SurfaceFlinger.h revision 888c822c4cb6976aab9256c58bae9e17e3e55c5c
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/IGraphicBufferAlloc.h> 41#include <gui/ISurfaceComposer.h> 42#include <gui/ISurfaceComposerClient.h> 43 44#include <hardware/hwcomposer_defs.h> 45 46#include <private/gui/LayerState.h> 47 48#include "Barrier.h" 49#include "MessageQueue.h" 50#include "DisplayDevice.h" 51 52#include "DisplayHardware/HWComposer.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class DisplayEventConnection; 60class EventThread; 61class Layer; 62class LayerBase; 63class LayerBaseClient; 64class LayerDim; 65class LayerScreenshot; 66class SurfaceTextureClient; 67 68// --------------------------------------------------------------------------- 69 70class GraphicBufferAlloc : public BnGraphicBufferAlloc { 71public: 72 GraphicBufferAlloc(); 73 virtual ~GraphicBufferAlloc(); 74 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 75 PixelFormat format, uint32_t usage, status_t* error); 76}; 77 78// --------------------------------------------------------------------------- 79 80enum { 81 eTransactionNeeded = 0x01, eTraversalNeeded = 0x02 82}; 83 84class SurfaceFlinger : public BinderService<SurfaceFlinger>, 85 public BnSurfaceComposer, 86 private IBinder::DeathRecipient, 87 private Thread, 88 private HWComposer::EventHandler 89{ 90public: 91 static char const* getServiceName() { 92 return "SurfaceFlinger"; 93 } 94 95 SurfaceFlinger(); 96 97 enum { 98 EVENT_VSYNC = HWC_EVENT_VSYNC 99 }; 100 101 // post an asynchronous message to the main thread 102 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 103 uint32_t flags = 0); 104 105 // post a synchronous message to the main thread 106 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 107 uint32_t flags = 0); 108 109 // force full composition on all displays 110 void repaintEverything(); 111 112 // renders content on given display to a texture. thread-safe version. 113 status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName, 114 GLfloat* uOut, GLfloat* vOut); 115 116 // renders content on given display to a texture, w/o acquiring main lock 117 status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName, 118 GLfloat* uOut, GLfloat* vOut); 119 120 // returns the default Display 121 const DisplayDevice& getDefaultDisplayDevice() const { 122 return getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN); 123 } 124 125 // utility function to delete a texture on the main thread 126 void deleteTextureAsync(GLuint texture); 127 128 129 // enable/disable h/w composer event 130 // TODO: this should be made accessible only to EventThread 131 void eventControl(int event, int enabled); 132 133 // called on the main thread by MessageQueue when an internal message 134 // is received 135 // TODO: this should be made accessible only to MessageQueue 136 void onMessageReceived(int32_t what); 137 138private: 139 friend class Client; 140 friend class DisplayEventConnection; 141 friend class LayerBase; 142 friend class LayerBaseClient; 143 friend class Layer; 144 145 // We're reference counted, never destroy SurfaceFlinger directly 146 virtual ~SurfaceFlinger(); 147 148 /* ------------------------------------------------------------------------ 149 * Internal data structures 150 */ 151 152 class LayerVector : public SortedVector<sp<LayerBase> > { 153 public: 154 LayerVector(); 155 LayerVector(const LayerVector& rhs); 156 virtual int do_compare(const void* lhs, const void* rhs) const; 157 }; 158 159 struct DisplayDeviceState { 160 DisplayDeviceState(); 161 int32_t id; 162 uint32_t layerStack; 163 Rect viewport; 164 Rect frame; 165 uint8_t orientation; 166 inline bool operator < (const DisplayDeviceState& rhs) const { 167 return id < rhs.id; 168 } 169 }; 170 171 struct State { 172 LayerVector layersSortedByZ; 173 KeyedVector<int32_t, DisplayDeviceState> displays; 174 }; 175 176 /* ------------------------------------------------------------------------ 177 * IBinder interface 178 */ 179 virtual status_t onTransact(uint32_t code, const Parcel& data, 180 Parcel* reply, uint32_t flags); 181 virtual status_t dump(int fd, const Vector<String16>& args); 182 183 /* ------------------------------------------------------------------------ 184 * ISurfaceComposer interface 185 */ 186 virtual sp<ISurfaceComposerClient> createConnection(); 187 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 188 virtual void setTransactionState(const Vector<ComposerState>& state, 189 const Vector<DisplayState>& displays, uint32_t