SurfaceFlinger.h revision 515dc9c538b8206b746eeb4906ac0b8aed1fb497
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class Layer; 80class LayerDim; 81class Surface; 82class RenderEngine; 83class EventControlThread; 84class VSyncSource; 85class InjectVSyncSource; 86 87namespace dvr { 88class VrFlinger; 89} // namespace dvr 90 91// --------------------------------------------------------------------------- 92 93enum { 94 eTransactionNeeded = 0x01, 95 eTraversalNeeded = 0x02, 96 eDisplayTransactionNeeded = 0x04, 97 eTransactionMask = 0x07 98}; 99 100class SurfaceFlinger : public BnSurfaceComposer, 101 private IBinder::DeathRecipient, 102 private HWComposer::EventHandler 103{ 104public: 105 106 // This is the phase offset in nanoseconds of the software vsync event 107 // relative to the vsync event reported by HWComposer. The software vsync 108 // event is when SurfaceFlinger and Choreographer-based applications run each 109 // frame. 110 // 111 // This phase offset allows adjustment of the minimum latency from application 112 // wake-up time (by Choreographer) to the time at which the resulting window 113 // image is displayed. This value may be either positive (after the HW vsync) 114 // or negative (before the HW vsync). Setting it to 0 will result in a lower 115 // latency bound of two vsync periods because the app and SurfaceFlinger 116 // will run just after the HW vsync. Setting it to a positive number will 117 // result in the minimum latency being: 118 // 119 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 120 // 121 // Note that reducing this latency makes it more likely for the applications 122 // to not have their window content image ready in time. When this happens 123 // the latency will end up being an additional vsync period, and animations 124 // will hiccup. Therefore, this latency should be tuned somewhat 125 // conservatively (or at least with awareness of the trade-off being made). 126 static int64_t vsyncPhaseOffsetNs; 127 static int64_t sfVsyncPhaseOffsetNs; 128 129 // If fences from sync Framework are supported. 130 static bool hasSyncFramework; 131 132 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 133 static bool useContextPriority; 134 135 // The offset in nanoseconds to use when DispSync timestamps present fence 136 // signaling time. 137 static int64_t dispSyncPresentTimeOffset; 138 139 // Some hardware can do RGB->YUV conversion more efficiently in hardware 140 // controlled by HWC than in hardware controlled by the video encoder. 141 // This instruct VirtualDisplaySurface to use HWC for such conversion on 142 // GL composition. 143 static bool useHwcForRgbToYuv; 144 145 // Maximum dimension supported by HWC for virtual display. 146 // Equal to min(max_height, max_width). 147 static uint64_t maxVirtualDisplaySize; 148 149 // Controls the number of buffers SurfaceFlinger will allocate for use in 150 // FramebufferSurface 151 static int64_t maxFrameBufferAcquiredBuffers; 152 153 // Indicate if platform supports color management on its 154 // wide-color display. This is typically found on devices 155 // with wide gamut (e.g. Display-P3) display. 156 // This also allows devices with wide-color displays that don't 157 // want to support color management to disable color management. 158 static bool hasWideColorDisplay; 159 160 static char const* getServiceName() ANDROID_API { 161 return "SurfaceFlinger"; 162 } 163 164 SurfaceFlinger() ANDROID_API; 165 166 // must be called before clients can connect 167 void init() ANDROID_API; 168 169 // starts SurfaceFlinger main loop in the current thread 170 void run() ANDROID_API; 171 172 enum { 173 EVENT_VSYNC = HWC_EVENT_VSYNC 174 }; 175 176 // post an asynchronous message to the main thread 177 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 178 179 // post a synchronous message to the main thread 180 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 181 182 // force full composition on all displays 183 void repaintEverything(); 184 185 // returns the default Display 186 sp<const DisplayDevice> getDefaultDisplayDevice() const { 187 Mutex::Autolock _l(mStateLock); 188 return getDefaultDisplayDeviceLocked(); 189 } 190 191 // utility function to delete a texture on the main thread 192 void deleteTextureAsync(uint32_t texture); 193 194 // enable/disable h/w composer event 195 // TODO: this should be made accessible only to EventThread 196#ifdef USE_HWC2 197 void setVsyncEnabled(int disp, int enabled); 198#else 199 void eventControl(int disp, int event, int enabled); 200#endif 201 202 // called on the main thread by MessageQueue when an internal message 203 // is received 204 // TODO: this should be made accessible only to MessageQueue 205 void onMessageReceived(int32_t what); 206 207 // for debugging only 208 // TODO: this should be made accessible only to HWComposer 209 