SurfaceFlinger.h revision 8dfa92fef9759a881e96ee58d59875d35023aab9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/IGraphicBufferAlloc.h> 41#include <gui/ISurfaceComposer.h> 42#include <gui/ISurfaceComposerClient.h> 43 44#include <hardware/hwcomposer_defs.h> 45 46#include <private/gui/LayerState.h> 47 48#include "Barrier.h" 49#include "MessageQueue.h" 50#include "DisplayDevice.h" 51 52#include "DisplayHardware/HWComposer.h" 53 54namespace android { 55 56// --------------------------------------------------------------------------- 57 58class Client; 59class DisplayEventConnection; 60class EventThread; 61class Layer; 62class LayerBase; 63class LayerBaseClient; 64class LayerDim; 65class LayerScreenshot; 66class SurfaceTextureClient; 67 68// --------------------------------------------------------------------------- 69 70class GraphicBufferAlloc : public BnGraphicBufferAlloc { 71public: 72 GraphicBufferAlloc(); 73 virtual ~GraphicBufferAlloc(); 74 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 75 PixelFormat format, uint32_t usage, status_t* error); 76}; 77 78// --------------------------------------------------------------------------- 79 80enum { 81 eTransactionNeeded = 0x01, 82 eTraversalNeeded = 0x02, 83 eDisplayTransactionNeeded = 0x04, 84 eTransactionMask = 0x07 85}; 86 87class SurfaceFlinger : public BinderService<SurfaceFlinger>, 88 public BnSurfaceComposer, 89 private IBinder::DeathRecipient, 90 private Thread, 91 private HWComposer::EventHandler 92{ 93public: 94 static char const* getServiceName() { 95 return "SurfaceFlinger"; 96 } 97 98 SurfaceFlinger(); 99 100 enum { 101 EVENT_VSYNC = HWC_EVENT_VSYNC 102 }; 103 104 // post an asynchronous message to the main thread 105 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 106 uint32_t flags = 0); 107 108 // post a synchronous message to the main thread 109 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 110 uint32_t flags = 0); 111 112 // force full composition on all displays 113 void repaintEverything(); 114 115 // renders content on given display to a texture. thread-safe version. 116 status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName, 117 GLfloat* uOut, GLfloat* vOut); 118 119 // renders content on given display to a texture, w/o acquiring main lock 120 status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName, 121 GLfloat* uOut, GLfloat* vOut); 122 123 // returns the default Display 124 sp<const DisplayDevice> getDefaultDisplayDevice() const { 125 return getDisplayDevice(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]); 126 } 127 128 // utility function to delete a texture on the main thread 129 void deleteTextureAsync(GLuint texture); 130 131 // allocate a h/w composer display id 132 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 133 134 // enable/disable h/w composer event 135 // TODO: this should be made accessible only to EventThread 136 void eventControl(int event, int enabled); 137 138 // called on the main thread by MessageQueue when an internal message 139 // is received 140 // TODO: this should be made accessible only to MessageQueue 141 void onMessageReceived(int32_t what); 142 143private: 144 friend class Client; 145 friend class DisplayEventConnection; 146 friend class LayerBase; 147 friend class LayerBaseClient; 148 friend class Layer; 149 150 // We're reference counted, never destroy SurfaceFlinger directly 151 virtual ~SurfaceFlinger(); 152 153 /* ------------------------------------------------------------------------ 154 * Internal data structures 155 */ 156 157 class LayerVector : public SortedVector<sp<LayerBase> > { 158 public: 159 LayerVector(); 160 LayerVector(const LayerVector& rhs); 161 virtual int do_compare(const void* lhs, const void* rhs) const; 162 }; 163 164 struct DisplayDeviceState { 165 DisplayDeviceState(); 166 DisplayDeviceState(DisplayDevice::DisplayType type); 167 bool isValid() const { return type >= 0; } 168 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 169 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 170 DisplayDevice::DisplayType type; 171 sp<ISurfaceTexture> surface; 172 uint32_t layerStack; 173 Rect viewport; 174 Rect frame; 175 uint8_t orientation; 176 String8 displayName; 177 }; 178 179 struct State { 180 LayerVector layersSortedByZ; 181 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 182 }; 183 184 /* ------------------------------------------------------------------------ 185 * IBinder interface 186 */ 187 virtual status_t onTransact(uint32_t code, const Parcel& data, 188 Parcel* reply, uint32_t flags); 189 virtual status_t dump(int fd, const Vector<String16>& args); 190 191 /* ------------------------------------------------------------------------ 192 * ISurfaceComposer interface 193 */ 194 virtual sp<ISurfaceComposerClient> createConnection(); 195 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 