SurfaceFlinger.h revision 9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41#include <ui/mat4.h>
42
43#include <gui/ISurfaceComposer.h>
44#include <gui/ISurfaceComposerClient.h>
45
46#include <hardware/hwcomposer_defs.h>
47
48#include <private/gui/LayerState.h>
49
50#include "Barrier.h"
51#include "DisplayDevice.h"
52#include "DispSync.h"
53#include "FrameTracker.h"
54#include "MessageQueue.h"
55
56#include "DisplayHardware/HWComposer.h"
57#include "Effects/Daltonizer.h"
58
59namespace android {
60
61// ---------------------------------------------------------------------------
62
63class Client;
64class DisplayEventConnection;
65class EventThread;
66class IGraphicBufferAlloc;
67class Layer;
68class LayerDim;
69class Surface;
70class RenderEngine;
71class EventControlThread;
72
73// ---------------------------------------------------------------------------
74
75enum {
76    eTransactionNeeded        = 0x01,
77    eTraversalNeeded          = 0x02,
78    eDisplayTransactionNeeded = 0x04,
79    eTransactionMask          = 0x07
80};
81
82class SurfaceFlinger : public BnSurfaceComposer,
83                       private IBinder::DeathRecipient,
84                       private HWComposer::EventHandler
85{
86public:
87    static char const* getServiceName() ANDROID_API {
88        return "SurfaceFlinger";
89    }
90
91    SurfaceFlinger() ANDROID_API;
92
93    // must be called before clients can connect
94    void init() ANDROID_API;
95
96    // starts SurfaceFlinger main loop in the current thread
97    void run() ANDROID_API;
98
99    enum {
100        EVENT_VSYNC = HWC_EVENT_VSYNC
101    };
102
103    // post an asynchronous message to the main thread
104    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
105
106    // post a synchronous message to the main thread
107    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
108
109    // force full composition on all displays
110    void repaintEverything();
111
112    // returns the default Display
113    sp<const DisplayDevice> getDefaultDisplayDevice() const {
114        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
115    }
116
117    // utility function to delete a texture on the main thread
118    void deleteTextureAsync(uint32_t texture);
119
120    // enable/disable h/w composer event
121    // TODO: this should be made accessible only to EventThread
122#ifdef USE_HWC2
123    void setVsyncEnabled(int disp, int enabled);
124#else
125    void eventControl(int disp, int event, int enabled);
126#endif
127
128    // called on the main thread by MessageQueue when an internal message
129    // is received
130    // TODO: this should be made accessible only to MessageQueue
131    void onMessageReceived(int32_t what);
132
133    // for debugging only
134    // TODO: this should be made accessible only to HWComposer
135    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
136
137    RenderEngine& getRenderEngine() const {
138        return *mRenderEngine;
139    }
140
141private:
142    friend class Client;
143    friend class DisplayEventConnection;
144    friend class Layer;
145    friend class MonitoredProducer;
146
147    // This value is specified in number of frames.  Log frame stats at most
148    // every half hour.
149    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
150
151    static const size_t MAX_LAYERS = 4096;
152
153    // We're reference counted, never destroy SurfaceFlinger directly
154    virtual ~SurfaceFlinger();
155
156    /* ------------------------------------------------------------------------
157     * Internal data structures
158     */
159
160    class LayerVector : public SortedVector< sp<Layer> > {
161    public:
162        LayerVector();
163        LayerVector(const LayerVector& rhs);
164        virtual int do_compare(const void* lhs, const void* rhs) const;
165    };
166
167    struct DisplayDeviceState {
168        DisplayDeviceState();
169        DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure);
170        bool isValid() const { return type >= 0; }
171        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
172        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
173        DisplayDevice::DisplayType type;
174        sp<IGraphicBufferProducer> surface;
175        uint32_t layerStack;
176        Rect viewport;
177        Rect frame;
178        uint8_t orientation;
179        uint32_t width, height;
180        String8 displayName;
181        bool isSecure;
182    };
183
184    struct State {
185        LayerVector layersSortedByZ;
186        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
187    };
188
189    /* ------------------------------------------------------------------------
190     * IBinder interface
191     */
192    virtual status_t onTransact(uint32_t code, const Parcel& data,
193        Parcel* reply, uint32_t flags);
194    virtual status_t dump(int fd, const Vector<String16>& args);
195
196    /* ------------------------------------------------------------------------
197     * ISurfaceComposer interface
198     */
199    virtual sp<ISurfaceComposerClient> createConnection();
200    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
201    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
202    virtual void destroyDisplay(const sp<IBinder>& display);
203    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
204    virtual void setTransactionState(const Vector<ComposerState>& state,
205            const Vector<DisplayState>& displays, uint32_t flags);
206    virtual void bootFinished();
207    virtual bool authenticateSurfaceTexture(
208        const sp<IGraphicBufferProducer>& bufferProducer) const;
209    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
210    virtual status_t captureScreen(const sp<IBinder>& display,
211            const sp<IGraphicBufferProducer>& producer,
212            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
213            uint32_t minLayerZ, uint32_t maxLayerZ,
214            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
215    virtual status_t getDisplayStats(const sp<IBinder>& display,
216            DisplayStatInfo* stats);
217    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
218            Vector<DisplayInfo>* configs);
