SurfaceFlinger.h revision 6710604286401d4205c27235a252dd0e5008cc08
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/ISurfaceComposer.h> 41#include <gui/ISurfaceComposerClient.h> 42 43#include <hardware/hwcomposer_defs.h> 44 45#include <private/gui/LayerState.h> 46 47#include "Barrier.h" 48#include "DisplayDevice.h" 49#include "FrameTracker.h" 50#include "MessageQueue.h" 51 52#include "DisplayHardware/HWComposer.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class DisplayEventConnection; 60class EventThread; 61class IGraphicBufferAlloc; 62class Layer; 63class LayerDim; 64class Surface; 65 66// --------------------------------------------------------------------------- 67 68enum { 69 eTransactionNeeded = 0x01, 70 eTraversalNeeded = 0x02, 71 eDisplayTransactionNeeded = 0x04, 72 eTransactionMask = 0x07 73}; 74 75class SurfaceFlinger : public BinderService<SurfaceFlinger>, 76 public BnSurfaceComposer, 77 private IBinder::DeathRecipient, 78 private Thread, 79 private HWComposer::EventHandler 80{ 81public: 82 static char const* getServiceName() { 83 return "SurfaceFlinger"; 84 } 85 86 SurfaceFlinger(); 87 88 enum { 89 EVENT_VSYNC = HWC_EVENT_VSYNC 90 }; 91 92 // post an asynchronous message to the main thread 93 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 94 uint32_t flags = 0); 95 96 // post a synchronous message to the main thread 97 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 98 uint32_t flags = 0); 99 100 // force full composition on all displays 101 void repaintEverything(); 102 103 // returns the default Display 104 sp<const DisplayDevice> getDefaultDisplayDevice() const { 105 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 106 } 107 108 // utility function to delete a texture on the main thread 109 void deleteTextureAsync(GLuint texture); 110 111 // allocate a h/w composer display id 112 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 113 114 // enable/disable h/w composer event 115 // TODO: this should be made accessible only to EventThread 116 void eventControl(int disp, int event, int enabled); 117 118 // called on the main thread by MessageQueue when an internal message 119 // is received 120 // TODO: this should be made accessible only to MessageQueue 121 void onMessageReceived(int32_t what); 122 123 // for debugging only 124 // TODO: this should be made accessible only to HWComposer 125 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int disp); 126 127private: 128 friend class Client; 129 friend class DisplayEventConnection; 130 friend class Layer; 131 friend class SurfaceTextureLayer; 132 133 // We're reference counted, never destroy SurfaceFlinger directly 134 virtual ~SurfaceFlinger(); 135 136 /* ------------------------------------------------------------------------ 137 * Internal data structures 138 */ 139 140 class LayerVector : public SortedVector< sp<Layer> > { 141 public: 142 LayerVector(); 143 LayerVector(const LayerVector& rhs); 144 virtual int do_compare(const void* lhs, const void* rhs) const; 145 }; 146 147 struct DisplayDeviceState { 148 DisplayDeviceState(); 149 DisplayDeviceState(DisplayDevice::DisplayType type); 150 bool isValid() const { return type >= 0; } 151 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 152 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 153 DisplayDevice::DisplayType type; 154 sp<IGraphicBufferProducer> surface; 155 uint32_t layerStack; 156 Rect viewport; 157 Rect frame; 158 uint8_t orientation; 159 String8 displayName; 160 bool isSecure; 161 }; 162 163 struct State { 164 LayerVector layersSortedByZ; 165 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 166 }; 167 168 /* ------------------------------------------------------------------------ 169 * IBinder interface 170 */ 171 virtual status_t onTransact(uint32_t code, const Parcel& data, 172 Parcel* reply, uint32_t flags); 173 virtual status_t dump(int fd, const Vector<String16>& args); 174 175 /* ------------------------------------------------------------------------ 176 * ISurfaceComposer interface 177 */ 178 virtual sp<ISurfaceComposerClient> createConnection(); 179 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 180 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 181 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 182 virtual void setTransactionState(const Vector<ComposerState>& state, 183 const Vector<DisplayState>& displays, uint32_t flags); 184 virtual void bootFinished(); 185 virtual bool authenticateSurfaceTexture( 186 const sp<IGraphicBufferProducer>& bufferProducer) const; 187 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 188 virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap, 189 uint32_t* width, uint32_t* height, PixelFormat* format, 190 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 191 uint32_t maxLayerZ); 192 virtual status_t captureScreen(const sp<IBinder>& display, 193 const sp<IGraphicBufferProducer>& producer, 194 uint32_t reqWidth, uint32_t