196 virtual sp<IBinder> createDisplay(const String8& displayName); 197 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 198 virtual void setTransactionState(const Vector<ComposerState>& state, 199 const Vector<DisplayState>& displays, uint32_t flags); 200 virtual void bootFinished(); 201 virtual bool authenticateSurfaceTexture( 202 const sp<ISurfaceTexture>& surface) const; 203 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 204 virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap, 205 uint32_t* width, uint32_t* height, PixelFormat* format, 206 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 207 uint32_t maxLayerZ); 208 // called when screen needs to turn off 209 virtual void blank(); 210 // called when screen is turning back on 211 virtual void unblank(); 212 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 213 virtual void connectDisplay(const sp<ISurfaceTexture>& display); 214 215 /* ------------------------------------------------------------------------ 216 * DeathRecipient interface 217 */ 218 virtual void binderDied(const wp<IBinder>& who); 219 220 /* ------------------------------------------------------------------------ 221 * Thread interface 222 */ 223 virtual bool threadLoop(); 224 virtual status_t readyToRun(); 225 virtual void onFirstRef(); 226 227 /* ------------------------------------------------------------------------ 228 * HWComposer::EventHandler interface 229 */ 230 virtual void onVSyncReceived(int type, nsecs_t timestamp); 231 232 /* ------------------------------------------------------------------------ 233 * Message handling 234 */ 235 void waitForEvent(); 236 void signalTransaction(); 237 void signalLayerUpdate(); 238 void signalRefresh(); 239 240 // called on the main thread in response to initializeDisplays() 241 void onInitializeDisplays(); 242 // called on the main thread in response to blank() 243 void onScreenReleased(const sp<const DisplayDevice>& hw); 244 // called on the main thread in response to unblank() 245 void onScreenAcquired(const sp<const DisplayDevice>& hw); 246 247 void handleMessageTransaction(); 248 void handleMessageInvalidate(); 249 void handleMessageRefresh(); 250 251 void handleTransaction(uint32_t transactionFlags); 252 void handleTransactionLocked(uint32_t transactionFlags); 253 254 /* handlePageFilp: this is were we latch a new buffer 255 * if available and compute the dirty region. 256 */ 257 void handlePageFlip(); 258 259 /* ------------------------------------------------------------------------ 260 * Transactions 261 */ 262 uint32_t getTransactionFlags(uint32_t flags); 263 uint32_t peekTransactionFlags(uint32_t flags); 264 uint32_t setTransactionFlags(uint32_t flags); 265 void commitTransaction(); 266 uint32_t setClientStateLocked(const sp<Client>& client, 267 const layer_state_t& s); 268 uint32_t setDisplayStateLocked(const DisplayState& s); 269 270 /* ------------------------------------------------------------------------ 271 * Layer management 272 */ 273 sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params, 274 const String8& name, const sp<Client>& client, 275 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 276 277 sp<Layer> createNormalLayer(const sp<Client>& client, 278 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); 279 280 sp<LayerDim> createDimLayer(const sp<Client>& client, 281 uint32_t w, uint32_t h, uint32_t flags); 282 283 sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client, 284 uint32_t w, uint32_t h, uint32_t flags); 285 286 // called in response to the window-manager calling 287 // ISurfaceComposerClient::destroySurface() 288 // The specified layer is first placed in a purgatory list 289 // until all references from the client are released. 290 status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid); 291 292 // called when all clients have released all their references to 293 // this layer meaning it is entirely safe to destroy all 294 // resources associated to this layer. 295 status_t onLayerDestroyed(const wp<LayerBaseClient>& layer); 296 297 // remove a layer from SurfaceFlinger immediately 298 status_t removeLayer(const sp<LayerBase>& layer); 299 300 // add a layer to SurfaceFlinger 301 ssize_t addClientLayer(const sp<Client>& client, 302 const sp<LayerBaseClient>& lbc); 303 304 status_t removeLayer_l(const sp<LayerBase>& layer); 305 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 306 307 /* ------------------------------------------------------------------------ 308 * Boot animation, on/off animations and screen capture 309 */ 310 311 void startBootAnim(); 312 313 status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap, 314 uint32_t* width, uint32_t* height, PixelFormat* format, 315 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 316 uint32_t maxLayerZ); 317 318 /* ------------------------------------------------------------------------ 