SurfaceFlinger.h revision 8630320433bd15aca239522e54e711ef6372ab07
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/IGraphicBufferAlloc.h> 41#include <gui/ISurfaceComposer.h> 42#include <gui/ISurfaceComposerClient.h> 43 44#include <hardware/hwcomposer_defs.h> 45 46#include <private/gui/LayerState.h> 47 48#include "Barrier.h" 49#include "MessageQueue.h" 50 51#include "DisplayHardware/HWComposer.h" 52 53namespace android { 54 55// --------------------------------------------------------------------------- 56 57class Client; 58class DisplayEventConnection; 59class DisplayHardware; 60class EventThread; 61class Layer; 62class LayerBase; 63class LayerBaseClient; 64class LayerDim; 65class LayerScreenshot; 66class SurfaceTextureClient; 67struct surface_flinger_cblk_t; 68 69// --------------------------------------------------------------------------- 70 71class GraphicBufferAlloc : public BnGraphicBufferAlloc { 72public: 73 GraphicBufferAlloc(); 74 virtual ~GraphicBufferAlloc(); 75 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 76 PixelFormat format, uint32_t usage, status_t* error); 77}; 78 79// --------------------------------------------------------------------------- 80 81enum { 82 eTransactionNeeded = 0x01, eTraversalNeeded = 0x02 83}; 84 85class SurfaceFlinger : public BinderService<SurfaceFlinger>, 86 public BnSurfaceComposer, 87 private IBinder::DeathRecipient, 88 private Thread, 89 private HWComposer::EventHandler 90{ 91public: 92 static char const* getServiceName() { 93 return "SurfaceFlinger"; 94 } 95 96 SurfaceFlinger(); 97 98 enum { 99 EVENT_VSYNC = HWC_EVENT_VSYNC 100 }; 101 102 // post an asynchronous message to the main thread 103 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 104 uint32_t flags = 0); 105 106 // post a synchronous message to the main thread 107 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 108 uint32_t flags = 0); 109 110 // force full composition on all displays 111 void repaintEverything(); 112 113 // renders content on given display to a texture. thread-safe version. 114 status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName, 115 GLfloat* uOut, GLfloat* vOut); 116 117 // renders content on given display to a texture, w/o acquiring main lock 118 status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName, 119 GLfloat* uOut, GLfloat* vOut); 120 121 // returns the default Display 122 const DisplayHardware& getDefaultDisplayHardware() const { 123 return getDisplayHardware(0); 124 } 125 126 // utility function to delete a texture on the main thread 127 void deleteTextureAsync(GLuint texture); 128 129 130 // enable/disable h/w composer event 131 // TODO: this should be made accessible only to EventThread 132 void eventControl(int event, int enabled); 133 134 // called on the main thread by MessageQueue when an internal message 135 // is received 136 // TODO: this should be made accessible only to MessageQueue 137 void onMessageReceived(int32_t what); 138 139private: 140 friend class Client; 141 friend class DisplayEventConnection; 142 friend class LayerBase; 143 friend class LayerBaseClient; 144 friend class Layer; 145 146 // We're reference counted, never destroy SurfaceFlinger directly 147 virtual ~SurfaceFlinger(); 148 149 /* ------------------------------------------------------------------------ 150 * Internal data structures 151 */ 152 153 class LayerVector : public SortedVector<sp<LayerBase> > { 154 public: 155 LayerVector(); 156 LayerVector(const LayerVector& rhs); 157 virtual int do_compare(const void* lhs, const void* rhs) const; 158 }; 159 160 struct State { 161 State(); 162 LayerVector layersSortedByZ; 163 uint8_t orientation; 164 uint8_t orientationFlags; 165 }; 166 167 /* ------------------------------------------------------------------------ 168 * IBinder interface 169 */ 170 virtual status_t onTransact(uint32_t code, const Parcel& data, 171 Parcel* reply, uint32_t flags); 172 virtual status_t dump(int fd, const Vector<String16>& args); 173 174 /* ------------------------------------------------------------------------ 175 * ISurfaceComposer interface 176 */ 177 virtual sp<ISurfaceComposerClient> createConnection(); 178 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 179 virtual sp<IMemoryHeap> getCblk() const; 180 virtual void bootFinished(); 181 virtual void setTransactionState(const Vector<ComposerState>& state, 182 const Vector<DisplayState>& displays, uint32_t flags); 183 virtual bool authenticateSurfaceTexture( 184 const sp<ISurfaceTexture>& surface) const; 185 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 186 virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap, 187 