SurfaceFlinger.h revision 8c02341c732956b282f11744501cc6a97ac165dc
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87class VrStateCallbacks; 88 89namespace dvr { 90class VrFlinger; 91} // namespace dvr 92 93// --------------------------------------------------------------------------- 94 95enum { 96 eTransactionNeeded = 0x01, 97 eTraversalNeeded = 0x02, 98 eDisplayTransactionNeeded = 0x04, 99 eTransactionMask = 0x07 100}; 101 102class SurfaceFlinger : public BnSurfaceComposer, 103 private IBinder::DeathRecipient, 104 private HWComposer::EventHandler 105{ 106public: 107 108 109 // This is the phase offset in nanoseconds of the software vsync event 110 // relative to the vsync event reported by HWComposer. The software vsync 111 // event is when SurfaceFlinger and Choreographer-based applications run each 112 // frame. 113 // 114 // This phase offset allows adjustment of the minimum latency from application 115 // wake-up time (by Choreographer) to the time at which the resulting window 116 // image is displayed. This value may be either positive (after the HW vsync) 117 // or negative (before the HW vsync). Setting it to 0 will result in a lower 118 // latency bound of two vsync periods because the app and SurfaceFlinger 119 // will run just after the HW vsync. Setting it to a positive number will 120 // result in the minimum latency being: 121 // 122 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 123 // 124 // Note that reducing this latency makes it more likely for the applications 125 // to not have their window content image ready in time. When this happens 126 // the latency will end up being an additional vsync period, and animations 127 // will hiccup. Therefore, this latency should be tuned somewhat 128 // conservatively (or at least with awareness of the trade-off being made). 129 static int64_t vsyncPhaseOffsetNs; 130 static int64_t sfVsyncPhaseOffsetNs; 131 132 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 133 static bool useContextPriority; 134 135 // The offset in nanoseconds to use when DispSync timestamps present fence 136 // signaling time. 137 static int64_t dispSyncPresentTimeOffset; 138 139 // Some hardware can do RGB->YUV conversion more efficiently in hardware 140 // controlled by HWC than in hardware controlled by the video encoder. 141 // This instruct VirtualDisplaySurface to use HWC for such conversion on 142 // GL composition. 143 static bool useHwcForRgbToYuv; 144 145 static char const* getServiceName() ANDROID_API { 146 return "SurfaceFlinger"; 147 } 148 149 SurfaceFlinger() ANDROID_API; 150 151 // must be called before clients can connect 152 void init() ANDROID_API; 153 154 // starts SurfaceFlinger main loop in the current thread 155 void run() ANDROID_API; 156 157 enum { 158 EVENT_VSYNC = HWC_EVENT_VSYNC 159 }; 160 161 // post an asynchronous message to the main thread 162 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 163 164 // post a synchronous message to the main thread 165 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 166 167 // force full composition on all displays 168 void repaintEverything(); 169 170 // returns the default Display 171 sp<const DisplayDevice> getDefaultDisplayDevice() const { 172 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 173 } 174 175 // utility function to delete a texture on the main thread 176 void deleteTextureAsync(uint32_t texture); 177 178 // enable/disable h/w composer event 179 // TODO: this should be made accessible only to EventThread 180#ifdef USE_HWC2 181 void setVsyncEnabled(int disp, int enabled); 182#else 183 void eventControl(int disp, int event, int enabled); 184#endif 185 186 // called on the main thread by MessageQueue when an internal message 187 // is received 188 // TODO: this should be made accessible only to MessageQueue 189 void onMessageReceived(int32_t what); 190 191 // for debugging only 192 // TODO: this should be made accessible only to HWComposer 193 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 194 195 RenderEngine& getRenderEngine() const { 196 return *mRenderEngine; 197 } 198 199 bool authenticateSurfaceTextureLocked( 200 const sp<IGraphicBufferProducer>& bufferProducer) const; 201 202private: 203 friend class Client; 204 friend class DisplayEventConnection; 205 friend class EventThread; 206 friend class Layer; 207 friend class