SurfaceFlinger.h revision 412903fce3a93f411c85c54375a1851bfb370400
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class Layer; 80class LayerDim; 81class Surface; 82class RenderEngine; 83class EventControlThread; 84class VSyncSource; 85class InjectVSyncSource; 86 87namespace dvr { 88class VrFlinger; 89} // namespace dvr 90 91// --------------------------------------------------------------------------- 92 93enum { 94 eTransactionNeeded = 0x01, 95 eTraversalNeeded = 0x02, 96 eDisplayTransactionNeeded = 0x04, 97 eTransactionMask = 0x07 98}; 99 100class SurfaceFlinger : public BnSurfaceComposer, 101 private IBinder::DeathRecipient, 102 private HWComposer::EventHandler 103{ 104public: 105 106 // This is the phase offset in nanoseconds of the software vsync event 107 // relative to the vsync event reported by HWComposer. The software vsync 108 // event is when SurfaceFlinger and Choreographer-based applications run each 109 // frame. 110 // 111 // This phase offset allows adjustment of the minimum latency from application 112 // wake-up time (by Choreographer) to the time at which the resulting window 113 // image is displayed. This value may be either positive (after the HW vsync) 114 // or negative (before the HW vsync). Setting it to 0 will result in a lower 115 // latency bound of two vsync periods because the app and SurfaceFlinger 116 // will run just after the HW vsync. Setting it to a positive number will 117 // result in the minimum latency being: 118 // 119 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 120 // 121 // Note that reducing this latency makes it more likely for the applications 122 // to not have their window content image ready in time. When this happens 123 // the latency will end up being an additional vsync period, and animations 124 // will hiccup. Therefore, this latency should be tuned somewhat 125 // conservatively (or at least with awareness of the trade-off being made). 126 static int64_t vsyncPhaseOffsetNs; 127 static int64_t sfVsyncPhaseOffsetNs; 128 129 // If fences from sync Framework are supported. 130 static bool hasSyncFramework; 131 132 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 133 static bool useContextPriority; 134 135 // The offset in nanoseconds to use when DispSync timestamps present fence 136 // signaling time. 137 static int64_t dispSyncPresentTimeOffset; 138 139 // Some hardware can do RGB->YUV conversion more efficiently in hardware 140 // controlled by HWC than in hardware controlled by the video encoder. 141 // This instruct VirtualDisplaySurface to use HWC for such conversion on 142 // GL composition. 143 static bool useHwcForRgbToYuv; 144 145 // Maximum dimension supported by HWC for virtual display. 146 // Equal to min(max_height, max_width). 147 static uint64_t maxVirtualDisplaySize; 148 149 // Controls the number of buffers SurfaceFlinger will allocate for use in 150 // FramebufferSurface 151 static int64_t maxFrameBufferAcquiredBuffers; 152 153 // Indicate if platform supports color management on its 154 // wide-color display. This is typically found on devices 155 // with wide gamut (e.g. Display-P3) display. 156 // This also allows devices with wide-color displays that don't 157 // want to support color management to disable color management. 158 static bool hasWideColorDisplay; 159 160 static char const* getServiceName() ANDROID_API { 161 return "SurfaceFlinger"; 162 } 163 164 SurfaceFlinger() ANDROID_API; 165 166 // must be called before clients can connect 167 void init() ANDROID_API; 168 169 // starts SurfaceFlinger main loop in the current thread 170 void run() ANDROID_API; 171 172 enum { 173 EVENT_VSYNC = HWC_EVENT_VSYNC 174 }; 175 176 // post an asynchronous message to the main thread 177 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 178 179 // post a synchronous message to the main thread 180 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 181 182 // force full composition on all displays 183 void repaintEverything(); 184 185 // returns the default Display 186 sp<const DisplayDevice> getDefaultDisplayDevice() const { 187 Mutex::Autolock _l(mStateLock); 188 return getDefaultDisplayDeviceLocked(); 189 } 190 191 // utility function to delete a texture on the main thread 192 void deleteTextureAsync(uint32_t texture); 193 194 // enable/disable h/w composer event 195 // TODO: this should be made accessible only to EventThread 196#ifdef USE_HWC2 197 void setVsyncEnabled(int disp, int enabled); 198#else 199 void eventControl(int disp, int event, int enabled); 200#endif 201 202 // called on the main thread by MessageQueue when an internal message 203 // is received 204 // TODO: this should be made accessible only to MessageQueue 205 void onMessageReceived(int32_t what); 206 207 // for debugging only 208 // TODO: this should be made accessible only