SurfaceFlinger.h revision 48bc05b56df9919fc39c5f2e3ea6535560eec98f
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/ISurfaceComposer.h> 41#include <gui/ISurfaceComposerClient.h> 42 43#include <hardware/hwcomposer_defs.h> 44 45#include <private/gui/LayerState.h> 46 47#include "Barrier.h" 48#include "DisplayDevice.h" 49#include "FrameTracker.h" 50#include "MessageQueue.h" 51 52#include "DisplayHardware/HWComposer.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class DisplayEventConnection; 60class EventThread; 61class IGraphicBufferAlloc; 62class Layer; 63class LayerDim; 64class Surface; 65 66// --------------------------------------------------------------------------- 67 68enum { 69 eTransactionNeeded = 0x01, 70 eTraversalNeeded = 0x02, 71 eDisplayTransactionNeeded = 0x04, 72 eTransactionMask = 0x07 73}; 74 75class SurfaceFlinger : public BinderService<SurfaceFlinger>, 76 public BnSurfaceComposer, 77 private IBinder::DeathRecipient, 78 private Thread, 79 private HWComposer::EventHandler 80{ 81public: 82 static char const* getServiceName() { 83 return "SurfaceFlinger"; 84 } 85 86 SurfaceFlinger(); 87 88 enum { 89 EVENT_VSYNC = HWC_EVENT_VSYNC 90 }; 91 92 // post an asynchronous message to the main thread 93 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 94 uint32_t flags = 0); 95 96 // post a synchronous message to the main thread 97 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 98 uint32_t flags = 0); 99 100 // force full composition on all displays 101 void repaintEverything(); 102 103 // returns the default Display 104 sp<const DisplayDevice> getDefaultDisplayDevice() const { 105 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 106 } 107 108 // utility function to delete a texture on the main thread 109 void deleteTextureAsync(GLuint texture); 110 111 // allocate a h/w composer display id 112 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 113 114 // enable/disable h/w composer event 115 // TODO: this should be made accessible only to EventThread 116 void eventControl(int disp, int event, int enabled); 117 118 // called on the main thread by MessageQueue when an internal message 119 // is received 120 // TODO: this should be made accessible only to MessageQueue 121 void onMessageReceived(int32_t what); 122 123 // for debugging only 124 // TODO: this should be made accessible only to HWComposer 125 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 126 127private: 128 friend class Client; 129 friend class DisplayEventConnection; 130 friend class Layer; 131 friend class SurfaceTextureLayer; 132 133 // We're reference counted, never destroy SurfaceFlinger directly 134 virtual ~SurfaceFlinger(); 135 136 /* ------------------------------------------------------------------------ 137 * Internal data structures 138 */ 139 140 class LayerVector : public SortedVector< sp<Layer> > { 141 public: 142 LayerVector(); 143 LayerVector(const LayerVector& rhs); 144 virtual int do_compare(const void* lhs, const void* rhs) const; 145 }; 146 147 struct DisplayDeviceState { 148 DisplayDeviceState(); 149 DisplayDeviceState(DisplayDevice::DisplayType type); 150 bool isValid() const { return type >= 0; } 151 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 152 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 153 DisplayDevice::DisplayType type; 154 sp<IGraphicBufferProducer> surface; 155 uint32_t layerStack; 156 Rect viewport; 157 Rect frame; 158 uint8_t orientation; 159 String8 displayName; 160 bool isSecure; 161 }; 162 163 struct State { 164 LayerVector layersSortedByZ; 165 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 166 }; 167 168 /* ------------------------------------------------------------------------ 169 * IBinder interface 170 */ 171 virtual status_t onTransact(uint32_t code, const Parcel& data, 172 Parcel* reply, uint32_t flags); 173 virtual status_t dump(int fd, const Vector<String16>& args); 174 175 /* ------------------------------------------------------------------------ 176 * ISurfaceComposer interface 177 */ 178 virtual sp<ISurfaceComposerClient> createConnection(); 179 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 180 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 181 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 182 virtual void setTransactionState(const Vector<ComposerState>& state, 183 const Vector<DisplayState>& displays, uint32_t flags); 184 virtual void bootFinished(); 185 virtual bool authenticateSurfaceTexture( 186 const sp<IGraphicBufferProducer>& bufferProducer) const; 187 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 188 virtual status_t captureScreen(const sp<IBinder>& display, 189 const sp<IGraphicBufferProducer>& producer, 190 uint32_t reqWidth, uint32_t reqHeight, 191 uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer); 192 // called when screen needs to turn off 193 virtual void blank(const sp<IBinder>& display); 