SurfaceFlinger.h revision 5d94389241cc651e6bd327ab80eba3ad476f3724
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87 88namespace dvr { 89class VrFlinger; 90} // namespace dvr 91 92// --------------------------------------------------------------------------- 93 94enum { 95 eTransactionNeeded = 0x01, 96 eTraversalNeeded = 0x02, 97 eDisplayTransactionNeeded = 0x04, 98 eTransactionMask = 0x07 99}; 100 101class SurfaceFlinger : public BnSurfaceComposer, 102 private IBinder::DeathRecipient, 103 private HWComposer::EventHandler 104{ 105public: 106 107 // This is the phase offset in nanoseconds of the software vsync event 108 // relative to the vsync event reported by HWComposer. The software vsync 109 // event is when SurfaceFlinger and Choreographer-based applications run each 110 // frame. 111 // 112 // This phase offset allows adjustment of the minimum latency from application 113 // wake-up time (by Choreographer) to the time at which the resulting window 114 // image is displayed. This value may be either positive (after the HW vsync) 115 // or negative (before the HW vsync). Setting it to 0 will result in a lower 116 // latency bound of two vsync periods because the app and SurfaceFlinger 117 // will run just after the HW vsync. Setting it to a positive number will 118 // result in the minimum latency being: 119 // 120 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 121 // 122 // Note that reducing this latency makes it more likely for the applications 123 // to not have their window content image ready in time. When this happens 124 // the latency will end up being an additional vsync period, and animations 125 // will hiccup. Therefore, this latency should be tuned somewhat 126 // conservatively (or at least with awareness of the trade-off being made). 127 static int64_t vsyncPhaseOffsetNs; 128 static int64_t sfVsyncPhaseOffsetNs; 129 130 // If fences from sync Framework are supported. 131 static bool hasSyncFramework; 132 133 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 134 static bool useContextPriority; 135 136 // The offset in nanoseconds to use when DispSync timestamps present fence 137 // signaling time. 138 static int64_t dispSyncPresentTimeOffset; 139 140 // Some hardware can do RGB->YUV conversion more efficiently in hardware 141 // controlled by HWC than in hardware controlled by the video encoder. 142 // This instruct VirtualDisplaySurface to use HWC for such conversion on 143 // GL composition. 144 static bool useHwcForRgbToYuv; 145 146 // Maximum dimension supported by HWC for virtual display. 147 // Equal to min(max_height, max_width). 148 static uint64_t maxVirtualDisplaySize; 149 150 // Controls the number of buffers SurfaceFlinger will allocate for use in 151 // FramebufferSurface 152 static int64_t maxFrameBufferAcquiredBuffers; 153 154 // Indicate if platform supports color management on its 155 // wide-color display. This is typically found on devices 156 // with wide gamut (e.g. Display-P3) display. 157 // This also allows devices with wide-color displays that don't 158 // want to support color management to disable color management. 159 static bool hasWideColorDisplay; 160 161 static char const* getServiceName() ANDROID_API { 162 return "SurfaceFlinger"; 163 } 164 165 SurfaceFlinger() ANDROID_API; 166 167 // must be called before clients can connect 168 void init() ANDROID_API; 169 170 // starts SurfaceFlinger main loop in the current thread 171 void run() ANDROID_API; 172 173 enum { 174 EVENT_VSYNC = HWC_EVENT_VSYNC 175 }; 176 177 // post an asynchronous message to the main thread 178 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 179 180 // post a synchronous message to the main thread 181 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 182 183 // force full composition on all displays 184 void repaintEverything(); 185 186 // returns the default Display 187 sp<const DisplayDevice> getDefaultDisplayDevice() const { 188 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 189 } 190 191 // utility function to delete a texture on the main thread 192 void deleteTextureAsync(uint32_t texture); 193 194 // enable/disable h/w composer event 195 // TODO: this should be made accessible only to EventThread 196#ifdef USE_HWC2 197 void setVsyncEnabled(int disp, int enabled); 198#else 199 void eventControl(int disp, int event, int enabled); 200#endif 201 202 // called on the main thread by MessageQueue when an internal message 203 // is received 204 // TODO: this should be made accessible only to MessageQueue 205 void