SurfaceFlinger.h revision 43bfe7f047668a5b74fefb8cfecbf070f637201b
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Atomic.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/RefBase.h>
27#include <utils/SortedVector.h>
28#include <utils/threads.h>
29
30#include <binder/BinderService.h>
31#include <binder/IMemory.h>
32
33#include <ui/PixelFormat.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37
38#include "Barrier.h"
39#include "Layer.h"
40
41#include "MessageQueue.h"
42
43namespace android {
44
45// ---------------------------------------------------------------------------
46
47class Client;
48class DisplayHardware;
49class DisplayEventConnection;
50class EventThread;
51class Layer;
52class LayerDim;
53class LayerScreenshot;
54struct surface_flinger_cblk_t;
55
56#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
57#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
58
59// ---------------------------------------------------------------------------
60
61class Client : public BnSurfaceComposerClient
62{
63public:
64        Client(const sp<SurfaceFlinger>& flinger);
65        ~Client();
66
67    status_t initCheck() const;
68
69    // protected by SurfaceFlinger::mStateLock
70    size_t attachLayer(const sp<LayerBaseClient>& layer);
71    void detachLayer(const LayerBaseClient* layer);
72    sp<LayerBaseClient> getLayerUser(int32_t i) const;
73
74private:
75    // ISurfaceComposerClient interface
76    virtual sp<ISurface> createSurface(
77            surface_data_t* params, const String8& name,
78            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
79            uint32_t flags);
80    virtual status_t destroySurface(SurfaceID surfaceId);
81    virtual status_t onTransact(
82        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
83
84    // constant
85    sp<SurfaceFlinger> mFlinger;
86
87    // protected by mLock
88    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
89    size_t mNameGenerator;
90
91    // thread-safe
92    mutable Mutex mLock;
93};
94
95class GraphicBufferAlloc : public BnGraphicBufferAlloc
96{
97public:
98    GraphicBufferAlloc();
99    virtual ~GraphicBufferAlloc();
100    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
101        PixelFormat format, uint32_t usage, status_t* error);
102};
103
104// ---------------------------------------------------------------------------
105
106class GraphicPlane
107{
108public:
109    static status_t orientationToTransfrom(int orientation, int w, int h,
110            Transform* tr);
111
112                                GraphicPlane();
113                                ~GraphicPlane();
114
115        bool                    initialized() const;
116
117        void                    setDisplayHardware(DisplayHardware *);
118        status_t                setOrientation(int orientation);
119        int                     getOrientation() const { return mOrientation; }
120        int                     getWidth() const;
121        int                     getHeight() const;
122
123        const DisplayHardware&  displayHardware() const;
124        DisplayHardware&        editDisplayHardware();
125        const Transform&        transform() const;
126        EGLDisplay              getEGLDisplay() const;
127
128private:
129                                GraphicPlane(const GraphicPlane&);
130        GraphicPlane            operator = (const GraphicPlane&);
131
132        DisplayHardware*        mHw;
133        Transform               mGlobalTransform;
134        Transform               mDisplayTransform;
135        int                     mOrientation;
136        float                   mDisplayWidth;
137        float                   mDisplayHeight;
138        int                     mWidth;
139        int                     mHeight;
140};
141
142// ---------------------------------------------------------------------------
143
144enum {
145    eTransactionNeeded      = 0x01,
146    eTraversalNeeded        = 0x02
147};
148
149class SurfaceFlinger :
150        public BinderService<SurfaceFlinger>,
151        public BnSurfaceComposer,
152        public IBinder::DeathRecipient,
153        protected Thread
154{
155public:
156    static char const* getServiceName() { return "SurfaceFlinger"; }
157
158                    SurfaceFlinger();
159    virtual         ~SurfaceFlinger();
160            void    init();
161
162    virtual status_t onTransact(
163        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
164
165    virtual status_t dump(int fd, const Vector<String16>& args);
166
167    // ISurfaceComposer interface
168    virtual sp<ISurfaceComposerClient>  createConnection();
169    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
170    virtual sp<IMemoryHeap>             getCblk() const;
171    virtual void                        bootFinished();
172    virtual void                        setTransactionState(const Vector<ComposerState>& state,
173                                                            int orientation, uint32_t flags);
174    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
175    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
176    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
177
178    virtual status_t captureScreen(DisplayID dpy,
179            sp<IMemoryHeap>* heap,