flags); 190 virtual void bootFinished(); 191 virtual bool authenticateSurfaceTexture( 192 const sp<ISurfaceTexture>& surface) const; 193 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 194 virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap, 195 uint32_t* width, uint32_t* height, PixelFormat* format, 196 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 197 uint32_t maxLayerZ); 198 // called when screen needs to turn off 199 virtual void blank(); 200 // called when screen is turning back on 201 virtual void unblank(); 202 virtual status_t getDisplayInfo(DisplayID dpy, DisplayInfo* info); 203 virtual void connectDisplay(const sp<ISurfaceTexture> display); 204 205 /* ------------------------------------------------------------------------ 206 * DeathRecipient interface 207 */ 208 virtual void binderDied(const wp<IBinder>& who); 209 210 /* ------------------------------------------------------------------------ 211 * Thread interface 212 */ 213 virtual bool threadLoop(); 214 virtual status_t readyToRun(); 215 virtual void onFirstRef(); 216 217 /* ------------------------------------------------------------------------ 218 * HWComposer::EventHandler interface 219 */ 220 virtual void onVSyncReceived(int dpy, nsecs_t timestamp); 221 222 /* ------------------------------------------------------------------------ 223 * Message handling 224 */ 225 void waitForEvent(); 226 void signalTransaction(); 227 void signalLayerUpdate(); 228 void signalRefresh(); 229 230 // called on the main thread in response to screenReleased() 231 void onScreenReleased(); 232 // called on the main thread in response to screenAcquired() 233 void onScreenAcquired(); 234 235 void handleMessageTransaction(); 236 void handleMessageInvalidate(); 237 void handleMessageRefresh(); 238 239 void handleTransaction(uint32_t transactionFlags); 240 void handleTransactionLocked(uint32_t transactionFlags); 241 242 /* handlePageFilp: this is were we latch a new buffer 243 * if available and compute the dirty region. 244 */ 245 void handlePageFlip(); 246 247 void handleRefresh(); 248 void handleRepaint(const DisplayDevice& hw, const Region& dirtyRegion); 249 250 /* ------------------------------------------------------------------------ 251 * Transactions 252 */ 253 uint32_t getTransactionFlags(uint32_t flags); 254 uint32_t peekTransactionFlags(uint32_t flags); 255 uint32_t setTransactionFlags(uint32_t flags); 256 void commitTransaction(); 257 uint32_t setClientStateLocked(const sp<Client>& client, 258 const layer_state_t& s); 259 260 /* ------------------------------------------------------------------------ 261 * Layer management 262 */ 263 sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params, 264 const String8& name, const sp<Client>& client, DisplayID display, 265 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 266 267 sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display, 268 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); 269 270 sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display, 271 uint32_t w, uint32_t h, uint32_t flags); 272 273 sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client, 274 DisplayID display, uint32_t w, uint32_t h, uint32_t flags); 275 276 // called in response to the window-manager calling 277 // ISurfaceComposerClient::destroySurface() 278 // The specified layer is first placed in a purgatory list 279 // until all references from the client are released. 280 status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid); 281 282 // called when all clients have released all their references to 283 // this layer meaning it is entirely safe to destroy all 284 // resources associated to this layer. 285 status_t onLayerDestroyed(const wp<LayerBaseClient>& layer); 286 287 // remove a layer from SurfaceFlinger immediately 288 status_t removeLayer(const sp<LayerBase>& layer); 289 290 // add a layer to SurfaceFlinger 291 ssize_t addClientLayer(const sp<Client>& client, 292 const sp<LayerBaseClient>& lbc); 293 294 status_t removeLayer_l(const sp<LayerBase>& layer); 295 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 296 297 /* ------------------------------------------------------------------------ 298 * Boot animation, on/off animations and screen capture 299 */ 300 301 void startBootAnim(); 302 303 status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap, 304 uint32_t* width, uint32_t* height, PixelFormat* format, 305 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 