onMessageReceived(int32_t what); 206 207 // for debugging only 208 // TODO: this should be made accessible only to HWComposer 209 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 210 211 RenderEngine& getRenderEngine() const { 212 return *mRenderEngine; 213 } 214 215 bool authenticateSurfaceTextureLocked( 216 const sp<IGraphicBufferProducer>& bufferProducer) const; 217 218private: 219 friend class Client; 220 friend class DisplayEventConnection; 221 friend class EventThread; 222 friend class Layer; 223 friend class MonitoredProducer; 224 225 // This value is specified in number of frames. Log frame stats at most 226 // every half hour. 227 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 228 229 static const size_t MAX_LAYERS = 4096; 230 231 // We're reference counted, never destroy SurfaceFlinger directly 232 virtual ~SurfaceFlinger(); 233 234 /* ------------------------------------------------------------------------ 235 * Internal data structures 236 */ 237 238 class State { 239 public: 240 LayerVector layersSortedByZ; 241 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 242 243 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 244 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 245 }; 246 247 /* ------------------------------------------------------------------------ 248 * IBinder interface 249 */ 250 virtual status_t onTransact(uint32_t code, const Parcel& data, 251 Parcel* reply, uint32_t flags); 252 virtual status_t dump(int fd, const Vector<String16>& args); 253 254 /* ------------------------------------------------------------------------ 255 * ISurfaceComposer interface 256 */ 257 virtual sp<ISurfaceComposerClient> createConnection(); 258 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 259 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 260 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 261 virtual void destroyDisplay(const sp<IBinder>& display); 262 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 263 virtual void setTransactionState(const Vector<ComposerState>& state, 264 const Vector<DisplayState>& displays, uint32_t flags); 265 virtual void bootFinished(); 266 virtual bool authenticateSurfaceTexture( 267 const sp<IGraphicBufferProducer>& bufferProducer) const; 268 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 269 virtual status_t captureScreen(const sp<IBinder>& display, 270 const sp<IGraphicBufferProducer>& producer, 271 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 272 int32_t minLayerZ, int32_t maxLayerZ, 273 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 274 virtual status_t getDisplayStats(const sp<IBinder>& display, 275 DisplayStatInfo* stats); 276 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 277 Vector<DisplayInfo>* configs); 278 virtual int getActiveConfig(const sp<IBinder>& display); 279 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 280 Vector<android_color_mode_t>* configs); 281 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 282 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 283 virtual void setPowerMode(const sp<IBinder>& display, int mode); 284 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 285 virtual status_t clearAnimationFrameStats(); 286 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 287 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 288 HdrCapabilities* outCapabilities) const; 289 virtual status_t enableVSyncInjections(bool enable); 290 virtual status_t injectVSync(nsecs_t when); 291 292 293 /* ------------------------------------------------------------------------ 294 * DeathRecipient interface 295 */ 296 virtual void binderDied(const wp<IBinder>& who); 297 298 /* ------------------------------------------------------------------------ 299 * RefBase interface 300 */ 301 virtual void onFirstRef(); 302 303 /* ------------------------------------------------------------------------ 304 * HWComposer::EventHandler interface 305 */ 306 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 307 virtual void onHotplugReceived(int disp, bool connected); 308 virtual void onInvalidateReceived(HWComposer* composer); 309 310 /* ------------------------------------------------------------------------ 311 * Message handling 312 */ 313 void waitForEvent(); 314 void signalTransaction(); 315 void signalLayerUpdate(); 316 void signalRefresh(); 317 318 // called on the main thread in response to initializeDisplays() 319 void onInitializeDisplays(); 320 // called on the main thread in response to setActiveConfig() 321 