SurfaceFlinger.h revision 3cfac28462910d3f976aebac54ac7301aca7e434
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <binder/IMemory.h> 40 41#include <ui/FenceTime.h> 42#include <ui/PixelFormat.h> 43#include <ui/mat4.h> 44 45#include <gui/ISurfaceComposer.h> 46#include <gui/ISurfaceComposerClient.h> 47#include <gui/OccupancyTracker.h> 48 49#include <hardware/hwcomposer_defs.h> 50 51#include <system/graphics.h> 52 53#include <private/gui/LayerState.h> 54 55#include "Barrier.h" 56#include "DisplayDevice.h" 57#include "DispSync.h" 58#include "FrameTracker.h" 59#include "LayerVector.h" 60#include "MessageQueue.h" 61#include "SurfaceInterceptor.h" 62#include "StartBootAnimThread.h" 63 64#include "DisplayHardware/HWComposer.h" 65#include "Effects/Daltonizer.h" 66 67#include <map> 68#include <string> 69 70namespace android { 71 72// --------------------------------------------------------------------------- 73 74class Client; 75class DisplayEventConnection; 76class EventThread; 77class IGraphicBufferAlloc; 78class Layer; 79class LayerDim; 80class Surface; 81class RenderEngine; 82class EventControlThread; 83class VSyncSource; 84class InjectVSyncSource; 85class VrStateCallbacks; 86 87namespace dvr { 88class VrFlinger; 89} // namespace dvr 90 91// --------------------------------------------------------------------------- 92 93enum { 94 eTransactionNeeded = 0x01, 95 eTraversalNeeded = 0x02, 96 eDisplayTransactionNeeded = 0x04, 97 eTransactionMask = 0x07 98}; 99 100class SurfaceFlinger : public BnSurfaceComposer, 101 private IBinder::DeathRecipient, 102 private HWComposer::EventHandler 103{ 104public: 105 static char const* getServiceName() ANDROID_API { 106 return "SurfaceFlinger"; 107 } 108 109 SurfaceFlinger() ANDROID_API; 110 111 // must be called before clients can connect 112 void init() ANDROID_API; 113 114 // starts SurfaceFlinger main loop in the current thread 115 void run() ANDROID_API; 116 117 enum { 118 EVENT_VSYNC = HWC_EVENT_VSYNC 119 }; 120 121 // post an asynchronous message to the main thread 122 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 123 124 // post a synchronous message to the main thread 125 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 126 127 // force full composition on all displays 128 void repaintEverything(); 129 130 // returns the default Display 131 sp<const DisplayDevice> getDefaultDisplayDevice() const { 132 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 133 } 134 135 // utility function to delete a texture on the main thread 136 void deleteTextureAsync(uint32_t texture); 137 138 // enable/disable h/w composer event 139 // TODO: this should be made accessible only to EventThread 140#ifdef USE_HWC2 141 void setVsyncEnabled(int disp, int enabled); 142#else 143 void eventControl(int disp, int event, int enabled); 144#endif 145 146 // called on the main thread by MessageQueue when an internal message 147 // is received 148 // TODO: this should be made accessible only to MessageQueue 149 void onMessageReceived(int32_t what); 150 151 // for debugging only 152 // TODO: this should be made accessible only to HWComposer 153 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 154 155 RenderEngine& getRenderEngine() const { 156 return *mRenderEngine; 157 } 158 159private: 160 friend class Client; 161 friend class DisplayEventConnection; 162 friend class EventThread; 163 friend class Layer; 164 friend class MonitoredProducer; 165 friend class VrStateCallbacks; 166 167 // This value is specified in number of frames. Log frame stats at most 168 // every half hour. 169 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 170 171 static const size_t MAX_LAYERS = 4096; 172 173 // We're reference counted, never destroy SurfaceFlinger directly 174 virtual ~SurfaceFlinger(); 175 176 /* ------------------------------------------------------------------------ 177 * Internal data structures 178 */ 179 180 class State { 181 public: 182 LayerVector layersSortedByZ; 183 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 184 185 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 186 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 187 }; 188 189 /* ------------------------------------------------------------------------ 190 * IBinder interface 191 */ 192 virtual status_t onTransact(uint32_t code, const Parcel& data, 193 Parcel* reply, uint32_t flags); 194 virtual status_t dump(int fd, const Vector<String16>& args); 195 196 /* ------------------------------------------------------------------------ 197 * ISurfaceComposer interface 198 */ 199 virtual sp<ISurfaceComposerClient> createConnection(); 200 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 201 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 202 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 203 virtual void destroyDisplay(const sp<IBinder>& display); 204 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 205 virtual void setTransactionState(const Vector<ComposerState>& state, 206 const Vector<DisplayState>& displays, uint32_t flags); 207 virtual