219    virtual int getActiveConfig(const sp<IBinder>& display);
220    virtual void setPowerMode(const sp<IBinder>& display, int mode);
221    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
222    virtual status_t clearAnimationFrameStats();
223    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
224
225    /* ------------------------------------------------------------------------
226     * DeathRecipient interface
227     */
228    virtual void binderDied(const wp<IBinder>& who);
229
230    /* ------------------------------------------------------------------------
231     * RefBase interface
232     */
233    virtual void onFirstRef();
234
235    /* ------------------------------------------------------------------------
236     * HWComposer::EventHandler interface
237     */
238    virtual void onVSyncReceived(int type, nsecs_t timestamp);
239    virtual void onHotplugReceived(int disp, bool connected);
240
241    /* ------------------------------------------------------------------------
242     * Message handling
243     */
244    void waitForEvent();
245    void signalTransaction();
246    void signalLayerUpdate();
247    void signalRefresh();
248
249    // called on the main thread in response to initializeDisplays()
250    void onInitializeDisplays();
251    // called on the main thread in response to setActiveConfig()
252    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
253    // called on the main thread in response to setPowerMode()
254    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
255
256    // Returns whether the transaction actually modified any state
257    bool handleMessageTransaction();
258
259    // Returns whether a new buffer has been latched (see handlePageFlip())
260    bool handleMessageInvalidate();
261
262    void handleMessageRefresh();
263
264    void handleTransaction(uint32_t transactionFlags);
265    void handleTransactionLocked(uint32_t transactionFlags);
266
267    void updateCursorAsync();
268
269    /* handlePageFlip - latch a new buffer if available and compute the dirty
270     * region. Returns whether a new buffer has been latched, i.e., whether it
271     * is necessary to perform a refresh during this vsync.
272     */
273    bool handlePageFlip();
274
275    /* ------------------------------------------------------------------------
276     * Transactions
277     */
278    uint32_t getTransactionFlags(uint32_t flags);
279    uint32_t peekTransactionFlags(uint32_t flags);
280    uint32_t setTransactionFlags(uint32_t flags);
281    void commitTransaction();
282    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
283    uint32_t setDisplayStateLocked(const DisplayState& s);
284
285    /* ------------------------------------------------------------------------
286     * Layer management
287     */
288    status_t createLayer(const String8& name, const sp<Client>& client,
289            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
290            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
291
292    status_t createNormalLayer(const sp<Client>& client, const String8& name,
293            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
294            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
295            sp<Layer>* outLayer);
296
297    status_t createDimLayer(const sp<Client>& client, const String8& name,
298            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
299            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
300
301    // called in response to the window-manager calling
302    // ISurfaceComposerClient::destroySurface()
303    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
304
305    // called when all clients have released all their references to
306    // this layer meaning it is entirely safe to destroy all
307    // resources associated to this layer.
308    status_t onLayerDestroyed(const wp<Layer>& layer);
309
310    // remove a layer from SurfaceFlinger immediately
311    status_t removeLayer(const sp<Layer>& layer);
312
313    // add a layer to SurfaceFlinger
314    status_t addClientLayer(const sp<Client>& client,
315            const sp<IBinder>& handle,
316            const sp<IGraphicBufferProducer>& gbc,
317            const sp<Layer>& lbc);
318
319    /* ------------------------------------------------------------------------
320     * Boot animation, on/off animations and screen capture
321     */
322
323    void startBootAnim();
324
325    void renderScreenImplLocked(
326            const sp<const DisplayDevice>& hw,
327            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
328            uint32_t minLayerZ, uint32_t maxLayerZ,
329            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
330
331    status_t captureScreenImplLocked(
332            const sp<const DisplayDevice>& hw,
333            const sp<IGraphicBufferProducer>& producer,
334            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
335            uint32_t minLayerZ, uint32_t maxLayerZ,
336            bool useIdentityTransform, Transform::orientation_flags rotation,
337            bool isLocalScreenshot);
338
339    /* ------------------------------------------------------------------------
340     * EGL
341     */
342    size_t getMaxTextureSize() const;
343    size_t getMaxViewportDims() const;
344
345    /* ------------------------------------------------------------------------
346     * Display and layer stack management
347     */
348    // called when starting, or restarting after system_server death
349    void initializeDisplays();
350
351    // Create an IBinder for a builtin display and add it to current state
352    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
353
354    // NOTE: can only be called from the main thread or with mStateLock held
355    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
356        return mDisplays.valueFor(dpy);
357    }
358
359    // NOTE: can only be called from the main thread or with mStateLock held
360    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
361        return mDisplays.valueFor(dpy);
362    }
363
364    // mark a region of a layer stack dirty. this updates the dirty
365    // region of all screens presenting this layer stack.
