SurfaceFlinger.h revision 4f113740180b6512b43723c4728f262882dc9b45
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/SortedVector.h>
24#include <utils/KeyedVector.h>
25#include <utils/threads.h>
26#include <utils/Atomic.h>
27#include <utils/Errors.h>
28#include <utils/RefBase.h>
29
30#include <binder/IMemory.h>
31#include <binder/Permission.h>
32#include <binder/BinderService.h>
33
34#include <ui/PixelFormat.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37#include <surfaceflinger/IGraphicBufferAlloc.h>
38
39#include "Barrier.h"
40#include "Layer.h"
41
42#include "MessageQueue.h"
43
44namespace android {
45
46// ---------------------------------------------------------------------------
47
48class Client;
49class DisplayHardware;
50class FreezeLock;
51class Layer;
52class LayerDim;
53
54#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
55#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
56
57// ---------------------------------------------------------------------------
58
59class Client : public BnSurfaceComposerClient
60{
61public:
62        Client(const sp<SurfaceFlinger>& flinger);
63        ~Client();
64
65    status_t initCheck() const;
66
67    // protected by SurfaceFlinger::mStateLock
68    size_t attachLayer(const sp<LayerBaseClient>& layer);
69    void detachLayer(const LayerBaseClient* layer);
70    sp<LayerBaseClient> getLayerUser(int32_t i) const;
71
72private:
73
74    // ISurfaceComposerClient interface
75    virtual sp<IMemoryHeap> getControlBlock() const;
76    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
77    virtual sp<ISurface> createSurface(
78            surface_data_t* params, const String8& name,
79            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
80            uint32_t flags);
81    virtual status_t destroySurface(SurfaceID surfaceId);
82    virtual status_t setState(int32_t count, const layer_state_t* states);
83
84    // constant
85    sp<SurfaceFlinger> mFlinger;
86
87    // protected by mLock
88    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
89    size_t mNameGenerator;
90
91    // thread-safe
92    mutable Mutex mLock;
93};
94
95class UserClient : public BnSurfaceComposerClient
96{
97public:
98    // pointer to this client's control block
99    SharedClient* ctrlblk;
100
101public:
102        UserClient(const sp<SurfaceFlinger>& flinger);
103        ~UserClient();
104
105    status_t initCheck() const;
106
107    // protected by SurfaceFlinger::mStateLock
108    void detachLayer(const Layer* layer);
109
110private:
111
112    // ISurfaceComposerClient interface
113    virtual sp<IMemoryHeap> getControlBlock() const;
114    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
115    virtual sp<ISurface> createSurface(
116            surface_data_t* params, const String8& name,
117            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
118            uint32_t flags);
119    virtual status_t destroySurface(SurfaceID surfaceId);
120    virtual status_t setState(int32_t count, const layer_state_t* states);
121
122    // atomic-ops
123    mutable volatile int32_t mBitmap;
124
125    sp<IMemoryHeap> mCblkHeap;
126    sp<SurfaceFlinger> mFlinger;
127};
128
129class GraphicBufferAlloc : public BnGraphicBufferAlloc
130{
131public:
132    GraphicBufferAlloc();
133    virtual ~GraphicBufferAlloc();
134    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
135        PixelFormat format, uint32_t usage);
136};
137
138// ---------------------------------------------------------------------------
139
140class GraphicPlane
141{
142public:
143    static status_t orientationToTransfrom(int orientation, int w, int h,
144            Transform* tr);
145
146                                GraphicPlane();
147                                ~GraphicPlane();
148
149        bool                    initialized() const;
150
151        void                    setDisplayHardware(DisplayHardware *);
152        status_t                setOrientation(int orientation);
153        int                     getOrientation() const { return mOrientation; }
154        int                     getWidth() const;
155        int                     getHeight() const;
156
157        const DisplayHardware&  displayHardware() const;
158        DisplayHardware&        editDisplayHardware();
159        const Transform&        transform() const;
160        EGLDisplay              getEGLDisplay() const;
161
162private:
163                                GraphicPlane(const GraphicPlane&);
164        GraphicPlane            operator = (const GraphicPlane&);
165
166        DisplayHardware*        mHw;
167        Transform               mGlobalTransform;
168        Transform               mDisplayTransform;
169        int                     mOrientation;
170        float                   mDisplayWidth;
171        float                   mDisplayHeight;
172        int                     mWidth;
173        int                     mHeight;
174};
175
176// ---------------------------------------------------------------------------
177
178enum {
179    eTransactionNeeded      = 0x01,
180    eTraversalNeeded        = 0x02
181};
182
183class SurfaceFlinger :
184        public BinderService<SurfaceFlinger>,
185        public BnSurfaceComposer,
186        protected Thread
187{
188public:
189    static char const* getServiceName() { return "SurfaceFlinger"; }
190
191                    SurfaceFlinger();
192    virtual         ~SurfaceFlinger();
193            void    init();
194
195    virtual status_t onTransact(
196        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
197
198    virtual status_t dump(int fd, const Vector<String16>& args);
199
200    // ISurfaceComposer interface
