SurfaceFlinger.h revision 4e67f0f8c13c4777bccbcd527ff18584c3ccc93a
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class Layer; 80class LayerDim; 81class Surface; 82class RenderEngine; 83class EventControlThread; 84class VSyncSource; 85class InjectVSyncSource; 86class VrStateCallbacks; 87 88namespace dvr { 89class VrFlinger; 90} // namespace dvr 91 92// --------------------------------------------------------------------------- 93 94enum { 95 eTransactionNeeded = 0x01, 96 eTraversalNeeded = 0x02, 97 eDisplayTransactionNeeded = 0x04, 98 eTransactionMask = 0x07 99}; 100 101class SurfaceFlinger : public BnSurfaceComposer, 102 private IBinder::DeathRecipient, 103 private HWComposer::EventHandler 104{ 105public: 106 107 108 // This is the phase offset in nanoseconds of the software vsync event 109 // relative to the vsync event reported by HWComposer. The software vsync 110 // event is when SurfaceFlinger and Choreographer-based applications run each 111 // frame. 112 // 113 // This phase offset allows adjustment of the minimum latency from application 114 // wake-up time (by Choreographer) to the time at which the resulting window 115 // image is displayed. This value may be either positive (after the HW vsync) 116 // or negative (before the HW vsync). Setting it to 0 will result in a lower 117 // latency bound of two vsync periods because the app and SurfaceFlinger 118 // will run just after the HW vsync. Setting it to a positive number will 119 // result in the minimum latency being: 120 // 121 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 122 // 123 // Note that reducing this latency makes it more likely for the applications 124 // to not have their window content image ready in time. When this happens 125 // the latency will end up being an additional vsync period, and animations 126 // will hiccup. Therefore, this latency should be tuned somewhat 127 // conservatively (or at least with awareness of the trade-off being made). 128 static int64_t vsyncPhaseOffsetNs; 129 static int64_t sfVsyncPhaseOffsetNs; 130 131 static char const* getServiceName() ANDROID_API { 132 return "SurfaceFlinger"; 133 } 134 135 SurfaceFlinger() ANDROID_API; 136 137 // must be called before clients can connect 138 void init() ANDROID_API; 139 140 // starts SurfaceFlinger main loop in the current thread 141 void run() ANDROID_API; 142 143 enum { 144 EVENT_VSYNC = HWC_EVENT_VSYNC 145 }; 146 147 // post an asynchronous message to the main thread 148 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 149 150 // post a synchronous message to the main thread 151 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 152 153 // force full composition on all displays 154 void repaintEverything(); 155 156 // returns the default Display 157 sp<const DisplayDevice> getDefaultDisplayDevice() const { 158 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 159 } 160 161 // utility function to delete a texture on the main thread 162 void deleteTextureAsync(uint32_t texture); 163 164 // enable/disable h/w composer event 165 // TODO: this should be made accessible only to EventThread 166#ifdef USE_HWC2 167 void setVsyncEnabled(int disp, int enabled); 168#else 169 void eventControl(int disp, int event, int enabled); 170#endif 171 172 // called on the main thread by MessageQueue when an internal message 173 // is received 174 // TODO: this should be made accessible only to MessageQueue 175 void onMessageReceived(int32_t what); 176 177 // for debugging only 178 // TODO: this should be made accessible only to HWComposer 179 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 180 181 RenderEngine& getRenderEngine() const { 182 return *mRenderEngine; 183 } 184 185 bool authenticateSurfaceTextureLocked( 186 const sp<IGraphicBufferProducer>& bufferProducer) const; 187 188private: 189 friend class Client; 190 friend class DisplayEventConnection; 191 friend class EventThread; 192 friend class Layer; 193 friend class MonitoredProducer; 194 friend class VrStateCallbacks; 195 196 // This value is specified in number of frames. Log frame stats at most 197 // every half hour. 198 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 199 200 static const size_t MAX_LAYERS = 4096; 201 202 // We're reference counted, never destroy