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 210 211 RenderEngine& getRenderEngine() const { 212 return *mRenderEngine; 213 } 214 215 bool authenticateSurfaceTextureLocked( 216 const sp<IGraphicBufferProducer>& bufferProducer) const; 217 218private: 219 friend class Client; 220 friend class DisplayEventConnection; 221 friend class EventThread; 222 friend class Layer; 223 friend class MonitoredProducer; 224 225 // This value is specified in number of frames. Log frame stats at most 226 // every half hour. 227 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 228 229 static const size_t MAX_LAYERS = 4096; 230 static constexpr const char* kTimestampProperty = "service.sf.present_timestamp"; 231 232 // We're reference counted, never destroy SurfaceFlinger directly 233 virtual ~SurfaceFlinger(); 234 235 /* ------------------------------------------------------------------------ 236 * Internal data structures 237 */ 238 239 class State { 240 public: 241 explicit State(LayerVector::StateSet set) : stateSet(set) {} 242 State& operator=(const State& other) { 243 // We explicitly don't copy stateSet so that, e.g., mDrawingState 244 // always uses the Drawing StateSet. 245 layersSortedByZ = other.layersSortedByZ; 246 displays = other.displays; 247 return *this; 248 } 249 250 const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; 251 LayerVector layersSortedByZ; 252 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 253 254 void traverseInZOrder(const LayerVector::Visitor& visitor) const; 255 void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; 256 }; 257 258 /* ------------------------------------------------------------------------ 259 * IBinder interface 260 */ 261 virtual status_t onTransact(uint32_t code, const Parcel& data, 262 Parcel* reply, uint32_t flags); 263 virtual status_t dump(int fd, const Vector<String16>& args); 264 265 /* ------------------------------------------------------------------------ 266 * ISurfaceComposer interface 267 */ 268 virtual sp<ISurfaceComposerClient> createConnection(); 269 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 270 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 271 virtual void destroyDisplay(const sp<IBinder>& display); 272 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 273 virtual void setTransactionState(const Vector<ComposerState>& state, 274 const Vector<DisplayState>& displays, uint32_t flags); 275 virtual void bootFinished(); 276 virtual bool authenticateSurfaceTexture( 277 const sp<IGraphicBufferProducer>& bufferProducer) const; 278 virtual status_t getSupportedFrameTimestamps( 279 std::vector<FrameEvent>* outSupported) const; 280 virtual sp<IDisplayEventConnection> createDisplayEventConnection( 281 ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp); 282 virtual status_t captureScreen(const sp<IBinder>& display, 283 const sp<IGraphicBufferProducer>& producer, 284 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 285 int32_t minLayerZ, int32_t maxLayerZ, 286 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 287 virtual status_t getDisplayStats(const sp<IBinder>& display, 288 DisplayStatInfo* stats); 289 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 290 Vector<DisplayInfo>* configs); 291 virtual int getActiveConfig(const sp<IBinder>& display); 292 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 293 Vector<android_color_mode_t>* configs); 294 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 295 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 296 virtual void setPowerMode(const sp<IBinder>& display, int mode); 297 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 298 virtual status_t clearAnimationFrameStats(); 299 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 300 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 301 HdrCapabilities* outCapabilities) const; 302 virtual status_t enableVSyncInjections(bool enable); 303 virtual status_t injectVSync(nsecs_t when); 304 305 306 /* ------------------------------------------------------------------------ 307 * DeathRecipient interface 308 */ 309 virtual void binderDied(const wp<IBinder>& who); 310 311 /* ------------------------------------------------------------------------ 312 * RefBase interface 313 */ 314 virtual void onFirstRef(); 315 316 /* ------------------------------------------------------------------------ 317 * HWComposer::EventHandler interface 318 */ 319 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 320 virtual void onHotplugReceived(HWComposer* composer, int disp, bool connected); 321 virtual void onInvalidateReceived(HWComposer* composer); 322 323 /* ------------------------------------------------------------------------ 324 * Message handling 325 */ 326 void waitForEvent(); 327 void signalTransaction(); 328 void signalLayerUpdate(); 329 void