to HWComposer 209 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 210 211 RenderEngine& getRenderEngine() const { 212 return *mRenderEngine; 213 } 214 215 bool authenticateSurfaceTextureLocked( 216 const sp<IGraphicBufferProducer>& bufferProducer) const; 217 218private: 219 friend class Client; 220 friend class DisplayEventConnection; 221 friend class EventThread; 222 friend class Layer; 223 friend class MonitoredProducer; 224 225 // This value is specified in number of frames. Log frame stats at most 226 // every half hour. 227 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 228 229 static const size_t MAX_LAYERS = 4096; 230 static constexpr const char* kTimestampProperty = "service.sf.present_timestamp"; 231 232 // We're reference counted, never destroy SurfaceFlinger directly 233 virtual ~SurfaceFlinger(); 234 235 /* ------------------------------------------------------------------------ 236 * Internal data structures 237 */ 238 239 class State { 240 public: 241 explicit State(LayerVector::StateSet set) : stateSet(set) {} 242 State& operator=(const State& other) { 243 // We explicitly don't copy stateSet so that, e.g., mDrawingState 244 // always uses the Drawing StateSet. 245 layersSortedByZ = other.layersSortedByZ; 246 displays = other.displays; 247 return *this; 248 } 249 250 const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; 251 LayerVector layersSortedByZ; 252 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 253 254 void traverseInZOrder(const LayerVector::Visitor& visitor) const; 255 void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; 256 }; 257 258 /* ------------------------------------------------------------------------ 259 * IBinder interface 260 */ 261 virtual status_t onTransact(uint32_t code, const Parcel& data, 262 Parcel* reply, uint32_t flags); 263 virtual status_t dump(int fd, const Vector<String16>& args); 264 265 /* ------------------------------------------------------------------------ 266 * ISurfaceComposer interface 267 */ 268 virtual sp<ISurfaceComposerClient> createConnection(); 269 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 270 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 271 virtual void destroyDisplay(const sp<IBinder>& display); 272 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 273 virtual void setTransactionState(const Vector<ComposerState>& state, 274 const Vector<DisplayState>& displays, uint32_t flags); 275 virtual void bootFinished(); 276 virtual bool authenticateSurfaceTexture( 277 const sp<IGraphicBufferProducer>& bufferProducer) const; 278 virtual status_t getSupportedFrameTimestamps( 279 std::vector<FrameEvent>* outSupported) const; 280 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 281 virtual status_t captureScreen(const sp<IBinder>& display, 282 const sp<IGraphicBufferProducer>& producer, 283 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 284 int32_t minLayerZ, int32_t maxLayerZ, 285 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 286 virtual status_t getDisplayStats(const sp<IBinder>& display, 287 DisplayStatInfo* stats); 288 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 289 Vector<DisplayInfo>* configs); 290 virtual int getActiveConfig(const sp<IBinder>& display); 291 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 292 Vector<android_color_mode_t>* configs); 293 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 294 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 295 virtual void setPowerMode(const sp<IBinder>& display, int mode); 296 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 297 virtual status_t clearAnimationFrameStats(); 298 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 299 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 300 HdrCapabilities* outCapabilities) const; 301 virtual status_t enableVSyncInjections(bool enable); 302 virtual status_t injectVSync(nsecs_t when); 303 304 305 /* ------------------------------------------------------------------------ 306 * DeathRecipient interface 307 */ 308 virtual void binderDied(const wp<IBinder>& who); 309 310 /* ------------------------------------------------------------------------ 311 * RefBase interface 312 */ 313 virtual void onFirstRef(); 314 315 /* ------------------------------------------------------------------------ 316 * HWComposer::EventHandler interface 317 */ 318 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 319 virtual void onHotplugReceived(HWComposer* composer, int disp, bool connected); 320 virtual void onInvalidateReceived(HWComposer* composer); 321 322 /* ------------------------------------------------------------------------ 323 * Message handling 324 */ 325 void waitForEvent(); 326 void signalTransaction(); 327 void signalLayerUpdate(); 328 void signalRefresh(); 329 330 // called on