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 322 // called on the main thread in response to setPowerMode() 323 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 324 325 // Called on the main thread in response to setActiveColorMode() 326 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 327 328 // Returns whether the transaction actually modified any state 329 bool handleMessageTransaction(); 330 331 // Returns whether a new buffer has been latched (see handlePageFlip()) 332 bool handleMessageInvalidate(); 333 334 void handleMessageRefresh(); 335 336 void handleTransaction(uint32_t transactionFlags); 337 void handleTransactionLocked(uint32_t transactionFlags); 338 339 void updateCursorAsync(); 340 341 /* handlePageFlip - latch a new buffer if available and compute the dirty 342 * region. Returns whether a new buffer has been latched, i.e., whether it 343 * is necessary to perform a refresh during this vsync. 344 */ 345 bool handlePageFlip(); 346 347 /* ------------------------------------------------------------------------ 348 * Transactions 349 */ 350 uint32_t getTransactionFlags(uint32_t flags); 351 uint32_t peekTransactionFlags(); 352 uint32_t setTransactionFlags(uint32_t flags); 353 void commitTransaction(); 354 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 355 uint32_t setDisplayStateLocked(const DisplayState& s); 356 357 /* ------------------------------------------------------------------------ 358 * Layer management 359 */ 360 status_t createLayer(const String8& name, const sp<Client>& client, 361 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 362 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 363 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 364 365 status_t createNormalLayer(const sp<Client>& client, const String8& name, 366 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 367 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 368 sp<Layer>* outLayer); 369 370 status_t createDimLayer(const sp<Client>& client, const String8& name, 371 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 372 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 373 374 String8 getUniqueLayerName(const String8& name); 375 376 // called in response to the window-manager calling 377 // ISurfaceComposerClient::destroySurface() 378 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 379 380 // called when all clients have released all their references to 381 // this layer meaning it is entirely safe to destroy all 382 // resources associated to this layer. 383 status_t onLayerDestroyed(const wp<Layer>& layer); 384 385 // remove a layer from SurfaceFlinger immediately 386 status_t removeLayer(const sp<Layer>& layer); 387 388 // add a layer to SurfaceFlinger 389 status_t addClientLayer(const sp<Client>& client, 390 const sp<IBinder>& handle, 391 const sp<IGraphicBufferProducer>& gbc, 392 const sp<Layer>& lbc, 393 const sp<Layer>& parent); 394 395 /* ------------------------------------------------------------------------ 396 * Boot animation, on/off animations and screen capture 397 */ 398 399 void startBootAnim(); 400 401 void renderScreenImplLocked( 402 const sp<const DisplayDevice>& hw, 403 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 404 int32_t minLayerZ, int32_t maxLayerZ, 405 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 406 407 status_t captureScreenImplLocked( 408 const sp<const DisplayDevice>& hw, 409 const sp<IGraphicBufferProducer>& producer, 410 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 411 int32_t minLayerZ, int32_t maxLayerZ, 412 bool useIdentityTransform, Transform::orientation_flags rotation, 413 bool isLocalScreenshot); 414 415 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 416 417 /* ------------------------------------------------------------------------ 418 * EGL 419 */ 420 size_t getMaxTextureSize() const; 421 size_t getMaxViewportDims() const; 422 423 /* ------------------------------------------------------------------------ 424 * Display and layer stack management 425 */ 426 // called when starting, or restarting after system_server death 427 void initializeDisplays(); 428 429 // Create an IBinder for a builtin display and add it to current state 430 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 431 432 // NOTE: can only be called from the main thread or with mStateLock held 433 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 434 return mDisplays.valueFor(dpy); 435 } 436 437 // NOTE: can only be called from the main thread or with mStateLock held 438 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 439 return mDisplays.valueFor(dpy); 440 } 441 442 int32_t getDisplayType(const sp<IBinder>& display) { 443 if (!display.get()) return NAME_NOT_FOUND; 444 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 445 if (display == mBuiltinDisplays[i]) { 446 return i; 447 } 448 } 449 return NAME_NOT_FOUND; 450 } 451 452 // mark a region of a layer stack dirty. this updates the dirty 453 // region of all screens presenting this layer stack. 