SurfaceFlinger.h revision 8e533069e5721e55cb9768e140e16546c3a4a8b6
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <cutils/compiler.h>
24
25#include <utils/Atomic.h>
26#include <utils/Errors.h>
27#include <utils/KeyedVector.h>
28#include <utils/RefBase.h>
29#include <utils/SortedVector.h>
30#include <utils/threads.h>
31
32#include <binder/BinderService.h>
33#include <binder/IMemory.h>
34
35#include <ui/PixelFormat.h>
36#include <gui/IGraphicBufferAlloc.h>
37#include <gui/ISurfaceComposer.h>
38#include <gui/ISurfaceComposerClient.h>
39
40#include "Barrier.h"
41#include "Layer.h"
42
43#include "MessageQueue.h"
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49class Client;
50class DisplayHardware;
51class DisplayEventConnection;
52class EventThread;
53class Layer;
54class LayerDim;
55class LayerScreenshot;
56struct surface_flinger_cblk_t;
57
58// ---------------------------------------------------------------------------
59
60class Client : public BnSurfaceComposerClient
61{
62public:
63        Client(const sp<SurfaceFlinger>& flinger);
64        ~Client();
65
66    status_t initCheck() const;
67
68    // protected by SurfaceFlinger::mStateLock
69    size_t attachLayer(const sp<LayerBaseClient>& layer);
70    void detachLayer(const LayerBaseClient* layer);
71    sp<LayerBaseClient> getLayerUser(int32_t i) const;
72
73private:
74    // ISurfaceComposerClient interface
75    virtual sp<ISurface> createSurface(
76            surface_data_t* params, const String8& name,
77            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
78            uint32_t flags);
79    virtual status_t destroySurface(SurfaceID surfaceId);
80    virtual status_t onTransact(
81        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
82
83    // constant
84    sp<SurfaceFlinger> mFlinger;
85
86    // protected by mLock
87    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
88    size_t mNameGenerator;
89
90    // thread-safe
91    mutable Mutex mLock;
92};
93
94class GraphicBufferAlloc : public BnGraphicBufferAlloc
95{
96public:
97    GraphicBufferAlloc();
98    virtual ~GraphicBufferAlloc();
99    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
100        PixelFormat format, uint32_t usage, status_t* error);
101};
102
103// ---------------------------------------------------------------------------
104
105class GraphicPlane
106{
107public:
108    static status_t orientationToTransfrom(int orientation, int w, int h,
109            Transform* tr);
110
111                                GraphicPlane();
112                                ~GraphicPlane();
113
114        bool                    initialized() const;
115
116        void                    setDisplayHardware(DisplayHardware *);
117        status_t                setOrientation(int orientation);
118        int                     getOrientation() const { return mOrientation; }
119        int                     getWidth() const;
120        int                     getHeight() const;
121
122        const DisplayHardware&  displayHardware() const;
123        DisplayHardware&        editDisplayHardware();
124        const Transform&        transform() const;
125        EGLDisplay              getEGLDisplay() const;
126
127private:
128                                GraphicPlane(const GraphicPlane&);
129        GraphicPlane            operator = (const GraphicPlane&);
130
131        DisplayHardware*        mHw;
132        Transform               mGlobalTransform;
133        Transform               mDisplayTransform;
134        int                     mOrientation;
135        float                   mDisplayWidth;
136        float                   mDisplayHeight;
137        int                     mWidth;
138        int                     mHeight;
139};
140
141// ---------------------------------------------------------------------------
142
143enum {
144    eTransactionNeeded      = 0x01,
145    eTraversalNeeded        = 0x02
146};
147
148class SurfaceFlinger :
149        public BinderService<SurfaceFlinger>,
150        public BnSurfaceComposer,
151        public IBinder::DeathRecipient,
152        protected Thread
153{
154public:
155    static char const* getServiceName() { return "SurfaceFlinger"; }
156
157                    SurfaceFlinger();
158    virtual         ~SurfaceFlinger();
159            void    init();
160
161    virtual status_t onTransact(
162        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
163
164    virtual status_t dump(int fd, const Vector<String16>& args);
165
166    // ISurfaceComposer interface
167    virtual sp<ISurfaceComposerClient>  createConnection();
168    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
169    virtual sp<IMemoryHeap>             getCblk() const;
170    virtual void                        bootFinished();
171    virtual void                        setTransactionState(const Vector<ComposerState>& state,
172                                                            int orientation, uint32_t flags);
173    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
174    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
175
176    virtual status_t captureScreen(DisplayID dpy,
177            sp<IMemoryHeap>* heap,
178            uint32_t* width, uint32_t* height,
179            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
180            uint32_t minLayerZ, uint32_t maxLayerZ);
181
182    virtual status_t                    turnElectronBeamOff(int32_t mode);