void bootFinished(); 208 virtual bool authenticateSurfaceTexture( 209 const sp<IGraphicBufferProducer>& bufferProducer) const; 210 virtual status_t getSupportedFrameTimestamps( 211 std::vector<FrameEvent>* outSupported) const; 212 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 213 virtual status_t captureScreen(const sp<IBinder>& display, 214 const sp<IGraphicBufferProducer>& producer, 215 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 216 int32_t minLayerZ, int32_t maxLayerZ, 217 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 218 virtual status_t getDisplayStats(const sp<IBinder>& display, 219 DisplayStatInfo* stats); 220 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 221 Vector<DisplayInfo>* configs); 222 virtual int getActiveConfig(const sp<IBinder>& display); 223 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 224 Vector<android_color_mode_t>* configs); 225 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 226 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 227 virtual void setPowerMode(const sp<IBinder>& display, int mode); 228 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 229 virtual status_t clearAnimationFrameStats(); 230 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 231 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 232 HdrCapabilities* outCapabilities) const; 233 virtual status_t enableVSyncInjections(bool enable); 234 virtual status_t injectVSync(nsecs_t when); 235 236 237 /* ------------------------------------------------------------------------ 238 * DeathRecipient interface 239 */ 240 virtual void binderDied(const wp<IBinder>& who); 241 242 /* ------------------------------------------------------------------------ 243 * RefBase interface 244 */ 245 virtual void onFirstRef(); 246 247 /* ------------------------------------------------------------------------ 248 * HWComposer::EventHandler interface 249 */ 250 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 251 virtual void onHotplugReceived(int disp, bool connected); 252 virtual void onInvalidateReceived(HWComposer* composer); 253 254 /* ------------------------------------------------------------------------ 255 * Message handling 256 */ 257 void waitForEvent(); 258 void signalTransaction(); 259 void signalLayerUpdate(); 260 void signalRefresh(); 261 262 // called on the main thread in response to initializeDisplays() 263 void onInitializeDisplays(); 264 // called on the main thread in response to setActiveConfig() 265 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 266 // called on the main thread in response to setPowerMode() 267 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 268 269 // Called on the main thread in response to setActiveColorMode() 270 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 271 272 // Returns whether the transaction actually modified any state 273 bool handleMessageTransaction(); 274 275 // Returns whether a new buffer has been latched (see handlePageFlip()) 276 bool handleMessageInvalidate(); 277 278 void handleMessageRefresh(); 279 280 void handleTransaction(uint32_t transactionFlags); 281 void handleTransactionLocked(uint32_t transactionFlags); 282 283 void updateCursorAsync(); 284 285 /* handlePageFlip - latch a new buffer if available and compute the dirty 286 * region. Returns whether a new buffer has been latched, i.e., whether it 287 * is necessary to perform a refresh during this vsync. 288 */ 289 bool handlePageFlip(); 290 291 /* ------------------------------------------------------------------------ 292 * Transactions 293 */ 294 uint32_t getTransactionFlags(uint32_t flags); 295 uint32_t peekTransactionFlags(); 296 uint32_t setTransactionFlags(uint32_t flags); 297 void commitTransaction(); 298 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 299 uint32_t setDisplayStateLocked(const DisplayState& s); 300 301 /* ------------------------------------------------------------------------ 302 * Layer management 303 */ 304 status_t createLayer(const String8& name, const sp<Client>& client, 305 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 306 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 307 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 308 309 status_t createNormalLayer(const sp<Client>& client, const String8& name, 310 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 311 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 312 sp<Layer>* outLayer); 313 314 status_t createDimLayer(const sp<Client>& client, const String8& name, 315 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 316 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 317 318 // called in response to the window-manager calling 319 // ISurfaceComposerClient::destroySurface() 320 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 321 322 // called when all clients have released all their references to 323 // this layer meaning it is entirely safe to destroy all 324 // resources associated to this layer. 