SurfaceFlinger.h revision a2f4e56fec0fb36c4a370eb23d6e9dc57f250b59
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <cutils/compiler.h>
24
25#include <utils/Atomic.h>
26#include <utils/Errors.h>
27#include <utils/KeyedVector.h>
28#include <utils/RefBase.h>
29#include <utils/SortedVector.h>
30#include <utils/threads.h>
31
32#include <binder/BinderService.h>
33#include <binder/IMemory.h>
34
35#include <ui/PixelFormat.h>
36#include <gui/IGraphicBufferAlloc.h>
37#include <gui/ISurfaceComposer.h>
38#include <gui/ISurfaceComposerClient.h>
39
40#include "Barrier.h"
41#include "Layer.h"
42
43#include "MessageQueue.h"
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49class Client;
50class DisplayHardware;
51class DisplayEventConnection;
52class EventThread;
53class Layer;
54class LayerDim;
55class LayerScreenshot;
56struct surface_flinger_cblk_t;
57
58// ---------------------------------------------------------------------------
59
60class Client : public BnSurfaceComposerClient
61{
62public:
63        Client(const sp<SurfaceFlinger>& flinger);
64        ~Client();
65
66    status_t initCheck() const;
67
68    // protected by SurfaceFlinger::mStateLock
69    size_t attachLayer(const sp<LayerBaseClient>& layer);
70    void detachLayer(const LayerBaseClient* layer);
71    sp<LayerBaseClient> getLayerUser(int32_t i) const;
72
73private:
74    // ISurfaceComposerClient interface
75    virtual sp<ISurface> createSurface(
76            surface_data_t* params, const String8& name,
77            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
78            uint32_t flags);
79    virtual status_t destroySurface(SurfaceID surfaceId);
80    virtual status_t onTransact(
81        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
82
83    // constant
84    sp<SurfaceFlinger> mFlinger;
85
86    // protected by mLock
87    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
88    size_t mNameGenerator;
89
90    // thread-safe
91    mutable Mutex mLock;
92};
93
94class GraphicBufferAlloc : public BnGraphicBufferAlloc
95{
96public:
97    GraphicBufferAlloc();
98    virtual ~GraphicBufferAlloc();
99    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
100        PixelFormat format, uint32_t usage, status_t* error);
101};
102
103// ---------------------------------------------------------------------------
104
105class GraphicPlane
106{
107public:
108    static status_t orientationToTransfrom(int orientation, int w, int h,
109            Transform* tr);
110
111                                GraphicPlane();
112                                ~GraphicPlane();
113
114        bool                    initialized() const;
115
116        void                    setDisplayHardware(DisplayHardware *);
117        status_t                setOrientation(int orientation);
118        int                     getOrientation() const { return mOrientation; }
119        int                     getWidth() const;
120        int                     getHeight() const;
121
122        const DisplayHardware&  displayHardware() const;
123        DisplayHardware&        editDisplayHardware();
124        const Transform&        transform() const;
125        EGLDisplay              getEGLDisplay() const;
126
127private:
128                                GraphicPlane(const GraphicPlane&);
129        GraphicPlane            operator = (const GraphicPlane&);
130
131        DisplayHardware*        mHw;
132        Transform               mGlobalTransform;
133        Transform               mDisplayTransform;
134        int                     mOrientation;
135        float                   mDisplayWidth;
136        float                   mDisplayHeight;
137        int                     mWidth;
138        int                     mHeight;
139};
140
141// ---------------------------------------------------------------------------
142
143enum {
144    eTransactionNeeded      = 0x01,
145    eTraversalNeeded        = 0x02
146};
147
148class SurfaceFlinger :
149        public BinderService<SurfaceFlinger>,
150        public BnSurfaceComposer,
151        public IBinder::DeathRecipient,
152        protected Thread
153{
154public:
155    static char const* getServiceName() { return "SurfaceFlinger"; }
156
157                    SurfaceFlinger();
158    virtual         ~SurfaceFlinger();
159            void    init();
160
161    virtual status_t onTransact(
162        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
163
164    virtual status_t dump(int fd, const Vector<String16>& args);
165
166    // ISurfaceComposer interface
167    virtual sp<ISurfaceComposerClient>  createConnection();
168    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
169    virtual sp<IMemoryHeap>             getCblk() const;
170    virtual void                        bootFinished();
171    virtual void                        setTransactionState(const Vector<ComposerState>& state,
172                                                            int orientation, uint32_t flags);
173    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
174    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
175
176    virtual status_t captureScreen(DisplayID dpy,
177            sp<IMemoryHeap>* heap,
178            uint32_t* width, uint32_t* height,
179            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
180            uint32_t minLayerZ, uint32_t maxLayerZ);
181
182    virtual status_t                    turnElectronBeamOff(int32_t mode);
