SurfaceFlinger.h revision ad8d13c8858b33e3efef42086875c0b0836d2296
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <cutils/compiler.h> 24 25#include <utils/Atomic.h> 26#include <utils/Errors.h> 27#include <utils/KeyedVector.h> 28#include <utils/RefBase.h> 29#include <utils/SortedVector.h> 30#include <utils/threads.h> 31 32#include <binder/BinderService.h> 33#include <binder/IMemory.h> 34 35#include <ui/PixelFormat.h> 36#include <surfaceflinger/IGraphicBufferAlloc.h> 37#include <surfaceflinger/ISurfaceComposer.h> 38#include <surfaceflinger/ISurfaceComposerClient.h> 39 40#include "Barrier.h" 41#include "Layer.h" 42 43#include "MessageQueue.h" 44 45namespace android { 46 47// --------------------------------------------------------------------------- 48 49class Client; 50class DisplayHardware; 51class DisplayEventConnection; 52class EventThread; 53class Layer; 54class LayerDim; 55class LayerScreenshot; 56struct surface_flinger_cblk_t; 57 58// --------------------------------------------------------------------------- 59 60class Client : public BnSurfaceComposerClient 61{ 62public: 63 Client(const sp<SurfaceFlinger>& flinger); 64 ~Client(); 65 66 status_t initCheck() const; 67 68 // protected by SurfaceFlinger::mStateLock 69 size_t attachLayer(const sp<LayerBaseClient>& layer); 70 void detachLayer(const LayerBaseClient* layer); 71 sp<LayerBaseClient> getLayerUser(int32_t i) const; 72 73private: 74 // ISurfaceComposerClient interface 75 virtual sp<ISurface> createSurface( 76 surface_data_t* params, const String8& name, 77 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 78 uint32_t flags); 79 virtual status_t destroySurface(SurfaceID surfaceId); 80 virtual status_t onTransact( 81 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 82 83 // constant 84 sp<SurfaceFlinger> mFlinger; 85 86 // protected by mLock 87 DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers; 88 size_t mNameGenerator; 89 90 // thread-safe 91 mutable Mutex mLock; 92}; 93 94class GraphicBufferAlloc : public BnGraphicBufferAlloc 95{ 96public: 97 GraphicBufferAlloc(); 98 virtual ~GraphicBufferAlloc(); 99 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 100 PixelFormat format, uint32_t usage, status_t* error); 101}; 102 103// --------------------------------------------------------------------------- 104 105class GraphicPlane 106{ 107public: 108 static status_t orientationToTransfrom(int orientation, int w, int h, 109 Transform* tr); 110 111 GraphicPlane(); 112 ~GraphicPlane(); 113 114 bool initialized() const; 115 116 void setDisplayHardware(DisplayHardware *); 117 status_t setOrientation(int orientation); 118 int getOrientation() const { return mOrientation; } 119 int getWidth() const; 120 int getHeight() const; 121 122 const DisplayHardware& displayHardware() const; 123 DisplayHardware& editDisplayHardware(); 124 const Transform& transform() const; 125 EGLDisplay getEGLDisplay() const; 126 127private: 128 GraphicPlane(const GraphicPlane&); 129 GraphicPlane operator = (const GraphicPlane&); 130 131 DisplayHardware* mHw; 132 Transform mGlobalTransform; 133 Transform mDisplayTransform; 134 int mOrientation; 135 float mDisplayWidth; 136 float mDisplayHeight; 137 int mWidth; 138 int mHeight; 139}; 140 141// --------------------------------------------------------------------------- 142 143enum { 144 eTransactionNeeded = 0x01, 145 eTraversalNeeded = 0x02 146}; 147 148class SurfaceFlinger : 149 public BinderService<SurfaceFlinger>, 150 public BnSurfaceComposer, 151 public IBinder::DeathRecipient, 152 protected Thread 153{ 154public: 155 static char const* getServiceName() { return "SurfaceFlinger"; } 156 157 SurfaceFlinger(); 158 virtual ~SurfaceFlinger(); 159 void init(); 160 161 virtual status_t onTransact( 162 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 163 164 virtual status_t dump(int fd, const Vector<String16>& args); 165 166 // ISurfaceComposer interface 167 virtual sp<ISurfaceComposerClient> createConnection(); 168 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 169 virtual sp<IMemoryHeap> getCblk() const; 170 virtual void bootFinished(); 171 virtual void setTransactionState(const