SurfaceFlinger.h revision 74d211ae26a0257c6075a823812e40b55aa1e653
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/ISurfaceComposer.h>
41#include <gui/ISurfaceComposerClient.h>
42
43#include <hardware/hwcomposer_defs.h>
44
45#include <private/gui/LayerState.h>
46
47#include "Barrier.h"
48#include "DisplayDevice.h"
49#include "FrameTracker.h"
50#include "MessageQueue.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class IGraphicBufferAlloc;
62class Layer;
63class LayerDim;
64class Surface;
65
66// ---------------------------------------------------------------------------
67
68enum {
69    eTransactionNeeded        = 0x01,
70    eTraversalNeeded          = 0x02,
71    eDisplayTransactionNeeded = 0x04,
72    eTransactionMask          = 0x07
73};
74
75class SurfaceFlinger : public BinderService<SurfaceFlinger>,
76                       public BnSurfaceComposer,
77                       private IBinder::DeathRecipient,
78                       private Thread,
79                       private HWComposer::EventHandler
80{
81public:
82    static char const* getServiceName() {
83        return "SurfaceFlinger";
84    }
85
86    SurfaceFlinger();
87
88    enum {
89        EVENT_VSYNC = HWC_EVENT_VSYNC
90    };
91
92    // post an asynchronous message to the main thread
93    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
94        uint32_t flags = 0);
95
96    // post a synchronous message to the main thread
97    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
98        uint32_t flags = 0);
99
100    // force full composition on all displays
101    void repaintEverything();
102
103    // returns the default Display
104    sp<const DisplayDevice> getDefaultDisplayDevice() const {
105        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
106    }
107
108    // utility function to delete a texture on the main thread
109    void deleteTextureAsync(GLuint texture);
110
111    // enable/disable h/w composer event
112    // TODO: this should be made accessible only to EventThread
113    void eventControl(int disp, int event, int enabled);
114
115    // called on the main thread by MessageQueue when an internal message
116    // is received
117    // TODO: this should be made accessible only to MessageQueue
118    void onMessageReceived(int32_t what);
119
120    // for debugging only
121    // TODO: this should be made accessible only to HWComposer
122    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
123
124private:
125    friend class Client;
126    friend class DisplayEventConnection;
127    friend class Layer;
128    friend class SurfaceTextureLayer;
129
130    // We're reference counted, never destroy SurfaceFlinger directly
131    virtual ~SurfaceFlinger();
132
133    /* ------------------------------------------------------------------------
134     * Internal data structures
135     */
136
137    class LayerVector : public SortedVector< sp<Layer> > {
138    public:
139        LayerVector();
140        LayerVector(const LayerVector& rhs);
141        virtual int do_compare(const void* lhs, const void* rhs) const;
142    };
143
144    struct DisplayDeviceState {
145        DisplayDeviceState();
146        DisplayDeviceState(DisplayDevice::DisplayType type);
147        bool isValid() const { return type >= 0; }
148        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
149        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
150        DisplayDevice::DisplayType type;
151        sp<IGraphicBufferProducer> surface;
152        uint32_t layerStack;
153        Rect viewport;
154        Rect frame;
155        uint8_t orientation;
156        String8 displayName;
157        bool isSecure;
158    };
159
160    struct State {
161        LayerVector layersSortedByZ;
162        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
163    };
164
165    /* ------------------------------------------------------------------------
166     * IBinder interface
167     */
168    virtual status_t onTransact(uint32_t code, const Parcel& data,
169        Parcel* reply, uint32_t flags);
170    virtual status_t dump(int fd, const Vector<String16>& args);
171
172    /* ------------------------------------------------------------------------
173     * ISurfaceComposer interface
174     */
175    virtual sp<ISurfaceComposerClient> createConnection();
176    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
177    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
178    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
179    virtual void setTransactionState(const Vector<ComposerState>& state,
180            const Vector<DisplayState>& displays, uint32_t flags);
181    virtual void bootFinished();
182    virtual bool authenticateSurfaceTexture(
183        const sp<IGraphicBufferProducer>& bufferProducer) const;
184    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
185    virtual status_t captureScreen(const sp<IBinder>& display,
186            const sp<IGraphicBufferProducer>& producer,
187            uint32_t reqWidth, uint32_t reqHeight,
188            uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer);
189    // called when screen needs to turn off
190    virtual void blank(const sp<IBinder>& display);
191    // called when screen is turning back on
192    virtual void unblank(const sp<IBinder>& display);
193    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
194
195    /* ------------------------------------------------------------------------
196     * DeathRecipient interface
197     */
198    virtual void binderDied(const wp<IBinder>& who);
199
200    /* ------------------------------------------------------------------------
201     * Thread interface
202     */
203    virtual bool threadLoop();
204    virtual status_t readyToRun();