325 status_t onLayerDestroyed(const wp<Layer>& layer); 326 327 // remove a layer from SurfaceFlinger immediately 328 status_t removeLayer(const wp<Layer>& layer); 329 330 // add a layer to SurfaceFlinger 331 status_t addClientLayer(const sp<Client>& client, 332 const sp<IBinder>& handle, 333 const sp<IGraphicBufferProducer>& gbc, 334 const sp<Layer>& lbc, 335 const sp<Layer>& parent); 336 337 /* ------------------------------------------------------------------------ 338 * Boot animation, on/off animations and screen capture 339 */ 340 341 void startBootAnim(); 342 343 void renderScreenImplLocked( 344 const sp<const DisplayDevice>& hw, 345 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 346 int32_t minLayerZ, int32_t maxLayerZ, 347 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 348 349 status_t captureScreenImplLocked( 350 const sp<const DisplayDevice>& hw, 351 const sp<IGraphicBufferProducer>& producer, 352 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 353 int32_t minLayerZ, int32_t maxLayerZ, 354 bool useIdentityTransform, Transform::orientation_flags rotation, 355 bool isLocalScreenshot); 356 357 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 358 359 /* ------------------------------------------------------------------------ 360 * EGL 361 */ 362 size_t getMaxTextureSize() const; 363 size_t getMaxViewportDims() const; 364 365 /* ------------------------------------------------------------------------ 366 * Display and layer stack management 367 */ 368 // called when starting, or restarting after system_server death 369 void initializeDisplays(); 370 371 // Create an IBinder for a builtin display and add it to current state 372 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 373 374 // NOTE: can only be called from the main thread or with mStateLock held 375 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 376 return mDisplays.valueFor(dpy); 377 } 378 379 // NOTE: can only be called from the main thread or with mStateLock held 380 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 381 return mDisplays.valueFor(dpy); 382 } 383 384 int32_t getDisplayType(const sp<IBinder>& display) { 385 if (!display.get()) return NAME_NOT_FOUND; 386 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 387 if (display == mBuiltinDisplays[i]) { 388 return i; 389 } 390 } 391 return NAME_NOT_FOUND; 392 } 393 394 // mark a region of a layer stack dirty. this updates the dirty 395 // region of all screens presenting this layer stack. 396 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 397 398#ifndef USE_HWC2 399 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 400#endif 401 402 /* ------------------------------------------------------------------------ 403 * H/W composer 404 */ 405 406 HWComposer& getHwComposer() const { return *mHwc; } 407 408 /* ------------------------------------------------------------------------ 409 * Compositing 410 */ 411 void invalidateHwcGeometry(); 412 void computeVisibleRegions(uint32_t layerStack, 413 Region& dirtyRegion, Region& opaqueRegion); 414 415 void preComposition(nsecs_t refreshStartTime); 416 void postComposition(); 417 void rebuildLayerStacks(); 418 void setUpHWComposer(); 419 void doComposition(); 420 void doDebugFlashRegions(); 421 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 422 423 // compose surfaces for display hw. this fails if using GL and the surface 424 // has been destroyed and is no longer valid. 425 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 426 427 void postFramebuffer(); 428 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 429 430 /* ------------------------------------------------------------------------ 431 * Display management 432 */ 433 434 /* ------------------------------------------------------------------------ 435 * VSync 436 */ 437 void enableHardwareVsync(); 438 void resyncToHardwareVsync(bool makeAvailable); 439 void disableHardwareVsync(bool makeUnavailable); 440 441public: 442 void resyncWithRateLimit(); 443private: 444 445 /* ------------------------------------------------------------------------ 446 * Debugging & dumpsys 447 */ 448 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 449 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 450 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 451 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 452 bool startDdmConnection(); 453 void appendSfConfigString(String8& result) const; 454 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 455 const sp<const DisplayDevice>& hw, 456 int32_t minLayerZ, int32_t maxLayerZ); 457 458 void logFrameStats(); 459 460 void dumpStaticScreenStats(String8& result) const; 461 // Not const because each Layer needs to query Fences and cache timestamps. 462 void dumpFrameEventsLocked(String8& result); 463 464 void recordBufferingStats(const char* layerName, 465 std::vector<OccupancyTracker::Segment>&& history); 466 void dumpBufferingStats(String8& result) const; 467 468 bool isLayerTripleBufferingDisabled() const { 469 return this->mLayerTripleBufferingDisabled; 470 } 471 472#ifdef USE_HWC2 473 /* ------------------------------------------------------------------------ 474 * VrFlinger 475 */ 476 void clearHwcLayers(const LayerVector& layers); 477 void resetHwc(); 478 479 // Check to see if we should change to or from vr mode, and if so, perform 480 // the handoff. 