SurfaceFlinger.h revision 9b6a395e65ff88ab79fe92d6f112c434441ca606
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/IGraphicBufferAlloc.h>
41#include <gui/ISurfaceComposer.h>
42#include <gui/ISurfaceComposerClient.h>
43
44#include <hardware/hwcomposer_defs.h>
45
46#include <private/gui/LayerState.h>
47
48#include "Barrier.h"
49#include "MessageQueue.h"
50#include "DisplayDevice.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class Layer;
62class LayerBase;
63class LayerBaseClient;
64class LayerDim;
65class LayerScreenshot;
66class SurfaceTextureClient;
67
68// ---------------------------------------------------------------------------
69
70class GraphicBufferAlloc : public BnGraphicBufferAlloc {
71public:
72    GraphicBufferAlloc();
73    virtual ~GraphicBufferAlloc();
74    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
75        PixelFormat format, uint32_t usage, status_t* error);
76};
77
78// ---------------------------------------------------------------------------
79
80enum {
81    eTransactionNeeded        = 0x01,
82    eTraversalNeeded          = 0x02,
83    eDisplayTransactionNeeded = 0x04,
84    eTransactionMask          = 0x07
85};
86
87class SurfaceFlinger : public BinderService<SurfaceFlinger>,
88                       public BnSurfaceComposer,
89                       private IBinder::DeathRecipient,
90                       private Thread,
91                       private HWComposer::EventHandler
92{
93public:
94    static char const* getServiceName() {
95        return "SurfaceFlinger";
96    }
97
98    SurfaceFlinger();
99
100    enum {
101        EVENT_VSYNC = HWC_EVENT_VSYNC
102    };
103
104    // post an asynchronous message to the main thread
105    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
106        uint32_t flags = 0);
107
108    // post a synchronous message to the main thread
109    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
110        uint32_t flags = 0);
111
112    // force full composition on all displays
113    void repaintEverything();
114
115    // renders content on given display to a texture. thread-safe version.
116    status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName,
117        GLfloat* uOut, GLfloat* vOut);
118
119    // renders content on given display to a texture, w/o acquiring main lock
120    status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName,
121        GLfloat* uOut, GLfloat* vOut);
122
123    // returns the default Display
124    sp<const DisplayDevice> getDefaultDisplayDevice() const {
125        return getDisplayDevice(DisplayDevice::DISPLAY_ID_MAIN);
126    }
127
128    // utility function to delete a texture on the main thread
129    void deleteTextureAsync(GLuint texture);
130
131
132    // enable/disable h/w composer event
133    // TODO: this should be made accessible only to EventThread
134    void eventControl(int event, int enabled);
135
136    // called on the main thread by MessageQueue when an internal message
137    // is received
138    // TODO: this should be made accessible only to MessageQueue
139    void onMessageReceived(int32_t what);
140
141private:
142    friend class Client;
143    friend class DisplayEventConnection;
144    friend class LayerBase;
145    friend class LayerBaseClient;
146    friend class Layer;
147
148    // We're reference counted, never destroy SurfaceFlinger directly
149    virtual ~SurfaceFlinger();
150
151    /* ------------------------------------------------------------------------
152     * Internal data structures
153     */
154
155    class LayerVector : public SortedVector<sp<LayerBase> > {
156    public:
157        LayerVector();
158        LayerVector(const LayerVector& rhs);
159        virtual int do_compare(const void* lhs, const void* rhs) const;
160    };
161
162    struct DisplayDeviceState {
163        DisplayDeviceState();
164        DisplayDeviceState(int32_t id);
165        int32_t id;
166        sp<ISurfaceTexture> surface;
167        uint32_t layerStack;
168        Rect viewport;
169        Rect frame;
170        uint8_t orientation;
171    };
172
173    struct State {
174        LayerVector layersSortedByZ;
175        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
176    };
177
178    /* ------------------------------------------------------------------------
179     * IBinder interface
180     */
181    virtual status_t onTransact(uint32_t code, const Parcel& data,
182        Parcel* reply, uint32_t flags);
183    virtual status_t dump(int fd, const Vector<String16>& args);
184
185    /* ------------------------------------------------------------------------
186     * ISurfaceComposer interface
187     */
188    virtual sp<ISurfaceComposerClient> createConnection();
189    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
190    virtual sp<IBinder> createDisplay();
191    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
192    virtual void setTransactionState(const Vector<ComposerState>& state,
193            const Vector<DisplayState>& displays, uint32_t flags);
194    virtual void bootFinished();
195    virtual bool authenticateSurfaceTexture(
196        const sp<ISurfaceTexture>& surface) const;
197    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
198    virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap,
199        uint32_t* width, uint32_t* height, PixelFormat* format,
200        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
