SurfaceFlinger.h revision 3d4039d7a291cd9b6f2dd4b46fcdb576f2db3356
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/FenceTime.h>
41#include <ui/PixelFormat.h>
42#include <ui/mat4.h>
43
44#include <gui/ISurfaceComposer.h>
45#include <gui/ISurfaceComposerClient.h>
46#include <gui/OccupancyTracker.h>
47
48#include <hardware/hwcomposer_defs.h>
49
50#include <system/graphics.h>
51
52#include <private/gui/LayerState.h>
53
54#include "Barrier.h"
55#include "DisplayDevice.h"
56#include "DispSync.h"
57#include "FrameTracker.h"
58#include "MessageQueue.h"
59#include "SurfaceInterceptor.h"
60
61#include "DisplayHardware/HWComposer.h"
62#include "Effects/Daltonizer.h"
63
64#include <map>
65#include <string>
66
67namespace android {
68
69// ---------------------------------------------------------------------------
70
71class Client;
72class DisplayEventConnection;
73class EventThread;
74class IGraphicBufferAlloc;
75class Layer;
76class LayerDim;
77class Surface;
78class RenderEngine;
79class EventControlThread;
80class VSyncSource;
81class InjectVSyncSource;
82
83// ---------------------------------------------------------------------------
84
85enum {
86    eTransactionNeeded        = 0x01,
87    eTraversalNeeded          = 0x02,
88    eDisplayTransactionNeeded = 0x04,
89    eTransactionMask          = 0x07
90};
91
92class SurfaceFlinger : public BnSurfaceComposer,
93                       private IBinder::DeathRecipient,
94                       private HWComposer::EventHandler
95{
96public:
97    static char const* getServiceName() ANDROID_API {
98        return "SurfaceFlinger";
99    }
100
101    SurfaceFlinger() ANDROID_API;
102
103    // must be called before clients can connect
104    void init() ANDROID_API;
105
106    // starts SurfaceFlinger main loop in the current thread
107    void run() ANDROID_API;
108
109    enum {
110        EVENT_VSYNC = HWC_EVENT_VSYNC
111    };
112
113    // post an asynchronous message to the main thread
114    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
115
116    // post a synchronous message to the main thread
117    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
118
119    // force full composition on all displays
120    void repaintEverything();
121
122    // returns the default Display
123    sp<const DisplayDevice> getDefaultDisplayDevice() const {
124        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
125    }
126
127    // utility function to delete a texture on the main thread
128    void deleteTextureAsync(uint32_t texture);
129
130    // enable/disable h/w composer event
131    // TODO: this should be made accessible only to EventThread
132#ifdef USE_HWC2
133    void setVsyncEnabled(int disp, int enabled);
134#else
135    void eventControl(int disp, int event, int enabled);
136#endif
137
138    // called on the main thread by MessageQueue when an internal message
139    // is received
140    // TODO: this should be made accessible only to MessageQueue
141    void onMessageReceived(int32_t what);
142
143    // for debugging only
144    // TODO: this should be made accessible only to HWComposer
145    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
146
147    RenderEngine& getRenderEngine() const {
148        return *mRenderEngine;
149    }
150
151private:
152    friend class Client;
153    friend class DisplayEventConnection;
154    friend class EventThread;
155    friend class Layer;
156    friend class MonitoredProducer;
157
158    // This value is specified in number of frames.  Log frame stats at most
159    // every half hour.