signalRefresh(); 330 331 // called on the main thread in response to initializeDisplays() 332 void onInitializeDisplays(); 333 // called on the main thread in response to setActiveConfig() 334 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 335 // called on the main thread in response to setPowerMode() 336 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 337 338 // Called on the main thread in response to setActiveColorMode() 339 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 340 341 // Returns whether the transaction actually modified any state 342 bool handleMessageTransaction(); 343 344 // Returns whether a new buffer has been latched (see handlePageFlip()) 345 bool handleMessageInvalidate(); 346 347 void handleMessageRefresh(); 348 349 void handleTransaction(uint32_t transactionFlags); 350 void handleTransactionLocked(uint32_t transactionFlags); 351 352 void updateCursorAsync(); 353 354 /* handlePageFlip - latch a new buffer if available and compute the dirty 355 * region. Returns whether a new buffer has been latched, i.e., whether it 356 * is necessary to perform a refresh during this vsync. 357 */ 358 bool handlePageFlip(); 359 360 /* ------------------------------------------------------------------------ 361 * Transactions 362 */ 363 uint32_t getTransactionFlags(uint32_t flags); 364 uint32_t peekTransactionFlags(); 365 uint32_t setTransactionFlags(uint32_t flags); 366 void commitTransaction(); 367 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 368 uint32_t setDisplayStateLocked(const DisplayState& s); 369 370 /* ------------------------------------------------------------------------ 371 * Layer management 372 */ 373 status_t createLayer(const String8& name, const sp<Client>& client, 374 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 375 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 376 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 377 378 status_t createNormalLayer(const sp<Client>& client, const String8& name, 379 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 380 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 381 sp<Layer>* outLayer); 382 383 status_t createDimLayer(const sp<Client>& client, const String8& name, 384 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 385 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 386 387 String8 getUniqueLayerName(const String8& name); 388 389 // called in response to the window-manager calling 390 // ISurfaceComposerClient::destroySurface() 391 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 392 393 // called when all clients have released all their references to 394 // this layer meaning it is entirely safe to destroy all 395 // resources associated to this layer. 396 status_t onLayerDestroyed(const wp<Layer>& layer); 397 398 // remove a layer from SurfaceFlinger immediately 399 status_t removeLayer(const sp<Layer>& layer, bool topLevelOnly = false); 400 401 // add a layer to SurfaceFlinger 402 status_t addClientLayer(const sp<Client>& client, 403 const sp<IBinder>& handle, 404 const sp<IGraphicBufferProducer>& gbc, 405 const sp<Layer>& lbc, 406 const sp<Layer>& parent); 407 408 /* ------------------------------------------------------------------------ 409 * Boot animation, on/off animations and screen capture 410 */ 411 412 void startBootAnim(); 413 414 void renderScreenImplLocked( 415 const sp<const DisplayDevice>& hw, 416 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 417 int32_t minLayerZ, int32_t maxLayerZ, 418 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 419 420 status_t captureScreenImplLocked( 421 const sp<const DisplayDevice>& hw, 422 const sp<IGraphicBufferProducer>& producer, 423 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 424 int32_t minLayerZ, int32_t maxLayerZ, 425 bool useIdentityTransform, Transform::orientation_flags rotation, 426 bool isLocalScreenshot); 427 428 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 429 430 /* ------------------------------------------------------------------------ 431 * EGL 432 */ 433 size_t getMaxTextureSize() const; 434 size_t getMaxViewportDims() const; 435 436 /* ------------------------------------------------------------------------ 437 * Display and layer stack management 438 */ 439 // called when starting, or restarting after system_server death 440 void initializeDisplays(); 441 442 // Create an IBinder for a builtin display and add it to current state 443 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 444 445 446 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 447 Mutex::Autolock _l(mStateLock); 448 return getDisplayDeviceLocked(dpy); 449 } 450 451 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 452 Mutex::Autolock _l(mStateLock); 453 return getDisplayDeviceLocked(dpy); 454 } 455 456 // NOTE: can only be called from the main