SurfaceFlinger.h revision 40845df1285b387bcbf8f43ac72228eee2606d80
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41#include <ui/mat4.h>
42
43#include <gui/ISurfaceComposer.h>
44#include <gui/ISurfaceComposerClient.h>
45
46#include <hardware/hwcomposer_defs.h>
47
48#include <private/gui/LayerState.h>
49
50#include "Barrier.h"
51#include "DisplayDevice.h"
52#include "DispSync.h"
53#include "FenceTracker.h"
54#include "FrameTracker.h"
55#include "MessageQueue.h"
56
57#include "DisplayHardware/HWComposer.h"
58#include "Effects/Daltonizer.h"
59
60namespace android {
61
62// ---------------------------------------------------------------------------
63
64class Client;
65class DisplayEventConnection;
66class EventThread;
67class IGraphicBufferAlloc;
68class Layer;
69class LayerDim;
70class Surface;
71class RenderEngine;
72class EventControlThread;
73
74// ---------------------------------------------------------------------------
75
76enum {
77    eTransactionNeeded        = 0x01,
78    eTraversalNeeded          = 0x02,
79    eDisplayTransactionNeeded = 0x04,
80    eTransactionMask          = 0x07
81};
82
83class SurfaceFlinger : public BnSurfaceComposer,
84                       private IBinder::DeathRecipient,
85                       private HWComposer::EventHandler
86{
87public:
88    static char const* getServiceName() ANDROID_API {
89        return "SurfaceFlinger";
90    }
91
92    SurfaceFlinger() ANDROID_API;
93
94    // must be called before clients can connect
95    void init() ANDROID_API;
96
97    // starts SurfaceFlinger main loop in the current thread
98    void run() ANDROID_API;
99
100    enum {
101        EVENT_VSYNC = HWC_EVENT_VSYNC
102    };
103
104    // post an asynchronous message to the main thread
105    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
106
107    // post a synchronous message to the main thread
108    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
109
110    // force full composition on all displays
111    void repaintEverything();
112
113    // returns the default Display
114    sp<const DisplayDevice> getDefaultDisplayDevice() const {
115        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
116    }
117
118    // utility function to delete a texture on the main thread
119    void deleteTextureAsync(uint32_t texture);
120
121    // enable/disable h/w composer event
122    // TODO: this should be made accessible only to EventThread
123#ifdef USE_HWC2
124    void setVsyncEnabled(int disp, int enabled);
125#else
126    void eventControl(int disp, int event, int enabled);
127#endif
128
129    // called on the main thread by MessageQueue when an internal message
130    // is received
131    // TODO: this should be made accessible only to MessageQueue
132    void onMessageReceived(int32_t what);
133
134    // for debugging only
135    // TODO: this should be made accessible only to HWComposer
136    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
137
138    RenderEngine& getRenderEngine() const {
139        return *mRenderEngine;
140    }
141
142private:
143    friend class Client;
144    friend class DisplayEventConnection;
145    friend class Layer;
146    friend class MonitoredProducer;
147
148    // This value is specified in number of frames.  Log frame stats at most
149    // every half hour.
150    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
151
152    static const size_t MAX_LAYERS = 4096;
153
154    // We're reference counted, never destroy SurfaceFlinger directly
155    virtual ~SurfaceFlinger();
156
157    /* ------------------------------------------------------------------------
158     * Internal data structures
159     */
160
161    class LayerVector : public SortedVector< sp<Layer> > {
162    public:
163        LayerVector();
164        LayerVector(const LayerVector& rhs);
165        virtual int do_compare(const void* lhs, const void* rhs) const;
166    };
167
168    struct DisplayDeviceState {
169        DisplayDeviceState();
170        DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure);
171        bool isValid() const { return type >= 0; }
172        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
173        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
174        DisplayDevice::DisplayType type;
175        sp<IGraphicBufferProducer> surface;
176        uint32_t layerStack;
177        Rect viewport;
178        Rect frame;
179        uint8_t orientation;
180        uint32_t width, height;
181        String8 displayName;
182        bool isSecure;
183    };
184
185    struct State {
186        LayerVector layersSortedByZ;
187        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
188    };
189
190    /* ------------------------------------------------------------------------
191     * IBinder interface
192     */
193    virtual status_t onTransact(uint32_t code, const Parcel& data,
194        Parcel* reply, uint32_t flags);
195    virtual status_t dump(int fd, const Vector<String16>& args);
196
197    /* ------------------------------------------------------------------------
198     * ISurfaceComposer interface
199     */
200    virtual sp<ISurfaceComposerClient> createConnection();
201    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
202    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
203    virtual void destroyDisplay(const sp<IBinder>& display);
204    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
205    virtual void setTransactionState(const Vector<ComposerState>& state,
206            const Vector<DisplayState>& displays, uint32_t flags);
207    virtual void bootFinished();
208    virtual bool authenticateSurfaceTexture(
209        const sp<IGraphicBufferProducer>& bufferProducer) const;
210    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
211    virtual status_t captureScreen(const sp<IBinder>& display,
212            const sp<IGraphicBufferProducer>& producer,
213            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
214            uint32_t minLayerZ, uint32_t maxLayerZ,
215            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
216    virtual status_t getDisplayStats(const sp<IBinder>& display,
217            DisplayStatInfo* stats);
218    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