454 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 455 456#ifndef USE_HWC2 457 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 458#endif 459 460 /* ------------------------------------------------------------------------ 461 * H/W composer 462 */ 463 464 HWComposer& getHwComposer() const { return *mHwc; } 465 466 /* ------------------------------------------------------------------------ 467 * Compositing 468 */ 469 void invalidateHwcGeometry(); 470 void computeVisibleRegions(uint32_t layerStack, 471 Region& dirtyRegion, Region& opaqueRegion); 472 473 void preComposition(nsecs_t refreshStartTime); 474 void postComposition(nsecs_t refreshStartTime); 475 void updateCompositorTiming( 476 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 477 std::shared_ptr<FenceTime>& presentFenceTime); 478 void setCompositorTimingSnapped( 479 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 480 nsecs_t compositeToPresentLatency); 481 void rebuildLayerStacks(); 482 483 // Given a dataSpace, returns the appropriate color_mode to use 484 // to display that dataSpace. 485 android_color_mode pickColorMode(android_dataspace dataSpace); 486 android_dataspace bestTargetDataSpace(android_dataspace a, android_dataspace b); 487 488 void setUpHWComposer(); 489 void doComposition(); 490 void doDebugFlashRegions(); 491 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 492 493 // compose surfaces for display hw. this fails if using GL and the surface 494 // has been destroyed and is no longer valid. 495 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 496 497 void postFramebuffer(); 498 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 499 500 /* ------------------------------------------------------------------------ 501 * Display management 502 */ 503 504 /* ------------------------------------------------------------------------ 505 * VSync 506 */ 507 void enableHardwareVsync(); 508 void resyncToHardwareVsync(bool makeAvailable); 509 void disableHardwareVsync(bool makeUnavailable); 510 511public: 512 void resyncWithRateLimit(); 513 void getCompositorTiming(CompositorTiming* compositorTiming); 514private: 515 516 /* ------------------------------------------------------------------------ 517 * Debugging & dumpsys 518 */ 519 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 520 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 521 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 522 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 523 bool startDdmConnection(); 524 void appendSfConfigString(String8& result) const; 525 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 526 const sp<const DisplayDevice>& hw, 527 int32_t minLayerZ, int32_t maxLayerZ); 528 529 void logFrameStats(); 530 531 void dumpStaticScreenStats(String8& result) const; 532 // Not const because each Layer needs to query Fences and cache timestamps. 533 void dumpFrameEventsLocked(String8& result); 534 535 void recordBufferingStats(const char* layerName, 536 std::vector<OccupancyTracker::Segment>&& history); 537 void dumpBufferingStats(String8& result) const; 538 539 bool isLayerTripleBufferingDisabled() const { 540 return this->mLayerTripleBufferingDisabled; 541 } 542 543#ifdef USE_HWC2 544 /* ------------------------------------------------------------------------ 545 * VrFlinger 546 */ 547 void clearHwcLayers(const LayerVector& layers); 548 void resetHwc(); 549 550 // Check to see if we should handoff to vr flinger. 551 void updateVrFlinger(); 552#endif 553 554 /* ------------------------------------------------------------------------ 555 * Attributes 556 */ 557 558 // access must be protected by mStateLock 559 mutable Mutex mStateLock; 560 State mCurrentState; 561 volatile int32_t mTransactionFlags; 562 Condition mTransactionCV; 563 bool mTransactionPending; 564 bool mAnimTransactionPending; 565 SortedVector< sp<Layer> > mLayersPendingRemoval; 566 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 567 568 // protected by mStateLock (but we could use another lock) 569 bool mLayersRemoved; 570 bool mLayersAdded; 571 572 // access must be protected by mInvalidateLock 573 volatile int32_t mRepaintEverything; 574 575 // current, real and vr hardware composers. 