SurfaceFlinger.h revision 9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45 46#include <hardware/hwcomposer_defs.h> 47 48#include <private/gui/LayerState.h> 49 50#include "Barrier.h" 51#include "DisplayDevice.h" 52#include "DispSync.h" 53#include "FrameTracker.h" 54#include "MessageQueue.h" 55 56#include "DisplayHardware/HWComposer.h" 57#include "Effects/Daltonizer.h" 58 59namespace android { 60 61// --------------------------------------------------------------------------- 62 63class Client; 64class DisplayEventConnection; 65class EventThread; 66class IGraphicBufferAlloc; 67class Layer; 68class LayerDim; 69class Surface; 70class RenderEngine; 71class EventControlThread; 72 73// --------------------------------------------------------------------------- 74 75enum { 76 eTransactionNeeded = 0x01, 77 eTraversalNeeded = 0x02, 78 eDisplayTransactionNeeded = 0x04, 79 eTransactionMask = 0x07 80}; 81 82class SurfaceFlinger : public BnSurfaceComposer, 83 private IBinder::DeathRecipient, 84 private HWComposer::EventHandler 85{ 86public: 87 static char const* getServiceName() ANDROID_API { 88 return "SurfaceFlinger"; 89 } 90 91 SurfaceFlinger() ANDROID_API; 92 93 // must be called before clients can connect 94 void init() ANDROID_API; 95 96 // starts SurfaceFlinger main loop in the current thread 97 void run() ANDROID_API; 98 99 enum { 100 EVENT_VSYNC = HWC_EVENT_VSYNC 101 }; 102 103 // post an asynchronous message to the main thread 104 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 105 106 // post a synchronous message to the main thread 107 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 108 109 // force full composition on all displays 110 void repaintEverything(); 111 112 // returns the default Display 113 sp<const DisplayDevice> getDefaultDisplayDevice() const { 114 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 115 } 116 117 // utility function to delete a texture on the main thread 118 void deleteTextureAsync(uint32_t texture); 119 120 // enable/disable h/w composer event 121 // TODO: this should be made accessible only to EventThread 122#ifdef USE_HWC2 123 void setVsyncEnabled(int disp, int enabled); 124#else 125 void eventControl(int disp, int event, int enabled); 126#endif 127 128 // called on the main thread by MessageQueue when an internal message 129 // is received 130 // TODO: this should be made accessible only to MessageQueue 131 void onMessageReceived(int32_t what); 132 133 // for debugging only 134 // TODO: this should be made accessible only to HWComposer 135 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 136 137 RenderEngine& getRenderEngine() const { 138 return *mRenderEngine; 139 } 140 141private: 142 friend class Client; 143 friend class DisplayEventConnection; 144 friend class Layer; 145 friend class MonitoredProducer; 146 147 // This value is specified in number of frames. Log frame stats at most 148 // every half hour. 149 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 150 151 static const size_t MAX_LAYERS = 4096; 152 153 // We're reference counted, never destroy SurfaceFlinger directly 154 virtual ~SurfaceFlinger(); 155 156 /* ------------------------------------------------------------------------ 157 * Internal data structures 158 */ 159 160 class LayerVector : public SortedVector< sp<Layer> > { 161 public: 162 LayerVector(); 163 LayerVector(const LayerVector& rhs); 164 virtual int do_compare(const void* lhs, const void* rhs) const; 165 }; 166 167 struct DisplayDeviceState { 168 DisplayDeviceState(); 169 DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure); 170 bool isValid() const { return type >= 0; } 171 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 172 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 173 DisplayDevice::DisplayType type; 174 sp<IGraphicBufferProducer> surface; 175 uint32_t layerStack; 176 Rect viewport; 177 Rect frame; 178 uint8_t orientation; 179 uint32_t width, height; 180 String8 displayName; 181 bool isSecure; 182 }; 183 184 struct State { 185 LayerVector layersSortedByZ; 186 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 187 }; 188 189 /* ------------------------------------------------------------------------ 190 * IBinder interface 191 */ 192 virtual status_t onTransact(uint32_t code, const Parcel& data, 193 Parcel* reply, uint32_t flags); 194 virtual status_t dump(int fd, const Vector<String16>& args); 195 196 /* ------------------------------------------------------------------------ 197 * ISurfaceComposer interface 198 */ 199 virtual sp<ISurfaceComposerClient> createConnection(); 200 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 201 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 202 virtual void destroyDisplay(const sp<IBinder>& display); 203 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 204 virtual void setTransactionState(const Vector<ComposerState>& state, 205 const Vector<DisplayState>& displays, uint32_t flags); 206 virtual void bootFinished(); 207 virtual bool authenticateSurfaceTexture( 208 const sp<IGraphicBufferProducer>& bufferProducer) const; 209 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 210 virtual status_t captureScreen(const sp<IBinder>& display, 211 const sp<IGraphicBufferProducer>& producer, 212 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 213 uint32_t minLayerZ, uint32_t maxLayerZ, 214 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 215 virtual status_t getDisplayStats(const