Vector<ComposerState>& state, 172 int orientation, uint32_t flags); 173 virtual bool authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const; 174 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 175 176 virtual status_t captureScreen(DisplayID dpy, 177 sp<IMemoryHeap>* heap, 178 uint32_t* width, uint32_t* height, 179 PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight, 180 uint32_t minLayerZ, uint32_t maxLayerZ); 181 182 virtual status_t turnElectronBeamOff(int32_t mode); 183 virtual status_t turnElectronBeamOn(int32_t mode); 184 185 void screenReleased(DisplayID dpy); 186 void screenAcquired(DisplayID dpy); 187 188 status_t renderScreenToTexture(DisplayID dpy, 189 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 190 status_t renderScreenToTextureLocked(DisplayID dpy, 191 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 192 193 status_t postMessageAsync(const sp<MessageBase>& msg, 194 nsecs_t reltime=0, uint32_t flags = 0); 195 196 status_t postMessageSync(const sp<MessageBase>& msg, 197 nsecs_t reltime=0, uint32_t flags = 0); 198 199 status_t removeLayer(const sp<LayerBase>& layer); 200 status_t addLayer(const sp<LayerBase>& layer); 201 status_t invalidateLayerVisibility(const sp<LayerBase>& layer); 202 void invalidateHwcGeometry(); 203 204 sp<Layer> getLayer(const sp<ISurface>& sur) const; 205 206 GLuint getProtectedTexName() const { return mProtectedTexName; } 207 208 209 class MessageDestroyGLTexture : public MessageBase { 210 GLuint texture; 211 public: 212 MessageDestroyGLTexture(GLuint texture) : texture(texture) { } 213 virtual bool handler() { 214 glDeleteTextures(1, &texture); 215 return true; 216 } 217 }; 218 219 220private: 221 // DeathRecipient interface 222 virtual void binderDied(const wp<IBinder>& who); 223 224private: 225 friend class Client; 226 friend class DisplayEventConnection; 227 friend class LayerBase; 228 friend class LayerBaseClient; 229 friend class Layer; 230 231 sp<ISurface> createSurface( 232 ISurfaceComposerClient::surface_data_t* params, 233 const String8& name, 234 const sp<Client>& client, 235 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 236 uint32_t flags); 237 238 sp<Layer> createNormalSurface( 239 const sp<Client>& client, DisplayID display, 240 uint32_t w, uint32_t h, uint32_t flags, 241 PixelFormat& format); 242 243 sp<LayerDim> createDimSurface( 244 const sp<Client>& client, DisplayID display, 245 uint32_t w, uint32_t h, uint32_t flags); 246 247 sp<LayerScreenshot> createScreenshotSurface( 248 const sp<Client>& client, DisplayID display, 249 uint32_t w, uint32_t h, uint32_t flags); 250 251 status_t removeSurface(const sp<Client>& client, SurfaceID sid); 252 status_t destroySurface(const wp<LayerBaseClient>& layer); 253 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 254 255 class LayerVector : public SortedVector< sp<LayerBase> > { 256 public: 257 LayerVector() { } 258 LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { } 259 virtual int do_compare(const void* lhs, const void* rhs) const { 260 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 261 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 262 // sort layers by Z order 263 uint32_t lz = l->currentState().z; 264 uint32_t rz = r->currentState().z; 265 // then by sequence, so we get a stable ordering 266 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 267 } 268 }; 269 270 struct State { 271 State() { 272 orientation = ISurfaceComposer::eOrientationDefault; 273 } 274 LayerVector layersSortedByZ; 275 uint8_t orientation; 276 uint8_t orientationFlags; 277 }; 278 279 virtual bool threadLoop(); 280 virtual status_t readyToRun(); 281 virtual void onFirstRef(); 282 283public: // hack to work around gcc 4.0.3 bug 284 const GraphicPlane& graphicPlane(int dpy) const; 285 GraphicPlane& graphicPlane(int dpy); 286 void signalEvent(); 287 void repaintEverything(); 288 289private: 290 void waitForEvent(); 291 void handleConsoleEvents(); 292 void handleTransaction(uint32_t transactionFlags); 293 void handleTransactionLocked(uint32_t transactionFlags); 294 295 void computeVisibleRegions( 296 const LayerVector& currentLayers, 297 