reqHeight, 195 uint32_t minLayerZ, uint32_t maxLayerZ); 196 // called when screen needs to turn off 197 virtual void blank(const sp<IBinder>& display); 198 // called when screen is turning back on 199 virtual void unblank(const sp<IBinder>& display); 200 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 201 202 /* ------------------------------------------------------------------------ 203 * DeathRecipient interface 204 */ 205 virtual void binderDied(const wp<IBinder>& who); 206 207 /* ------------------------------------------------------------------------ 208 * Thread interface 209 */ 210 virtual bool threadLoop(); 211 virtual status_t readyToRun(); 212 virtual void onFirstRef(); 213 214 /* ------------------------------------------------------------------------ 215 * HWComposer::EventHandler interface 216 */ 217 virtual void onVSyncReceived(int type, nsecs_t timestamp); 218 virtual void onHotplugReceived(int disp, bool connected); 219 220 /* ------------------------------------------------------------------------ 221 * Message handling 222 */ 223 void waitForEvent(); 224 void signalTransaction(); 225 void signalLayerUpdate(); 226 void signalRefresh(); 227 228 // called on the main thread in response to initializeDisplays() 229 void onInitializeDisplays(); 230 // called on the main thread in response to blank() 231 void onScreenReleased(const sp<const DisplayDevice>& hw); 232 // called on the main thread in response to unblank() 233 void onScreenAcquired(const sp<const DisplayDevice>& hw); 234 235 void handleMessageTransaction(); 236 void handleMessageInvalidate(); 237 void handleMessageRefresh(); 238 239 void handleTransaction(uint32_t transactionFlags); 240 void handleTransactionLocked(uint32_t transactionFlags); 241 242 /* handlePageFilp: this is were we latch a new buffer 243 * if available and compute the dirty region. 244 */ 245 void handlePageFlip(); 246 247 /* ------------------------------------------------------------------------ 248 * Transactions 249 */ 250 uint32_t getTransactionFlags(uint32_t flags); 251 uint32_t peekTransactionFlags(uint32_t flags); 252 uint32_t setTransactionFlags(uint32_t flags); 253 void commitTransaction(); 254 uint32_t setClientStateLocked(const sp<Client>& client, 255 const layer_state_t& s); 256 uint32_t setDisplayStateLocked(const DisplayState& s); 257 258 /* ------------------------------------------------------------------------ 259 * Layer management 260 */ 261 status_t createLayer(const String8& name, const sp<Client>& client, 262 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 263 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 264 265 status_t createNormalLayer(const sp<Client>& client, const String8& name, 266 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 267 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 268 sp<Layer>* outLayer); 269 270 status_t createDimLayer(const sp<Client>& client, const String8& name, 271 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 272 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 273 274 // called in response to the window-manager calling 275 // ISurfaceComposerClient::destroySurface() 276 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 277 278 // called when all clients have released all their references to 279 // this layer meaning it is entirely safe to destroy all 280 // resources associated to this layer. 281 status_t onLayerDestroyed(const wp<Layer>& layer); 282 283 // remove a layer from SurfaceFlinger immediately 284 status_t removeLayer(const sp<Layer>& layer); 285 286 // add a layer to SurfaceFlinger 287 void addClientLayer(const sp<Client>& client, 288 const sp<IBinder>& handle, 289 const sp<IGraphicBufferProducer>& gbc, 290 const sp<Layer>& lbc); 291 292 /* ------------------------------------------------------------------------ 293 * Boot animation, on/off animations and screen capture 294 */ 295 296 void startBootAnim(); 297 298 status_t captureScreenImplLocked( 299 const sp<const DisplayDevice>& hw, 300 sp<IMemoryHeap>* heap, 301 uint32_t* width, uint32_t* height, PixelFormat* format, 302 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 303 uint32_t maxLayerZ); 304 305 status_t captureScreenImplLocked( 306 const sp<const DisplayDevice>& hw, 307 const sp<IGraphicBufferProducer>& producer, 308 uint32_t reqWidth, uint32_t reqHeight, 309 uint32_t minLayerZ, uint32_t maxLayerZ); 310 311 /* ------------------------------------------------------------------------ 312 * EGL 313 */ 314 static status_t selectConfigForAttribute(EGLDisplay dpy, 315 EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig); 316 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 317 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 318 void initializeGL(EGLDisplay display); 319 uint32_t getMaxTextureSize() const; 320 uint32_t getMaxViewportDims() const; 321 322 /* ------------------------------------------------------------------------ 