SurfaceFlinger.h revision 642b23d70f7b513e88680c1d8400c1c1cfe6edd3
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/FenceTime.h> 41#include <ui/PixelFormat.h> 42#include <ui/mat4.h> 43 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <string> 68 69namespace android { 70 71// --------------------------------------------------------------------------- 72 73class Client; 74class DisplayEventConnection; 75class EventThread; 76class IGraphicBufferAlloc; 77class Layer; 78class LayerDim; 79class Surface; 80class RenderEngine; 81class EventControlThread; 82class VSyncSource; 83class InjectVSyncSource; 84 85// --------------------------------------------------------------------------- 86 87enum { 88 eTransactionNeeded = 0x01, 89 eTraversalNeeded = 0x02, 90 eDisplayTransactionNeeded = 0x04, 91 eTransactionMask = 0x07 92}; 93 94class SurfaceFlinger : public BnSurfaceComposer, 95 private IBinder::DeathRecipient, 96 private HWComposer::EventHandler 97{ 98public: 99 static char const* getServiceName() ANDROID_API { 100 return "SurfaceFlinger"; 101 } 102 103 SurfaceFlinger() ANDROID_API; 104 105 // must be called before clients can connect 106 void init() ANDROID_API; 107 108 // starts SurfaceFlinger main loop in the current thread 109 void run() ANDROID_API; 110 111 enum { 112 EVENT_VSYNC = HWC_EVENT_VSYNC 113 }; 114 115 // post an asynchronous message to the main thread 116 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 117 118 // post a synchronous message to the main thread 119 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 120 121 // force full composition on all displays 122 void repaintEverything(); 123 124 // returns the default Display 125 sp<const DisplayDevice> getDefaultDisplayDevice() const { 126 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 127 } 128 129 // utility function to delete a texture on the main thread 130 void deleteTextureAsync(uint32_t texture); 131 132 // enable/disable h/w composer event 133 // TODO: this should be made accessible only to EventThread 134#ifdef USE_HWC2 135 void setVsyncEnabled(int disp, int enabled); 136#else 137 void eventControl(int disp, int event, int enabled); 138#endif 139 140 // called on the main thread by MessageQueue when an internal message 141 // is received 142 // TODO: this should be made accessible only to MessageQueue 143 void onMessageReceived(int32_t what); 144 145 // for debugging only 146 // TODO: this should be made accessible only to HWComposer 147 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 148 149 RenderEngine& getRenderEngine() const { 150 return *mRenderEngine; 151 } 152 153private: 154 friend class Client; 155 friend class DisplayEventConnection; 156 friend class EventThread; 157 friend class Layer; 158 friend class MonitoredProducer; 159 160 // This value is specified in number of frames. Log frame stats at most 161 // every half hour. 162 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 163 164 static const size_t MAX_LAYERS = 4096; 165 166 // We're reference counted, never destroy SurfaceFlinger directly 167 virtual ~SurfaceFlinger(); 168 169 /* ------------------------------------------------------------------------ 170 * Internal data structures 171 */ 172 173 class State { 174 public: 175 LayerVector layersSortedByZ; 176 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 177 178 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 179 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 180 }; 181 182 /* ------------------------------------------------------------------------ 183 * IBinder interface 184 */ 185 virtual status_t onTransact(uint32_t code, const Parcel& data, 186 Parcel* reply, uint32_t flags); 187 virtual status_t dump(int fd, const Vector<String16>& args); 188 189 /* ------------------------------------------------------------------------ 190 * ISurfaceComposer interface 191 */ 192 virtual sp<ISurfaceComposerClient> createConnection(); 193 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 194 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 195 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 196 virtual void destroyDisplay(const sp<IBinder>& display); 197 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 198 virtual void setTransactionState(const Vector<ComposerState>& state, 199 const Vector<DisplayState>& displays, uint32_t flags); 200 virtual void bootFinished(); 201 virtual bool authenticateSurfaceTexture( 202 const sp<IGraphicBufferProducer>& bufferProducer) const; 203 virtual status_t getSupportedFrameTimestamps( 204 std::vector<FrameEvent>* outSupported) const; 205 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 206 virtual status_t captureScreen(const