thread or with mStateLock held 457 sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& dpy) const { 458 return mDisplays.valueFor(dpy); 459 } 460 461 // NOTE: can only be called from the main thread or with mStateLock held 462 sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& dpy) { 463 return mDisplays.valueFor(dpy); 464 } 465 466 sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const { 467 return getDisplayDeviceLocked(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 468 } 469 470 void createDefaultDisplayDevice(); 471 472 int32_t getDisplayType(const sp<IBinder>& display) { 473 if (!display.get()) return NAME_NOT_FOUND; 474 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 475 if (display == mBuiltinDisplays[i]) { 476 return i; 477 } 478 } 479 return NAME_NOT_FOUND; 480 } 481 482 // mark a region of a layer stack dirty. this updates the dirty 483 // region of all screens presenting this layer stack. 484 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 485 486#ifndef USE_HWC2 487 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 488#endif 489 490 /* ------------------------------------------------------------------------ 491 * H/W composer 492 */ 493 494 HWComposer& getHwComposer() const { return *mHwc; } 495 496 /* ------------------------------------------------------------------------ 497 * Compositing 498 */ 499 void invalidateHwcGeometry(); 500 void computeVisibleRegions(uint32_t layerStack, 501 Region& dirtyRegion, Region& opaqueRegion); 502 503 void preComposition(nsecs_t refreshStartTime); 504 void postComposition(nsecs_t refreshStartTime); 505 void updateCompositorTiming( 506 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 507 std::shared_ptr<FenceTime>& presentFenceTime); 508 void setCompositorTimingSnapped( 509 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 510 nsecs_t compositeToPresentLatency); 511 void rebuildLayerStacks(); 512 513 // Given a dataSpace, returns the appropriate color_mode to use 514 // to display that dataSpace. 515 android_color_mode pickColorMode(android_dataspace dataSpace); 516 android_dataspace bestTargetDataSpace(android_dataspace a, android_dataspace b); 517 518 void setUpHWComposer(); 519 void doComposition(); 520 void doDebugFlashRegions(); 521 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 522 523 // compose surfaces for display hw. this fails if using GL and the surface 524 // has been destroyed and is no longer valid. 525 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 526 527 void postFramebuffer(); 528 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 529 530 /* ------------------------------------------------------------------------ 531 * Display management 532 */ 533 534 /* ------------------------------------------------------------------------ 535 * VSync 536 */ 537 void enableHardwareVsync(); 538 void resyncToHardwareVsync(bool makeAvailable); 539 void disableHardwareVsync(bool makeUnavailable); 540 541public: 542 void resyncWithRateLimit(); 543 void getCompositorTiming(CompositorTiming* compositorTiming); 544private: 545 546 /* ------------------------------------------------------------------------ 547 * Debugging & dumpsys 548 */ 549 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 550 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 551 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 552 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 553 bool startDdmConnection(); 554 void appendSfConfigString(String8& result) const; 555 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 556 const sp<const DisplayDevice>& hw, 557 int32_t minLayerZ, int32_t maxLayerZ); 558 559 void logFrameStats(); 560 561 void dumpStaticScreenStats(String8& result) const; 562 // Not const because each Layer needs to query Fences and cache timestamps. 563 void dumpFrameEventsLocked(String8& result); 564 565 void recordBufferingStats(const char* layerName, 566 std::vector<OccupancyTracker::Segment>&& history); 567 void dumpBufferingStats(String8& result) const; 568 void dumpWideColorInfo(String8& result) const; 569 570 bool isLayerTripleBufferingDisabled() const { 571 return this->mLayerTripleBufferingDisabled; 572 } 573 574#ifdef USE_HWC2 575 /* ------------------------------------------------------------------------ 576 * VrFlinger 577 */ 578 void clearHwcLayers(const LayerVector& layers); 579 void resetHwcLocked(); 580 581 // Check to see if we should handoff to vr flinger. 