sp<IBinder>& display);
200    // called when screen is turning back on
201    virtual void unblank(const sp<IBinder>& display);
202    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
203
204    /* ------------------------------------------------------------------------
205     * DeathRecipient interface
206     */
207    virtual void binderDied(const wp<IBinder>& who);
208
209    /* ------------------------------------------------------------------------
210     * Thread interface
211     */
212    virtual bool threadLoop();
213    virtual status_t readyToRun();
214    virtual void onFirstRef();
215
216    /* ------------------------------------------------------------------------
217     * HWComposer::EventHandler interface
218     */
219    virtual void onVSyncReceived(int type, nsecs_t timestamp);
220    virtual void onHotplugReceived(int disp, bool connected);
221
222    /* ------------------------------------------------------------------------
223     * Message handling
224     */
225    void waitForEvent();
226    void signalTransaction();
227    void signalLayerUpdate();
228    void signalRefresh();
229
230    // called on the main thread in response to initializeDisplays()
231    void onInitializeDisplays();
232    // called on the main thread in response to blank()
233    void onScreenReleased(const sp<const DisplayDevice>& hw);
234    // called on the main thread in response to unblank()
235    void onScreenAcquired(const sp<const DisplayDevice>& hw);
236
237    void handleMessageTransaction();
238    void handleMessageInvalidate();
239    void handleMessageRefresh();
240
241    void handleTransaction(uint32_t transactionFlags);
242    void handleTransactionLocked(uint32_t transactionFlags);
243
244    /* handlePageFilp: this is were we latch a new buffer
245     * if available and compute the dirty region.
246     */
247    void handlePageFlip();
248
249    /* ------------------------------------------------------------------------
250     * Transactions
251     */
252    uint32_t getTransactionFlags(uint32_t flags);
253    uint32_t peekTransactionFlags(uint32_t flags);
254    uint32_t setTransactionFlags(uint32_t flags);
255    void commitTransaction();
256    uint32_t setClientStateLocked(const sp<Client>& client,
257        const layer_state_t& s);
258    uint32_t setDisplayStateLocked(const DisplayState& s);
259
260    /* ------------------------------------------------------------------------
261     * Layer management
262     */
263    status_t createLayer(const String8& name, const sp<Client>& client,
264            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
265            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
266
267    status_t createNormalLayer(const sp<Client>& client, const String8& name,
268            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
269            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
270            sp<Layer>* outLayer);
271
272    status_t createDimLayer(const sp<Client>& client, const String8& name,
273            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
274            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
275
276    // called in response to the window-manager calling
277    // ISurfaceComposerClient::destroySurface()
278    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
279
280    // called when all clients have released all their references to
281    // this layer meaning it is entirely safe to destroy all
282    // resources associated to this layer.
283    status_t onLayerDestroyed(const wp<Layer>& layer);
284
285    // remove a layer from SurfaceFlinger immediately
286    status_t removeLayer(const sp<Layer>& layer);
287
288    // add a layer to SurfaceFlinger
289    void addClientLayer(const sp<Client>& client,
290            const sp<IBinder>& handle,
291            const sp<IGraphicBufferProducer>& gbc,
292            const sp<Layer>& lbc);
293
294    /* ------------------------------------------------------------------------
295     * Boot animation, on/off animations and screen capture
296     */
297
298    void startBootAnim();
299
300    void renderScreenImplLocked(
301            const sp<const DisplayDevice>& hw,
302            uint32_t reqWidth, uint32_t reqHeight,
303            uint32_t minLayerZ, uint32_t maxLayerZ,
304            bool yswap);
305
306    status_t captureScreenImplLocked(
307            const sp<const DisplayDevice>& hw,
308            const sp<IGraphicBufferProducer>& producer,
309            uint32_t reqWidth, uint32_t reqHeight,
310            uint32_t minLayerZ, uint32_t maxLayerZ);
311
312    /* ------------------------------------------------------------------------
313     * EGL
314     */
315    static status_t selectConfigForAttribute(EGLDisplay dpy,
316        EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
317    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
318    size_t getMaxTextureSize() const;
319    size_t getMaxViewportDims() const;
320
321    /* ------------------------------------------------------------------------
322     * Display and layer stack management
323     */
324    // called when starting, or restarting after system_server death
325    void initializeDisplays();
326
327    // Create an IBinder for a builtin display and add it to current state
328    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
329
330    // NOTE: can only be called from the main thread or with mStateLock held
331    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
332        return mDisplays.valueFor(dpy);
333    }
334
335    // NOTE: can only be called from the main thread or with mStateLock held
336    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
337        return mDisplays.valueFor(dpy);
338    }
339
340    // mark a region of a layer stack dirty. this updates the dirty
341    // region of all screens presenting this layer stack.