the main thread in response to initializeDisplays() 331 void onInitializeDisplays(); 332 // called on the main thread in response to setActiveConfig() 333 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 334 // called on the main thread in response to setPowerMode() 335 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 336 337 // Called on the main thread in response to setActiveColorMode() 338 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 339 340 // Returns whether the transaction actually modified any state 341 bool handleMessageTransaction(); 342 343 // Returns whether a new buffer has been latched (see handlePageFlip()) 344 bool handleMessageInvalidate(); 345 346 void handleMessageRefresh(); 347 348 void handleTransaction(uint32_t transactionFlags); 349 void handleTransactionLocked(uint32_t transactionFlags); 350 351 void updateCursorAsync(); 352 353 /* handlePageFlip - latch a new buffer if available and compute the dirty 354 * region. Returns whether a new buffer has been latched, i.e., whether it 355 * is necessary to perform a refresh during this vsync. 356 */ 357 bool handlePageFlip(); 358 359 /* ------------------------------------------------------------------------ 360 * Transactions 361 */ 362 uint32_t getTransactionFlags(uint32_t flags); 363 uint32_t peekTransactionFlags(); 364 uint32_t setTransactionFlags(uint32_t flags); 365 void commitTransaction(); 366 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 367 uint32_t setDisplayStateLocked(const DisplayState& s); 368 369 /* ------------------------------------------------------------------------ 370 * Layer management 371 */ 372 status_t createLayer(const String8& name, const sp<Client>& client, 373 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 374 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 375 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 376 377 status_t createNormalLayer(const sp<Client>& client, const String8& name, 378 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 379 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 380 sp<Layer>* outLayer); 381 382 status_t createDimLayer(const sp<Client>& client, const String8& name, 383 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 384 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 385 386 String8 getUniqueLayerName(const String8& name); 387 388 // called in response to the window-manager calling 389 // ISurfaceComposerClient::destroySurface() 390 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 391 392 // called when all clients have released all their references to 393 // this layer meaning it is entirely safe to destroy all 394 // resources associated to this layer. 395 status_t onLayerDestroyed(const wp<Layer>& layer); 396 397 // remove a layer from SurfaceFlinger immediately 398 status_t removeLayer(const sp<Layer>& layer); 399 400 // add a layer to SurfaceFlinger 401 status_t addClientLayer(const sp<Client>& client, 402 const sp<IBinder>& handle, 403 const sp<IGraphicBufferProducer>& gbc, 404 const sp<Layer>& lbc, 405 const sp<Layer>& parent); 406 407 /* ------------------------------------------------------------------------ 408 * Boot animation, on/off animations and screen capture 409 */ 410 411 void startBootAnim(); 412 413 void renderScreenImplLocked( 414 const sp<const DisplayDevice>& hw, 415 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 416 int32_t minLayerZ, int32_t maxLayerZ, 417 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 418 419 status_t captureScreenImplLocked( 420 const sp<const DisplayDevice>& hw, 421 const sp<IGraphicBufferProducer>& producer, 422 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 423 int32_t minLayerZ, int32_t maxLayerZ, 424 bool useIdentityTransform, Transform::orientation_flags rotation, 425 bool isLocalScreenshot); 426 427 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 428 429 /* ------------------------------------------------------------------------ 430 * EGL 431 */ 432 size_t getMaxTextureSize() const; 433 size_t getMaxViewportDims() const; 434 435 /* ------------------------------------------------------------------------ 436 * Display and layer stack management 437 */ 438 // called when starting, or restarting after system_server death 439 void initializeDisplays(); 440 441 // Create an IBinder for a builtin display and add it to current state 442 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 443 444 445 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 446 Mutex::Autolock _l(mStateLock); 447 return getDisplayDeviceLocked(dpy); 448 } 449 450 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 451 Mutex::Autolock _l(mStateLock); 452 return getDisplayDeviceLocked(dpy); 453 } 454 455 // NOTE: can only be called from the main thread or with mStateLock held 456 sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& dpy) const { 457 return mDisplays.valueFor(dpy); 458 } 459 460 // NOTE: can only be called from the main thread or with mStateLock held 461 sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& dpy) { 462 return mDisplays.valueFor(dpy); 463 } 464 465 sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const { 466 return getDisplayDeviceLocked(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 467 } 468 469 void createDefaultDisplayDevice(); 470 471 int32_t getDisplayType(const sp<IBinder>& display) { 472 if (!display.get()) return NAME_NOT_FOUND; 473 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 474 if (display == mBuiltinDisplays[i]) { 475 return i; 476 } 477 } 478 return NAME_NOT_FOUND; 479 } 480 481 // mark a region of a layer stack dirty. this updates the dirty 482 // region of all screens presenting this layer stack. 483 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 484 485#ifndef USE_HWC2 486 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 487#endif 488 489 /* ------------------------------------------------------------------------ 490 * H/W composer 491 */ 492 493 HWComposer& getHwComposer() const { return *mHwc; } 494 495 /* ------------------------------------------------------------------------ 496 * Compositing 497 */ 498 void invalidateHwcGeometry(); 499 void computeVisibleRegions(uint32_t layerStack, 500 Region& dirtyRegion, Region& opaqueRegion); 501 502 void preComposition(nsecs_t refreshStartTime); 503 void postComposition(nsecs_t refreshStartTime); 504 void updateCompositorTiming( 505 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 506 std::shared_ptr<FenceTime>& presentFenceTime); 507 void setCompositorTimingSnapped( 508 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 509 nsecs_t compositeToPresentLatency); 510 void rebuildLayerStacks(); 511 512 // Given a dataSpace, returns the appropriate color_mode to use 513 // to display that dataSpace. 514 android_color_mode pickColorMode(android_dataspace dataSpace); 515 android_dataspace bestTargetDataSpace(android_dataspace a, android_dataspace b); 516 517 void setUpHWComposer(); 518 void doComposition(); 519 void doDebugFlashRegions(); 520 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 521 522 // compose surfaces for display hw. this fails if using GL and the surface 523 // has been destroyed and is no longer valid. 524 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 525 526 void postFramebuffer(); 527 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 528 529 /* ------------------------------------------------------------------------ 530 * Display management 531 */ 532 533 /* ------------------------------------------------------------------------ 534 * VSync 535 */ 536 void enableHardwareVsync(); 537 void resyncToHardwareVsync(bool makeAvailable); 538 void disableHardwareVsync(bool makeUnavailable); 539 540public: 541 void resyncWithRateLimit(); 542 void getCompositorTiming(CompositorTiming* compositorTiming); 543private: 544 545 /* ------------------------------------------------------------------------ 546 * Debugging & dumpsys 547 */ 548 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 549 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 550 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 551 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 552 bool startDdmConnection(); 553 void appendSfConfigString(String8& result) const; 554 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 555 const sp<const DisplayDevice>& hw, 556 int32_t minLayerZ, int32_t maxLayerZ); 557 558 void logFrameStats(); 559 560 void dumpStaticScreenStats(String8& result) const; 561 // Not const because each Layer needs to query Fences and cache timestamps. 562 void dumpFrameEventsLocked(String8& result); 563 564 void recordBufferingStats(const char* layerName, 565 std::vector<OccupancyTracker::Segment>&& history); 566 void dumpBufferingStats(String8& result) const; 567 void dumpWideColorInfo(String8& result) const; 568 569 bool isLayerTripleBufferingDisabled() const { 570 return this->mLayerTripleBufferingDisabled; 571 } 572 573#ifdef USE_HWC2 574 /* ------------------------------------------------------------------------ 575 * VrFlinger 576 */ 577 void clearHwcLayers(const LayerVector& layers); 578 void resetHwcLocked(); 579 580 // Check to see if we should handoff to vr flinger. 581 void updateVrFlinger(); 582#endif 583 584 /* ------------------------------------------------------------------------ 585 * Attributes 586 */ 587 588 // access must be protected by mStateLock 589 mutable Mutex mStateLock; 590 State mCurrentState{LayerVector::StateSet::Current}; 591 volatile int32_t mTransactionFlags; 592 Condition mTransactionCV; 593 bool mTransactionPending; 594 bool mAnimTransactionPending; 595 SortedVector< sp<Layer> > mLayersPendingRemoval; 596 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 597 598 // protected by mStateLock (but we could use another lock) 599 bool mLayersRemoved; 600 bool mLayersAdded; 601 602 // access must be protected by mInvalidateLock 603 volatile int32_t mRepaintEverything; 604 605 // current, real and vr hardware composers. 