201        uint32_t maxLayerZ);
202    // called when screen needs to turn off
203    virtual void blank();
204    // called when screen is turning back on
205    virtual void unblank();
206    virtual status_t getDisplayInfo(DisplayID dpy, DisplayInfo* info);
207    virtual void connectDisplay(const sp<ISurfaceTexture> display);
208
209    /* ------------------------------------------------------------------------
210     * DeathRecipient interface
211     */
212    virtual void binderDied(const wp<IBinder>& who);
213
214    /* ------------------------------------------------------------------------
215     * Thread interface
216     */
217    virtual bool threadLoop();
218    virtual status_t readyToRun();
219    virtual void onFirstRef();
220
221    /* ------------------------------------------------------------------------
222     * HWComposer::EventHandler interface
223     */
224    virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
225
226    /* ------------------------------------------------------------------------
227     * Message handling
228     */
229    void waitForEvent();
230    void signalTransaction();
231    void signalLayerUpdate();
232    void signalRefresh();
233
234    // called on the main thread in response to screenReleased()
235    void onScreenReleased();
236    // called on the main thread in response to screenAcquired()
237    void onScreenAcquired();
238
239    void handleMessageTransaction();
240    void handleMessageInvalidate();
241    void handleMessageRefresh();
242
243    void handleTransaction(uint32_t transactionFlags);
244    void handleTransactionLocked(uint32_t transactionFlags);
245
246    /* handlePageFilp: this is were we latch a new buffer
247     * if available and compute the dirty region.
248     */
249    void handlePageFlip();
250
251    /* ------------------------------------------------------------------------
252     * Transactions
253     */
254    uint32_t getTransactionFlags(uint32_t flags);
255    uint32_t peekTransactionFlags(uint32_t flags);
256    uint32_t setTransactionFlags(uint32_t flags);
257    void commitTransaction();
258    uint32_t setClientStateLocked(const sp<Client>& client,
259        const layer_state_t& s);
260    uint32_t setDisplayStateLocked(const DisplayState& s);
261
262    /* ------------------------------------------------------------------------
263     * Layer management
264     */
265    sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
266        const String8& name, const sp<Client>& client, DisplayID display,
267        uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
268
269    sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display,
270        uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
271
272    sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display,
273        uint32_t w, uint32_t h, uint32_t flags);
274
275    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
276        DisplayID display, uint32_t w, uint32_t h, uint32_t flags);
277
278    // called in response to the window-manager calling
279    // ISurfaceComposerClient::destroySurface()
280    // The specified layer is first placed in a purgatory list
281    // until all references from the client are released.
282    status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
283
284    // called when all clients have released all their references to
285    // this layer meaning it is entirely safe to destroy all
286    // resources associated to this layer.
287    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
288
289    // remove a layer from SurfaceFlinger immediately
290    status_t removeLayer(const sp<LayerBase>& layer);
291
292    // add a layer to SurfaceFlinger
293    ssize_t addClientLayer(const sp<Client>& client,
294        const sp<LayerBaseClient>& lbc);
295
296    status_t removeLayer_l(const sp<LayerBase>& layer);
297    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
298
299    /* ------------------------------------------------------------------------
300     * Boot animation, on/off animations and screen capture
301     */
302
303    void startBootAnim();
304
305    status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap,
306        uint32_t* width, uint32_t* height, PixelFormat* format,
307        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
308        uint32_t maxLayerZ);
309
310    /* ------------------------------------------------------------------------
311     * EGL
312     */
313    static status_t selectConfigForPixelFormat(EGLDisplay dpy,
314        EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
315    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
316    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
317    void initializeGL(EGLDisplay display, EGLSurface surface);
318    uint32_t getMaxTextureSize() const;
319    uint32_t getMaxViewportDims() const;
320
321    /* ------------------------------------------------------------------------
322     * Display and layer stack management
323     */
324    sp<const DisplayDevice> getDisplayDevice(DisplayID dpy) const {
325        return mDisplays.valueFor(dpy);
326    }
327    const sp<DisplayDevice>& getDisplayDevice(DisplayID dpy) {
328        return mDisplays.valueFor(dpy);
329    }
330
331    // mark a region of a layer stack dirty. this updates the dirty
332    // region of all screens presenting this layer stack.