576 HWComposer* mHwc; 577#ifdef USE_HWC2 578 HWComposer* mRealHwc; 579 HWComposer* mVrHwc; 580#endif 581 // constant members (no synchronization needed for access) 582 RenderEngine* mRenderEngine; 583 nsecs_t mBootTime; 584 bool mGpuToCpuSupported; 585 sp<EventThread> mEventThread; 586 sp<EventThread> mSFEventThread; 587 sp<EventThread> mInjectorEventThread; 588 sp<InjectVSyncSource> mVSyncInjector; 589 sp<EventControlThread> mEventControlThread; 590 EGLContext mEGLContext; 591 EGLDisplay mEGLDisplay; 592 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 593 594#ifdef USE_HWC2 595 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 596#endif 597 598 // Can only accessed from the main thread, these members 599 // don't need synchronization 600 State mDrawingState; 601 bool mVisibleRegionsDirty; 602#ifndef USE_HWC2 603 bool mHwWorkListDirty; 604#else 605 bool mGeometryInvalid; 606#endif 607 bool mAnimCompositionPending; 608#ifdef USE_HWC2 609 std::vector<sp<Layer>> mLayersWithQueuedFrames; 610 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 611 bool mHadClientComposition = false; 612#endif 613 FenceTimeline mGlCompositionDoneTimeline; 614 FenceTimeline mDisplayTimeline; 615 616 // this may only be written from the main thread with mStateLock held 617 // it may be read from other threads with mStateLock held 618 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 619 620 // don't use a lock for these, we don't care 621 int mDebugRegion; 622 int mDebugDDMS; 623 int mDebugDisableHWC; 624 int mDebugDisableTransformHint; 625 volatile nsecs_t mDebugInSwapBuffers; 626 nsecs_t mLastSwapBufferTime; 627 volatile nsecs_t mDebugInTransaction; 628 nsecs_t mLastTransactionTime; 629 bool mBootFinished; 630 bool mForceFullDamage; 631#ifdef USE_HWC2 632 bool mPropagateBackpressure = true; 633#endif 634 SurfaceInterceptor mInterceptor; 635 bool mUseHwcVirtualDisplays = false; 636 637 // Restrict layers to use two buffers in their bufferqueues. 638 bool mLayerTripleBufferingDisabled = false; 639 640 // these are thread safe 641 mutable MessageQueue mEventQueue; 642 FrameTracker mAnimFrameTracker; 643 DispSync mPrimaryDispSync; 644 645 // protected by mDestroyedLayerLock; 646 mutable Mutex mDestroyedLayerLock; 647 Vector<Layer const *> mDestroyedLayers; 648 649 // protected by mHWVsyncLock 650 Mutex mHWVsyncLock; 651 bool mPrimaryHWVsyncEnabled; 652 bool mHWVsyncAvailable; 653 654 // protected by mCompositorTimingLock; 655 mutable std::mutex mCompositorTimingLock; 656 CompositorTiming mCompositorTiming; 657 658 // Only accessed from the main thread. 659 struct CompositePresentTime { 660 nsecs_t composite { -1 }; 661 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 662 }; 663 std::queue<CompositePresentTime> mCompositePresentTimes; 664 665 /* ------------------------------------------------------------------------ 666 * Feature prototyping 667 */ 668 669 bool mInjectVSyncs; 670 671 Daltonizer mDaltonizer; 672#ifndef USE_HWC2 673 bool mDaltonize; 674#endif 675 676 mat4 mPreviousColorMatrix; 677 mat4 mColorMatrix; 678 bool mHasColorMatrix; 679 680 // Static screen stats 681 bool mHasPoweredOff; 682 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 683 nsecs_t mFrameBuckets[NUM_BUCKETS]; 684 nsecs_t mTotalTime; 685 std::atomic<nsecs_t> mLastSwapTime; 686 687 size_t mNumLayers; 688 689 // Double- vs. triple-buffering stats 690 struct BufferingStats { 691 BufferingStats() 692 : numSegments(0), 693 totalTime(0), 694 twoBufferTime(0), 695 doubleBufferedTime(0), 696 tripleBufferedTime(0) {} 697 698 size_t numSegments; 699 nsecs_t totalTime; 700 701 // "Two buffer" means that a third buffer was never used, whereas 702 // "double-buffered" means that on average the segment only used two 703 // buffers (though it may have used a third for some part of the 704 // segment) 705 nsecs_t twoBufferTime; 706 nsecs_t doubleBufferedTime; 707 nsecs_t tripleBufferedTime; 708 }; 709 mutable Mutex mBufferingStatsMutex; 710 std::unordered_map<std::string, BufferingStats> mBufferingStats; 711 712 // Verify that transaction is being called by an approved process: 713 // either AID_GRAPHICS or AID_SYSTEM. 714 status_t CheckTransactCodeCredentials(uint32_t code); 715 716#ifdef USE_HWC2 717 std::atomic<bool> mVrFlingerRequestsDisplay; 718 static bool useVrFlinger; 719#endif 720 }; 721}; // namespace android 722 723#endif // ANDROID_SURFACE_FLINGER_H 724