219            Vector<DisplayInfo>* configs);
220    virtual int getActiveConfig(const sp<IBinder>& display);
221    virtual void setPowerMode(const sp<IBinder>& display, int mode);
222    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
223    virtual status_t clearAnimationFrameStats();
224    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
225
226    /* ------------------------------------------------------------------------
227     * DeathRecipient interface
228     */
229    virtual void binderDied(const wp<IBinder>& who);
230
231    /* ------------------------------------------------------------------------
232     * RefBase interface
233     */
234    virtual void onFirstRef();
235
236    /* ------------------------------------------------------------------------
237     * HWComposer::EventHandler interface
238     */
239    virtual void onVSyncReceived(int type, nsecs_t timestamp);
240    virtual void onHotplugReceived(int disp, bool connected);
241
242    /* ------------------------------------------------------------------------
243     * Message handling
244     */
245    void waitForEvent();
246    void signalTransaction();
247    void signalLayerUpdate();
248    void signalRefresh();
249
250    // called on the main thread in response to initializeDisplays()
251    void onInitializeDisplays();
252    // called on the main thread in response to setActiveConfig()
253    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
254    // called on the main thread in response to setPowerMode()
255    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
256
257    // Returns whether the transaction actually modified any state
258    bool handleMessageTransaction();
259
260    // Returns whether a new buffer has been latched (see handlePageFlip())
261    bool handleMessageInvalidate();
262
263    void handleMessageRefresh();
264
265    void handleTransaction(uint32_t transactionFlags);
266    void handleTransactionLocked(uint32_t transactionFlags);
267
268    void updateCursorAsync();
269
270    /* handlePageFlip - latch a new buffer if available and compute the dirty
271     * region. Returns whether a new buffer has been latched, i.e., whether it
272     * is necessary to perform a refresh during this vsync.
273     */
274    bool handlePageFlip();
275
276    /* ------------------------------------------------------------------------
277     * Transactions
278     */
279    uint32_t getTransactionFlags(uint32_t flags);
280    uint32_t peekTransactionFlags(uint32_t flags);
281    uint32_t setTransactionFlags(uint32_t flags);
282    void commitTransaction();
283    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
284    uint32_t setDisplayStateLocked(const DisplayState& s);
285
286    /* ------------------------------------------------------------------------
287     * Layer management
288     */
289    status_t createLayer(const String8& name, const sp<Client>& client,
290            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
291            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
292
293    status_t createNormalLayer(const sp<Client>& client, const String8& name,
294            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
295            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
296            sp<Layer>* outLayer);
297
298    status_t createDimLayer(const sp<Client>& client, const String8& name,
299            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
300            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
301
302    // called in response to the window-manager calling
303    // ISurfaceComposerClient::destroySurface()
304    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
305
306    // called when all clients have released all their references to
307    // this layer meaning it is entirely safe to destroy all
308    // resources associated to this layer.
309    status_t onLayerDestroyed(const wp<Layer>& layer);
310
311    // remove a layer from SurfaceFlinger immediately
312    status_t removeLayer(const sp<Layer>& layer);
313
314    // add a layer to SurfaceFlinger
315    status_t addClientLayer(const sp<Client>& client,
316            const sp<IBinder>& handle,
317            const sp<IGraphicBufferProducer>& gbc,
318            const sp<Layer>& lbc);
319
320    /* ------------------------------------------------------------------------
321     * Boot animation, on/off animations and screen capture
322     */
323
324    void startBootAnim();
325
326    void renderScreenImplLocked(
327            const sp<const DisplayDevice>& hw,
328            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
329            uint32_t minLayerZ, uint32_t maxLayerZ,
330            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
331
332    status_t captureScreenImplLocked(
333            const sp<const DisplayDevice>& hw,
334            const sp<IGraphicBufferProducer>& producer,
335            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
336            uint32_t minLayerZ, uint32_t maxLayerZ,
337            bool useIdentityTransform, Transform::orientation_flags rotation,
338            bool isLocalScreenshot);
339
340    /* ------------------------------------------------------------------------
341     * EGL
342     */
343    size_t getMaxTextureSize() const;
344    size_t getMaxViewportDims() const;
345
346    /* ------------------------------------------------------------------------
347     * Display and layer stack management
348     */
349    // called when starting, or restarting after system_server death
350    void initializeDisplays();
351
352    // Create an IBinder for a builtin display and add it to current state
353    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
354
355    // NOTE: can only be called from the main thread or with mStateLock held
356    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
357        return mDisplays.valueFor(dpy);
358    }
359
360    // NOTE: can only be called from the main thread or with mStateLock held
361    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
362        return mDisplays.valueFor(dpy);
363    }
364
365    // mark a region of a layer stack dirty. this updates the dirty
366    // region of all screens presenting this layer stack.