SurfaceFlinger directly 203 virtual ~SurfaceFlinger(); 204 205 /* ------------------------------------------------------------------------ 206 * Internal data structures 207 */ 208 209 class State { 210 public: 211 LayerVector layersSortedByZ; 212 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 213 214 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 215 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 216 }; 217 218 /* ------------------------------------------------------------------------ 219 * IBinder interface 220 */ 221 virtual status_t onTransact(uint32_t code, const Parcel& data, 222 Parcel* reply, uint32_t flags); 223 virtual status_t dump(int fd, const Vector<String16>& args); 224 225 /* ------------------------------------------------------------------------ 226 * ISurfaceComposer interface 227 */ 228 virtual sp<ISurfaceComposerClient> createConnection(); 229 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 230 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 231 virtual void destroyDisplay(const sp<IBinder>& display); 232 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 233 virtual void setTransactionState(const Vector<ComposerState>& state, 234 const Vector<DisplayState>& displays, uint32_t flags); 235 virtual void bootFinished(); 236 virtual bool authenticateSurfaceTexture( 237 const sp<IGraphicBufferProducer>& bufferProducer) const; 238 virtual status_t getSupportedFrameTimestamps( 239 std::vector<FrameEvent>* outSupported) const; 240 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 241 virtual status_t captureScreen(const sp<IBinder>& display, 242 const sp<IGraphicBufferProducer>& producer, 243 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 244 int32_t minLayerZ, int32_t maxLayerZ, 245 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 246 virtual status_t getDisplayStats(const sp<IBinder>& display, 247 DisplayStatInfo* stats); 248 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 249 Vector<DisplayInfo>* configs); 250 virtual int getActiveConfig(const sp<IBinder>& display); 251 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 252 Vector<android_color_mode_t>* configs); 253 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 254 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 255 virtual void setPowerMode(const sp<IBinder>& display, int mode); 256 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 257 virtual status_t clearAnimationFrameStats(); 258 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 259 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 260 HdrCapabilities* outCapabilities) const; 261 virtual status_t enableVSyncInjections(bool enable); 262 virtual status_t injectVSync(nsecs_t when); 263 264 265 /* ------------------------------------------------------------------------ 266 * DeathRecipient interface 267 */ 268 virtual void binderDied(const wp<IBinder>& who); 269 270 /* ------------------------------------------------------------------------ 271 * RefBase interface 272 */ 273 virtual void onFirstRef(); 274 275 /* ------------------------------------------------------------------------ 276 * HWComposer::EventHandler interface 277 */ 278 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 279 virtual void onHotplugReceived(int disp, bool connected); 280 virtual void onInvalidateReceived(HWComposer* composer); 281 282 /* ------------------------------------------------------------------------ 283 * Message handling 284 */ 285 void waitForEvent(); 286 void signalTransaction(); 287 void signalLayerUpdate(); 288 void signalRefresh(); 289 290 // called on the main thread in response to initializeDisplays() 291 void onInitializeDisplays(); 292 // called on the main thread in response to setActiveConfig() 293 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 294 // called on the main thread in response to setPowerMode() 295 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 296 297 // Called on the main thread in response to setActiveColorMode() 298 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 299 300 // Returns whether the transaction actually modified any state 301 bool handleMessageTransaction(); 302 303 // Returns whether a new buffer has been latched (see handlePageFlip()) 304 bool handleMessageInvalidate(); 305 306 void handleMessageRefresh(); 307 308 void handleTransaction(uint32_t transactionFlags); 309 void handleTransactionLocked(uint32_t transactionFlags); 310 311 void updateCursorAsync(); 312 313 /* handlePageFlip - latch a new buffer if available and compute the dirty 314 * region. Returns whether a new buffer has been latched, i.e., whether it 315 * is necessary to perform a refresh during this vsync. 