160    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
161
162    static const size_t MAX_LAYERS = 4096;
163
164    // We're reference counted, never destroy SurfaceFlinger directly
165    virtual ~SurfaceFlinger();
166
167    /* ------------------------------------------------------------------------
168     * Internal data structures
169     */
170
171    class LayerVector : public SortedVector< sp<Layer> > {
172    public:
173        LayerVector();
174        LayerVector(const LayerVector& rhs);
175        virtual int do_compare(const void* lhs, const void* rhs) const;
176    };
177
178    struct State {
179        LayerVector layersSortedByZ;
180        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
181    };
182
183    /* ------------------------------------------------------------------------
184     * IBinder interface
185     */
186    virtual status_t onTransact(uint32_t code, const Parcel& data,
187        Parcel* reply, uint32_t flags);
188    virtual status_t dump(int fd, const Vector<String16>& args);
189
190    /* ------------------------------------------------------------------------
191     * ISurfaceComposer interface
192     */
193    virtual sp<ISurfaceComposerClient> createConnection();
194    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
195    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
196    virtual void destroyDisplay(const sp<IBinder>& display);
197    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
198    virtual void setTransactionState(const Vector<ComposerState>& state,
199            const Vector<DisplayState>& displays, uint32_t flags);
200    virtual void bootFinished();
201    virtual bool authenticateSurfaceTexture(
202        const sp<IGraphicBufferProducer>& bufferProducer) const;
203    virtual status_t getSupportedFrameTimestamps(
204            std::vector<FrameEvent>* outSupported) const;
205    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
206    virtual status_t captureScreen(const sp<IBinder>& display,
207            const sp<IGraphicBufferProducer>& producer,
208            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
209            uint32_t minLayerZ, uint32_t maxLayerZ,
210            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
211    virtual status_t getDisplayStats(const sp<IBinder>& display,
212            DisplayStatInfo* stats);
213    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
214            Vector<DisplayInfo>* configs);
215    virtual int getActiveConfig(const sp<IBinder>& display);
216    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
217            Vector<android_color_mode_t>* configs);
218    virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
219    virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
220    virtual void setPowerMode(const sp<IBinder>& display, int mode);
221    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
222    virtual status_t clearAnimationFrameStats();
223    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
224    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
225            HdrCapabilities* outCapabilities) const;
226    virtual status_t enableVSyncInjections(bool enable);
227    virtual status_t injectVSync(nsecs_t when);
228
229
230    /* ------------------------------------------------------------------------
231     * DeathRecipient interface
232     */
233    virtual void binderDied(const wp<IBinder>& who);
234
235    /* ------------------------------------------------------------------------
236     * RefBase interface
237     */
238    virtual void onFirstRef();
239
240    /* ------------------------------------------------------------------------
241     * HWComposer::EventHandler interface
242     */
243    virtual void onVSyncReceived(int type, nsecs_t timestamp);
244    virtual void onHotplugReceived(int disp, bool connected);
245
246    /* ------------------------------------------------------------------------
247     * Message handling
248     */
249    void waitForEvent();
250    void signalTransaction();
251    void signalLayerUpdate();
252    void signalRefresh();
253
254    // called on the main thread in response to initializeDisplays()
255    void onInitializeDisplays();
256    // called on the main thread in response to setActiveConfig()
257    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
258    // called on the main thread in response to setPowerMode()
259    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
260
261    // Called on the main thread in response to setActiveColorMode()
262    void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
263
264    // Returns whether the transaction actually modified any state
265    bool handleMessageTransaction();
266
267    // Returns whether a new buffer has been latched (see handlePageFlip())
268    bool handleMessageInvalidate();
269
270    void handleMessageRefresh();
271
272    void handleTransaction(uint32_t transactionFlags);
273    void handleTransactionLocked(uint32_t transactionFlags);
274
275    void updateCursorAsync();
276
277    /* handlePageFlip - latch a new buffer if available and compute the dirty
278     * region. Returns whether a new buffer has been latched, i.e., whether it
279     * is necessary to perform a refresh during this vsync.
280     */
281    bool handlePageFlip();
282
283    /* ------------------------------------------------------------------------
284     * Transactions
285     */
286    uint32_t getTransactionFlags(uint32_t flags);
287    uint32_t peekTransactionFlags();
288    uint32_t setTransactionFlags(uint32_t flags);
289    void commitTransaction();
290    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
291    uint32_t setDisplayStateLocked(const DisplayState& s);
292
293    /* ------------------------------------------------------------------------
294     * Layer management
295     */
296    status_t createLayer(const String8& name, const sp<Client>& client,
297            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
298            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
299
300    status_t createNormalLayer(const sp<Client>& client, const String8& name,
301            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
302            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
303            sp<Layer>* outLayer);
304
305    status_t createDimLayer(const sp<Client>& client, const String8& name,
306            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
307            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
308
309    // called in response to the window-manager calling
310    // ISurfaceComposerClient::destroySurface()
311    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
312
313    // called when all clients have released all their references to
314    // this layer meaning it is entirely safe to destroy all
315    // resources associated to this layer.