201    virtual sp<ISurfaceComposerClient>  createConnection();
202    virtual sp<ISurfaceComposerClient>  createClientConnection();
203    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
204    virtual sp<IMemoryHeap>             getCblk() const;
205    virtual void                        bootFinished();
206    virtual void                        openGlobalTransaction();
207    virtual void                        closeGlobalTransaction();
208    virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
209    virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
210    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
211    virtual void                        signal() const;
212    virtual bool                        authenticateSurface(const sp<ISurface>& surface) const;
213
214    virtual status_t captureScreen(DisplayID dpy,
215            sp<IMemoryHeap>* heap,
216            uint32_t* width, uint32_t* height,
217            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
218            uint32_t minLayerZ, uint32_t maxLayerZ);
219
220    virtual status_t                    turnElectronBeamOff(int32_t mode);
221    virtual status_t                    turnElectronBeamOn(int32_t mode);
222
223            void                        screenReleased(DisplayID dpy);
224            void                        screenAcquired(DisplayID dpy);
225
226    status_t removeLayer(const sp<LayerBase>& layer);
227    status_t addLayer(const sp<LayerBase>& layer);
228    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
229    void invalidateHwcGeometry();
230
231    sp<Layer> getLayer(const sp<ISurface>& sur) const;
232
233private:
234    friend class Client;
235    friend class LayerBase;
236    friend class LayerBaseClient;
237    friend class LayerBaseClient::Surface;
238    friend class Layer;
239    friend class LayerDim;
240
241    sp<ISurface> createSurface(
242            ISurfaceComposerClient::surface_data_t* params,
243            const String8& name,
244            const sp<Client>& client,
245            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
246            uint32_t flags);
247
248    sp<Layer> createNormalSurface(
249            const sp<Client>& client, DisplayID display,
250            uint32_t w, uint32_t h, uint32_t flags,
251            PixelFormat& format);
252
253    sp<LayerDim> createDimSurface(
254            const sp<Client>& client, DisplayID display,
255            uint32_t w, uint32_t h, uint32_t flags);
256
257    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
258    status_t destroySurface(const sp<LayerBaseClient>& layer);
259    status_t setClientState(const sp<Client>& client,
260            int32_t count, const layer_state_t* states);
261
262    class LayerVector : public SortedVector< sp<LayerBase> > {
263    public:
264        LayerVector() { }
265        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
266        virtual int do_compare(const void* lhs, const void* rhs) const {
267            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
268            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
269            // sort layers by Z order
270            uint32_t lz = l->currentState().z;
271            uint32_t rz = r->currentState().z;
272            // then by sequence, so we get a stable ordering
273            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
274        }
275    };
276
277    struct State {
278        State() {
279            orientation = ISurfaceComposer::eOrientationDefault;
280            freezeDisplay = 0;
281        }
282        LayerVector     layersSortedByZ;
283        uint8_t         orientation;
284        uint8_t         orientationType;
285        uint8_t         freezeDisplay;
286    };
287
288    virtual bool        threadLoop();
289    virtual status_t    readyToRun();
290    virtual void        onFirstRef();
291
292public:     // hack to work around gcc 4.0.3 bug
293    const GraphicPlane&     graphicPlane(int dpy) const;
294          GraphicPlane&     graphicPlane(int dpy);
295private:
296
297            void        waitForEvent();
298public:     // hack to work around gcc 4.0.3 bug
299            void        signalEvent();
300private:
301            void        handleConsoleEvents();
302            void        handleTransaction(uint32_t transactionFlags);
303            void        handleTransactionLocked(
304                            uint32_t transactionFlags,
305                            Vector< sp<LayerBase> >& ditchedLayers);
306
307            void        computeVisibleRegions(
308                            const LayerVector& currentLayers,
309                            Region& dirtyRegion,
310                            Region& wormholeRegion);
311
312            void        handlePageFlip();
313            bool        lockPageFlip(const LayerVector& currentLayers);
314            void        unlockPageFlip(const LayerVector& currentLayers);
315            void        handleWorkList();
316            void        handleRepaint();
317            void        postFramebuffer();
318            void        composeSurfaces(const Region& dirty);
319
320
321            ssize_t     addClientLayer(const sp<Client>& client,
322                    const sp<LayerBaseClient>& lbc);
323            status_t    addLayer_l(const sp<LayerBase>& layer);
324            status_t    removeLayer_l(const sp<LayerBase>& layer);
325            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
326
327            uint32_t    getTransactionFlags(uint32_t flags);
328            uint32_t    setTransactionFlags(uint32_t flags);
329            void        commitTransaction();
330
331
