SurfaceFlinger.h revision 4803b74e2a12a508f7bbfde6f6a962fe3299c61c
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/ISurfaceComposer.h>
41#include <gui/ISurfaceComposerClient.h>
42
43#include <hardware/hwcomposer_defs.h>
44
45#include <private/gui/LayerState.h>
46
47#include "Barrier.h"
48#include "MessageQueue.h"
49#include "DisplayDevice.h"
50
51#include "DisplayHardware/HWComposer.h"
52
53namespace android {
54
55// ---------------------------------------------------------------------------
56
57class Client;
58class DisplayEventConnection;
59class EventThread;
60class IGraphicBufferAlloc;
61class Layer;
62class LayerBase;
63class LayerBaseClient;
64class LayerDim;
65class LayerScreenshot;
66class SurfaceTextureClient;
67
68// ---------------------------------------------------------------------------
69
70enum {
71    eTransactionNeeded        = 0x01,
72    eTraversalNeeded          = 0x02,
73    eDisplayTransactionNeeded = 0x04,
74    eTransactionMask          = 0x07
75};
76
77class SurfaceFlinger : public BinderService<SurfaceFlinger>,
78                       public BnSurfaceComposer,
79                       private IBinder::DeathRecipient,
80                       private Thread,
81                       private HWComposer::EventHandler
82{
83public:
84    static char const* getServiceName() {
85        return "SurfaceFlinger";
86    }
87
88    SurfaceFlinger();
89
90    enum {
91        EVENT_VSYNC = HWC_EVENT_VSYNC
92    };
93
94    // post an asynchronous message to the main thread
95    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
96        uint32_t flags = 0);
97
98    // post a synchronous message to the main thread
99    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
100        uint32_t flags = 0);
101
102    // force full composition on all displays
103    void repaintEverything();
104
105    // renders content on given display to a texture. thread-safe version.
106    status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName,
107        GLfloat* uOut, GLfloat* vOut);
108
109    // renders content on given display to a texture, w/o acquiring main lock
110    status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName,
111        GLfloat* uOut, GLfloat* vOut);
112
113    // returns the default Display
114    sp<const DisplayDevice> getDefaultDisplayDevice() const {
115        return getDisplayDevice(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]);
116    }
117
118    // utility function to delete a texture on the main thread
119    void deleteTextureAsync(GLuint texture);
120
121    // allocate a h/w composer display id
122    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
123
124    // enable/disable h/w composer event
125    // TODO: this should be made accessible only to EventThread
126    void eventControl(int event, int enabled);
127
128    // called on the main thread by MessageQueue when an internal message
129    // is received
130    // TODO: this should be made accessible only to MessageQueue
131    void onMessageReceived(int32_t what);
132
133private:
134    friend class Client;
135    friend class DisplayEventConnection;
136    friend class LayerBase;
137    friend class LayerBaseClient;
138    friend class Layer;
139
140    // We're reference counted, never destroy SurfaceFlinger directly
141    virtual ~SurfaceFlinger();
142
143    /* ------------------------------------------------------------------------
144     * Internal data structures
145     */
146
147    class LayerVector : public SortedVector<sp<LayerBase> > {
148    public:
149        LayerVector();
150        LayerVector(const LayerVector& rhs);
151        virtual int do_compare(const void* lhs, const void* rhs) const;
152    };
153
154    struct DisplayDeviceState {
155        DisplayDeviceState();
156        DisplayDeviceState(DisplayDevice::DisplayType type);
157        bool isValid() const { return type >= 0; }
158        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
159        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
160        DisplayDevice::DisplayType type;
161        sp<ISurfaceTexture> surface;
162        uint32_t layerStack;
163        Rect viewport;
164        Rect frame;
165        uint8_t orientation;
166        String8 displayName;
167    };
168
169    struct State {
170        LayerVector layersSortedByZ;
171        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
172    };
173
174    /* ------------------------------------------------------------------------
175     * IBinder interface
176     */
177    virtual status_t onTransact(uint32_t code, const Parcel& data,
178        Parcel* reply, uint32_t flags);
179    virtual status_t dump(int fd, const Vector<String16>& args);
180
181    /* ------------------------------------------------------------------------
182     * ISurfaceComposer interface
183     */
184    virtual sp<ISurfaceComposerClient> createConnection();
185    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
186    virtual sp<IBinder> createDisplay(const String8& displayName);
187    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
188    virtual void setTransactionState(const Vector<ComposerState>& state,
189            const Vector<DisplayState>& displays, uint32_t flags);
190    virtual void bootFinished();
191    virtual bool authenticateSurfaceTexture(
192        const sp<ISurfaceTexture>& surface) const;
193    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
194    virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
195        uint32_t* width, uint32_t* height, PixelFormat* format,
196        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