205    virtual void onFirstRef();
206
207    /* ------------------------------------------------------------------------
208     * HWComposer::EventHandler interface
209     */
210    virtual void onVSyncReceived(int type, nsecs_t timestamp);
211    virtual void onHotplugReceived(int disp, bool connected);
212
213    /* ------------------------------------------------------------------------
214     * Message handling
215     */
216    void waitForEvent();
217    void signalTransaction();
218    void signalLayerUpdate();
219    void signalRefresh();
220
221    // called on the main thread in response to initializeDisplays()
222    void onInitializeDisplays();
223    // called on the main thread in response to blank()
224    void onScreenReleased(const sp<const DisplayDevice>& hw);
225    // called on the main thread in response to unblank()
226    void onScreenAcquired(const sp<const DisplayDevice>& hw);
227
228    void handleMessageTransaction();
229    void handleMessageInvalidate();
230    void handleMessageRefresh();
231
232    void handleTransaction(uint32_t transactionFlags);
233    void handleTransactionLocked(uint32_t transactionFlags);
234
235    /* handlePageFilp: this is were we latch a new buffer
236     * if available and compute the dirty region.
237     */
238    void handlePageFlip();
239
240    /* ------------------------------------------------------------------------
241     * Transactions
242     */
243    uint32_t getTransactionFlags(uint32_t flags);
244    uint32_t peekTransactionFlags(uint32_t flags);
245    uint32_t setTransactionFlags(uint32_t flags);
246    void commitTransaction();
247    uint32_t setClientStateLocked(const sp<Client>& client,
248        const layer_state_t& s);
249    uint32_t setDisplayStateLocked(const DisplayState& s);
250
251    /* ------------------------------------------------------------------------
252     * Layer management
253     */
254    status_t createLayer(const String8& name, const sp<Client>& client,
255            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
256            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
257
258    status_t createNormalLayer(const sp<Client>& client, const String8& name,
259            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
260            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
261            sp<Layer>* outLayer);
262
263    status_t createDimLayer(const sp<Client>& client, const String8& name,
264            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
265            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
266
267    // called in response to the window-manager calling
268    // ISurfaceComposerClient::destroySurface()
269    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
270
271    // called when all clients have released all their references to
272    // this layer meaning it is entirely safe to destroy all
273    // resources associated to this layer.
274    status_t onLayerDestroyed(const wp<Layer>& layer);
275
276    // remove a layer from SurfaceFlinger immediately
277    status_t removeLayer(const sp<Layer>& layer);
278
279    // add a layer to SurfaceFlinger
280    void addClientLayer(const sp<Client>& client,
281            const sp<IBinder>& handle,
282            const sp<IGraphicBufferProducer>& gbc,
283            const sp<Layer>& lbc);
284
285    /* ------------------------------------------------------------------------
286     * Boot animation, on/off animations and screen capture
287     */
288
289    void startBootAnim();
290
291    void renderScreenImplLocked(
292            const sp<const DisplayDevice>& hw,
293            uint32_t reqWidth, uint32_t reqHeight,
294            uint32_t minLayerZ, uint32_t maxLayerZ,
295            bool yswap);
296
297    status_t captureScreenImplLocked(
298            const sp<const DisplayDevice>& hw,
299            const sp<IGraphicBufferProducer>& producer,
300            uint32_t reqWidth, uint32_t reqHeight,
301            uint32_t minLayerZ, uint32_t maxLayerZ);
302
303    status_t captureScreenImplCpuConsumerLocked(
304            const sp<const DisplayDevice>& hw,
305            const sp<IGraphicBufferProducer>& producer,
306            uint32_t reqWidth, uint32_t reqHeight,
307            uint32_t minLayerZ, uint32_t maxLayerZ);
308
309
310    /* ------------------------------------------------------------------------
311     * EGL
312     */
313    static status_t selectConfigForAttribute(EGLDisplay dpy,
314        EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
315    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
316    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
317    void initializeGL(EGLDisplay display);
318    uint32_t getMaxTextureSize() const;
319    uint32_t getMaxViewportDims() const;
320
321    /* ------------------------------------------------------------------------
322     * Display and layer stack management
323     */
324    // called when starting, or restarting after system_server death
325    void initializeDisplays();
326
327    // Create an IBinder for a builtin display and add it to current state
328    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
329
330    // NOTE: can only be called from the main thread or with mStateLock held
331    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
332        return mDisplays.valueFor(dpy);
333    }
334
335    // NOTE: can only be called from the main thread or with mStateLock held
336    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
337        return mDisplays.valueFor(dpy);
338    }
339
340    // mark a region of a layer stack dirty. this updates the dirty
341    // region of all screens presenting this layer stack.