MonitoredProducer; 208 friend class VrStateCallbacks; 209 210 // This value is specified in number of frames. Log frame stats at most 211 // every half hour. 212 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 213 214 static const size_t MAX_LAYERS = 4096; 215 216 // We're reference counted, never destroy SurfaceFlinger directly 217 virtual ~SurfaceFlinger(); 218 219 /* ------------------------------------------------------------------------ 220 * Internal data structures 221 */ 222 223 class State { 224 public: 225 LayerVector layersSortedByZ; 226 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 227 228 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 229 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 230 }; 231 232 /* ------------------------------------------------------------------------ 233 * IBinder interface 234 */ 235 virtual status_t onTransact(uint32_t code, const Parcel& data, 236 Parcel* reply, uint32_t flags); 237 virtual status_t dump(int fd, const Vector<String16>& args); 238 239 /* ------------------------------------------------------------------------ 240 * ISurfaceComposer interface 241 */ 242 virtual sp<ISurfaceComposerClient> createConnection(); 243 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 244 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 245 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 246 virtual void destroyDisplay(const sp<IBinder>& display); 247 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 248 virtual void setTransactionState(const Vector<ComposerState>& state, 249 const Vector<DisplayState>& displays, uint32_t flags); 250 virtual void bootFinished(); 251 virtual bool authenticateSurfaceTexture( 252 const sp<IGraphicBufferProducer>& bufferProducer) const; 253 virtual status_t getSupportedFrameTimestamps( 254 std::vector<FrameEvent>* outSupported) const; 255 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 256 virtual status_t captureScreen(const sp<IBinder>& display, 257 const sp<IGraphicBufferProducer>& producer, 258 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 259 int32_t minLayerZ, int32_t maxLayerZ, 260 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 261 virtual status_t getDisplayStats(const sp<IBinder>& display, 262 DisplayStatInfo* stats); 263 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 264 Vector<DisplayInfo>* configs); 265 virtual int getActiveConfig(const sp<IBinder>& display); 266 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 267 Vector<android_color_mode_t>* configs); 268 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 269 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 270 virtual void setPowerMode(const sp<IBinder>& display, int mode); 271 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 272 virtual status_t clearAnimationFrameStats(); 273 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 274 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 275 HdrCapabilities* outCapabilities) const; 276 virtual status_t enableVSyncInjections(bool enable); 277 virtual status_t injectVSync(nsecs_t when); 278 279 280 /* ------------------------------------------------------------------------ 281 * DeathRecipient interface 282 */ 283 virtual void binderDied(const wp<IBinder>& who); 284 285 /* ------------------------------------------------------------------------ 286 * RefBase interface 287 */ 288 virtual void onFirstRef(); 289 290 /* ------------------------------------------------------------------------ 291 * HWComposer::EventHandler interface 292 */ 293 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 294 virtual void onHotplugReceived(int disp, bool connected); 295 virtual void onInvalidateReceived(HWComposer* composer); 296 297 /* ------------------------------------------------------------------------ 298 * Message handling 299 */ 300 void waitForEvent(); 301 void signalTransaction(); 302 void signalLayerUpdate(); 303 void signalRefresh(); 304 305 // called on the main thread in response to initializeDisplays() 306 void onInitializeDisplays(); 307 // called on the main thread in response to setActiveConfig() 308 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 309 // called on the main thread in response to setPowerMode() 310 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 311 312 // Called on the main thread in