316    status_t onLayerDestroyed(const wp<Layer>& layer);
317
318    // remove a layer from SurfaceFlinger immediately
319    status_t removeLayer(const wp<Layer>& layer);
320
321    // add a layer to SurfaceFlinger
322    status_t addClientLayer(const sp<Client>& client,
323            const sp<IBinder>& handle,
324            const sp<IGraphicBufferProducer>& gbc,
325            const sp<Layer>& lbc);
326
327    /* ------------------------------------------------------------------------
328     * Boot animation, on/off animations and screen capture
329     */
330
331    void startBootAnim();
332
333    void renderScreenImplLocked(
334            const sp<const DisplayDevice>& hw,
335            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
336            uint32_t minLayerZ, uint32_t maxLayerZ,
337            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
338
339    status_t captureScreenImplLocked(
340            const sp<const DisplayDevice>& hw,
341            const sp<IGraphicBufferProducer>& producer,
342            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
343            uint32_t minLayerZ, uint32_t maxLayerZ,
344            bool useIdentityTransform, Transform::orientation_flags rotation,
345            bool isLocalScreenshot);
346
347    /* ------------------------------------------------------------------------
348     * EGL
349     */
350    size_t getMaxTextureSize() const;
351    size_t getMaxViewportDims() const;
352
353    /* ------------------------------------------------------------------------
354     * Display and layer stack management
355     */
356    // called when starting, or restarting after system_server death
357    void initializeDisplays();
358
359    // Create an IBinder for a builtin display and add it to current state
360    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
361
362    // NOTE: can only be called from the main thread or with mStateLock held
363    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
364        return mDisplays.valueFor(dpy);
365    }
366
367    // NOTE: can only be called from the main thread or with mStateLock held
368    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
369        return mDisplays.valueFor(dpy);
370    }
371
372    int32_t getDisplayType(const sp<IBinder>& display) {
373        if (!display.get()) return NAME_NOT_FOUND;
374        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
375            if (display == mBuiltinDisplays[i]) {
376                return i;
377            }
378        }
379        return NAME_NOT_FOUND;
380    }
381
382    // mark a region of a layer stack dirty. this updates the dirty
383    // region of all screens presenting this layer stack.
384    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
385
386#ifndef USE_HWC2
387    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
388#endif
389
390    /* ------------------------------------------------------------------------
391     * H/W composer
392     */
393
394    HWComposer& getHwComposer() const { return *mHwc; }
395
396    /* ------------------------------------------------------------------------
397     * Compositing
398     */
399    void invalidateHwcGeometry();
400    static void computeVisibleRegions(
401            const LayerVector& currentLayers, uint32_t layerStack,
402            Region& dirtyRegion, Region& opaqueRegion);
403
404    void preComposition(nsecs_t refreshStartTime);
405    void postComposition();
406    void rebuildLayerStacks();
407    void setUpHWComposer();
408    void doComposition();
409    void doDebugFlashRegions();
410    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
411
412    // compose surfaces for display hw. this fails if using GL and the surface
413    // has been destroyed and is no longer valid.
414    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
415
416    void postFramebuffer();
417    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
418
419    /* ------------------------------------------------------------------------
420     * Display management
421     */
422
423    /* ------------------------------------------------------------------------
424     * VSync
425     */
426     void enableHardwareVsync();
427     void resyncToHardwareVsync(bool makeAvailable);
428     void disableHardwareVsync(bool makeUnavailable);
429public:
430     void resyncWithRateLimit();
431private:
432
433    /* ------------------------------------------------------------------------
434     * Debugging & dumpsys
435     */
436    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
437    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
438    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
439    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
440    bool startDdmConnection();
441    static void appendSfConfigString(String8& result);
442    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
443            const sp<const DisplayDevice>& hw,
444            uint32_t minLayerZ, uint32_t maxLayerZ);
445
446    void logFrameStats();
447
448    void dumpStaticScreenStats(String8& result) const;
449    // Not const because each Layer needs to query Fences and cache timestamps.