367    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
368
369#ifndef USE_HWC2
370    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
371#endif
372
373    /* ------------------------------------------------------------------------
374     * H/W composer
375     */
376
377    HWComposer& getHwComposer() const { return *mHwc; }
378
379    /* ------------------------------------------------------------------------
380     * Compositing
381     */
382    void invalidateHwcGeometry();
383    static void computeVisibleRegions(
384            const LayerVector& currentLayers, uint32_t layerStack,
385            Region& dirtyRegion, Region& opaqueRegion);
386
387    void preComposition();
388    void postComposition(nsecs_t refreshStartTime);
389    void rebuildLayerStacks();
390    void setUpHWComposer();
391    void doComposition();
392    void doDebugFlashRegions();
393    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
394
395    // compose surfaces for display hw. this fails if using GL and the surface
396    // has been destroyed and is no longer valid.
397    bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
398
399    void postFramebuffer();
400    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
401
402    /* ------------------------------------------------------------------------
403     * Display management
404     */
405
406    /* ------------------------------------------------------------------------
407     * VSync
408     */
409     void enableHardwareVsync();
410     void disableHardwareVsync(bool makeUnavailable);
411     void resyncToHardwareVsync(bool makeAvailable);
412
413    /* ------------------------------------------------------------------------
414     * Debugging & dumpsys
415     */
416    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
417    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
418    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
419    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
420    bool startDdmConnection();
421    static void appendSfConfigString(String8& result);
422    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
423            const sp<const DisplayDevice>& hw,
424            uint32_t minLayerZ, uint32_t maxLayerZ);
425
426    void logFrameStats();
427
428    void dumpStaticScreenStats(String8& result) const;
429
430    /* ------------------------------------------------------------------------
431     * Attributes
432     */
433
434    // access must be protected by mStateLock
435    mutable Mutex mStateLock;
436    State mCurrentState;
437    volatile int32_t mTransactionFlags;
438    Condition mTransactionCV;
439    bool mTransactionPending;
440    bool mAnimTransactionPending;
441    Vector< sp<Layer> > mLayersPendingRemoval;
442    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
443
444    // protected by mStateLock (but we could use another lock)
445    bool mLayersRemoved;
446
447    // access must be protected by mInvalidateLock
448    volatile int32_t mRepaintEverything;
449
450    // constant members (no synchronization needed for access)
451    HWComposer* mHwc;
452    RenderEngine* mRenderEngine;
453    nsecs_t mBootTime;
454    bool mGpuToCpuSupported;
455    bool mDropMissedFrames;
456    sp<EventThread> mEventThread;
457    sp<EventThread> mSFEventThread;
458    sp<EventControlThread> mEventControlThread;
459    EGLContext mEGLContext;
460    EGLDisplay mEGLDisplay;
461    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
462
463    // Can only accessed from the main thread, these members
464    // don't need synchronization
465    State mDrawingState;
466    bool mVisibleRegionsDirty;
467#ifndef USE_HWC2
468    bool mHwWorkListDirty;
469#else
470    bool mGeometryInvalid;
471#endif
472    bool mAnimCompositionPending;
473#ifdef USE_HWC2
474    std::vector<sp<Layer>> mLayersWithQueuedFrames;
475#endif
476
477    // this may only be written from the main thread with mStateLock held
478    // it may be read from other threads with mStateLock held
479    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
480
481    // don't use a lock for these, we don't care
482    int mDebugRegion;
483    int mDebugDDMS;
484    int mDebugDisableHWC;
485    int mDebugDisableTransformHint;
486    volatile nsecs_t mDebugInSwapBuffers;
487    nsecs_t mLastSwapBufferTime;
488    volatile nsecs_t mDebugInTransaction;
489    nsecs_t mLastTransactionTime;
490    bool mBootFinished;
491    bool mForceFullDamage;
492    FenceTracker mFenceTracker;
493
494    // these are thread safe
495    mutable MessageQueue mEventQueue;
496    FrameTracker mAnimFrameTracker;
497    DispSync mPrimaryDispSync;
498
499    // protected by mDestroyedLayerLock;
500    mutable Mutex mDestroyedLayerLock;
501    Vector<Layer const *> mDestroyedLayers;
502
503    // protected by mHWVsyncLock
504    Mutex mHWVsyncLock;
505    bool mPrimaryHWVsyncEnabled;
506    bool mHWVsyncAvailable;
507
508    /* ------------------------------------------------------------------------
509     * Feature prototyping
510     */
511
512    Daltonizer mDaltonizer;
513    bool mDaltonize;
514
515    mat4 mColorMatrix;
516    bool mHasColorMatrix;
517
518    // Static screen stats
519    bool mHasPoweredOff;
520    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
521    nsecs_t mFrameBuckets[NUM_BUCKETS];
522    nsecs_t mTotalTime;
523    nsecs_t mLastSwapTime;
524};
525
526}; // namespace android
527
528#endif // ANDROID_SURFACE_FLINGER_H
529