response to setActiveColorMode() 313 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 314 315 // Returns whether the transaction actually modified any state 316 bool handleMessageTransaction(); 317 318 // Returns whether a new buffer has been latched (see handlePageFlip()) 319 bool handleMessageInvalidate(); 320 321 void handleMessageRefresh(); 322 323 void handleTransaction(uint32_t transactionFlags); 324 void handleTransactionLocked(uint32_t transactionFlags); 325 326 void updateCursorAsync(); 327 328 /* handlePageFlip - latch a new buffer if available and compute the dirty 329 * region. Returns whether a new buffer has been latched, i.e., whether it 330 * is necessary to perform a refresh during this vsync. 331 */ 332 bool handlePageFlip(); 333 334 /* ------------------------------------------------------------------------ 335 * Transactions 336 */ 337 uint32_t getTransactionFlags(uint32_t flags); 338 uint32_t peekTransactionFlags(); 339 uint32_t setTransactionFlags(uint32_t flags); 340 void commitTransaction(); 341 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 342 uint32_t setDisplayStateLocked(const DisplayState& s); 343 344 /* ------------------------------------------------------------------------ 345 * Layer management 346 */ 347 status_t createLayer(const String8& name, const sp<Client>& client, 348 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 349 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 350 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 351 352 status_t createNormalLayer(const sp<Client>& client, const String8& name, 353 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 354 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 355 sp<Layer>* outLayer); 356 357 status_t createDimLayer(const sp<Client>& client, const String8& name, 358 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 359 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 360 361 // called in response to the window-manager calling 362 // ISurfaceComposerClient::destroySurface() 363 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 364 365 // called when all clients have released all their references to 366 // this layer meaning it is entirely safe to destroy all 367 // resources associated to this layer. 368 status_t onLayerDestroyed(const wp<Layer>& layer); 369 370 // remove a layer from SurfaceFlinger immediately 371 status_t removeLayer(const sp<Layer>& layer); 372 373 // add a layer to SurfaceFlinger 374 status_t addClientLayer(const sp<Client>& client, 375 const sp<IBinder>& handle, 376 const sp<IGraphicBufferProducer>& gbc, 377 const sp<Layer>& lbc, 378 const sp<Layer>& parent); 379 380 /* ------------------------------------------------------------------------ 381 * Boot animation, on/off animations and screen capture 382 */ 383 384 void startBootAnim(); 385 386 void renderScreenImplLocked( 387 const sp<const DisplayDevice>& hw, 388 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 389 int32_t minLayerZ, int32_t maxLayerZ, 390 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 391 392 status_t captureScreenImplLocked( 393 const sp<const DisplayDevice>& hw, 394 const sp<IGraphicBufferProducer>& producer, 395 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 396 int32_t minLayerZ, int32_t maxLayerZ, 397 bool useIdentityTransform, Transform::orientation_flags rotation, 398 bool isLocalScreenshot); 399 400 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 401 402 /* ------------------------------------------------------------------------ 403 * EGL 404 */ 405 size_t getMaxTextureSize() const; 406 size_t getMaxViewportDims() const; 407 408 /* ------------------------------------------------------------------------ 409 * Display and layer stack management 410 */ 411 // called when starting, or restarting after system_server death 412 void initializeDisplays(); 413 414 // Create an IBinder for a builtin display and add it to current state 415 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 416 417 // NOTE: can only be called from the main thread or with mStateLock held 418 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 419 return mDisplays.valueFor(dpy); 420 } 421 422 // NOTE: can only be called from the main thread or with mStateLock held 423 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 424 return mDisplays.valueFor(dpy); 425 } 426 427 int32_t getDisplayType(const sp<IBinder>& display) { 428 if (!display.get()) return NAME_NOT_FOUND; 429 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 430 if (display == mBuiltinDisplays[i]) { 431 return i; 432 } 433 } 434 return NAME_NOT_FOUND; 435 } 436 437 // mark a region of a layer stack dirty. this updates the dirty 438 // region of all screens presenting this layer stack. 