342    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
343
344    // allocate a h/w composer display id
345    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
346
347    /* ------------------------------------------------------------------------
348     * H/W composer
349     */
350
351    HWComposer& getHwComposer() const { return *mHwc; }
352
353    /* ------------------------------------------------------------------------
354     * Compositing
355     */
356    void invalidateHwcGeometry();
357    static void computeVisibleRegions(
358            const LayerVector& currentLayers, uint32_t layerStack,
359            Region& dirtyRegion, Region& opaqueRegion);
360
361    void preComposition();
362    void postComposition();
363    void rebuildLayerStacks();
364    void setUpHWComposer();
365    void doComposition();
366    void doDebugFlashRegions();
367    void doDisplayComposition(const sp<const DisplayDevice>& hw,
368            const Region& dirtyRegion);
369    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
370            const Region& dirty);
371
372    void postFramebuffer();
373    void drawWormhole(const sp<const DisplayDevice>& hw,
374            const Region& region) const;
375
376    /* ------------------------------------------------------------------------
377     * Display management
378     */
379
380
381    /* ------------------------------------------------------------------------
382     * Debugging & dumpsys
383     */
384    void listLayersLocked(const Vector<String16>& args, size_t& index,
385        String8& result) const;
386    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
387        String8& result) const;
388    void clearStatsLocked(const Vector<String16>& args, size_t& index,
389        String8& result);
390    void dumpAllLocked(const Vector<String16>& args, size_t& index,
391        String8& result) const;
392    bool startDdmConnection();
393    static void appendSfConfigString(String8& result);
394    void checkScreenshot(const sp<GraphicBuffer>& buf, void const* vaddr,
395            const sp<const DisplayDevice>& hw,
396            uint32_t minLayerZ, uint32_t maxLayerZ);
397
398    void logFrameStats();
399
400    /* ------------------------------------------------------------------------
401     * Attributes
402     */
403
404    // access must be protected by mStateLock
405    mutable Mutex mStateLock;
406    State mCurrentState;
407    volatile int32_t mTransactionFlags;
408    Condition mTransactionCV;
409    bool mTransactionPending;
410    bool mAnimTransactionPending;
411    Vector< sp<Layer> > mLayersPendingRemoval;
412    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
413
414    // protected by mStateLock (but we could use another lock)
415    bool mLayersRemoved;
416
417    // access must be protected by mInvalidateLock
418    volatile int32_t mRepaintEverything;
419
420    // constant members (no synchronization needed for access)
421    HWComposer* mHwc;
422    RenderEngine* mRenderEngine;
423    nsecs_t mBootTime;
424    bool mGpuToCpuSupported;
425    sp<EventThread> mEventThread;
426    EGLContext mEGLContext;
427    EGLConfig mEGLConfig;
428    EGLDisplay mEGLDisplay;
429    EGLint mEGLNativeVisualId;
430    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
431
432    // Can only accessed from the main thread, these members
433    // don't need synchronization
434    State mDrawingState;
435    bool mVisibleRegionsDirty;
436    bool mHwWorkListDirty;
437    bool mAnimCompositionPending;
438
439    // this may only be written from the main thread with mStateLock held
440    // it may be read from other threads with mStateLock held
441    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
442
443    // don't use a lock for these, we don't care
444    int mDebugRegion;
445    int mDebugDDMS;
446    int mDebugDisableHWC;
447    int mDebugDisableTransformHint;
448    volatile nsecs_t mDebugInSwapBuffers;
449    nsecs_t mLastSwapBufferTime;
450    volatile nsecs_t mDebugInTransaction;
451    nsecs_t mLastTransactionTime;
452    bool mBootFinished;
453
454    // these are thread safe
455    mutable MessageQueue mEventQueue;
456    mutable Barrier mReadyToRunBarrier;
457    FrameTracker mAnimFrameTracker;
458
459    // protected by mDestroyedLayerLock;
460    mutable Mutex mDestroyedLayerLock;
461    Vector<Layer const *> mDestroyedLayers;
462
463    /* ------------------------------------------------------------------------
464     * Feature prototyping
465     */
466
467    sp<IBinder> mExtDisplayToken;
468};
469
470// ---------------------------------------------------------------------------
471}; // namespace android
472
473#endif // ANDROID_SURFACE_FLINGER_H
474