319 * EGL 320 */ 321 static status_t selectConfigForPixelFormat(EGLDisplay dpy, 322 EGLint const* attrs, PixelFormat format, EGLConfig* outConfig); 323 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 324 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 325 void initializeGL(EGLDisplay display); 326 uint32_t getMaxTextureSize() const; 327 uint32_t getMaxViewportDims() const; 328 329 /* ------------------------------------------------------------------------ 330 * Display and layer stack management 331 */ 332 // called when starting, or restarting after system_server death 333 void initializeDisplays(); 334 335 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 336 return mDisplays.valueFor(dpy); 337 } 338 const sp<DisplayDevice>& getDisplayDevice(const wp<IBinder>& dpy) { 339 return mDisplays.valueFor(dpy); 340 } 341 342 // mark a region of a layer stack dirty. this updates the dirty 343 // region of all screens presenting this layer stack. 344 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 345 346 /* ------------------------------------------------------------------------ 347 * H/W composer 348 */ 349 350 HWComposer& getHwComposer() const { return *mHwc; } 351 352 /* ------------------------------------------------------------------------ 353 * Compositing 354 */ 355 void invalidateHwcGeometry(); 356 static void computeVisibleRegions( 357 const LayerVector& currentLayers, uint32_t layerStack, 358 Region& dirtyRegion, Region& opaqueRegion); 359 360 void preComposition(); 361 void postComposition(); 362 void rebuildLayerStacks(); 363 void setUpHWComposer(); 364 void doComposition(); 365 void doDebugFlashRegions(); 366 void doDisplayComposition(const sp<const DisplayDevice>& hw, 367 const Region& dirtyRegion); 368 void doComposeSurfaces(const sp<const DisplayDevice>& hw, 369 const Region& dirty); 370 371 void postFramebuffer(); 372 void drawWormhole(const sp<const DisplayDevice>& hw, 373 const Region& region) const; 374 GLuint getProtectedTexName() const { 375 return mProtectedTexName; 376 } 377 378 /* ------------------------------------------------------------------------ 379 * Display management 380 */ 381 382 383 /* ------------------------------------------------------------------------ 384 * Debugging & dumpsys 385 */ 386 void listLayersLocked(const Vector<String16>& args, size_t& index, 387 String8& result, char* buffer, size_t SIZE) const; 388 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 389 String8& result, char* buffer, size_t SIZE) const; 390 void clearStatsLocked(const Vector<String16>& args, size_t& index, 391 String8& result, char* buffer, size_t SIZE) const; 392 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 393 bool startDdmConnection(); 394 395 /* ------------------------------------------------------------------------ 396 * Attributes 397 */ 398 399 // access must be protected by mStateLock 400 mutable Mutex mStateLock; 401 State mCurrentState; 402 volatile int32_t mTransactionFlags; 403 Condition mTransactionCV; 404 SortedVector<sp<LayerBase> > mLayerPurgatory; 405 bool mTransationPending; 406 Vector<sp<LayerBase> > mLayersPendingRemoval; 407 408 // protected by mStateLock (but we could use another lock) 409 bool mLayersRemoved; 410 411 // access must be protected by mInvalidateLock 412 volatile int32_t mRepaintEverything; 413 414 // constant members (no synchronization needed for access) 415 HWComposer* mHwc; 416 GLuint mProtectedTexName; 417 nsecs_t mBootTime; 418 sp<EventThread> mEventThread; 419 GLint mMaxViewportDims[2]; 420 GLint mMaxTextureSize; 421 EGLContext mEGLContext; 422 EGLConfig mEGLConfig; 423 EGLDisplay mEGLDisplay; 424 sp<IBinder> mDefaultDisplays[DisplayDevice::NUM_DISPLAY_TYPES]; 425 426 // Can only accessed from the main thread, these members 427 // don't need synchronization 428 State mDrawingState; 429 bool mVisibleRegionsDirty; 430 bool mHwWorkListDirty; 431 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 432 433 // don't use a lock for these, we don't care 434 int mDebugRegion; 435 int mDebugDDMS; 436 int mDebugDisableHWC; 437 int mDebugDisableTransformHint; 438 volatile nsecs_t mDebugInSwapBuffers; 439 nsecs_t mLastSwapBufferTime; 440 volatile nsecs_t mDebugInTransaction; 441 nsecs_t mLastTransactionTime; 442 bool mBootFinished; 443 444 // these are thread safe 445 mutable MessageQueue mEventQueue; 446 mutable Barrier mReadyToRunBarrier; 447 448 // protected by mDestroyedLayerLock; 449 mutable Mutex mDestroyedLayerLock; 450 Vector<LayerBase const *> mDestroyedLayers; 451 452 /* ------------------------------------------------------------------------ 453 * Feature prototyping 454 */ 455 456 sp<IBinder> mExtDisplayToken; 457}; 458 459// --------------------------------------------------------------------------- 460}; // namespace android 461 462#endif // ANDROID_SURFACE_FLINGER_H 463