194 // called when screen is turning back on 195 virtual void unblank(const sp<IBinder>& display); 196 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 197 198 /* ------------------------------------------------------------------------ 199 * DeathRecipient interface 200 */ 201 virtual void binderDied(const wp<IBinder>& who); 202 203 /* ------------------------------------------------------------------------ 204 * Thread interface 205 */ 206 virtual bool threadLoop(); 207 virtual status_t readyToRun(); 208 virtual void onFirstRef(); 209 210 /* ------------------------------------------------------------------------ 211 * HWComposer::EventHandler interface 212 */ 213 virtual void onVSyncReceived(int type, nsecs_t timestamp); 214 virtual void onHotplugReceived(int disp, bool connected); 215 216 /* ------------------------------------------------------------------------ 217 * Message handling 218 */ 219 void waitForEvent(); 220 void signalTransaction(); 221 void signalLayerUpdate(); 222 void signalRefresh(); 223 224 // called on the main thread in response to initializeDisplays() 225 void onInitializeDisplays(); 226 // called on the main thread in response to blank() 227 void onScreenReleased(const sp<const DisplayDevice>& hw); 228 // called on the main thread in response to unblank() 229 void onScreenAcquired(const sp<const DisplayDevice>& hw); 230 231 void handleMessageTransaction(); 232 void handleMessageInvalidate(); 233 void handleMessageRefresh(); 234 235 void handleTransaction(uint32_t transactionFlags); 236 void handleTransactionLocked(uint32_t transactionFlags); 237 238 /* handlePageFilp: this is were we latch a new buffer 239 * if available and compute the dirty region. 240 */ 241 void handlePageFlip(); 242 243 /* ------------------------------------------------------------------------ 244 * Transactions 245 */ 246 uint32_t getTransactionFlags(uint32_t flags); 247 uint32_t peekTransactionFlags(uint32_t flags); 248 uint32_t setTransactionFlags(uint32_t flags); 249 void commitTransaction(); 250 uint32_t setClientStateLocked(const sp<Client>& client, 251 const layer_state_t& s); 252 uint32_t setDisplayStateLocked(const DisplayState& s); 253 254 /* ------------------------------------------------------------------------ 255 * Layer management 256 */ 257 status_t createLayer(const String8& name, const sp<Client>& client, 258 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 259 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 260 261 status_t createNormalLayer(const sp<Client>& client, const String8& name, 262 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 263 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 264 sp<Layer>* outLayer); 265 266 status_t createDimLayer(const sp<Client>& client, const String8& name, 267 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 268 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 269 270 // called in response to the window-manager calling 271 // ISurfaceComposerClient::destroySurface() 272 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 273 274 // called when all clients have released all their references to 275 // this layer meaning it is entirely safe to destroy all 276 // resources associated to this layer. 277 status_t onLayerDestroyed(const wp<Layer>& layer); 278 279 // remove a layer from SurfaceFlinger immediately 280 status_t removeLayer(const sp<Layer>& layer); 281 282 // add a layer to SurfaceFlinger 283 void addClientLayer(const sp<Client>& client, 284 const sp<IBinder>& handle, 285 const sp<IGraphicBufferProducer>& gbc, 286 const sp<Layer>& lbc); 287 288 /* ------------------------------------------------------------------------ 289 * Boot animation, on/off animations and screen capture 290 */ 291 292 void startBootAnim(); 293 294 status_t captureScreenImplLocked( 295 const sp<const DisplayDevice>& hw, 296 const sp<IGraphicBufferProducer>& producer, 297 uint32_t reqWidth, uint32_t reqHeight, 298 uint32_t minLayerZ, uint32_t maxLayerZ); 299 300 status_t captureScreenImplCpuConsumerLocked( 301 const sp<const DisplayDevice>& hw, 302 const sp<IGraphicBufferProducer>& producer, 303 uint32_t reqWidth, uint32_t reqHeight, 304 uint32_t minLayerZ, uint32_t maxLayerZ); 305 306 307 /* ------------------------------------------------------------------------ 308 * EGL 309 */ 310 static status_t selectConfigForAttribute(EGLDisplay dpy, 311 EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig); 312 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 313 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 314 void initializeGL(EGLDisplay display); 315 uint32_t getMaxTextureSize() const; 316 uint32_t getMaxViewportDims() const; 317 318 /* ------------------------------------------------------------------------ 319 * Display and layer stack management 320 */ 321 // called when starting, or restarting after system_server death 322 void initializeDisplays(); 323 324 // Create an IBinder for a builtin display and add it to current state 325 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 326 327 // NOTE: can only be called from the main thread or with mStateLock held 328 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 329 return mDisplays.valueFor(dpy); 330 } 331 332 // NOTE: can only be called from the main thread or with mStateLock held 333 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 334 return mDisplays.valueFor(dpy); 335 } 336 337 // mark a region of a layer stack dirty. this updates the dirty 338 // region of all screens presenting this layer stack. 