SurfaceFlinger.h revision a2f4e56fec0fb36c4a370eb23d6e9dc57f250b59
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <cutils/compiler.h> 24 25#include <utils/Atomic.h> 26#include <utils/Errors.h> 27#include <utils/KeyedVector.h> 28#include <utils/RefBase.h> 29#include <utils/SortedVector.h> 30#include <utils/threads.h> 31 32#include <binder/BinderService.h> 33#include <binder/IMemory.h> 34 35#include <ui/PixelFormat.h> 36#include <gui/IGraphicBufferAlloc.h> 37#include <gui/ISurfaceComposer.h> 38#include <gui/ISurfaceComposerClient.h> 39 40#include "Barrier.h" 41#include "Layer.h" 42 43#include "MessageQueue.h" 44 45namespace android { 46 47// --------------------------------------------------------------------------- 48 49class Client; 50class DisplayHardware; 51class DisplayEventConnection; 52class EventThread; 53class Layer; 54class LayerDim; 55class LayerScreenshot; 56struct surface_flinger_cblk_t; 57 58// --------------------------------------------------------------------------- 59 60class Client : public BnSurfaceComposerClient 61{ 62public: 63 Client(const sp<SurfaceFlinger>& flinger); 64 ~Client(); 65 66 status_t initCheck() const; 67 68 // protected by SurfaceFlinger::mStateLock 69 size_t attachLayer(const sp<LayerBaseClient>& layer); 70 void detachLayer(const LayerBaseClient* layer); 71 sp<LayerBaseClient> getLayerUser(int32_t i) const; 72 73private: 74 // ISurfaceComposerClient interface 75 virtual sp<ISurface> createSurface( 76 surface_data_t* params, const String8& name, 77 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 78 uint32_t flags); 79 virtual status_t destroySurface(SurfaceID surfaceId); 80 virtual status_t onTransact( 81 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 82 83 // constant 84 sp<SurfaceFlinger> mFlinger; 85 86 // protected by mLock 87 DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers; 88 size_t mNameGenerator; 89 90 // thread-safe 91 mutable Mutex mLock; 92}; 93 94class GraphicBufferAlloc : public BnGraphicBufferAlloc 95{ 96public: 97 GraphicBufferAlloc(); 98 virtual ~GraphicBufferAlloc(); 99 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 100 PixelFormat format, uint32_t usage, status_t* error); 101}; 102 103// --------------------------------------------------------------------------- 104 105class GraphicPlane 106{ 107public: 108 static status_t orientationToTransfrom(int orientation, int w, int h, 109 Transform* tr); 110 111 GraphicPlane(); 112 ~GraphicPlane(); 113 114 bool initialized() const; 115 116 void setDisplayHardware(DisplayHardware *); 117 status_t setOrientation(int orientation); 118 int getOrientation() const { return mOrientation; } 119 int getWidth() const; 120 int getHeight() const; 121 122 const DisplayHardware& displayHardware() const; 123 DisplayHardware& editDisplayHardware(); 124 const Transform& transform() const; 125 EGLDisplay getEGLDisplay() const; 126 127private: 128 GraphicPlane(const GraphicPlane&); 129 GraphicPlane operator = (const GraphicPlane&); 130 131 DisplayHardware* mHw; 132 Transform mGlobalTransform; 133 Transform mDisplayTransform; 134 int mOrientation; 135 float mDisplayWidth; 136 float mDisplayHeight; 137 int mWidth; 138 int mHeight; 139}; 140 141// --------------------------------------------------------------------------- 142 143enum { 144 eTransactionNeeded = 0x01, 145 eTraversalNeeded = 0x02 146}; 147 148class SurfaceFlinger : 149 public BinderService<SurfaceFlinger>, 150 public BnSurfaceComposer, 151 public IBinder::DeathRecipient, 152 protected Thread 153{ 154public: 155 static char const* getServiceName() { return "SurfaceFlinger"; } 156 157 SurfaceFlinger(); 158 virtual ~SurfaceFlinger(); 159 void init(); 160 161 virtual status_t onTransact( 162 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 163 164 virtual status_t dump(int fd, const Vector<String16>& args); 165 166 // ISurfaceComposer interface 167 virtual sp<ISurfaceComposerClient> createConnection(); 168 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 169 virtual sp<IMemoryHeap> getCblk() const; 170 virtual void bootFinished(); 171 virtual void setTransactionState(const Vector<ComposerState>& state, 172 int orientation, uint32_t flags); 173 virtual bool authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const; 174 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 175 176 virtual status_t captureScreen(DisplayID dpy, 177 sp<IMemoryHeap>* heap, 178 uint32_t* width, uint32_t* height, 179 PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight, 180 uint32_t minLayerZ, uint32_t maxLayerZ); 181 182 virtual status_t turnElectronBeamOff(int32_t mode); 183 virtual status_t turnElectronBeamOn(int32_t mode); 184 185 186 // called when screen needs to turn off 187 void screenReleased(); 188 // called when screen is turning back on 189 void screenAcquired(); 190 191 // called on the main thread in response to screenReleased() 192 void onScreenReleased(); 193 // called on the main thread in response to screenAcquired() 194 void onScreenAcquired(); 195 196 197 status_t renderScreenToTexture(DisplayID dpy, 198 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 199 status_t renderScreenToTextureLocked(DisplayID dpy, 200 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 201 202 void onMessageReceived(int32_t what); 203 204 status_t postMessageAsync(const sp<MessageBase>& msg, 205 nsecs_t reltime=0, uint32_t flags = 0); 206 207 status_t postMessageSync(const sp<MessageBase>& msg, 208 nsecs_t reltime=0, uint32_t flags = 0); 209 210 status_t removeLayer(const sp<LayerBase>& layer); 211 status_t addLayer(const sp<LayerBase>& layer); 212 status_t invalidateLayerVisibility(const sp<LayerBase>& layer); 213 void invalidateHwcGeometry(); 214 215 sp<Layer> getLayer(const sp<ISurface>& sur) const; 216 217 GLuint getProtectedTexName() const { return mProtectedTexName; } 218 219 220 class MessageDestroyGLTexture : public MessageBase { 221 GLuint texture; 222 public: 223 MessageDestroyGLTexture(GLuint texture) : texture(texture) { } 224 virtual bool handler() { 225 glDeleteTextures(1, &texture); 226 return true; 227 } 228 }; 229 230 231private: 232 // DeathRecipient interface 233 virtual void binderDied(const wp<IBinder>& who); 234 235private: 236 friend class Client; 237 friend class DisplayEventConnection; 238 friend class LayerBase; 239 friend class LayerBaseClient; 240 friend class Layer; 241 242 sp<ISurface> createSurface( 243 ISurfaceComposerClient::surface_data_t* params, 244 const String8& name, 245 const sp<Client>& client, 246 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 247 uint32_t flags); 248 249 sp<Layer> createNormalSurface( 250 const sp<Client>& client, DisplayID display, 251 uint32_t w, uint32_t h, uint32_t flags, 252 PixelFormat& format); 253 254 sp<LayerDim> createDimSurface( 255 const sp<Client>& client, DisplayID display, 256 uint32_t w, uint32_t h, uint32_t flags); 257 258 sp<LayerScreenshot> createScreenshotSurface( 259 const sp<Client>& client, DisplayID display, 260 uint32_t w, uint32_t h, uint32_t flags); 261 262 status_t removeSurface(const sp<Client>& client, SurfaceID sid); 263 status_t destroySurface(const wp<LayerBaseClient>& layer); 264 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 265 266 class LayerVector : public SortedVector< sp<LayerBase> > { 267 public: 268 LayerVector() { } 269 LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { } 270 virtual int do_compare(const void* lhs, const void* rhs) const { 271 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 272 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 273 // sort layers by Z order 274 uint32_t lz = l->currentState().z; 275 uint32_t rz = r->currentState().z; 276 // then by sequence, so we get a stable ordering 277 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 278 } 279 }; 280 281 struct State { 282 State() 283 : orientation(ISurfaceComposer::eOrientationDefault), 284 orientationFlags(0) { 285 } 286 LayerVector layersSortedByZ; 287 uint8_t orientation; 288 uint8_t orientationFlags; 289 }; 290 291 virtual bool threadLoop(); 292 virtual status_t readyToRun(); 293 virtual void onFirstRef(); 294 295public: // hack to work around gcc 4.0.3 bug 296 const GraphicPlane& graphicPlane(int dpy) const; 297 GraphicPlane& graphicPlane(int dpy); 298 299 void signalTransaction(); 300 void signalLayerUpdate(); 301 void signalRefresh(); 302 void repaintEverything(); 303 304private: 305 void waitForEvent(); 