uint32_t* width, uint32_t* height, PixelFormat* format, 188 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 189 uint32_t maxLayerZ); 190 virtual status_t turnElectronBeamOff(int32_t mode); 191 virtual status_t turnElectronBeamOn(int32_t mode); 192 // called when screen needs to turn off 193 virtual void blank(); 194 // called when screen is turning back on 195 virtual void unblank(); 196 virtual void connectDisplay(const sp<ISurfaceTexture> display); 197 198 /* ------------------------------------------------------------------------ 199 * DeathRecipient interface 200 */ 201 virtual void binderDied(const wp<IBinder>& who); 202 203 /* ------------------------------------------------------------------------ 204 * Thread interface 205 */ 206 virtual bool threadLoop(); 207 virtual status_t readyToRun(); 208 virtual void onFirstRef(); 209 210 /* ------------------------------------------------------------------------ 211 * HWComposer::EventHandler interface 212 */ 213 virtual void onVSyncReceived(int dpy, nsecs_t timestamp); 214 215 /* ------------------------------------------------------------------------ 216 * Message handling 217 */ 218 void waitForEvent(); 219 void signalTransaction(); 220 void signalLayerUpdate(); 221 void signalRefresh(); 222 223 // called on the main thread in response to screenReleased() 224 void onScreenReleased(); 225 // called on the main thread in response to screenAcquired() 226 void onScreenAcquired(); 227 228 void handleMessageTransaction(); 229 void handleMessageInvalidate(); 230 void handleMessageRefresh(); 231 232 Region handleTransaction(uint32_t transactionFlags); 233 Region handleTransactionLocked(uint32_t transactionFlags); 234 235 /* handlePageFilp: this is were we latch a new buffer 236 * if available and compute the dirty region. 237 * The return value is the dirty region expressed in the 238 * window manager's coordinate space (or the layer's state 239 * space, which is the same thing), in particular the dirty 240 * region is independent from a specific display's orientation. 241 */ 242 Region handlePageFlip(); 243 244 void handleRefresh(); 245 void handleWorkList(const DisplayHardware& hw); 246 void handleRepaint(const DisplayHardware& hw); 247 248 /* ------------------------------------------------------------------------ 249 * Transactions 250 */ 251 uint32_t getTransactionFlags(uint32_t flags); 252 uint32_t peekTransactionFlags(uint32_t flags); 253 uint32_t setTransactionFlags(uint32_t flags); 254 void commitTransaction(); 255 uint32_t setClientStateLocked(const sp<Client>& client, 256 const layer_state_t& s); 257 258 /* ------------------------------------------------------------------------ 259 * Layer management 260 */ 261 sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params, 262 const String8& name, const sp<Client>& client, DisplayID display, 263 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 264 265 sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display, 266 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); 267 268 sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display, 269 uint32_t w, uint32_t h, uint32_t flags); 270 271 sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client, 272 DisplayID display, uint32_t w, uint32_t h, uint32_t flags); 273 274 // called in response to the window-manager calling 275 // ISurfaceComposerClient::destroySurface() 276 // The specified layer is first placed in a purgatory list 277 // until all references from the client are released. 278 status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid); 279 280 // called when all clients have released all their references to 281 // this layer meaning it is entirely safe to destroy all 282 // resources associated to this layer. 283 status_t onLayerDestroyed(const wp<LayerBaseClient>& layer); 284 285 // remove a layer from SurfaceFlinger immediately 286 status_t removeLayer(const sp<LayerBase>& layer); 287 288 // add a layer to SurfaceFlinger 289 ssize_t addClientLayer(const sp<Client>& client, 290 const sp<LayerBaseClient>& lbc); 291 292 status_t removeLayer_l(const sp<LayerBase>& layer); 293 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 294 295 /* ------------------------------------------------------------------------ 296 * Boot animation, on/off animations and screen capture 297 */ 298 299 void startBootAnim(); 300 301 status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap, 302 uint32_t* width, uint32_t* height, PixelFormat* format, 303 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 304 uint32_t maxLayerZ); 305 306 status_t turnElectronBeamOffImplLocked(int32_t mode); 307 status_t turnElectronBeamOnImplLocked(int32_t