333    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
334
335    /* ------------------------------------------------------------------------
336     * H/W composer
337     */
338
339    HWComposer& getHwComposer() const { return *mHwc; }
340
341    /* ------------------------------------------------------------------------
342     * Compositing
343     */
344    void invalidateHwcGeometry();
345    void computeVisibleRegions(const LayerVector& currentLayers,
346            uint32_t layerStack,
347            Region& dirtyRegion, Region& opaqueRegion);
348
349    void preComposition();
350    void postComposition();
351    void rebuildLayerStacks();
352    void setUpHWComposer();
353    void doComposition();
354    void doDebugFlashRegions();
355    void doDisplayComposition(const sp<const DisplayDevice>& hw,
356            const Region& dirtyRegion);
357    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
358            const Region& dirty);
359
360    void postFramebuffer();
361    void drawWormhole(const Region& region) const;
362    GLuint getProtectedTexName() const {
363        return mProtectedTexName;
364    }
365
366    /* ------------------------------------------------------------------------
367     * Debugging & dumpsys
368     */
369    void listLayersLocked(const Vector<String16>& args, size_t& index,
370        String8& result, char* buffer, size_t SIZE) const;
371    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
372        String8& result, char* buffer, size_t SIZE) const;
373    void clearStatsLocked(const Vector<String16>& args, size_t& index,
374        String8& result, char* buffer, size_t SIZE) const;
375    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
376
377    /* ------------------------------------------------------------------------
378     * Attributes
379     */
380
381    // access must be protected by mStateLock
382    mutable Mutex mStateLock;
383    State mCurrentState;
384    volatile int32_t mTransactionFlags;
385    Condition mTransactionCV;
386    SortedVector<sp<LayerBase> > mLayerPurgatory;
387    bool mTransationPending;
388    Vector<sp<LayerBase> > mLayersPendingRemoval;
389
390    // protected by mStateLock (but we could use another lock)
391    bool mLayersRemoved;
392
393    // access must be protected by mInvalidateLock
394    volatile int32_t mRepaintEverything;
395
396    // constant members (no synchronization needed for access)
397    HWComposer* mHwc;
398    GLuint mProtectedTexName;
399    nsecs_t mBootTime;
400    sp<EventThread> mEventThread;
401    GLint mMaxViewportDims[2];
402    GLint mMaxTextureSize;
403    EGLContext mEGLContext;
404    EGLConfig mEGLConfig;
405    EGLDisplay mEGLDisplay;
406    sp<IBinder> mDefaultDisplays[DisplayDevice::DISPLAY_ID_COUNT];
407
408    // Can only accessed from the main thread, these members
409    // don't need synchronization
410    State mDrawingState;
411    bool mVisibleRegionsDirty;
412    bool mHwWorkListDirty;
413    DefaultKeyedVector<int32_t, sp<DisplayDevice> > mDisplays;
414
415    // don't use a lock for these, we don't care
416    int mDebugRegion;
417    int mDebugDDMS;
418    int mDebugDisableHWC;
419    int mDebugDisableTransformHint;
420    volatile nsecs_t mDebugInSwapBuffers;
421    nsecs_t mLastSwapBufferTime;
422    volatile nsecs_t mDebugInTransaction;
423    nsecs_t mLastTransactionTime;
424    bool mBootFinished;
425
426    // these are thread safe
427    mutable MessageQueue mEventQueue;
428    mutable Barrier mReadyToRunBarrier;
429
430    // protected by mDestroyedLayerLock;
431    mutable Mutex mDestroyedLayerLock;
432    Vector<LayerBase const *> mDestroyedLayers;
433
434    /* ------------------------------------------------------------------------
435     * Feature prototyping
436     */
437
438    sp<IBinder> mExtDisplayToken;
439};
440
441// ---------------------------------------------------------------------------
442}; // namespace android
443
444#endif // ANDROID_SURFACE_FLINGER_H
445