306 uint32_t maxLayerZ); 307 308 /* ------------------------------------------------------------------------ 309 * EGL 310 */ 311 static status_t selectConfigForPixelFormat(EGLDisplay dpy, 312 EGLint const* attrs, PixelFormat format, EGLConfig* outConfig); 313 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 314 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 315 void initializeGL(EGLDisplay display, EGLSurface surface); 316 uint32_t getMaxTextureSize() const; 317 uint32_t getMaxViewportDims() const; 318 319 /* ------------------------------------------------------------------------ 320 * Display and layer stack management 321 */ 322 const DisplayDevice& getDisplayDevice(DisplayID dpy) const { 323 return mDisplays.valueFor(dpy); 324 } 325 DisplayDevice& getDisplayDevice(DisplayID dpy) { 326 return mDisplays.editValueFor(dpy); 327 } 328 329 // mark a region of a layer stack dirty. this updates the dirty 330 // region of all screens presenting this layer stack. 331 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 332 333 /* ------------------------------------------------------------------------ 334 * H/W composer 335 */ 336 337 HWComposer& getHwComposer() const { return *mHwc; } 338 339 /* ------------------------------------------------------------------------ 340 * Compositing 341 */ 342 void invalidateHwcGeometry(); 343 void computeVisibleRegions(const LayerVector& currentLayers, 344 uint32_t layerStack, 345 Region& dirtyRegion, Region& opaqueRegion); 346 void postFramebuffer(); 347 void composeSurfaces(const DisplayDevice& hw, const Region& dirty); 348 void drawWormhole(const Region& region) const; 349 GLuint getProtectedTexName() const { 350 return mProtectedTexName; 351 } 352 353 /* ------------------------------------------------------------------------ 354 * Debugging & dumpsys 355 */ 356 void debugFlashRegions(const DisplayDevice& hw, const Region& dirtyReg); 357 void listLayersLocked(const Vector<String16>& args, size_t& index, 358 String8& result, char* buffer, size_t SIZE) const; 359 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 360 String8& result, char* buffer, size_t SIZE) const; 361 void clearStatsLocked(const Vector<String16>& args, size_t& index, 362 String8& result, char* buffer, size_t SIZE) const; 363 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 364 365 /* ------------------------------------------------------------------------ 366 * Attributes 367 */ 368 369 // access must be protected by mStateLock 370 mutable Mutex mStateLock; 371 State mCurrentState; 372 volatile int32_t mTransactionFlags; 373 Condition mTransactionCV; 374 SortedVector<sp<LayerBase> > mLayerPurgatory; 375 bool mTransationPending; 376 Vector<sp<LayerBase> > mLayersPendingRemoval; 377 378 // protected by mStateLock (but we could use another lock) 379 bool mLayersRemoved; 380 381 // access must be protected by mInvalidateLock 382 volatile int32_t mRepaintEverything; 383 384 // constant members (no synchronization needed for access) 385 HWComposer* mHwc; 386 GLuint mProtectedTexName; 387 nsecs_t mBootTime; 388 sp<EventThread> mEventThread; 389 GLint mMaxViewportDims[2]; 390 GLint mMaxTextureSize; 391 EGLContext mEGLContext; 392 EGLConfig mEGLConfig; 393 EGLDisplay mEGLDisplay; 394 395 // Can only accessed from the main thread, these members 396 // don't need synchronization 397 State mDrawingState; 398 bool mVisibleRegionsDirty; 399 bool mHwWorkListDirty; 400 DefaultKeyedVector<int32_t, DisplayDevice> mDisplays; 401 402 // don't use a lock for these, we don't care 403 int mDebugRegion; 404 int mDebugDDMS; 405 int mDebugDisableHWC; 406 int mDebugDisableTransformHint; 407 volatile nsecs_t mDebugInSwapBuffers; 408 nsecs_t mLastSwapBufferTime; 409 volatile nsecs_t mDebugInTransaction; 410 nsecs_t mLastTransactionTime; 411 bool mBootFinished; 412 413 // these are thread safe 414 mutable MessageQueue mEventQueue; 415 mutable Barrier mReadyToRunBarrier; 416 417 // protected by mDestroyedLayerLock; 418 mutable Mutex mDestroyedLayerLock; 419 Vector<LayerBase const *> mDestroyedLayers; 420 421 /* ------------------------------------------------------------------------ 422 * Feature prototyping 423 */ 424 425 EGLSurface getExternalDisplaySurface() const; 426 sp<SurfaceTextureClient> mExternalDisplayNativeWindow; 427 EGLSurface mExternalDisplaySurface; 428}; 429 430// --------------------------------------------------------------------------- 431}; // namespace android 432 433#endif // ANDROID_SURFACE_FLINGER_H 434