606 HWComposer* mHwc; 607#ifdef USE_HWC2 608 HWComposer* mRealHwc; 609 HWComposer* mVrHwc; 610#endif 611 // constant members (no synchronization needed for access) 612 RenderEngine* mRenderEngine; 613 nsecs_t mBootTime; 614 bool mGpuToCpuSupported; 615 sp<EventThread> mEventThread; 616 sp<EventThread> mSFEventThread; 617 sp<EventThread> mInjectorEventThread; 618 sp<InjectVSyncSource> mVSyncInjector; 619 sp<EventControlThread> mEventControlThread; 620 EGLContext mEGLContext; 621 EGLDisplay mEGLDisplay; 622 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 623 624#ifdef USE_HWC2 625 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 626#endif 627 628 // Can only accessed from the main thread, these members 629 // don't need synchronization 630 State mDrawingState{LayerVector::StateSet::Drawing}; 631 bool mVisibleRegionsDirty; 632#ifndef USE_HWC2 633 bool mHwWorkListDirty; 634#else 635 bool mGeometryInvalid; 636#endif 637 bool mAnimCompositionPending; 638#ifdef USE_HWC2 639 std::vector<sp<Layer>> mLayersWithQueuedFrames; 640 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 641 bool mHadClientComposition = false; 642#endif 643 FenceTimeline mGlCompositionDoneTimeline; 644 FenceTimeline mDisplayTimeline; 645 646 // this may only be written from the main thread with mStateLock held 647 // it may be read from other threads with mStateLock held 648 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 649 650 // don't use a lock for these, we don't care 651 int mDebugRegion; 652 int mDebugDDMS; 653 int mDebugDisableHWC; 654 int mDebugDisableTransformHint; 655 volatile nsecs_t mDebugInSwapBuffers; 656 nsecs_t mLastSwapBufferTime; 657 volatile nsecs_t mDebugInTransaction; 658 nsecs_t mLastTransactionTime; 659 bool mBootFinished; 660 bool mForceFullDamage; 661#ifdef USE_HWC2 662 bool mPropagateBackpressure = true; 663#endif 664 SurfaceInterceptor mInterceptor; 665 bool mUseHwcVirtualDisplays = false; 666 667 // Restrict layers to use two buffers in their bufferqueues. 668 bool mLayerTripleBufferingDisabled = false; 669 670 // these are thread safe 671 mutable MessageQueue mEventQueue; 672 FrameTracker mAnimFrameTracker; 673 DispSync mPrimaryDispSync; 674 675 // protected by mDestroyedLayerLock; 676 mutable Mutex mDestroyedLayerLock; 677 Vector<Layer const *> mDestroyedLayers; 678 679 // protected by mHWVsyncLock 680 Mutex mHWVsyncLock; 681 bool mPrimaryHWVsyncEnabled; 682 bool mHWVsyncAvailable; 683 684 // protected by mCompositorTimingLock; 685 mutable std::mutex mCompositorTimingLock; 686 CompositorTiming mCompositorTiming; 687 688 // Only accessed from the main thread. 689 struct CompositePresentTime { 690 nsecs_t composite { -1 }; 691 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 692 }; 693 std::queue<CompositePresentTime> mCompositePresentTimes; 694 695 /* ------------------------------------------------------------------------ 696 * Feature prototyping 697 */ 698 699 bool mInjectVSyncs; 700 701 Daltonizer mDaltonizer; 702#ifndef USE_HWC2 703 bool mDaltonize; 704#endif 705 706 mat4 mPreviousColorMatrix; 707 mat4 mColorMatrix; 708 bool mHasColorMatrix; 709 710 // Static screen stats 711 bool mHasPoweredOff; 712 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 713 nsecs_t mFrameBuckets[NUM_BUCKETS]; 714 nsecs_t mTotalTime; 715 std::atomic<nsecs_t> mLastSwapTime; 716 717 size_t mNumLayers; 718 719 // Double- vs. triple-buffering stats 720 struct BufferingStats { 721 BufferingStats() 722 : numSegments(0), 723 totalTime(0), 724 twoBufferTime(0), 725 doubleBufferedTime(0), 726 tripleBufferedTime(0) {} 727 728 size_t numSegments; 729 nsecs_t totalTime; 730 731 // "Two buffer" means that a third buffer was never used, whereas 732 // "double-buffered" means that on average the segment only used two 733 // buffers (though it may have used a third for some part of the 734 // segment) 735 nsecs_t twoBufferTime; 736 nsecs_t doubleBufferedTime; 737 nsecs_t tripleBufferedTime; 738 }; 739 mutable Mutex mBufferingStatsMutex; 740 std::unordered_map<std::string, BufferingStats> mBufferingStats; 741 742 // Verify that transaction is being called by an approved process: 743 // either AID_GRAPHICS or AID_SYSTEM. 744 status_t CheckTransactCodeCredentials(uint32_t code); 745 746#ifdef USE_HWC2 747 std::atomic<bool> mVrFlingerRequestsDisplay; 748 static bool useVrFlinger; 749#endif 750 }; 751}; // namespace android 752 753#endif // ANDROID_SURFACE_FLINGER_H 754