sp<IBinder>& display, 216 DisplayStatInfo* stats); 217 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 218 Vector<DisplayInfo>* configs); 219 virtual int getActiveConfig(const sp<IBinder>& display); 220 virtual void setPowerMode(const sp<IBinder>& display, int mode); 221 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 222 virtual status_t clearAnimationFrameStats(); 223 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 224 225 /* ------------------------------------------------------------------------ 226 * DeathRecipient interface 227 */ 228 virtual void binderDied(const wp<IBinder>& who); 229 230 /* ------------------------------------------------------------------------ 231 * RefBase interface 232 */ 233 virtual void onFirstRef(); 234 235 /* ------------------------------------------------------------------------ 236 * HWComposer::EventHandler interface 237 */ 238 virtual void onVSyncReceived(int type, nsecs_t timestamp); 239 virtual void onHotplugReceived(int disp, bool connected); 240 241 /* ------------------------------------------------------------------------ 242 * Message handling 243 */ 244 void waitForEvent(); 245 void signalTransaction(); 246 void signalLayerUpdate(); 247 void signalRefresh(); 248 249 // called on the main thread in response to initializeDisplays() 250 void onInitializeDisplays(); 251 // called on the main thread in response to setActiveConfig() 252 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 253 // called on the main thread in response to setPowerMode() 254 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 255 256 // Returns whether the transaction actually modified any state 257 bool handleMessageTransaction(); 258 259 // Returns whether a new buffer has been latched (see handlePageFlip()) 260 bool handleMessageInvalidate(); 261 262 void handleMessageRefresh(); 263 264 void handleTransaction(uint32_t transactionFlags); 265 void handleTransactionLocked(uint32_t transactionFlags); 266 267 void updateCursorAsync(); 268 269 /* handlePageFlip - latch a new buffer if available and compute the dirty 270 * region. Returns whether a new buffer has been latched, i.e., whether it 271 * is necessary to perform a refresh during this vsync. 272 */ 273 bool handlePageFlip(); 274 275 /* ------------------------------------------------------------------------ 276 * Transactions 277 */ 278 uint32_t getTransactionFlags(uint32_t flags); 279 uint32_t peekTransactionFlags(uint32_t flags); 280 uint32_t setTransactionFlags(uint32_t flags); 281 void commitTransaction(); 282 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 283 uint32_t setDisplayStateLocked(const DisplayState& s); 284 285 /* ------------------------------------------------------------------------ 286 * Layer management 287 */ 288 status_t createLayer(const String8& name, const sp<Client>& client, 289 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 290 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 291 292 status_t createNormalLayer(const sp<Client>& client, const String8& name, 293 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 294 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 295 sp<Layer>* outLayer); 296 297 status_t createDimLayer(const sp<Client>& client, const String8& name, 298 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 299 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 300 301 // called in response to the window-manager calling 302 // ISurfaceComposerClient::destroySurface() 303 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 304 305 // called when all clients have released all their references to 306 // this layer meaning it is entirely safe to destroy all 307 // resources associated to this layer. 308 status_t onLayerDestroyed(const wp<Layer>& layer); 309 310 // remove a layer from SurfaceFlinger immediately 311 status_t removeLayer(const sp<Layer>& layer); 312 313 // add a layer to SurfaceFlinger 314 status_t addClientLayer(const sp<Client>& client, 315 const sp<IBinder>& handle, 316 const sp<IGraphicBufferProducer>& gbc, 317 const sp<Layer>& lbc); 318 319 /* ------------------------------------------------------------------------ 320 * Boot animation, on/off animations and screen capture 321 */ 322 323 void startBootAnim(); 324 325 void renderScreenImplLocked( 326 const sp<const DisplayDevice>& hw, 327 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 328 uint32_t minLayerZ, uint32_t maxLayerZ, 329 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 330 331 status_t captureScreenImplLocked( 332 const sp<const DisplayDevice>& hw, 333 const sp<IGraphicBufferProducer>& producer, 334 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 335 uint32_t minLayerZ, uint32_t maxLayerZ, 336 bool useIdentityTransform, Transform::orientation_flags rotation, 337 bool isLocalScreenshot); 338 339 /* ------------------------------------------------------------------------ 340 * EGL 341 */ 342 size_t getMaxTextureSize() const; 343 size_t getMaxViewportDims() const; 344 345 /* ------------------------------------------------------------------------ 346 * Display and layer stack management 347 */ 348 // called when starting, or restarting after system_server death 349 void initializeDisplays(); 350 351 // Create an IBinder for a builtin display and add it to current state 352 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 353 354 // NOTE: can only be called from the main thread or with mStateLock held 355 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 356 return mDisplays.valueFor(dpy); 357 } 358 359 // NOTE: can only be called from the main thread or with mStateLock held 360 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 361 return mDisplays.valueFor(dpy); 362 } 363 364 // mark a region of a layer stack dirty. this updates the dirty 365 // region of all screens presenting this layer stack. 