439 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 440 441#ifndef USE_HWC2 442 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 443#endif 444 445 /* ------------------------------------------------------------------------ 446 * H/W composer 447 */ 448 449 HWComposer& getHwComposer() const { return *mHwc; } 450 451 /* ------------------------------------------------------------------------ 452 * Compositing 453 */ 454 void invalidateHwcGeometry(); 455 void computeVisibleRegions(uint32_t layerStack, 456 Region& dirtyRegion, Region& opaqueRegion); 457 458 void preComposition(nsecs_t refreshStartTime); 459 void postComposition(nsecs_t refreshStartTime); 460 void updateCompositorTiming( 461 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 462 std::shared_ptr<FenceTime>& presentFenceTime); 463 void rebuildLayerStacks(); 464 void setUpHWComposer(); 465 void doComposition(); 466 void doDebugFlashRegions(); 467 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 468 469 // compose surfaces for display hw. this fails if using GL and the surface 470 // has been destroyed and is no longer valid. 471 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 472 473 void postFramebuffer(); 474 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 475 476 /* ------------------------------------------------------------------------ 477 * Display management 478 */ 479 480 /* ------------------------------------------------------------------------ 481 * VSync 482 */ 483 void enableHardwareVsync(); 484 void resyncToHardwareVsync(bool makeAvailable); 485 void disableHardwareVsync(bool makeUnavailable); 486 487public: 488 void resyncWithRateLimit(); 489 void getCompositorTiming(CompositorTiming* compositorTiming); 490private: 491 492 /* ------------------------------------------------------------------------ 493 * Debugging & dumpsys 494 */ 495 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 496 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 497 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 498 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 499 bool startDdmConnection(); 500 void appendSfConfigString(String8& result) const; 501 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 502 const sp<const DisplayDevice>& hw, 503 int32_t minLayerZ, int32_t maxLayerZ); 504 505 void logFrameStats(); 506 507 void dumpStaticScreenStats(String8& result) const; 508 // Not const because each Layer needs to query Fences and cache timestamps. 509 void dumpFrameEventsLocked(String8& result); 510 511 void recordBufferingStats(const char* layerName, 512 std::vector<OccupancyTracker::Segment>&& history); 513 void dumpBufferingStats(String8& result) const; 514 515 bool isLayerTripleBufferingDisabled() const { 516 return this->mLayerTripleBufferingDisabled; 517 } 518 519#ifdef USE_HWC2 520 /* ------------------------------------------------------------------------ 521 * VrFlinger 522 */ 523 void clearHwcLayers(const LayerVector& layers); 524 void resetHwc(); 525 526 // Check to see if we should change to or from vr mode, and if so, perform 527 // the handoff. 528 void updateVrMode(); 529#endif 530 531 /* ------------------------------------------------------------------------ 532 * Attributes 533 */ 534 535 // access must be protected by mStateLock 536 mutable Mutex mStateLock; 537 State mCurrentState; 538 volatile int32_t mTransactionFlags; 539 Condition mTransactionCV; 540 bool mTransactionPending; 541 bool mAnimTransactionPending; 542 SortedVector< sp<Layer> > mLayersPendingRemoval; 543 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 544 545 // protected by mStateLock (but we could use another lock) 546 bool mLayersRemoved; 547 bool mLayersAdded; 548 549 // access must be protected by mInvalidateLock 550 volatile int32_t mRepaintEverything; 551 552 // current, real and vr hardware composers. 