366    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
367
368#ifndef USE_HWC2
369    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
370#endif
371
372    /* ------------------------------------------------------------------------
373     * H/W composer
374     */
375
376    HWComposer& getHwComposer() const { return *mHwc; }
377
378    /* ------------------------------------------------------------------------
379     * Compositing
380     */
381    void invalidateHwcGeometry();
382    static void computeVisibleRegions(
383            const LayerVector& currentLayers, uint32_t layerStack,
384            Region& dirtyRegion, Region& opaqueRegion);
385
386    void preComposition();
387    void postComposition();
388    void rebuildLayerStacks();
389    void setUpHWComposer();
390    void doComposition();
391    void doDebugFlashRegions();
392    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
393
394    // compose surfaces for display hw. this fails if using GL and the surface
395    // has been destroyed and is no longer valid.
396    bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
397
398    void postFramebuffer();
399    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
400
401    /* ------------------------------------------------------------------------
402     * Display management
403     */
404
405    /* ------------------------------------------------------------------------
406     * VSync
407     */
408     void enableHardwareVsync();
409     void disableHardwareVsync(bool makeUnavailable);
410     void resyncToHardwareVsync(bool makeAvailable);
411
412    /* ------------------------------------------------------------------------
413     * Debugging & dumpsys
414     */
415    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
416    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
417    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
418    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
419    bool startDdmConnection();
420    static void appendSfConfigString(String8& result);
421    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
422            const sp<const DisplayDevice>& hw,
423            uint32_t minLayerZ, uint32_t maxLayerZ);
424
425    void logFrameStats();
426
427    void dumpStaticScreenStats(String8& result) const;
428
429    /* ------------------------------------------------------------------------
430     * Attributes
431     */
432
433    // access must be protected by mStateLock
434    mutable Mutex mStateLock;
435    State mCurrentState;
436    volatile int32_t mTransactionFlags;
437    Condition mTransactionCV;
438    bool mTransactionPending;
439    bool mAnimTransactionPending;
440    Vector< sp<Layer> > mLayersPendingRemoval;
441    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
442
443    // protected by mStateLock (but we could use another lock)
444    bool mLayersRemoved;
445
446    // access must be protected by mInvalidateLock
447    volatile int32_t mRepaintEverything;
448
449    // constant members (no synchronization needed for access)
450    HWComposer* mHwc;
451    RenderEngine* mRenderEngine;
452    nsecs_t mBootTime;
453    bool mGpuToCpuSupported;
454    bool mDropMissedFrames;
455    sp<EventThread> mEventThread;
456    sp<EventThread> mSFEventThread;
457    sp<EventControlThread> mEventControlThread;
458    EGLContext mEGLContext;
459    EGLDisplay mEGLDisplay;
460    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
461
462    // Can only accessed from the main thread, these members
463    // don't need synchronization
464    State mDrawingState;
465    bool mVisibleRegionsDirty;
466#ifndef USE_HWC2
467    bool mHwWorkListDirty;
468#else
469    bool mGeometryInvalid;
470#endif
471    bool mAnimCompositionPending;
472#ifdef USE_HWC2
473    std::vector<sp<Layer>> mLayersWithQueuedFrames;
474#endif
475
476    // this may only be written from the main thread with mStateLock held
477    // it may be read from other threads with mStateLock held
478    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
479
480    // don't use a lock for these, we don't care
481    int mDebugRegion;
482    int mDebugDDMS;
483    int mDebugDisableHWC;
484    int mDebugDisableTransformHint;
485    volatile nsecs_t mDebugInSwapBuffers;
486    nsecs_t mLastSwapBufferTime;
487    volatile nsecs_t mDebugInTransaction;
488    nsecs_t mLastTransactionTime;
489    bool mBootFinished;
490    bool mForceFullDamage;
491
492    // these are thread safe
493    mutable MessageQueue mEventQueue;
494    FrameTracker mAnimFrameTracker;
495    DispSync mPrimaryDispSync;
496
497    // protected by mDestroyedLayerLock;
498    mutable Mutex mDestroyedLayerLock;
499    Vector<Layer const *> mDestroyedLayers;
500
501    // protected by mHWVsyncLock
502    Mutex mHWVsyncLock;
503    bool mPrimaryHWVsyncEnabled;
504    bool mHWVsyncAvailable;
505
506    /* ------------------------------------------------------------------------
507     * Feature prototyping
508     */
509
510    Daltonizer mDaltonizer;
511    bool mDaltonize;
512
513    mat4 mColorMatrix;
514    bool mHasColorMatrix;
515
516    // Static screen stats
517    bool mHasPoweredOff;
518    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
519    nsecs_t mFrameBuckets[NUM_BUCKETS];
520    nsecs_t mTotalTime;
521    nsecs_t mLastSwapTime;
522};
523
524}; // namespace android
525
526#endif // ANDROID_SURFACE_FLINGER_H
527