366 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 367 368#ifndef USE_HWC2 369 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 370#endif 371 372 /* ------------------------------------------------------------------------ 373 * H/W composer 374 */ 375 376 HWComposer& getHwComposer() const { return *mHwc; } 377 378 /* ------------------------------------------------------------------------ 379 * Compositing 380 */ 381 void invalidateHwcGeometry(); 382 static void computeVisibleRegions( 383 const LayerVector& currentLayers, uint32_t layerStack, 384 Region& dirtyRegion, Region& opaqueRegion); 385 386 void preComposition(); 387 void postComposition(); 388 void rebuildLayerStacks(); 389 void setUpHWComposer(); 390 void doComposition(); 391 void doDebugFlashRegions(); 392 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 393 394 // compose surfaces for display hw. this fails if using GL and the surface 395 // has been destroyed and is no longer valid. 396 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 397 398 void postFramebuffer(); 399 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 400 401 /* ------------------------------------------------------------------------ 402 * Display management 403 */ 404 405 /* ------------------------------------------------------------------------ 406 * VSync 407 */ 408 void enableHardwareVsync(); 409 void disableHardwareVsync(bool makeUnavailable); 410 void resyncToHardwareVsync(bool makeAvailable); 411 412 /* ------------------------------------------------------------------------ 413 * Debugging & dumpsys 414 */ 415 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 416 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 417 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 418 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 419 bool startDdmConnection(); 420 static void appendSfConfigString(String8& result); 421 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 422 const sp<const DisplayDevice>& hw, 423 uint32_t minLayerZ, uint32_t maxLayerZ); 424 425 void logFrameStats(); 426 427 void dumpStaticScreenStats(String8& result) const; 428 429 /* ------------------------------------------------------------------------ 430 * Attributes 431 */ 432 433 // access must be protected by mStateLock 434 mutable Mutex mStateLock; 435 State mCurrentState; 436 volatile int32_t mTransactionFlags; 437 Condition mTransactionCV; 438 bool mTransactionPending; 439 bool mAnimTransactionPending; 440 Vector< sp<Layer> > mLayersPendingRemoval; 441 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 442 443 // protected by mStateLock (but we could use another lock) 444 bool mLayersRemoved; 445 446 // access must be protected by mInvalidateLock 447 volatile int32_t mRepaintEverything; 448 449 // constant members (no synchronization needed for access) 450 HWComposer* mHwc; 451 RenderEngine* mRenderEngine; 452 nsecs_t mBootTime; 453 bool mGpuToCpuSupported; 454 bool mDropMissedFrames; 455 sp<EventThread> mEventThread; 456 sp<EventThread> mSFEventThread; 457 sp<EventControlThread> mEventControlThread; 458 EGLContext mEGLContext; 459 EGLDisplay mEGLDisplay; 460 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 461 462 // Can only accessed from the main thread, these members 463 // don't need synchronization 464 State mDrawingState; 465 bool mVisibleRegionsDirty; 466#ifndef USE_HWC2 467 bool mHwWorkListDirty; 468#else 469 bool mGeometryInvalid; 470#endif 471 bool mAnimCompositionPending; 472#ifdef USE_HWC2 473 std::vector<sp<Layer>> mLayersWithQueuedFrames; 474#endif 475 476 // this may only be written from the main thread with mStateLock held 477 // it may be read from other threads with mStateLock held 478 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 479 480 // don't use a lock for these, we don't care 481 int mDebugRegion; 482 int mDebugDDMS; 483 int mDebugDisableHWC; 484 int mDebugDisableTransformHint; 485 volatile nsecs_t mDebugInSwapBuffers; 486 nsecs_t mLastSwapBufferTime; 487 volatile nsecs_t mDebugInTransaction; 488 nsecs_t mLastTransactionTime; 489 bool mBootFinished; 490 bool mForceFullDamage; 491 492 // these are thread safe 493 mutable MessageQueue mEventQueue; 494 FrameTracker mAnimFrameTracker; 495 DispSync mPrimaryDispSync; 496 497 // protected by mDestroyedLayerLock; 498 mutable Mutex mDestroyedLayerLock; 499 Vector<Layer const *> mDestroyedLayers; 500 501 // protected by mHWVsyncLock 502 Mutex mHWVsyncLock; 503 bool mPrimaryHWVsyncEnabled; 504 bool mHWVsyncAvailable; 505 506 /* ------------------------------------------------------------------------ 507 * Feature prototyping 508 */ 509 510 Daltonizer mDaltonizer; 511 bool mDaltonize; 512 513 mat4 mColorMatrix; 514 bool mHasColorMatrix; 515 516 // Static screen stats 517 bool mHasPoweredOff; 518 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 519 nsecs_t mFrameBuckets[NUM_BUCKETS]; 520 nsecs_t mTotalTime; 521 nsecs_t mLastSwapTime; 522}; 523 524}; // namespace android 525 526#endif // ANDROID_SURFACE_FLINGER_H 527