553 HWComposer* mHwc; 554#ifdef USE_HWC2 555 HWComposer* mRealHwc; 556 HWComposer* mVrHwc; 557#endif 558 // constant members (no synchronization needed for access) 559 RenderEngine* mRenderEngine; 560 nsecs_t mBootTime; 561 bool mGpuToCpuSupported; 562 sp<EventThread> mEventThread; 563 sp<EventThread> mSFEventThread; 564 sp<EventThread> mInjectorEventThread; 565 sp<InjectVSyncSource> mVSyncInjector; 566 sp<EventControlThread> mEventControlThread; 567 EGLContext mEGLContext; 568 EGLDisplay mEGLDisplay; 569 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 570 571#ifdef USE_HWC2 572 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 573#endif 574 575 // Can only accessed from the main thread, these members 576 // don't need synchronization 577 State mDrawingState; 578 bool mVisibleRegionsDirty; 579#ifndef USE_HWC2 580 bool mHwWorkListDirty; 581#else 582 bool mGeometryInvalid; 583#endif 584 bool mAnimCompositionPending; 585#ifdef USE_HWC2 586 std::vector<sp<Layer>> mLayersWithQueuedFrames; 587 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 588 bool mHadClientComposition = false; 589#endif 590 FenceTimeline mGlCompositionDoneTimeline; 591 FenceTimeline mDisplayTimeline; 592 593 // this may only be written from the main thread with mStateLock held 594 // it may be read from other threads with mStateLock held 595 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 596 597 // don't use a lock for these, we don't care 598 int mVrModeSupported; 599 int mDebugRegion; 600 int mDebugDDMS; 601 int mDebugDisableHWC; 602 int mDebugDisableTransformHint; 603 volatile nsecs_t mDebugInSwapBuffers; 604 nsecs_t mLastSwapBufferTime; 605 volatile nsecs_t mDebugInTransaction; 606 nsecs_t mLastTransactionTime; 607 bool mBootFinished; 608 bool mForceFullDamage; 609#ifdef USE_HWC2 610 bool mPropagateBackpressure = true; 611#endif 612 SurfaceInterceptor mInterceptor; 613 bool mUseHwcVirtualDisplays = false; 614 615 // Restrict layers to use two buffers in their bufferqueues. 616 bool mLayerTripleBufferingDisabled = false; 617 618 // these are thread safe 619 mutable MessageQueue mEventQueue; 620 FrameTracker mAnimFrameTracker; 621 DispSync mPrimaryDispSync; 622 623 // protected by mDestroyedLayerLock; 624 mutable Mutex mDestroyedLayerLock; 625 Vector<Layer const *> mDestroyedLayers; 626 627 // protected by mHWVsyncLock 628 Mutex mHWVsyncLock; 629 bool mPrimaryHWVsyncEnabled; 630 bool mHWVsyncAvailable; 631 632 // protected by mCompositorTimingLock; 633 mutable std::mutex mCompositeTimingLock; 634 CompositorTiming mCompositorTiming; 635 636 // Only accessed from the main thread. 637 struct CompositePresentTime { 638 nsecs_t composite { -1 }; 639 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 640 }; 641 std::queue<CompositePresentTime> mCompositePresentTimes; 642 643 /* ------------------------------------------------------------------------ 644 * Feature prototyping 645 */ 646 647 bool mInjectVSyncs; 648 649 Daltonizer mDaltonizer; 650#ifndef USE_HWC2 651 bool mDaltonize; 652#endif 653 654 mat4 mPreviousColorMatrix; 655 mat4 mColorMatrix; 656 bool mHasColorMatrix; 657 658 // Static screen stats 659 bool mHasPoweredOff; 660 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 661 nsecs_t mFrameBuckets[NUM_BUCKETS]; 662 nsecs_t mTotalTime; 663 std::atomic<nsecs_t> mLastSwapTime; 664 665 size_t mNumLayers; 666 667 // Double- vs. triple-buffering stats 668 struct BufferingStats { 669 BufferingStats() 670 : numSegments(0), 671 totalTime(0), 672 twoBufferTime(0), 673 doubleBufferedTime(0), 674 tripleBufferedTime(0) {} 675 676 size_t numSegments; 677 nsecs_t totalTime; 678 679 // "Two buffer" means that a third buffer was never used, whereas 680 // "double-buffered" means that on average the segment only used two 681 // buffers (though it may have used a third for some part of the 682 // segment) 683 nsecs_t twoBufferTime; 684 nsecs_t doubleBufferedTime; 685 nsecs_t tripleBufferedTime; 686 }; 687 mutable Mutex mBufferingStatsMutex; 688 std::unordered_map<std::string, BufferingStats> mBufferingStats; 689 690 // Verify that transaction is being called by an approved process: 691 // either AID_GRAPHICS or AID_SYSTEM. 692 status_t CheckTransactCodeCredentials(uint32_t code); 693 694#ifdef USE_HWC2 695 sp<VrStateCallbacks> mVrStateCallbacks; 696 697 std::atomic<bool> mEnterVrMode; 698#endif 699 }; 700}; // namespace android 701 702#endif // ANDROID_SURFACE_FLINGER_H 703