197        uint32_t maxLayerZ);
198    // called when screen needs to turn off
199    virtual void blank();
200    // called when screen is turning back on
201    virtual void unblank();
202    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
203    virtual void connectDisplay(const sp<ISurfaceTexture>& display);
204
205    /* ------------------------------------------------------------------------
206     * DeathRecipient interface
207     */
208    virtual void binderDied(const wp<IBinder>& who);
209
210    /* ------------------------------------------------------------------------
211     * Thread interface
212     */
213    virtual bool threadLoop();
214    virtual status_t readyToRun();
215    virtual void onFirstRef();
216
217    /* ------------------------------------------------------------------------
218     * HWComposer::EventHandler interface
219     */
220    virtual void onVSyncReceived(int type, nsecs_t timestamp);
221    virtual void onHotplugReceived(int disp, bool connected);
222
223    /* ------------------------------------------------------------------------
224     * Message handling
225     */
226    void waitForEvent();
227    void signalTransaction();
228    void signalLayerUpdate();
229    void signalRefresh();
230
231    // called on the main thread in response to initializeDisplays()
232    void onInitializeDisplays();
233    // called on the main thread in response to blank()
234    void onScreenReleased(const sp<const DisplayDevice>& hw);
235    // called on the main thread in response to unblank()
236    void onScreenAcquired(const sp<const DisplayDevice>& hw);
237
238    void handleMessageTransaction();
239    void handleMessageInvalidate();
240    void handleMessageRefresh();
241
242    void handleTransaction(uint32_t transactionFlags);
243    void handleTransactionLocked(uint32_t transactionFlags);
244
245    /* handlePageFilp: this is were we latch a new buffer
246     * if available and compute the dirty region.
247     */
248    void handlePageFlip();
249
250    /* ------------------------------------------------------------------------
251     * Transactions
252     */
253    uint32_t getTransactionFlags(uint32_t flags);
254    uint32_t peekTransactionFlags(uint32_t flags);
255    uint32_t setTransactionFlags(uint32_t flags);
256    void commitTransaction();
257    uint32_t setClientStateLocked(const sp<Client>& client,
258        const layer_state_t& s);
259    uint32_t setDisplayStateLocked(const DisplayState& s);
260
261    /* ------------------------------------------------------------------------
262     * Layer management
263     */
264    sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
265            const String8& name, const sp<Client>& client,
266            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
267
268    sp<Layer> createNormalLayer(const sp<Client>& client,
269            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
270
271    sp<LayerDim> createDimLayer(const sp<Client>& client,
272            uint32_t w, uint32_t h, uint32_t flags);
273
274    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
275            uint32_t w, uint32_t h, uint32_t flags);
276
277    // called in response to the window-manager calling
278    // ISurfaceComposerClient::destroySurface()
279    // The specified layer is first placed in a purgatory list
280    // until all references from the client are released.
281    status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
282
283    // called when all clients have released all their references to
284    // this layer meaning it is entirely safe to destroy all
285    // resources associated to this layer.
286    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
287
288    // remove a layer from SurfaceFlinger immediately
289    status_t removeLayer(const sp<LayerBase>& layer);
290
291    // add a layer to SurfaceFlinger
292    ssize_t addClientLayer(const sp<Client>& client,
293        const sp<LayerBaseClient>& lbc);
294
295    status_t removeLayer_l(const sp<LayerBase>& layer);
296    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
297
298    /* ------------------------------------------------------------------------
299     * Boot animation, on/off animations and screen capture
300     */
301
302    void startBootAnim();
303
304    status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
305        uint32_t* width, uint32_t* height, PixelFormat* format,
306        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
307        uint32_t maxLayerZ);
308
309    /* ------------------------------------------------------------------------
310     * EGL
311     */
312    static status_t selectConfigForPixelFormat(EGLDisplay dpy,
313        EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
314    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
315    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
316    void initializeGL(EGLDisplay display);
317    uint32_t getMaxTextureSize() const;
318    uint32_t getMaxViewportDims() const;
319
320    /* ------------------------------------------------------------------------
321     * Display and layer stack management
322     */
323    // called when starting, or restarting after system_server death
324    void initializeDisplays();
325
326    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
327        return mDisplays.valueFor(dpy);
328    }
329    const sp<DisplayDevice>& getDisplayDevice(const wp<IBinder>& dpy) {
330        return mDisplays.valueFor(dpy);
331    }
332
333    // mark a region of a layer stack dirty. this updates the dirty
334    // region of all screens presenting this layer stack.