Region& dirtyRegion, 298 Region& wormholeRegion); 299 300 void handlePageFlip(); 301 bool lockPageFlip(const LayerVector& currentLayers); 302 void unlockPageFlip(const LayerVector& currentLayers); 303 void handleWorkList(); 304 void handleRepaint(); 305 void postFramebuffer(); 306 void setupHardwareComposer(Region& dirtyInOut); 307 void composeSurfaces(const Region& dirty); 308 309 310 void setInvalidateRegion(const Region& reg); 311 Region getAndClearInvalidateRegion(); 312 313 ssize_t addClientLayer(const sp<Client>& client, 314 const sp<LayerBaseClient>& lbc); 315 status_t addLayer_l(const sp<LayerBase>& layer); 316 status_t removeLayer_l(const sp<LayerBase>& layer); 317 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 318 319 uint32_t getTransactionFlags(uint32_t flags); 320 uint32_t peekTransactionFlags(uint32_t flags); 321 uint32_t setTransactionFlags(uint32_t flags); 322 void commitTransaction(); 323 324 325 status_t captureScreenImplLocked(DisplayID dpy, 326 sp<IMemoryHeap>* heap, 327 uint32_t* width, uint32_t* height, PixelFormat* format, 328 uint32_t reqWidth, uint32_t reqHeight, 329 uint32_t minLayerZ, uint32_t maxLayerZ); 330 331 status_t turnElectronBeamOffImplLocked(int32_t mode); 332 status_t turnElectronBeamOnImplLocked(int32_t mode); 333 status_t electronBeamOffAnimationImplLocked(); 334 status_t electronBeamOnAnimationImplLocked(); 335 336 void debugFlashRegions(); 337 void drawWormhole() const; 338 339 void listLayersLocked(const Vector<String16>& args, size_t& index, 340 String8& result, char* buffer, size_t SIZE) const; 341 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 342 String8& result, char* buffer, size_t SIZE) const; 343 void clearStatsLocked(const Vector<String16>& args, size_t& index, 344 String8& result, char* buffer, size_t SIZE) const; 345 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 346 347 mutable MessageQueue mEventQueue; 348 349 // access must be protected by mStateLock 350 mutable Mutex mStateLock; 351 State mCurrentState; 352 volatile int32_t mTransactionFlags; 353 Condition mTransactionCV; 354 SortedVector< sp<LayerBase> > mLayerPurgatory; 355 bool mTransationPending; 356 Vector< sp<LayerBase> > mLayersPendingRemoval; 357 358 // protected by mStateLock (but we could use another lock) 359 GraphicPlane mGraphicPlanes[1]; 360 bool mLayersRemoved; 361 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap; 362 363 // access must be protected by mInvalidateLock 364 mutable Mutex mInvalidateLock; 365 Region mInvalidateRegion; 366 367 // constant members (no synchronization needed for access) 368 sp<IMemoryHeap> mServerHeap; 369 surface_flinger_cblk_t* mServerCblk; 370 GLuint mWormholeTexName; 371 GLuint mProtectedTexName; 372 nsecs_t mBootTime; 373 sp<EventThread> mEventThread; 374 375 // Can only accessed from the main thread, these members 376 // don't need synchronization 377 State mDrawingState; 378 Region mDirtyRegion; 379 Region mDirtyRegionRemovedLayer; 380 Region mSwapRegion; 381 Region mWormholeRegion; 382 bool mVisibleRegionsDirty; 383 bool mHwWorkListDirty; 384 int32_t mElectronBeamAnimationMode; 385 Vector< sp<LayerBase> > mVisibleLayersSortedByZ; 386 387 388 // don't use a lock for these, we don't care 389 int mDebugRegion; 390 int mDebugBackground; 391 int mDebugDDMS; 392 int mDebugDisableHWC; 393 int mDebugDisableTransformHint; 394 volatile nsecs_t mDebugInSwapBuffers; 395 nsecs_t mLastSwapBufferTime; 396 volatile nsecs_t mDebugInTransaction; 397 nsecs_t mLastTransactionTime; 398 bool mBootFinished; 399 400 // these are thread safe 401 mutable Barrier mReadyToRunBarrier; 402 403 404 // protected by mDestroyedLayerLock; 405 mutable Mutex mDestroyedLayerLock; 406 Vector<LayerBase const *> mDestroyedLayers; 407 408 // atomic variables 409 enum { 410 eConsoleReleased = 1, 411 eConsoleAcquired = 2 412 }; 413 volatile int32_t mConsoleSignals; 414 415 // only written in the main thread, only read in other threads 416 volatile int32_t mSecureFrameBuffer; 417}; 418 419// --------------------------------------------------------------------------- 420}; // namespace android 421 422#endif // ANDROID_SURFACE_FLINGER_H 423