342    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
343
344    // allocate a h/w composer display id
345    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
346
347    /* ------------------------------------------------------------------------
348     * H/W composer
349     */
350
351    HWComposer& getHwComposer() const { return *mHwc; }
352
353    /* ------------------------------------------------------------------------
354     * Compositing
355     */
356    void invalidateHwcGeometry();
357    static void computeVisibleRegions(
358            const LayerVector& currentLayers, uint32_t layerStack,
359            Region& dirtyRegion, Region& opaqueRegion);
360
361    void preComposition();
362    void postComposition();
363    void rebuildLayerStacks();
364    void setUpHWComposer();
365    void doComposition();
366    void doDebugFlashRegions();
367    void doDisplayComposition(const sp<const DisplayDevice>& hw,
368            const Region& dirtyRegion);
369    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
370            const Region& dirty);
371
372    void postFramebuffer();
373    void drawWormhole(const sp<const DisplayDevice>& hw,
374            const Region& region) const;
375    GLuint getProtectedTexName() const {
376        return mProtectedTexName;
377    }
378
379    /* ------------------------------------------------------------------------
380     * Display management
381     */
382
383
384    /* ------------------------------------------------------------------------
385     * Debugging & dumpsys
386     */
387    void listLayersLocked(const Vector<String16>& args, size_t& index,
388        String8& result) const;
389    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
390        String8& result) const;
391    void clearStatsLocked(const Vector<String16>& args, size_t& index,
392        String8& result);
393    void dumpAllLocked(const Vector<String16>& args, size_t& index,
394        String8& result) const;
395    bool startDdmConnection();
396    static void appendSfConfigString(String8& result);
397
398    /* ------------------------------------------------------------------------
399     * Attributes
400     */
401
402    // access must be protected by mStateLock
403    mutable Mutex mStateLock;
404    State mCurrentState;
405    volatile int32_t mTransactionFlags;
406    Condition mTransactionCV;
407    bool mTransactionPending;
408    bool mAnimTransactionPending;
409    Vector< sp<Layer> > mLayersPendingRemoval;
410    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
411
412    // protected by mStateLock (but we could use another lock)
413    bool mLayersRemoved;
414
415    // access must be protected by mInvalidateLock
416    volatile int32_t mRepaintEverything;
417
418    // constant members (no synchronization needed for access)
419    HWComposer* mHwc;
420    GLuint mProtectedTexName;
421    nsecs_t mBootTime;
422    bool mGpuToCpuSupported;
423    sp<EventThread> mEventThread;
424    GLint mMaxViewportDims[2];
425    GLint mMaxTextureSize;
426    EGLContext mEGLContext;
427    EGLConfig mEGLConfig;
428    EGLDisplay mEGLDisplay;
429    EGLint mEGLNativeVisualId;
430    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
431
432    // Can only accessed from the main thread, these members
433    // don't need synchronization
434    State mDrawingState;
435    bool mVisibleRegionsDirty;
436    bool mHwWorkListDirty;
437    bool mAnimCompositionPending;
438
439    // this may only be written from the main thread with mStateLock held
440    // it may be read from other threads with mStateLock held
441    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
442
443    // don't use a lock for these, we don't care
444    int mDebugRegion;
445    int mDebugDDMS;
446    int mDebugDisableHWC;
447    int mDebugDisableTransformHint;
448    volatile nsecs_t mDebugInSwapBuffers;
449    nsecs_t mLastSwapBufferTime;
450    volatile nsecs_t mDebugInTransaction;
451    nsecs_t mLastTransactionTime;
452    bool mBootFinished;
453
454    // these are thread safe
455    mutable MessageQueue mEventQueue;
456    mutable Barrier mReadyToRunBarrier;
457    FrameTracker mAnimFrameTracker;
458
459    // protected by mDestroyedLayerLock;
460    mutable Mutex mDestroyedLayerLock;
461    Vector<Layer const *> mDestroyedLayers;
462
463    /* ------------------------------------------------------------------------
464     * Feature prototyping
465     */
466
467    sp<IBinder> mExtDisplayToken;
468};
469
470// ---------------------------------------------------------------------------
471}; // namespace android
472
473#endif // ANDROID_SURFACE_FLINGER_H
474