sp<IBinder>& display, 207 const sp<IGraphicBufferProducer>& producer, 208 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 209 int32_t minLayerZ, int32_t maxLayerZ, 210 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 211 virtual status_t getDisplayStats(const sp<IBinder>& display, 212 DisplayStatInfo* stats); 213 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 214 Vector<DisplayInfo>* configs); 215 virtual int getActiveConfig(const sp<IBinder>& display); 216 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 217 Vector<android_color_mode_t>* configs); 218 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 219 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 220 virtual void setPowerMode(const sp<IBinder>& display, int mode); 221 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 222 virtual status_t clearAnimationFrameStats(); 223 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 224 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 225 HdrCapabilities* outCapabilities) const; 226 virtual status_t enableVSyncInjections(bool enable); 227 virtual status_t injectVSync(nsecs_t when); 228 229 230 /* ------------------------------------------------------------------------ 231 * DeathRecipient interface 232 */ 233 virtual void binderDied(const wp<IBinder>& who); 234 235 /* ------------------------------------------------------------------------ 236 * RefBase interface 237 */ 238 virtual void onFirstRef(); 239 240 /* ------------------------------------------------------------------------ 241 * HWComposer::EventHandler interface 242 */ 243 virtual void onVSyncReceived(int type, nsecs_t timestamp); 244 virtual void onHotplugReceived(int disp, bool connected); 245 246 /* ------------------------------------------------------------------------ 247 * Message handling 248 */ 249 void waitForEvent(); 250 void signalTransaction(); 251 void signalLayerUpdate(); 252 void signalRefresh(); 253 254 // called on the main thread in response to initializeDisplays() 255 void onInitializeDisplays(); 256 // called on the main thread in response to setActiveConfig() 257 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 258 // called on the main thread in response to setPowerMode() 259 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 260 261 // Called on the main thread in response to setActiveColorMode() 262 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 263 264 // Returns whether the transaction actually modified any state 265 bool handleMessageTransaction(); 266 267 // Returns whether a new buffer has been latched (see handlePageFlip()) 268 bool handleMessageInvalidate(); 269 270 void handleMessageRefresh(); 271 272 void handleTransaction(uint32_t transactionFlags); 273 void handleTransactionLocked(uint32_t transactionFlags); 274 275 void updateCursorAsync(); 276 277 /* handlePageFlip - latch a new buffer if available and compute the dirty 278 * region. Returns whether a new buffer has been latched, i.e., whether it 279 * is necessary to perform a refresh during this vsync. 280 */ 281 bool handlePageFlip(); 282 283 /* ------------------------------------------------------------------------ 284 * Transactions 285 */ 286 uint32_t getTransactionFlags(uint32_t flags); 287 uint32_t peekTransactionFlags(); 288 uint32_t setTransactionFlags(uint32_t flags); 289 void commitTransaction(); 290 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 291 uint32_t setDisplayStateLocked(const DisplayState& s); 292 293 /* ------------------------------------------------------------------------ 294 * Layer management 295 */ 296 status_t createLayer(const String8& name, const sp<Client>& client, 297 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 298 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 299 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 300 301 status_t createNormalLayer(const sp<Client>& client, const String8& name, 302 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 303 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 304 sp<Layer>* outLayer); 305 306 status_t createDimLayer(const sp<Client>& client, const String8& name, 307 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 308 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 309 310 // called in response to the window-manager calling 311 // ISurfaceComposerClient::destroySurface() 312 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 313 314 // called when all clients have released all their references to 315 // this layer meaning it is entirely safe to destroy all 316 // resources associated to this layer. 