316 */ 317 bool handlePageFlip(); 318 319 /* ------------------------------------------------------------------------ 320 * Transactions 321 */ 322 uint32_t getTransactionFlags(uint32_t flags); 323 uint32_t peekTransactionFlags(); 324 uint32_t setTransactionFlags(uint32_t flags); 325 void commitTransaction(); 326 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 327 uint32_t setDisplayStateLocked(const DisplayState& s); 328 329 /* ------------------------------------------------------------------------ 330 * Layer management 331 */ 332 status_t createLayer(const String8& name, const sp<Client>& client, 333 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 334 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 335 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 336 337 status_t createNormalLayer(const sp<Client>& client, const String8& name, 338 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 339 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 340 sp<Layer>* outLayer); 341 342 status_t createDimLayer(const sp<Client>& client, const String8& name, 343 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 344 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 345 346 // called in response to the window-manager calling 347 // ISurfaceComposerClient::destroySurface() 348 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 349 350 // called when all clients have released all their references to 351 // this layer meaning it is entirely safe to destroy all 352 // resources associated to this layer. 353 status_t onLayerDestroyed(const wp<Layer>& layer); 354 355 // remove a layer from SurfaceFlinger immediately 356 status_t removeLayer(const sp<Layer>& layer); 357 358 // add a layer to SurfaceFlinger 359 status_t addClientLayer(const sp<Client>& client, 360 const sp<IBinder>& handle, 361 const sp<IGraphicBufferProducer>& gbc, 362 const sp<Layer>& lbc, 363 const sp<Layer>& parent); 364 365 /* ------------------------------------------------------------------------ 366 * Boot animation, on/off animations and screen capture 367 */ 368 369 void startBootAnim(); 370 371 void renderScreenImplLocked( 372 const sp<const DisplayDevice>& hw, 373 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 374 int32_t minLayerZ, int32_t maxLayerZ, 375 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 376 377 status_t captureScreenImplLocked( 378 const sp<const DisplayDevice>& hw, 379 const sp<IGraphicBufferProducer>& producer, 380 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 381 int32_t minLayerZ, int32_t maxLayerZ, 382 bool useIdentityTransform, Transform::orientation_flags rotation, 383 bool isLocalScreenshot); 384 385 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 386 387 /* ------------------------------------------------------------------------ 388 * EGL 389 */ 390 size_t getMaxTextureSize() const; 391 size_t getMaxViewportDims() const; 392 393 /* ------------------------------------------------------------------------ 394 * Display and layer stack management 395 */ 396 // called when starting, or restarting after system_server death 397 void initializeDisplays(); 398 399 // Create an IBinder for a builtin display and add it to current state 400 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 401 402 // NOTE: can only be called from the main thread or with mStateLock held 403 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 404 return mDisplays.valueFor(dpy); 405 } 406 407 // NOTE: can only be called from the main thread or with mStateLock held 408 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 409 return mDisplays.valueFor(dpy); 410 } 411 412 int32_t getDisplayType(const sp<IBinder>& display) { 413 if (!display.get()) return NAME_NOT_FOUND; 414 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 415 if (display == mBuiltinDisplays[i]) { 416 return i; 417 } 418 } 419 return NAME_NOT_FOUND; 420 } 421 422 // mark a region of a layer stack dirty. this updates the dirty 423 // region of all screens presenting this layer stack. 