582 void updateVrFlinger(); 583#endif 584 585 /* ------------------------------------------------------------------------ 586 * Attributes 587 */ 588 589 // access must be protected by mStateLock 590 mutable Mutex mStateLock; 591 State mCurrentState{LayerVector::StateSet::Current}; 592 volatile int32_t mTransactionFlags; 593 Condition mTransactionCV; 594 bool mTransactionPending; 595 bool mAnimTransactionPending; 596 SortedVector< sp<Layer> > mLayersPendingRemoval; 597 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 598 599 // protected by mStateLock (but we could use another lock) 600 bool mLayersRemoved; 601 bool mLayersAdded; 602 603 // access must be protected by mInvalidateLock 604 volatile int32_t mRepaintEverything; 605 606 // current, real and vr hardware composers. 607 HWComposer* mHwc; 608#ifdef USE_HWC2 609 HWComposer* mRealHwc; 610 HWComposer* mVrHwc; 611#endif 612 // constant members (no synchronization needed for access) 613 RenderEngine* mRenderEngine; 614 nsecs_t mBootTime; 615 bool mGpuToCpuSupported; 616 sp<EventThread> mEventThread; 617 sp<EventThread> mSFEventThread; 618 sp<EventThread> mInjectorEventThread; 619 sp<InjectVSyncSource> mVSyncInjector; 620 sp<EventControlThread> mEventControlThread; 621 EGLContext mEGLContext; 622 EGLDisplay mEGLDisplay; 623 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 624 625#ifdef USE_HWC2 626 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 627#endif 628 629 // Can only accessed from the main thread, these members 630 // don't need synchronization 631 State mDrawingState{LayerVector::StateSet::Drawing}; 632 bool mVisibleRegionsDirty; 633#ifndef USE_HWC2 634 bool mHwWorkListDirty; 635#else 636 bool mGeometryInvalid; 637#endif 638 bool mAnimCompositionPending; 639#ifdef USE_HWC2 640 std::vector<sp<Layer>> mLayersWithQueuedFrames; 641 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 642 bool mHadClientComposition = false; 643#endif 644 FenceTimeline mGlCompositionDoneTimeline; 645 FenceTimeline mDisplayTimeline; 646 647 // this may only be written from the main thread with mStateLock held 648 // it may be read from other threads with mStateLock held 649 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 650 651 // don't use a lock for these, we don't care 652 int mDebugRegion; 653 int mDebugDDMS; 654 int mDebugDisableHWC; 655 int mDebugDisableTransformHint; 656 volatile nsecs_t mDebugInSwapBuffers; 657 nsecs_t mLastSwapBufferTime; 658 volatile nsecs_t mDebugInTransaction; 659 nsecs_t mLastTransactionTime; 660 bool mBootFinished; 661 bool mForceFullDamage; 662#ifdef USE_HWC2 663 bool mPropagateBackpressure = true; 664#endif 665 SurfaceInterceptor mInterceptor; 666 bool mUseHwcVirtualDisplays = false; 667 668 // Restrict layers to use two buffers in their bufferqueues. 669 bool mLayerTripleBufferingDisabled = false; 670 671 // these are thread safe 672 mutable MessageQueue mEventQueue; 673 FrameTracker mAnimFrameTracker; 674 DispSync mPrimaryDispSync; 675 676 // protected by mDestroyedLayerLock; 677 mutable Mutex mDestroyedLayerLock; 678 Vector<Layer const *> mDestroyedLayers; 679 680 // protected by mHWVsyncLock 681 Mutex mHWVsyncLock; 682 bool mPrimaryHWVsyncEnabled; 683 bool mHWVsyncAvailable; 684 685 // protected by mCompositorTimingLock; 686 mutable std::mutex mCompositorTimingLock; 687 CompositorTiming mCompositorTiming; 688 689 // Only accessed from the main thread. 690 struct CompositePresentTime { 691 nsecs_t composite { -1 }; 692 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 693 }; 694 std::queue<CompositePresentTime> mCompositePresentTimes; 695 696 /* ------------------------------------------------------------------------ 697 * Feature prototyping 698 */ 699 700 bool mInjectVSyncs; 701 702 Daltonizer mDaltonizer; 703#ifndef USE_HWC2 704 bool mDaltonize; 705#endif 706 707 mat4 mPreviousColorMatrix; 708 mat4 mColorMatrix; 709 bool mHasColorMatrix; 710 711 // Static screen stats 712 bool mHasPoweredOff; 713 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 714 nsecs_t mFrameBuckets[NUM_BUCKETS]; 715 nsecs_t mTotalTime; 716 std::atomic<nsecs_t> mLastSwapTime; 717 718 size_t mNumLayers; 719 720 // Double- vs. triple-buffering stats 721 struct BufferingStats { 722 BufferingStats() 723 : numSegments(0), 724 totalTime(0), 725 twoBufferTime(0), 726 doubleBufferedTime(0), 727 tripleBufferedTime(0) {} 728 729 size_t numSegments; 730 nsecs_t totalTime; 731 732 // "Two buffer" means that a third buffer was never used, whereas 733 // "double-buffered" means that on average the segment only used two 734 // buffers (though it may have used a third for some part of the 735 // segment) 736 nsecs_t twoBufferTime; 737 nsecs_t doubleBufferedTime; 738 nsecs_t tripleBufferedTime; 739 }; 740 mutable Mutex mBufferingStatsMutex; 741 std::unordered_map<std::string, BufferingStats> mBufferingStats; 742 743 // Verify that transaction is being called by an approved process: 744 // either AID_GRAPHICS or AID_SYSTEM. 745 status_t CheckTransactCodeCredentials(uint32_t code); 746 747#ifdef USE_HWC2 748 std::atomic<bool> mVrFlingerRequestsDisplay; 749 static bool useVrFlinger; 750#endif 751 }; 752}; // namespace android 753 754#endif // ANDROID_SURFACE_FLINGER_H 755