317 status_t onLayerDestroyed(const wp<Layer>& layer); 318 319 // remove a layer from SurfaceFlinger immediately 320 status_t removeLayer(const wp<Layer>& layer); 321 322 // add a layer to SurfaceFlinger 323 status_t addClientLayer(const sp<Client>& client, 324 const sp<IBinder>& handle, 325 const sp<IGraphicBufferProducer>& gbc, 326 const sp<Layer>& lbc, 327 const sp<Layer>& parent); 328 329 /* ------------------------------------------------------------------------ 330 * Boot animation, on/off animations and screen capture 331 */ 332 333 void startBootAnim(); 334 335 void renderScreenImplLocked( 336 const sp<const DisplayDevice>& hw, 337 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 338 int32_t minLayerZ, int32_t maxLayerZ, 339 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 340 341 status_t captureScreenImplLocked( 342 const sp<const DisplayDevice>& hw, 343 const sp<IGraphicBufferProducer>& producer, 344 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 345 int32_t minLayerZ, int32_t maxLayerZ, 346 bool useIdentityTransform, Transform::orientation_flags rotation, 347 bool isLocalScreenshot); 348 349 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 350 351 /* ------------------------------------------------------------------------ 352 * EGL 353 */ 354 size_t getMaxTextureSize() const; 355 size_t getMaxViewportDims() const; 356 357 /* ------------------------------------------------------------------------ 358 * Display and layer stack management 359 */ 360 // called when starting, or restarting after system_server death 361 void initializeDisplays(); 362 363 // Create an IBinder for a builtin display and add it to current state 364 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 365 366 // NOTE: can only be called from the main thread or with mStateLock held 367 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 368 return mDisplays.valueFor(dpy); 369 } 370 371 // NOTE: can only be called from the main thread or with mStateLock held 372 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 373 return mDisplays.valueFor(dpy); 374 } 375 376 int32_t getDisplayType(const sp<IBinder>& display) { 377 if (!display.get()) return NAME_NOT_FOUND; 378 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 379 if (display == mBuiltinDisplays[i]) { 380 return i; 381 } 382 } 383 return NAME_NOT_FOUND; 384 } 385 386 // mark a region of a layer stack dirty. this updates the dirty 387 // region of all screens presenting this layer stack. 388 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 389 390#ifndef USE_HWC2 391 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 392#endif 393 394 /* ------------------------------------------------------------------------ 395 * H/W composer 396 */ 397 398 HWComposer& getHwComposer() const { return *mHwc; } 399 400 /* ------------------------------------------------------------------------ 401 * Compositing 402 */ 403 void invalidateHwcGeometry(); 404 void computeVisibleRegions(uint32_t layerStack, 405 Region& dirtyRegion, Region& opaqueRegion); 406 407 void preComposition(nsecs_t refreshStartTime); 408 void postComposition(); 409 void rebuildLayerStacks(); 410 void setUpHWComposer(); 411 void doComposition(); 412 void doDebugFlashRegions(); 413 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 414 415 // compose surfaces for display hw. this fails if using GL and the surface 416 // has been destroyed and is no longer valid. 417 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 418 419 void postFramebuffer(); 420 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 421 422 /* ------------------------------------------------------------------------ 423 * Display management 424 */ 425 426 /* ------------------------------------------------------------------------ 427 * VSync 428 */ 429 void enableHardwareVsync(); 430 void resyncToHardwareVsync(bool makeAvailable); 431 void disableHardwareVsync(bool makeUnavailable); 432 433public: 434 void resyncWithRateLimit(); 435private: 436 437 /* ------------------------------------------------------------------------ 438 * Debugging & dumpsys 439 */ 440 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 441 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 442 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 443 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 444 bool startDdmConnection(); 445 void appendSfConfigString(String8& result) const; 446 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 447 const sp<const DisplayDevice>& hw, 448 int32_t minLayerZ, int32_t maxLayerZ); 449 450 void logFrameStats(); 451 452 void dumpStaticScreenStats(String8& result) const; 453 // Not const because each Layer needs to query Fences and cache timestamps. 