183    virtual status_t                    turnElectronBeamOn(int32_t mode);
184
185            // called when screen needs to turn off
186    virtual void                        blank();
187            // called when screen is turning back on
188    virtual void                        unblank();
189
190            // called on the main thread in response to screenReleased()
191            void onScreenReleased();
192            // called on the main thread in response to screenAcquired()
193            void onScreenAcquired();
194
195
196            status_t renderScreenToTexture(DisplayID dpy,
197                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
198            status_t renderScreenToTextureLocked(DisplayID dpy,
199                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
200
201            void onMessageReceived(int32_t what);
202
203            status_t postMessageAsync(const sp<MessageBase>& msg,
204                    nsecs_t reltime=0, uint32_t flags = 0);
205
206            status_t postMessageSync(const sp<MessageBase>& msg,
207                    nsecs_t reltime=0, uint32_t flags = 0);
208
209    status_t removeLayer(const sp<LayerBase>& layer);
210    status_t addLayer(const sp<LayerBase>& layer);
211    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
212    void invalidateHwcGeometry();
213
214    sp<Layer> getLayer(const sp<ISurface>& sur) const;
215
216    GLuint getProtectedTexName() const { return mProtectedTexName; }
217
218
219    class MessageDestroyGLTexture : public MessageBase {
220        GLuint texture;
221    public:
222        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
223        virtual bool handler() {
224            glDeleteTextures(1, &texture);
225            return true;
226        }
227    };
228
229
230private:
231    // DeathRecipient interface
232    virtual void binderDied(const wp<IBinder>& who);
233
234private:
235    friend class Client;
236    friend class DisplayEventConnection;
237    friend class LayerBase;
238    friend class LayerBaseClient;
239    friend class Layer;
240
241    sp<ISurface> createSurface(
242            ISurfaceComposerClient::surface_data_t* params,
243            const String8& name,
244            const sp<Client>& client,
245            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
246            uint32_t flags);
247
248    sp<Layer> createNormalSurface(
249            const sp<Client>& client, DisplayID display,
250            uint32_t w, uint32_t h, uint32_t flags,
251            PixelFormat& format);
252
253    sp<LayerDim> createDimSurface(
254            const sp<Client>& client, DisplayID display,
255            uint32_t w, uint32_t h, uint32_t flags);
256
257    sp<LayerScreenshot> createScreenshotSurface(
258            const sp<Client>& client, DisplayID display,
259            uint32_t w, uint32_t h, uint32_t flags);
260
261    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
262    status_t destroySurface(const wp<LayerBaseClient>& layer);
263    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
264
265    class LayerVector : public SortedVector< sp<LayerBase> > {
266    public:
267        LayerVector() { }
268        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
269        virtual int do_compare(const void* lhs, const void* rhs) const {
270            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
271            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
272            // sort layers by Z order
273            uint32_t lz = l->currentState().z;
274            uint32_t rz = r->currentState().z;
275            // then by sequence, so we get a stable ordering
276            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
277        }
278    };
279
280    struct State {
281        State()
282            : orientation(ISurfaceComposer::eOrientationDefault),
283              orientationFlags(0) {
284        }
285        LayerVector     layersSortedByZ;
286        uint8_t         orientation;
287        uint8_t         orientationFlags;
288    };
289
290    virtual bool        threadLoop();
291    virtual status_t    readyToRun();
292    virtual void        onFirstRef();
293
294public:     // hack to work around gcc 4.0.3 bug
295    const GraphicPlane&     graphicPlane(int dpy) const;
296          GraphicPlane&     graphicPlane(int dpy);
297
298          void              signalTransaction();
299          void              signalLayerUpdate();
300          void              signalRefresh();
301          void              repaintEverything();
302
303private:
304            void        waitForEvent();
305            void        handleTransaction(uint32_t transactionFlags);
306            void        handleTransactionLocked(uint32_t transactionFlags);
307
308            void        computeVisibleRegions(
309                            const LayerVector& currentLayers,
310                            Region& dirtyRegion,
311                            Region& wormholeRegion);
312
313            void        handlePageFlip();
314            bool        lockPageFlip(const LayerVector& currentLayers);
315            void        unlockPageFlip(const LayerVector& currentLayers);
316            void        handleRefresh();
317            void        handleWorkList();
318            void        handleRepaint();
319            void        postFramebuffer();
320            void        setupHardwareComposer();