450    void dumpFrameEventsLocked(String8& result);
451
452    void recordBufferingStats(const char* layerName,
453            std::vector<OccupancyTracker::Segment>&& history);
454    void dumpBufferingStats(String8& result) const;
455
456    /* ------------------------------------------------------------------------
457     * Attributes
458     */
459
460    // access must be protected by mStateLock
461    mutable Mutex mStateLock;
462    State mCurrentState;
463    volatile int32_t mTransactionFlags;
464    Condition mTransactionCV;
465    bool mTransactionPending;
466    bool mAnimTransactionPending;
467    Vector< sp<Layer> > mLayersPendingRemoval;
468    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
469
470    // protected by mStateLock (but we could use another lock)
471    bool mLayersRemoved;
472
473    // access must be protected by mInvalidateLock
474    volatile int32_t mRepaintEverything;
475
476    // constant members (no synchronization needed for access)
477    HWComposer* mHwc;
478    RenderEngine* mRenderEngine;
479    nsecs_t mBootTime;
480    bool mGpuToCpuSupported;
481    sp<EventThread> mEventThread;
482    sp<EventThread> mSFEventThread;
483    sp<EventThread> mInjectorEventThread;
484    sp<InjectVSyncSource> mVSyncInjector;
485    sp<EventControlThread> mEventControlThread;
486    EGLContext mEGLContext;
487    EGLDisplay mEGLDisplay;
488    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
489
490    // Can only accessed from the main thread, these members
491    // don't need synchronization
492    State mDrawingState;
493    bool mVisibleRegionsDirty;
494#ifndef USE_HWC2
495    bool mHwWorkListDirty;
496#else
497    bool mGeometryInvalid;
498#endif
499    bool mAnimCompositionPending;
500#ifdef USE_HWC2
501    std::vector<sp<Layer>> mLayersWithQueuedFrames;
502    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
503    bool mHadClientComposition = false;
504#endif
505    FenceTimeline mGlCompositionDoneTimeline;
506    FenceTimeline mDisplayTimeline;
507
508    // this may only be written from the main thread with mStateLock held
509    // it may be read from other threads with mStateLock held
510    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
511
512    // don't use a lock for these, we don't care
513    int mDebugRegion;
514    int mDebugDDMS;
515    int mDebugDisableHWC;
516    int mDebugDisableTransformHint;
517    volatile nsecs_t mDebugInSwapBuffers;
518    nsecs_t mLastSwapBufferTime;
519    volatile nsecs_t mDebugInTransaction;
520    nsecs_t mLastTransactionTime;
521    bool mBootFinished;
522    bool mForceFullDamage;
523#ifdef USE_HWC2
524    bool mPropagateBackpressure = true;
525#endif
526    SurfaceInterceptor mInterceptor;
527    bool mUseHwcVirtualDisplays = true;
528
529    // these are thread safe
530    mutable MessageQueue mEventQueue;
531    FrameTracker mAnimFrameTracker;
532    DispSync mPrimaryDispSync;
533
534    // protected by mDestroyedLayerLock;
535    mutable Mutex mDestroyedLayerLock;
536    Vector<Layer const *> mDestroyedLayers;
537
538    // protected by mHWVsyncLock
539    Mutex mHWVsyncLock;
540    bool mPrimaryHWVsyncEnabled;
541    bool mHWVsyncAvailable;
542
543    /* ------------------------------------------------------------------------
544     * Feature prototyping
545     */
546
547    bool mInjectVSyncs;
548
549    Daltonizer mDaltonizer;
550#ifndef USE_HWC2
551    bool mDaltonize;
552#endif
553
554    mat4 mPreviousColorMatrix;
555    mat4 mColorMatrix;
556    bool mHasColorMatrix;
557
558    // Static screen stats
559    bool mHasPoweredOff;
560    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
561    nsecs_t mFrameBuckets[NUM_BUCKETS];
562    nsecs_t mTotalTime;
563    std::atomic<nsecs_t> mLastSwapTime;
564
565    // Double- vs. triple-buffering stats
566    struct BufferingStats {
567        BufferingStats()
568          : numSegments(0),
569            totalTime(0),
570            twoBufferTime(0),
571            doubleBufferedTime(0),
572            tripleBufferedTime(0) {}
573
574        size_t numSegments;
575        nsecs_t totalTime;
576
577        // "Two buffer" means that a third buffer was never used, whereas
578        // "double-buffered" means that on average the segment only used two
579        // buffers (though it may have used a third for some part of the
580        // segment)
581        nsecs_t twoBufferTime;
582        nsecs_t doubleBufferedTime;
583        nsecs_t tripleBufferedTime;
584    };
585    mutable Mutex mBufferingStatsMutex;
586    std::unordered_map<std::string, BufferingStats> mBufferingStats;
587
588    // Verify that transaction is being called by an approved process:
589    // either AID_GRAPHICS or AID_SYSTEM.
590    status_t CheckTransactCodeCredentials(uint32_t code);
591    };
592
593}; // namespace android
594
595#endif // ANDROID_SURFACE_FLINGER_H
596