180            uint32_t* width, uint32_t* height,
181            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
182            uint32_t minLayerZ, uint32_t maxLayerZ);
183
184    virtual status_t                    turnElectronBeamOff(int32_t mode);
185    virtual status_t                    turnElectronBeamOn(int32_t mode);
186
187            void                        screenReleased(DisplayID dpy);
188            void                        screenAcquired(DisplayID dpy);
189
190            status_t renderScreenToTexture(DisplayID dpy,
191                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
192            status_t renderScreenToTextureLocked(DisplayID dpy,
193                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
194
195            status_t postMessageAsync(const sp<MessageBase>& msg,
196                    nsecs_t reltime=0, uint32_t flags = 0);
197
198            status_t postMessageSync(const sp<MessageBase>& msg,
199                    nsecs_t reltime=0, uint32_t flags = 0);
200
201    status_t removeLayer(const sp<LayerBase>& layer);
202    status_t addLayer(const sp<LayerBase>& layer);
203    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
204    void invalidateHwcGeometry();
205
206    sp<Layer> getLayer(const sp<ISurface>& sur) const;
207
208    GLuint getProtectedTexName() const { return mProtectedTexName; }
209
210
211    class MessageDestroyGLTexture : public MessageBase {
212        GLuint texture;
213    public:
214        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
215        virtual bool handler() {
216            glDeleteTextures(1, &texture);
217            return true;
218        }
219    };
220
221
222private:
223    // DeathRecipient interface
224    virtual void binderDied(const wp<IBinder>& who);
225
226private:
227    friend class Client;
228    friend class DisplayEventConnection;
229    friend class LayerBase;
230    friend class LayerBaseClient;
231    friend class Layer;
232
233    sp<ISurface> createSurface(
234            ISurfaceComposerClient::surface_data_t* params,
235            const String8& name,
236            const sp<Client>& client,
237            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
238            uint32_t flags);
239
240    sp<Layer> createNormalSurface(
241            const sp<Client>& client, DisplayID display,
242            uint32_t w, uint32_t h, uint32_t flags,
243            PixelFormat& format);
244
245    sp<LayerDim> createDimSurface(
246            const sp<Client>& client, DisplayID display,
247            uint32_t w, uint32_t h, uint32_t flags);
248
249    sp<LayerScreenshot> createScreenshotSurface(
250            const sp<Client>& client, DisplayID display,
251            uint32_t w, uint32_t h, uint32_t flags);
252
253    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
254    status_t destroySurface(const wp<LayerBaseClient>& layer);
255    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
256
257    class LayerVector : public SortedVector< sp<LayerBase> > {
258    public:
259        LayerVector() { }
260        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
261        virtual int do_compare(const void* lhs, const void* rhs) const {
262            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
263            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
264            // sort layers by Z order
265            uint32_t lz = l->currentState().z;
266            uint32_t rz = r->currentState().z;
267            // then by sequence, so we get a stable ordering
268            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
269        }
270    };
271
272    struct State {
273        State() {
274            orientation = ISurfaceComposer::eOrientationDefault;
275        }
276        LayerVector     layersSortedByZ;
277        uint8_t         orientation;
278        uint8_t         orientationFlags;
279    };
280
281    virtual bool        threadLoop();
282    virtual status_t    readyToRun();
283    virtual void        onFirstRef();
284
285public:     // hack to work around gcc 4.0.3 bug
286    const GraphicPlane&     graphicPlane(int dpy) const;
287          GraphicPlane&     graphicPlane(int dpy);
288          void              signalEvent();
289          void              repaintEverything();
290
291private:
292            void        waitForEvent();
293            void        handleConsoleEvents();
294            void        handleTransaction(uint32_t transactionFlags);
295            void        handleTransactionLocked(uint32_t transactionFlags);
296
297            void        computeVisibleRegions(
298                            const LayerVector& currentLayers,
299                            Region& dirtyRegion,
300                            Region& wormholeRegion);
301
302            void        handlePageFlip();
303            bool        lockPageFlip(const LayerVector& currentLayers);
304            void        unlockPageFlip(const LayerVector& currentLayers);
305            void        handleWorkList();
306            void        handleRepaint();
307            void        postFramebuffer();
308            void        setupHardwareComposer(Region& dirtyInOut);
309            void        composeSurfaces(const Region& dirty);
310
311
312            void        setInvalidateRegion(const Region& reg);