339 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 340 341 /* ------------------------------------------------------------------------ 342 * H/W composer 343 */ 344 345 HWComposer& getHwComposer() const { return *mHwc; } 346 347 /* ------------------------------------------------------------------------ 348 * Compositing 349 */ 350 void invalidateHwcGeometry(); 351 static void computeVisibleRegions( 352 const LayerVector& currentLayers, uint32_t layerStack, 353 Region& dirtyRegion, Region& opaqueRegion); 354 355 void preComposition(); 356 void postComposition(); 357 void rebuildLayerStacks(); 358 void setUpHWComposer(); 359 void doComposition(); 360 void doDebugFlashRegions(); 361 void doDisplayComposition(const sp<const DisplayDevice>& hw, 362 const Region& dirtyRegion); 363 void doComposeSurfaces(const sp<const DisplayDevice>& hw, 364 const Region& dirty); 365 366 void postFramebuffer(); 367 void drawWormhole(const sp<const DisplayDevice>& hw, 368 const Region& region) const; 369 GLuint getProtectedTexName() const { 370 return mProtectedTexName; 371 } 372 373 /* ------------------------------------------------------------------------ 374 * Display management 375 */ 376 377 378 /* ------------------------------------------------------------------------ 379 * Debugging & dumpsys 380 */ 381 void listLayersLocked(const Vector<String16>& args, size_t& index, 382 String8& result, char* buffer, size_t SIZE) const; 383 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 384 String8& result, char* buffer, size_t SIZE) const; 385 void clearStatsLocked(const Vector<String16>& args, size_t& index, 386 String8& result, char* buffer, size_t SIZE); 387 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 388 bool startDdmConnection(); 389 static void appendSfConfigString(String8& result); 390 391 /* ------------------------------------------------------------------------ 392 * Attributes 393 */ 394 395 // access must be protected by mStateLock 396 mutable Mutex mStateLock; 397 State mCurrentState; 398 volatile int32_t mTransactionFlags; 399 Condition mTransactionCV; 400 bool mTransactionPending; 401 bool mAnimTransactionPending; 402 Vector< sp<Layer> > mLayersPendingRemoval; 403 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 404 405 // protected by mStateLock (but we could use another lock) 406 bool mLayersRemoved; 407 408 // access must be protected by mInvalidateLock 409 volatile int32_t mRepaintEverything; 410 411 // constant members (no synchronization needed for access) 412 HWComposer* mHwc; 413 GLuint mProtectedTexName; 414 nsecs_t mBootTime; 415 bool mGpuToCpuSupported; 416 sp<EventThread> mEventThread; 417 GLint mMaxViewportDims[2]; 418 GLint mMaxTextureSize; 419 EGLContext mEGLContext; 420 EGLConfig mEGLConfig; 421 EGLDisplay mEGLDisplay; 422 EGLint mEGLNativeVisualId; 423 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES]; 424 425 // Can only accessed from the main thread, these members 426 // don't need synchronization 427 State mDrawingState; 428 bool mVisibleRegionsDirty; 429 bool mHwWorkListDirty; 430 bool mAnimCompositionPending; 431 432 // this may only be written from the main thread with mStateLock held 433 // it may be read from other threads with mStateLock held 434 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 435 436 // don't use a lock for these, we don't care 437 int mDebugRegion; 438 int mDebugDDMS; 439 int mDebugDisableHWC; 440 int mDebugDisableTransformHint; 441 volatile nsecs_t mDebugInSwapBuffers; 442 nsecs_t mLastSwapBufferTime; 443 volatile nsecs_t mDebugInTransaction; 444 nsecs_t mLastTransactionTime; 445 bool mBootFinished; 446 447 // these are thread safe 448 mutable MessageQueue mEventQueue; 449 mutable Barrier mReadyToRunBarrier; 450 FrameTracker mAnimFrameTracker; 451 452 // protected by mDestroyedLayerLock; 453 mutable Mutex mDestroyedLayerLock; 454 Vector<Layer const *> mDestroyedLayers; 455 456 /* ------------------------------------------------------------------------ 457 * Feature prototyping 458 */ 459 460 sp<IBinder> mExtDisplayToken; 461}; 462 463// --------------------------------------------------------------------------- 464}; // namespace android 465 466#endif // ANDROID_SURFACE_FLINGER_H 467