321            void        composeSurfaces(const Region& dirty);
322
323
324            void        setInvalidateRegion(const Region& reg);
325            Region      getAndClearInvalidateRegion();
326
327            ssize_t     addClientLayer(const sp<Client>& client,
328                    const sp<LayerBaseClient>& lbc);
329            status_t    addLayer_l(const sp<LayerBase>& layer);
330            status_t    removeLayer_l(const sp<LayerBase>& layer);
331            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
332
333            uint32_t    getTransactionFlags(uint32_t flags);
334            uint32_t    peekTransactionFlags(uint32_t flags);
335            uint32_t    setTransactionFlags(uint32_t flags);
336            void        commitTransaction();
337
338
339            status_t captureScreenImplLocked(DisplayID dpy,
340                    sp<IMemoryHeap>* heap,
341                    uint32_t* width, uint32_t* height, PixelFormat* format,
342                    uint32_t reqWidth, uint32_t reqHeight,
343                    uint32_t minLayerZ, uint32_t maxLayerZ);
344
345            status_t turnElectronBeamOffImplLocked(int32_t mode);
346            status_t turnElectronBeamOnImplLocked(int32_t mode);
347            status_t electronBeamOffAnimationImplLocked();
348            status_t electronBeamOnAnimationImplLocked();
349
350            void        debugFlashRegions();
351            void        drawWormhole() const;
352
353            void listLayersLocked(const Vector<String16>& args, size_t& index,
354                    String8& result, char* buffer, size_t SIZE) const;
355            void dumpStatsLocked(const Vector<String16>& args, size_t& index,
356                    String8& result, char* buffer, size_t SIZE) const;
357            void clearStatsLocked(const Vector<String16>& args, size_t& index,
358                    String8& result, char* buffer, size_t SIZE) const;
359            void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
360
361    mutable     MessageQueue    mEventQueue;
362
363                // access must be protected by mStateLock
364    mutable     Mutex                   mStateLock;
365                State                   mCurrentState;
366    volatile    int32_t                 mTransactionFlags;
367                Condition               mTransactionCV;
368                SortedVector< sp<LayerBase> > mLayerPurgatory;
369                bool                    mTransationPending;
370                Vector< sp<LayerBase> > mLayersPendingRemoval;
371
372                // protected by mStateLock (but we could use another lock)
373                GraphicPlane                mGraphicPlanes[1];
374                bool                        mLayersRemoved;
375                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
376
377                // access must be protected by mInvalidateLock
378    mutable     Mutex                       mInvalidateLock;
379                Region                      mInvalidateRegion;
380
381                // constant members (no synchronization needed for access)
382                sp<IMemoryHeap>             mServerHeap;
383                surface_flinger_cblk_t*     mServerCblk;
384                GLuint                      mWormholeTexName;
385                GLuint                      mProtectedTexName;
386                nsecs_t                     mBootTime;
387                sp<EventThread>             mEventThread;
388
389                // Can only accessed from the main thread, these members
390                // don't need synchronization
391                State                       mDrawingState;
392                Region                      mDirtyRegion;
393                Region                      mDirtyRegionRemovedLayer;
394                Region                      mSwapRegion;
395                Region                      mWormholeRegion;
396                bool                        mVisibleRegionsDirty;
397                bool                        mHwWorkListDirty;
398                int32_t                     mElectronBeamAnimationMode;
399                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
400
401
402                // don't use a lock for these, we don't care
403                int                         mDebugRegion;
404                int                         mDebugDDMS;
405                int                         mDebugDisableHWC;
406                int                         mDebugDisableTransformHint;
407                volatile nsecs_t            mDebugInSwapBuffers;
408                nsecs_t                     mLastSwapBufferTime;
409                volatile nsecs_t            mDebugInTransaction;
410                nsecs_t                     mLastTransactionTime;
411                bool                        mBootFinished;
412
413                // these are thread safe
414    mutable     Barrier                     mReadyToRunBarrier;
415
416
417                // protected by mDestroyedLayerLock;
418    mutable     Mutex                       mDestroyedLayerLock;
419                Vector<LayerBase const *>   mDestroyedLayers;
420
421   // only written in the main thread, only read in other threads
422   volatile     int32_t                     mSecureFrameBuffer;
423};
424
425// ---------------------------------------------------------------------------
426}; // namespace android
427
428#endif // ANDROID_SURFACE_FLINGER_H
429