313            Region      getAndClearInvalidateRegion();
314
315            ssize_t     addClientLayer(const sp<Client>& client,
316                    const sp<LayerBaseClient>& lbc);
317            status_t    addLayer_l(const sp<LayerBase>& layer);
318            status_t    removeLayer_l(const sp<LayerBase>& layer);
319            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
320
321            uint32_t    getTransactionFlags(uint32_t flags);
322            uint32_t    peekTransactionFlags(uint32_t flags);
323            uint32_t    setTransactionFlags(uint32_t flags);
324            void        commitTransaction();
325
326
327            status_t captureScreenImplLocked(DisplayID dpy,
328                    sp<IMemoryHeap>* heap,
329                    uint32_t* width, uint32_t* height, PixelFormat* format,
330                    uint32_t reqWidth, uint32_t reqHeight,
331                    uint32_t minLayerZ, uint32_t maxLayerZ);
332
333            status_t turnElectronBeamOffImplLocked(int32_t mode);
334            status_t turnElectronBeamOnImplLocked(int32_t mode);
335            status_t electronBeamOffAnimationImplLocked();
336            status_t electronBeamOnAnimationImplLocked();
337
338            void cleanupDisplayEventConnection(
339                    const wp<DisplayEventConnection>& connection);
340
341            void        debugFlashRegions();
342            void        debugShowFPS() const;
343            void        drawWormhole() const;
344
345
346    mutable     MessageQueue    mEventQueue;
347
348                // access must be protected by mStateLock
349    mutable     Mutex                   mStateLock;
350                State                   mCurrentState;
351    volatile    int32_t                 mTransactionFlags;
352                Condition               mTransactionCV;
353                SortedVector< sp<LayerBase> > mLayerPurgatory;
354                bool                    mTransationPending;
355                Vector< sp<LayerBase> > mLayersPendingRemoval;
356
357                // protected by mStateLock (but we could use another lock)
358                GraphicPlane                mGraphicPlanes[1];
359                bool                        mLayersRemoved;
360                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
361
362                // access must be protected by mInvalidateLock
363    mutable     Mutex                       mInvalidateLock;
364                Region                      mInvalidateRegion;
365
366                // constant members (no synchronization needed for access)
367                sp<IMemoryHeap>             mServerHeap;
368                surface_flinger_cblk_t*     mServerCblk;
369                GLuint                      mWormholeTexName;
370                GLuint                      mProtectedTexName;
371                nsecs_t                     mBootTime;
372                sp<EventThread>             mEventThread;
373
374                // Can only accessed from the main thread, these members
375                // don't need synchronization
376                State                       mDrawingState;
377                Region                      mDirtyRegion;
378                Region                      mDirtyRegionRemovedLayer;
379                Region                      mSwapRegion;
380                Region                      mWormholeRegion;
381                bool                        mVisibleRegionsDirty;
382                bool                        mHwWorkListDirty;
383                int32_t                     mElectronBeamAnimationMode;
384                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
385
386
387                // don't use a lock for these, we don't care
388                int                         mDebugRegion;
389                int                         mDebugBackground;
390                int                         mDebugDDMS;
391                int                         mDebugDisableHWC;
392                int                         mDebugDisableTransformHint;
393                volatile nsecs_t            mDebugInSwapBuffers;
394                nsecs_t                     mLastSwapBufferTime;
395                volatile nsecs_t            mDebugInTransaction;
396                nsecs_t                     mLastTransactionTime;
397                bool                        mBootFinished;
398
399                // these are thread safe
400    mutable     Barrier                     mReadyToRunBarrier;
401
402
403                // protected by mDestroyedLayerLock;
404    mutable     Mutex                       mDestroyedLayerLock;
405                Vector<LayerBase const *>   mDestroyedLayers;
406
407                // atomic variables
408                enum {
409                    eConsoleReleased = 1,
410                    eConsoleAcquired = 2
411                };
412   volatile     int32_t                     mConsoleSignals;
413
414   // only written in the main thread, only read in other threads
415   volatile     int32_t                     mSecureFrameBuffer;
416};
417
418// ---------------------------------------------------------------------------
419}; // namespace android
420
421#endif // ANDROID_SURFACE_FLINGER_H
422