183    virtual status_t                    turnElectronBeamOn(int32_t mode);
184
185
186            // called when screen needs to turn off
187            void screenReleased();
188            // called when screen is turning back on
189            void screenAcquired();
190
191            // called on the main thread in response to screenReleased()
192            void onScreenReleased();
193            // called on the main thread in response to screenAcquired()
194            void onScreenAcquired();
195
196
197            status_t renderScreenToTexture(DisplayID dpy,
198                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
199            status_t renderScreenToTextureLocked(DisplayID dpy,
200                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
201
202            void onMessageReceived(int32_t what);
203
204            status_t postMessageAsync(const sp<MessageBase>& msg,
205                    nsecs_t reltime=0, uint32_t flags = 0);
206
207            status_t postMessageSync(const sp<MessageBase>& msg,
208                    nsecs_t reltime=0, uint32_t flags = 0);
209
210    status_t removeLayer(const sp<LayerBase>& layer);
211    status_t addLayer(const sp<LayerBase>& layer);
212    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
213    void invalidateHwcGeometry();
214
215    sp<Layer> getLayer(const sp<ISurface>& sur) const;
216
217    GLuint getProtectedTexName() const { return mProtectedTexName; }
218
219
220    class MessageDestroyGLTexture : public MessageBase {
221        GLuint texture;
222    public:
223        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
224        virtual bool handler() {
225            glDeleteTextures(1, &texture);
226            return true;
227        }
228    };
229
230
231private:
232    // DeathRecipient interface
233    virtual void binderDied(const wp<IBinder>& who);
234
235private:
236    friend class Client;
237    friend class DisplayEventConnection;
238    friend class LayerBase;
239    friend class LayerBaseClient;
240    friend class Layer;
241
242    sp<ISurface> createSurface(
243            ISurfaceComposerClient::surface_data_t* params,
244            const String8& name,
245            const sp<Client>& client,
246            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
247            uint32_t flags);
248
249    sp<Layer> createNormalSurface(
250            const sp<Client>& client, DisplayID display,
251            uint32_t w, uint32_t h, uint32_t flags,
252            PixelFormat& format);
253
254    sp<LayerDim> createDimSurface(
255            const sp<Client>& client, DisplayID display,
256            uint32_t w, uint32_t h, uint32_t flags);
257
258    sp<LayerScreenshot> createScreenshotSurface(
259            const sp<Client>& client, DisplayID display,
260            uint32_t w, uint32_t h, uint32_t flags);
261
262    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
263    status_t destroySurface(const wp<LayerBaseClient>& layer);
264    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
265
266    class LayerVector : public SortedVector< sp<LayerBase> > {
267    public:
268        LayerVector() { }
269        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
270        virtual int do_compare(const void* lhs, const void* rhs) const {
271            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
272            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
273            // sort layers by Z order
274            uint32_t lz = l->currentState().z;
275            uint32_t rz = r->currentState().z;
276            // then by sequence, so we get a stable ordering
277            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
278        }
279    };
280
281    struct State {
282        State()
283            : orientation(ISurfaceComposer::eOrientationDefault),
284              orientationFlags(0) {
285        }
286        LayerVector     layersSortedByZ;
287        uint8_t         orientation;
288        uint8_t         orientationFlags;
289    };
290
291    virtual bool        threadLoop();
292    virtual status_t    readyToRun();
293    virtual void        onFirstRef();
294
295public:     // hack to work around gcc 4.0.3 bug
296    const GraphicPlane&     graphicPlane(int dpy) const;
297          GraphicPlane&     graphicPlane(int dpy);
298
299          void              signalTransaction();
300          void              signalLayerUpdate();
301          void              signalRefresh();
302          void              repaintEverything();
303
304private:
305            void        waitForEvent();
306            void        handleTransaction(uint32_t transactionFlags);
307            void        handleTransactionLocked(uint32_t transactionFlags);
308
309            void        computeVisibleRegions(
310                            const LayerVector& currentLayers,
311                            Region& dirtyRegion,
312                            Region& wormholeRegion);
313
314            void        handlePageFlip();
315            bool        lockPageFlip(const LayerVector& currentLayers);
316            void        unlockPageFlip(const LayerVector& currentLayers);
317            void        handleRefresh();
318            void        handleWorkList();
319            void        handleRepaint();
320            void        postFramebuffer();
321            void        setupHardwareComposer();
322            void        composeSurfaces(const Region& dirty);
323
324