424 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 425 426#ifndef USE_HWC2 427 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 428#endif 429 430 /* ------------------------------------------------------------------------ 431 * H/W composer 432 */ 433 434 HWComposer& getHwComposer() const { return *mHwc; } 435 436 /* ------------------------------------------------------------------------ 437 * Compositing 438 */ 439 void invalidateHwcGeometry(); 440 void computeVisibleRegions(uint32_t layerStack, 441 Region& dirtyRegion, Region& opaqueRegion); 442 443 void preComposition(nsecs_t refreshStartTime); 444 void postComposition(nsecs_t refreshStartTime); 445 void updateCompositorTiming( 446 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 447 std::shared_ptr<FenceTime>& presentFenceTime); 448 void rebuildLayerStacks(); 449 void setUpHWComposer(); 450 void doComposition(); 451 void doDebugFlashRegions(); 452 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 453 454 // compose surfaces for display hw. this fails if using GL and the surface 455 // has been destroyed and is no longer valid. 456 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 457 458 void postFramebuffer(); 459 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 460 461 /* ------------------------------------------------------------------------ 462 * Display management 463 */ 464 465 /* ------------------------------------------------------------------------ 466 * VSync 467 */ 468 void enableHardwareVsync(); 469 void resyncToHardwareVsync(bool makeAvailable); 470 void disableHardwareVsync(bool makeUnavailable); 471 472public: 473 void resyncWithRateLimit(); 474 void getCompositorTiming(CompositorTiming* compositorTiming); 475private: 476 477 /* ------------------------------------------------------------------------ 478 * Debugging & dumpsys 479 */ 480 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 481 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 482 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 483 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 484 bool startDdmConnection(); 485 void appendSfConfigString(String8& result) const; 486 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 487 const sp<const DisplayDevice>& hw, 488 int32_t minLayerZ, int32_t maxLayerZ); 489 490 void logFrameStats(); 491 492 void dumpStaticScreenStats(String8& result) const; 493 // Not const because each Layer needs to query Fences and cache timestamps. 494 void dumpFrameEventsLocked(String8& result); 495 496 void recordBufferingStats(const char* layerName, 497 std::vector<OccupancyTracker::Segment>&& history); 498 void dumpBufferingStats(String8& result) const; 499 500 bool isLayerTripleBufferingDisabled() const { 501 return this->mLayerTripleBufferingDisabled; 502 } 503 504#ifdef USE_HWC2 505 /* ------------------------------------------------------------------------ 506 * VrFlinger 507 */ 508 void clearHwcLayers(const LayerVector& layers); 509 void resetHwc(); 510 511 // Check to see if we should change to or from vr mode, and if so, perform 512 // the handoff. 513 void updateVrMode(); 514#endif 515 516 /* ------------------------------------------------------------------------ 517 * Attributes 518 */ 519 520 // access must be protected by mStateLock 521 mutable Mutex mStateLock; 522 State mCurrentState; 523 volatile int32_t mTransactionFlags; 524 Condition mTransactionCV; 525 bool mTransactionPending; 526 bool mAnimTransactionPending; 527 SortedVector< sp<Layer> > mLayersPendingRemoval; 528 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 529 530 // protected by mStateLock (but we could use another lock) 531 bool mLayersRemoved; 532 bool mLayersAdded; 533 534 // access must be protected by mInvalidateLock 535 volatile int32_t mRepaintEverything; 536 537 // current, real and vr hardware composers. 