323 * Display and layer stack management 324 */ 325 // called when starting, or restarting after system_server death 326 void initializeDisplays(); 327 328 // Create an IBinder for a builtin display and add it to current state 329 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 330 331 // NOTE: can only be called from the main thread or with mStateLock held 332 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 333 return mDisplays.valueFor(dpy); 334 } 335 336 // NOTE: can only be called from the main thread or with mStateLock held 337 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 338 return mDisplays.valueFor(dpy); 339 } 340 341 // mark a region of a layer stack dirty. this updates the dirty 342 // region of all screens presenting this layer stack. 343 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 344 345 /* ------------------------------------------------------------------------ 346 * H/W composer 347 */ 348 349 HWComposer& getHwComposer() const { return *mHwc; } 350 351 /* ------------------------------------------------------------------------ 352 * Compositing 353 */ 354 void invalidateHwcGeometry(); 355 static void computeVisibleRegions( 356 const LayerVector& currentLayers, uint32_t layerStack, 357 Region& dirtyRegion, Region& opaqueRegion); 358 359 void preComposition(); 360 void postComposition(); 361 void rebuildLayerStacks(); 362 void setUpHWComposer(); 363 void doComposition(); 364 void doDebugFlashRegions(); 365 void doDisplayComposition(const sp<const DisplayDevice>& hw, 366 const Region& dirtyRegion); 367 void doComposeSurfaces(const sp<const DisplayDevice>& hw, 368 const Region& dirty); 369 370 void postFramebuffer(); 371 void drawWormhole(const sp<const DisplayDevice>& hw, 372 const Region& region) const; 373 GLuint getProtectedTexName() const { 374 return mProtectedTexName; 375 } 376 377 /* ------------------------------------------------------------------------ 378 * Display management 379 */ 380 381 382 /* ------------------------------------------------------------------------ 383 * Debugging & dumpsys 384 */ 385 void listLayersLocked(const Vector<String16>& args, size_t& index, 386 String8& result, char* buffer, size_t SIZE) const; 387 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 388 String8& result, char* buffer, size_t SIZE) const; 389 void clearStatsLocked(const Vector<String16>& args, size_t& index, 390 String8& result, char* buffer, size_t SIZE); 391 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 392 bool startDdmConnection(); 393 static void appendSfConfigString(String8& result); 394 395 /* ------------------------------------------------------------------------ 396 * Attributes 397 */ 398 399 // access must be protected by mStateLock 400 mutable Mutex mStateLock; 401 State mCurrentState; 402 volatile int32_t mTransactionFlags; 403 Condition mTransactionCV; 404 bool mTransactionPending; 405 bool mAnimTransactionPending; 406 Vector< sp<Layer> > mLayersPendingRemoval; 407 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 408 409 // protected by mStateLock (but we could use another lock) 410 bool mLayersRemoved; 411 412 // access must be protected by mInvalidateLock 413 volatile int32_t mRepaintEverything; 414 415 // constant members (no synchronization needed for access) 416 HWComposer* mHwc; 417 GLuint mProtectedTexName; 418 nsecs_t mBootTime; 419 sp<EventThread> mEventThread; 420 GLint mMaxViewportDims[2]; 421 GLint mMaxTextureSize; 422 EGLContext mEGLContext; 423 EGLConfig mEGLConfig; 424 EGLDisplay mEGLDisplay; 425 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES]; 426 427 // Can only accessed from the main thread, these members 428 // don't need synchronization 429 State mDrawingState; 430 bool mVisibleRegionsDirty; 431 bool mHwWorkListDirty; 432 bool mAnimCompositionPending; 433 434 // this may only be written from the main thread with mStateLock held 435 // it may be read from other threads with mStateLock held 436 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 437 438 // don't use a lock for these, we don't care 439 int mDebugRegion; 440 int mDebugDDMS; 441 int mDebugDisableHWC; 442 int mDebugDisableTransformHint; 443 volatile nsecs_t mDebugInSwapBuffers; 444 nsecs_t mLastSwapBufferTime; 445 volatile nsecs_t mDebugInTransaction; 446 nsecs_t mLastTransactionTime; 447 bool mBootFinished; 448 449 // these are thread safe 450 mutable MessageQueue mEventQueue; 451 mutable Barrier mReadyToRunBarrier; 452 FrameTracker mAnimFrameTracker; 453 454 // protected by mDestroyedLayerLock; 455 mutable Mutex mDestroyedLayerLock; 456 Vector<Layer const *> mDestroyedLayers; 457 458 /* ------------------------------------------------------------------------ 459 * Feature prototyping 460 */ 461 462 sp<IBinder> mExtDisplayToken; 463}; 464 465// --------------------------------------------------------------------------- 466}; // namespace android 467 468#endif // ANDROID_SURFACE_FLINGER_H 469