332            status_t captureScreenImplLocked(DisplayID dpy,
333                    sp<IMemoryHeap>* heap,
334                    uint32_t* width, uint32_t* height, PixelFormat* format,
335                    uint32_t reqWidth, uint32_t reqHeight,
336                    uint32_t minLayerZ, uint32_t maxLayerZ);
337
338            status_t turnElectronBeamOffImplLocked(int32_t mode);
339            status_t turnElectronBeamOnImplLocked(int32_t mode);
340            status_t electronBeamOffAnimationImplLocked();
341            status_t electronBeamOnAnimationImplLocked();
342            status_t renderScreenToTextureLocked(DisplayID dpy,
343                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
344
345            friend class FreezeLock;
346            sp<FreezeLock> getFreezeLock() const;
347            inline void incFreezeCount() {
348                if (mFreezeCount == 0)
349                    mFreezeDisplayTime = 0;
350                mFreezeCount++;
351            }
352            inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
353            inline bool hasFreezeRequest() const { return mFreezeDisplay; }
354            inline bool isFrozen() const {
355                return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
356            }
357
358
359            void        debugFlashRegions();
360            void        debugShowFPS() const;
361            void        drawWormhole() const;
362
363
364    mutable     MessageQueue    mEventQueue;
365
366    status_t postMessageAsync(const sp<MessageBase>& msg,
367            nsecs_t reltime=0, uint32_t flags = 0);
368
369    status_t postMessageSync(const sp<MessageBase>& msg,
370            nsecs_t reltime=0, uint32_t flags = 0);
371
372                // access must be protected by mStateLock
373    mutable     Mutex                   mStateLock;
374                State                   mCurrentState;
375    volatile    int32_t                 mTransactionFlags;
376    volatile    int32_t                 mTransactionCount;
377                Condition               mTransactionCV;
378                SortedVector< sp<LayerBase> > mLayerPurgatory;
379                bool                    mResizeTransationPending;
380
381                // protected by mStateLock (but we could use another lock)
382                GraphicPlane                mGraphicPlanes[1];
383                bool                        mLayersRemoved;
384                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
385
386                // constant members (no synchronization needed for access)
387                sp<IMemoryHeap>             mServerHeap;
388                surface_flinger_cblk_t*     mServerCblk;
389                GLuint                      mWormholeTexName;
390                nsecs_t                     mBootTime;
391                Permission                  mHardwareTest;
392                Permission                  mAccessSurfaceFlinger;
393                Permission                  mReadFramebuffer;
394                Permission                  mDump;
395
396                // Can only accessed from the main thread, these members
397                // don't need synchronization
398                State                       mDrawingState;
399                Region                      mDirtyRegion;
400                Region                      mDirtyRegionRemovedLayer;
401                Region                      mInvalidRegion;
402                Region                      mWormholeRegion;
403                bool                        mVisibleRegionsDirty;
404                bool                        mHwWorkListDirty;
405                bool                        mDeferReleaseConsole;
406                bool                        mFreezeDisplay;
407                int32_t                     mElectronBeamAnimationMode;
408                int32_t                     mFreezeCount;
409                nsecs_t                     mFreezeDisplayTime;
410                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
411
412
413                // don't use a lock for these, we don't care
414                int                         mDebugRegion;
415                int                         mDebugBackground;
416                int                         mDebugDisableHWC;
417                volatile nsecs_t            mDebugInSwapBuffers;
418                nsecs_t                     mLastSwapBufferTime;
419                volatile nsecs_t            mDebugInTransaction;
420                nsecs_t                     mLastTransactionTime;
421                bool                        mBootFinished;
422
423                // these are thread safe
424    mutable     Barrier                     mReadyToRunBarrier;
425
426                // atomic variables
427                enum {
428                    eConsoleReleased = 1,
429                    eConsoleAcquired = 2
430                };
431   volatile     int32_t                     mConsoleSignals;
432
433   // only written in the main thread, only read in other threads
434   volatile     int32_t                     mSecureFrameBuffer;
435};
436
437// ---------------------------------------------------------------------------
438
439class FreezeLock : public LightRefBase<FreezeLock> {
440    SurfaceFlinger* mFlinger;
441public:
442    FreezeLock(SurfaceFlinger* flinger)
443        : mFlinger(flinger) {
444        mFlinger->incFreezeCount();
445    }
446    ~FreezeLock() {
447        mFlinger->decFreezeCount();
448    }
449};
450
451// ---------------------------------------------------------------------------
452}; // namespace android
453
454#endif // ANDROID_SURFACE_FLINGER_H
455