538 HWComposer* mHwc; 539#ifdef USE_HWC2 540 HWComposer* mRealHwc; 541 HWComposer* mVrHwc; 542#endif 543 // constant members (no synchronization needed for access) 544 RenderEngine* mRenderEngine; 545 nsecs_t mBootTime; 546 bool mGpuToCpuSupported; 547 sp<EventThread> mEventThread; 548 sp<EventThread> mSFEventThread; 549 sp<EventThread> mInjectorEventThread; 550 sp<InjectVSyncSource> mVSyncInjector; 551 sp<EventControlThread> mEventControlThread; 552 EGLContext mEGLContext; 553 EGLDisplay mEGLDisplay; 554 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 555 556#ifdef USE_HWC2 557 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 558#endif 559 560 // Can only accessed from the main thread, these members 561 // don't need synchronization 562 State mDrawingState; 563 bool mVisibleRegionsDirty; 564#ifndef USE_HWC2 565 bool mHwWorkListDirty; 566#else 567 bool mGeometryInvalid; 568#endif 569 bool mAnimCompositionPending; 570#ifdef USE_HWC2 571 std::vector<sp<Layer>> mLayersWithQueuedFrames; 572 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 573 bool mHadClientComposition = false; 574#endif 575 FenceTimeline mGlCompositionDoneTimeline; 576 FenceTimeline mDisplayTimeline; 577 578 // this may only be written from the main thread with mStateLock held 579 // it may be read from other threads with mStateLock held 580 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 581 582 // don't use a lock for these, we don't care 583 int mVrModeSupported; 584 int mDebugRegion; 585 int mDebugDDMS; 586 int mDebugDisableHWC; 587 int mDebugDisableTransformHint; 588 volatile nsecs_t mDebugInSwapBuffers; 589 nsecs_t mLastSwapBufferTime; 590 volatile nsecs_t mDebugInTransaction; 591 nsecs_t mLastTransactionTime; 592 bool mBootFinished; 593 bool mForceFullDamage; 594#ifdef USE_HWC2 595 bool mPropagateBackpressure = true; 596#endif 597 SurfaceInterceptor mInterceptor; 598 bool mUseHwcVirtualDisplays = false; 599 600 // Restrict layers to use two buffers in their bufferqueues. 601 bool mLayerTripleBufferingDisabled = false; 602 603 // these are thread safe 604 mutable MessageQueue mEventQueue; 605 FrameTracker mAnimFrameTracker; 606 DispSync mPrimaryDispSync; 607 608 // protected by mDestroyedLayerLock; 609 mutable Mutex mDestroyedLayerLock; 610 Vector<Layer const *> mDestroyedLayers; 611 612 // protected by mHWVsyncLock 613 Mutex mHWVsyncLock; 614 bool mPrimaryHWVsyncEnabled; 615 bool mHWVsyncAvailable; 616 617 // protected by mCompositorTimingLock; 618 mutable std::mutex mCompositeTimingLock; 619 CompositorTiming mCompositorTiming; 620 621 // Only accessed from the main thread. 622 struct CompositePresentTime { 623 nsecs_t composite { -1 }; 624 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 625 }; 626 std::queue<CompositePresentTime> mCompositePresentTimes; 627 628 /* ------------------------------------------------------------------------ 629 * Feature prototyping 630 */ 631 632 bool mInjectVSyncs; 633 634 Daltonizer mDaltonizer; 635#ifndef USE_HWC2 636 bool mDaltonize; 637#endif 638 639 mat4 mPreviousColorMatrix; 640 mat4 mColorMatrix; 641 bool mHasColorMatrix; 642 643 // Static screen stats 644 bool mHasPoweredOff; 645 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 646 nsecs_t mFrameBuckets[NUM_BUCKETS]; 647 nsecs_t mTotalTime; 648 std::atomic<nsecs_t> mLastSwapTime; 649 650 size_t mNumLayers; 651 652 // Double- vs. triple-buffering stats 653 struct BufferingStats { 654 BufferingStats() 655 : numSegments(0), 656 totalTime(0), 657 twoBufferTime(0), 658 doubleBufferedTime(0), 659 tripleBufferedTime(0) {} 660 661 size_t numSegments; 662 nsecs_t totalTime; 663 664 // "Two buffer" means that a third buffer was never used, whereas 665 // "double-buffered" means that on average the segment only used two 666 // buffers (though it may have used a third for some part of the 667 // segment) 668 nsecs_t twoBufferTime; 669 nsecs_t doubleBufferedTime; 670 nsecs_t tripleBufferedTime; 671 }; 672 mutable Mutex mBufferingStatsMutex; 673 std::unordered_map<std::string, BufferingStats> mBufferingStats; 674 675 // Verify that transaction is being called by an approved process: 676 // either AID_GRAPHICS or AID_SYSTEM. 677 status_t CheckTransactCodeCredentials(uint32_t code); 678 679#ifdef USE_HWC2 680 sp<VrStateCallbacks> mVrStateCallbacks; 681 682 std::atomic<bool> mEnterVrMode; 683#endif 684 }; 685}; // namespace android 686 687#endif // ANDROID_SURFACE_FLINGER_H 688