335    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
336
337    /* ------------------------------------------------------------------------
338     * H/W composer
339     */
340
341    HWComposer& getHwComposer() const { return *mHwc; }
342
343    /* ------------------------------------------------------------------------
344     * Compositing
345     */
346    void invalidateHwcGeometry();
347    static void computeVisibleRegions(
348            const LayerVector& currentLayers, uint32_t layerStack,
349            Region& dirtyRegion, Region& opaqueRegion);
350
351    void preComposition();
352    void postComposition();
353    void rebuildLayerStacks();
354    void setUpHWComposer();
355    void doComposition();
356    void doDebugFlashRegions();
357    void doDisplayComposition(const sp<const DisplayDevice>& hw,
358            const Region& dirtyRegion);
359    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
360            const Region& dirty);
361
362    void postFramebuffer();
363    void drawWormhole(const sp<const DisplayDevice>& hw,
364            const Region& region) const;
365    GLuint getProtectedTexName() const {
366        return mProtectedTexName;
367    }
368
369    /* ------------------------------------------------------------------------
370     * Display management
371     */
372
373
374    /* ------------------------------------------------------------------------
375     * Debugging & dumpsys
376     */
377    void listLayersLocked(const Vector<String16>& args, size_t& index,
378        String8& result, char* buffer, size_t SIZE) const;
379    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
380        String8& result, char* buffer, size_t SIZE) const;
381    void clearStatsLocked(const Vector<String16>& args, size_t& index,
382        String8& result, char* buffer, size_t SIZE) const;
383    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
384    bool startDdmConnection();
385    static void appendSfConfigString(String8& result);
386
387    /* ------------------------------------------------------------------------
388     * Attributes
389     */
390
391    // access must be protected by mStateLock
392    mutable Mutex mStateLock;
393    State mCurrentState;
394    volatile int32_t mTransactionFlags;
395    Condition mTransactionCV;
396    SortedVector<sp<LayerBase> > mLayerPurgatory;
397    bool mTransationPending;
398    Vector<sp<LayerBase> > mLayersPendingRemoval;
399
400    // protected by mStateLock (but we could use another lock)
401    bool mLayersRemoved;
402
403    // access must be protected by mInvalidateLock
404    volatile int32_t mRepaintEverything;
405
406    // constant members (no synchronization needed for access)
407    HWComposer* mHwc;
408    GLuint mProtectedTexName;
409    nsecs_t mBootTime;
410    sp<EventThread> mEventThread;
411    GLint mMaxViewportDims[2];
412    GLint mMaxTextureSize;
413    EGLContext mEGLContext;
414    EGLConfig mEGLConfig;
415    EGLDisplay mEGLDisplay;
416    sp<IBinder> mDefaultDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
417
418    // Can only accessed from the main thread, these members
419    // don't need synchronization
420    State mDrawingState;
421    bool mVisibleRegionsDirty;
422    bool mHwWorkListDirty;
423    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
424
425    // don't use a lock for these, we don't care
426    int mDebugRegion;
427    int mDebugDDMS;
428    int mDebugDisableHWC;
429    int mDebugDisableTransformHint;
430    volatile nsecs_t mDebugInSwapBuffers;
431    nsecs_t mLastSwapBufferTime;
432    volatile nsecs_t mDebugInTransaction;
433    nsecs_t mLastTransactionTime;
434    bool mBootFinished;
435
436    // these are thread safe
437    mutable MessageQueue mEventQueue;
438    mutable Barrier mReadyToRunBarrier;
439
440    // protected by mDestroyedLayerLock;
441    mutable Mutex mDestroyedLayerLock;
442    Vector<LayerBase const *> mDestroyedLayers;
443
444    /* ------------------------------------------------------------------------
445     * Feature prototyping
446     */
447
448    sp<IBinder> mExtDisplayToken;
449};
450
451// ---------------------------------------------------------------------------
452}; // namespace android
453
454#endif // ANDROID_SURFACE_FLINGER_H
455