325            void        setInvalidateRegion(const Region& reg);
326            Region      getAndClearInvalidateRegion();
327
328            ssize_t     addClientLayer(const sp<Client>& client,
329                    const sp<LayerBaseClient>& lbc);
330            status_t    addLayer_l(const sp<LayerBase>& layer);
331            status_t    removeLayer_l(const sp<LayerBase>& layer);
332            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
333
334            uint32_t    getTransactionFlags(uint32_t flags);
335            uint32_t    peekTransactionFlags(uint32_t flags);
336            uint32_t    setTransactionFlags(uint32_t flags);
337            void        commitTransaction();
338
339
340            status_t captureScreenImplLocked(DisplayID dpy,
341                    sp<IMemoryHeap>* heap,
342                    uint32_t* width, uint32_t* height, PixelFormat* format,
343                    uint32_t reqWidth, uint32_t reqHeight,
344                    uint32_t minLayerZ, uint32_t maxLayerZ);
345
346            status_t turnElectronBeamOffImplLocked(int32_t mode);
347            status_t turnElectronBeamOnImplLocked(int32_t mode);
348            status_t electronBeamOffAnimationImplLocked();
349            status_t electronBeamOnAnimationImplLocked();
350
351            void        debugFlashRegions();
352            void        drawWormhole() const;
353
354            void listLayersLocked(const Vector<String16>& args, size_t& index,
355                    String8& result, char* buffer, size_t SIZE) const;
356            void dumpStatsLocked(const Vector<String16>& args, size_t& index,
357                    String8& result, char* buffer, size_t SIZE) const;
358            void clearStatsLocked(const Vector<String16>& args, size_t& index,
359                    String8& result, char* buffer, size_t SIZE) const;
360            void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
361
362    mutable     MessageQueue    mEventQueue;
363
364                // access must be protected by mStateLock
365    mutable     Mutex                   mStateLock;
366                State                   mCurrentState;
367    volatile    int32_t                 mTransactionFlags;
368                Condition               mTransactionCV;
369                SortedVector< sp<LayerBase> > mLayerPurgatory;
370                bool                    mTransationPending;
371                Vector< sp<LayerBase> > mLayersPendingRemoval;
372
373                // protected by mStateLock (but we could use another lock)
374                GraphicPlane                mGraphicPlanes[1];
375                bool                        mLayersRemoved;
376                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
377
378                // access must be protected by mInvalidateLock
379    mutable     Mutex                       mInvalidateLock;
380                Region                      mInvalidateRegion;
381
382                // constant members (no synchronization needed for access)
383                sp<IMemoryHeap>             mServerHeap;
384                surface_flinger_cblk_t*     mServerCblk;
385                GLuint                      mWormholeTexName;
386                GLuint                      mProtectedTexName;
387                nsecs_t                     mBootTime;
388                sp<EventThread>             mEventThread;
389
390                // Can only accessed from the main thread, these members
391                // don't need synchronization
392                State                       mDrawingState;
393                Region                      mDirtyRegion;
394                Region                      mDirtyRegionRemovedLayer;
395                Region                      mSwapRegion;
396                Region                      mWormholeRegion;
397                bool                        mVisibleRegionsDirty;
398                bool                        mHwWorkListDirty;
399                int32_t                     mElectronBeamAnimationMode;
400                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
401
402
403                // don't use a lock for these, we don't care
404                int                         mDebugRegion;
405                int                         mDebugBackground;
406                int                         mDebugDDMS;
407                int                         mDebugDisableHWC;
408                int                         mDebugDisableTransformHint;
409                volatile nsecs_t            mDebugInSwapBuffers;
410                nsecs_t                     mLastSwapBufferTime;
411                volatile nsecs_t            mDebugInTransaction;
412                nsecs_t                     mLastTransactionTime;
413                bool                        mBootFinished;
414
415                // these are thread safe
416    mutable     Barrier                     mReadyToRunBarrier;
417
418
419                // protected by mDestroyedLayerLock;
420    mutable     Mutex                       mDestroyedLayerLock;
421                Vector<LayerBase const *>   mDestroyedLayers;
422
423   // only written in the main thread, only read in other threads
424   volatile     int32_t                     mSecureFrameBuffer;
425};
426
427// ---------------------------------------------------------------------------
428}; // namespace android
429
430#endif // ANDROID_SURFACE_FLINGER_H
431