mode); 308 status_t electronBeamOffAnimationImplLocked(); 309 status_t electronBeamOnAnimationImplLocked(); 310 311 /* ------------------------------------------------------------------------ 312 * EGL 313 */ 314 static status_t selectConfigForPixelFormat(EGLDisplay dpy, 315 EGLint const* attrs, PixelFormat format, EGLConfig* outConfig); 316 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 317 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 318 void initializeGL(EGLDisplay display, EGLSurface surface); 319 uint32_t getMaxTextureSize() const; 320 uint32_t getMaxViewportDims() const; 321 322 /* ------------------------------------------------------------------------ 323 * Display management 324 */ 325 const DisplayHardware& getDisplayHardware(DisplayID dpy) const { 326 return *mDisplayHardwares[dpy]; 327 } 328 329 /* ------------------------------------------------------------------------ 330 * H/W composer 331 */ 332 333 HWComposer& getHwComposer() const { return *mHwc; } 334 335 /* ------------------------------------------------------------------------ 336 * Compositing 337 */ 338 void invalidateHwcGeometry(); 339 void computeVisibleRegions(const LayerVector& currentLayers, 340 Region& dirtyRegion, Region& wormholeRegion); 341 void postFramebuffer(); 342 void setupHardwareComposer(const DisplayHardware& hw); 343 void composeSurfaces(const DisplayHardware& hw, const Region& dirty); 344 void setInvalidateRegion(const Region& reg); 345 Region getAndClearInvalidateRegion(); 346 void drawWormhole() const; 347 GLuint getProtectedTexName() const { 348 return mProtectedTexName; 349 } 350 351 /* ------------------------------------------------------------------------ 352 * Debugging & dumpsys 353 */ 354 void debugFlashRegions(const DisplayHardware& hw); 355 void listLayersLocked(const Vector<String16>& args, size_t& index, 356 String8& result, char* buffer, size_t SIZE) const; 357 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 358 String8& result, char* buffer, size_t SIZE) const; 359 void clearStatsLocked(const Vector<String16>& args, size_t& index, 360 String8& result, char* buffer, size_t SIZE) const; 361 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 362 363 /* ------------------------------------------------------------------------ 364 * Attributes 365 */ 366 367 // access must be protected by mStateLock 368 mutable Mutex mStateLock; 369 State mCurrentState; 370 volatile int32_t mTransactionFlags; 371 Condition mTransactionCV; 372 SortedVector<sp<LayerBase> > mLayerPurgatory; 373 bool mTransationPending; 374 Vector<sp<LayerBase> > mLayersPendingRemoval; 375 376 // protected by mStateLock (but we could use another lock) 377 DisplayHardware* mDisplayHardwares[1]; 378 bool mLayersRemoved; 379 380 // access must be protected by mInvalidateLock 381 mutable Mutex mInvalidateLock; 382 Region mInvalidateRegion; 383 384 // constant members (no synchronization needed for access) 385 sp<IMemoryHeap> mServerHeap; 386 surface_flinger_cblk_t* mServerCblk; 387 HWComposer* mHwc; 388 GLuint mWormholeTexName; 389 GLuint mProtectedTexName; 390 nsecs_t mBootTime; 391 sp<EventThread> mEventThread; 392 GLint mMaxViewportDims[2]; 393 GLint mMaxTextureSize; 394 EGLContext mEGLContext; 395 EGLConfig mEGLConfig; 396 397 // Can only accessed from the main thread, these members 398 // don't need synchronization 399 State mDrawingState; 400 Region mDirtyRegion; 401 Region mDirtyRegionRemovedLayer; 402 Region mSwapRegion; 403 Region mWormholeRegion; 404 bool mVisibleRegionsDirty; 405 bool mHwWorkListDirty; 406 int32_t mElectronBeamAnimationMode; 407 408 // don't use a lock for these, we don't care 409 int mDebugRegion; 410 int mDebugDDMS; 411 int mDebugDisableHWC; 412 int mDebugDisableTransformHint; 413 volatile nsecs_t mDebugInSwapBuffers; 414 nsecs_t mLastSwapBufferTime; 415 volatile nsecs_t mDebugInTransaction; 416 nsecs_t mLastTransactionTime; 417 bool mBootFinished; 418 419 // these are thread safe 420 mutable MessageQueue mEventQueue; 421 mutable Barrier mReadyToRunBarrier; 422 423 // protected by mDestroyedLayerLock; 424 mutable Mutex mDestroyedLayerLock; 425 Vector<LayerBase const *> mDestroyedLayers; 426 427 /* ------------------------------------------------------------------------ 428 * Feature prototyping 429 */ 430 431 EGLSurface getExternalDisplaySurface() const; 432 sp<SurfaceTextureClient> mExternalDisplayNativeWindow; 433 EGLSurface mExternalDisplaySurface; 434public: 435 surface_flinger_cblk_t* getControlBlock() const; 436}; 437 438// --------------------------------------------------------------------------- 439}; // namespace android 440 441#endif // ANDROID_SURFACE_FLINGER_H 442