481 void updateVrMode(); 482#endif 483 484 /* ------------------------------------------------------------------------ 485 * Attributes 486 */ 487 488 // access must be protected by mStateLock 489 mutable Mutex mStateLock; 490 State mCurrentState; 491 volatile int32_t mTransactionFlags; 492 Condition mTransactionCV; 493 bool mTransactionPending; 494 bool mAnimTransactionPending; 495 SortedVector< sp<Layer> > mLayersPendingRemoval; 496 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 497 498 // protected by mStateLock (but we could use another lock) 499 bool mLayersRemoved; 500 bool mLayersAdded; 501 502 // access must be protected by mInvalidateLock 503 volatile int32_t mRepaintEverything; 504 505 // current, real and vr hardware composers. 506 HWComposer* mHwc; 507#ifdef USE_HWC2 508 HWComposer* mRealHwc; 509 HWComposer* mVrHwc; 510#endif 511 // constant members (no synchronization needed for access) 512 RenderEngine* mRenderEngine; 513 nsecs_t mBootTime; 514 bool mGpuToCpuSupported; 515 sp<EventThread> mEventThread; 516 sp<EventThread> mSFEventThread; 517 sp<EventThread> mInjectorEventThread; 518 sp<InjectVSyncSource> mVSyncInjector; 519 sp<EventControlThread> mEventControlThread; 520 EGLContext mEGLContext; 521 EGLDisplay mEGLDisplay; 522 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 523 524#ifdef USE_HWC2 525 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 526#endif 527 528 // Can only accessed from the main thread, these members 529 // don't need synchronization 530 State mDrawingState; 531 bool mVisibleRegionsDirty; 532#ifndef USE_HWC2 533 bool mHwWorkListDirty; 534#else 535 bool mGeometryInvalid; 536#endif 537 bool mAnimCompositionPending; 538#ifdef USE_HWC2 539 std::vector<sp<Layer>> mLayersWithQueuedFrames; 540 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 541 bool mHadClientComposition = false; 542#endif 543 FenceTimeline mGlCompositionDoneTimeline; 544 FenceTimeline mDisplayTimeline; 545 546 // this may only be written from the main thread with mStateLock held 547 // it may be read from other threads with mStateLock held 548 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 549 550 // don't use a lock for these, we don't care 551 int mDebugRegion; 552 int mDebugDDMS; 553 int mDebugDisableHWC; 554 int mDebugDisableTransformHint; 555 volatile nsecs_t mDebugInSwapBuffers; 556 nsecs_t mLastSwapBufferTime; 557 volatile nsecs_t mDebugInTransaction; 558 nsecs_t mLastTransactionTime; 559 bool mBootFinished; 560 bool mForceFullDamage; 561#ifdef USE_HWC2 562 bool mPropagateBackpressure = true; 563#endif 564 SurfaceInterceptor mInterceptor; 565 bool mUseHwcVirtualDisplays = false; 566 567 // Restrict layers to use two buffers in their bufferqueues. 568 bool mLayerTripleBufferingDisabled = false; 569 570 // these are thread safe 571 mutable MessageQueue mEventQueue; 572 FrameTracker mAnimFrameTracker; 573 DispSync mPrimaryDispSync; 574 575 // protected by mDestroyedLayerLock; 576 mutable Mutex mDestroyedLayerLock; 577 Vector<Layer const *> mDestroyedLayers; 578 579 // protected by mHWVsyncLock 580 Mutex mHWVsyncLock; 581 bool mPrimaryHWVsyncEnabled; 582 bool mHWVsyncAvailable; 583 584 /* ------------------------------------------------------------------------ 585 * Feature prototyping 586 */ 587 588 bool mInjectVSyncs; 589 590 Daltonizer mDaltonizer; 591#ifndef USE_HWC2 592 bool mDaltonize; 593#endif 594 595 mat4 mPreviousColorMatrix; 596 mat4 mColorMatrix; 597 bool mHasColorMatrix; 598 599 // Static screen stats 600 bool mHasPoweredOff; 601 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 602 nsecs_t mFrameBuckets[NUM_BUCKETS]; 603 nsecs_t mTotalTime; 604 std::atomic<nsecs_t> mLastSwapTime; 605 606 size_t mNumLayers; 607 608 // Double- vs. triple-buffering stats 609 struct BufferingStats { 610 BufferingStats() 611 : numSegments(0), 612 totalTime(0), 613 twoBufferTime(0), 614 doubleBufferedTime(0), 615 tripleBufferedTime(0) {} 616 617 size_t numSegments; 618 nsecs_t totalTime; 619 620 // "Two buffer" means that a third buffer was never used, whereas 621 // "double-buffered" means that on average the segment only used two 622 // buffers (though it may have used a third for some part of the 623 // segment) 624 nsecs_t twoBufferTime; 625 nsecs_t doubleBufferedTime; 626 nsecs_t tripleBufferedTime; 627 }; 628 mutable Mutex mBufferingStatsMutex; 629 std::unordered_map<std::string, BufferingStats> mBufferingStats; 630 631 // Verify that transaction is being called by an approved process: 632 // either AID_GRAPHICS or AID_SYSTEM. 633 status_t CheckTransactCodeCredentials(uint32_t code); 634 635#ifdef USE_HWC2 636 sp<VrStateCallbacks> mVrStateCallbacks; 637 638 std::atomic<bool> mEnterVrMode; 639#endif 640 }; 641 642}; // namespace android 643 644#endif // ANDROID_SURFACE_FLINGER_H 645