454 void dumpFrameEventsLocked(String8& result); 455 456 void recordBufferingStats(const char* layerName, 457 std::vector<OccupancyTracker::Segment>&& history); 458 void dumpBufferingStats(String8& result) const; 459 460 bool isLayerTripleBufferingDisabled() const { 461 return this->mLayerTripleBufferingDisabled; 462 } 463 /* ------------------------------------------------------------------------ 464 * Attributes 465 */ 466 467 // access must be protected by mStateLock 468 mutable Mutex mStateLock; 469 State mCurrentState; 470 volatile int32_t mTransactionFlags; 471 Condition mTransactionCV; 472 bool mTransactionPending; 473 bool mAnimTransactionPending; 474 SortedVector< sp<Layer> > mLayersPendingRemoval; 475 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 476 477 // protected by mStateLock (but we could use another lock) 478 bool mLayersRemoved; 479 bool mLayersAdded; 480 481 // access must be protected by mInvalidateLock 482 volatile int32_t mRepaintEverything; 483 484 // constant members (no synchronization needed for access) 485 HWComposer* mHwc; 486 RenderEngine* mRenderEngine; 487 nsecs_t mBootTime; 488 bool mGpuToCpuSupported; 489 sp<EventThread> mEventThread; 490 sp<EventThread> mSFEventThread; 491 sp<EventThread> mInjectorEventThread; 492 sp<InjectVSyncSource> mVSyncInjector; 493 sp<EventControlThread> mEventControlThread; 494 EGLContext mEGLContext; 495 EGLDisplay mEGLDisplay; 496 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 497 498 // Can only accessed from the main thread, these members 499 // don't need synchronization 500 State mDrawingState; 501 bool mVisibleRegionsDirty; 502#ifndef USE_HWC2 503 bool mHwWorkListDirty; 504#else 505 bool mGeometryInvalid; 506#endif 507 bool mAnimCompositionPending; 508#ifdef USE_HWC2 509 std::vector<sp<Layer>> mLayersWithQueuedFrames; 510 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 511 bool mHadClientComposition = false; 512#endif 513 FenceTimeline mGlCompositionDoneTimeline; 514 FenceTimeline mDisplayTimeline; 515 516 // this may only be written from the main thread with mStateLock held 517 // it may be read from other threads with mStateLock held 518 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 519 520 // don't use a lock for these, we don't care 521 int mDebugRegion; 522 int mDebugDDMS; 523 int mDebugDisableHWC; 524 int mDebugDisableTransformHint; 525 volatile nsecs_t mDebugInSwapBuffers; 526 nsecs_t mLastSwapBufferTime; 527 volatile nsecs_t mDebugInTransaction; 528 nsecs_t mLastTransactionTime; 529 bool mBootFinished; 530 bool mForceFullDamage; 531#ifdef USE_HWC2 532 bool mPropagateBackpressure = true; 533#endif 534 SurfaceInterceptor mInterceptor; 535 bool mUseHwcVirtualDisplays = false; 536 537 // Restrict layers to use two buffers in their bufferqueues. 538 bool mLayerTripleBufferingDisabled = false; 539 540 // these are thread safe 541 mutable MessageQueue mEventQueue; 542 FrameTracker mAnimFrameTracker; 543 DispSync mPrimaryDispSync; 544 545 // protected by mDestroyedLayerLock; 546 mutable Mutex mDestroyedLayerLock; 547 Vector<Layer const *> mDestroyedLayers; 548 549 // protected by mHWVsyncLock 550 Mutex mHWVsyncLock; 551 bool mPrimaryHWVsyncEnabled; 552 bool mHWVsyncAvailable; 553 554 /* ------------------------------------------------------------------------ 555 * Feature prototyping 556 */ 557 558 bool mInjectVSyncs; 559 560 Daltonizer mDaltonizer; 561#ifndef USE_HWC2 562 bool mDaltonize; 563#endif 564 565 mat4 mPreviousColorMatrix; 566 mat4 mColorMatrix; 567 bool mHasColorMatrix; 568 569 // Static screen stats 570 bool mHasPoweredOff; 571 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 572 nsecs_t mFrameBuckets[NUM_BUCKETS]; 573 nsecs_t mTotalTime; 574 std::atomic<nsecs_t> mLastSwapTime; 575 576 size_t mNumLayers; 577 578 // Double- vs. triple-buffering stats 579 struct BufferingStats { 580 BufferingStats() 581 : numSegments(0), 582 totalTime(0), 583 twoBufferTime(0), 584 doubleBufferedTime(0), 585 tripleBufferedTime(0) {} 586 587 size_t numSegments; 588 nsecs_t totalTime; 589 590 // "Two buffer" means that a third buffer was never used, whereas 591 // "double-buffered" means that on average the segment only used two 592 // buffers (though it may have used a third for some part of the 593 // segment) 594 nsecs_t twoBufferTime; 595 nsecs_t doubleBufferedTime; 596 nsecs_t tripleBufferedTime; 597 }; 598 mutable Mutex mBufferingStatsMutex; 599 std::unordered_map<std::string, BufferingStats> mBufferingStats; 600 601 // Verify that transaction is being called by an approved process: 602 // either AID_GRAPHICS or AID_SYSTEM. 603 status_t CheckTransactCodeCredentials(uint32_t code); 604 }; 605 606}; // namespace android 607 608#endif // ANDROID_SURFACE_FLINGER_H 609