306 void handleTransaction(uint32_t transactionFlags); 307 void handleTransactionLocked(uint32_t transactionFlags); 308 309 void computeVisibleRegions( 310 const LayerVector& currentLayers, 311 Region& dirtyRegion, 312 Region& wormholeRegion); 313 314 void handlePageFlip(); 315 bool lockPageFlip(const LayerVector& currentLayers); 316 void unlockPageFlip(const LayerVector& currentLayers); 317 void handleRefresh(); 318 void handleWorkList(); 319 void handleRepaint(); 320 void postFramebuffer(); 321 void setupHardwareComposer(); 322 void composeSurfaces(const Region& dirty); 323 324 325 void setInvalidateRegion(const Region& reg); 326 Region getAndClearInvalidateRegion(); 327 328 ssize_t addClientLayer(const sp<Client>& client, 329 const sp<LayerBaseClient>& lbc); 330 status_t addLayer_l(const sp<LayerBase>& layer); 331 status_t removeLayer_l(const sp<LayerBase>& layer); 332 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 333 334 uint32_t getTransactionFlags(uint32_t flags); 335 uint32_t peekTransactionFlags(uint32_t flags); 336 uint32_t setTransactionFlags(uint32_t flags); 337 void commitTransaction(); 338 339 340 status_t captureScreenImplLocked(DisplayID dpy, 341 sp<IMemoryHeap>* heap, 342 uint32_t* width, uint32_t* height, PixelFormat* format, 343 uint32_t reqWidth, uint32_t reqHeight, 344 uint32_t minLayerZ, uint32_t maxLayerZ); 345 346 status_t turnElectronBeamOffImplLocked(int32_t mode); 347 status_t turnElectronBeamOnImplLocked(int32_t mode); 348 status_t electronBeamOffAnimationImplLocked(); 349 status_t electronBeamOnAnimationImplLocked(); 350 351 void debugFlashRegions(); 352 void drawWormhole() const; 353 354 void listLayersLocked(const Vector<String16>& args, size_t& index, 355 String8& result, char* buffer, size_t SIZE) const; 356 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 357 String8& result, char* buffer, size_t SIZE) const; 358 void clearStatsLocked(const Vector<String16>& args, size_t& index, 359 String8& result, char* buffer, size_t SIZE) const; 360 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 361 362 mutable MessageQueue mEventQueue; 363 364 // access must be protected by mStateLock 365 mutable Mutex mStateLock; 366 State mCurrentState; 367 volatile int32_t mTransactionFlags; 368 Condition mTransactionCV; 369 SortedVector< sp<LayerBase> > mLayerPurgatory; 370 bool mTransationPending; 371 Vector< sp<LayerBase> > mLayersPendingRemoval; 372 373 // protected by mStateLock (but we could use another lock) 374 GraphicPlane mGraphicPlanes[1]; 375 bool mLayersRemoved; 376 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap; 377 378 // access must be protected by mInvalidateLock 379 mutable Mutex mInvalidateLock; 380 Region mInvalidateRegion; 381 382 // constant members (no synchronization needed for access) 383 sp<IMemoryHeap> mServerHeap; 384 surface_flinger_cblk_t* mServerCblk; 385 GLuint mWormholeTexName; 386 GLuint mProtectedTexName; 387 nsecs_t mBootTime; 388 sp<EventThread> mEventThread; 389 390 // Can only accessed from the main thread, these members 391 // don't need synchronization 392 State mDrawingState; 393 Region mDirtyRegion; 394 Region mDirtyRegionRemovedLayer; 395 Region mSwapRegion; 396 Region mWormholeRegion; 397 bool mVisibleRegionsDirty; 398 bool mHwWorkListDirty; 399 int32_t mElectronBeamAnimationMode; 400 Vector< sp<LayerBase> > mVisibleLayersSortedByZ; 401 402 403 // don't use a lock for these, we don't care 404 int mDebugRegion; 405 int mDebugBackground; 406 int mDebugDDMS; 407 int mDebugDisableHWC; 408 int mDebugDisableTransformHint; 409 volatile nsecs_t mDebugInSwapBuffers; 410 nsecs_t mLastSwapBufferTime; 411 volatile nsecs_t mDebugInTransaction; 412 nsecs_t mLastTransactionTime; 413 bool mBootFinished; 414 415 // these are thread safe 416 mutable Barrier mReadyToRunBarrier; 417 418 419 // protected by mDestroyedLayerLock; 420 mutable Mutex mDestroyedLayerLock; 421 Vector<LayerBase const *> mDestroyedLayers; 422 423 // only written in the main thread, only read in other threads 424 volatile int32_t mSecureFrameBuffer; 425}; 426 427// --------------------------------------------------------------------------- 428}; // namespace android 429 430#endif // ANDROID_SURFACE_FLINGER_H 431