SurfaceFlinger.h revision c1ba5c4649554e744844b07cfe402b42fbe12ff3
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45#include <gui/OccupancyTracker.h> 46 47#include <hardware/hwcomposer_defs.h> 48 49#include <system/graphics.h> 50 51#include <private/gui/LayerState.h> 52 53#include "Barrier.h" 54#include "DisplayDevice.h" 55#include "DispSync.h" 56#include "FenceTracker.h" 57#include "FrameTracker.h" 58#include "MessageQueue.h" 59#include "SurfaceInterceptor.h" 60 61#include "DisplayHardware/HWComposer.h" 62#include "Effects/Daltonizer.h" 63 64#include <map> 65#include <string> 66 67namespace android { 68 69// --------------------------------------------------------------------------- 70 71class Client; 72class DisplayEventConnection; 73class EventThread; 74class IGraphicBufferAlloc; 75class Layer; 76class LayerDim; 77class Surface; 78class RenderEngine; 79class EventControlThread; 80class VSyncSource; 81class InjectVSyncSource; 82 83// --------------------------------------------------------------------------- 84 85enum { 86 eTransactionNeeded = 0x01, 87 eTraversalNeeded = 0x02, 88 eDisplayTransactionNeeded = 0x04, 89 eTransactionMask = 0x07 90}; 91 92class SurfaceFlinger : public BnSurfaceComposer, 93 private IBinder::DeathRecipient, 94 private HWComposer::EventHandler 95{ 96public: 97 static char const* getServiceName() ANDROID_API { 98 return "SurfaceFlinger"; 99 } 100 101 SurfaceFlinger() ANDROID_API; 102 103 // must be called before clients can connect 104 void init() ANDROID_API; 105 106 // starts SurfaceFlinger main loop in the current thread 107 void run() ANDROID_API; 108 109 enum { 110 EVENT_VSYNC = HWC_EVENT_VSYNC 111 }; 112 113 // post an asynchronous message to the main thread 114 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 115 116 // post a synchronous message to the main thread 117 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 118 119 // force full composition on all displays 120 void repaintEverything(); 121 122 // returns the default Display 123 sp<const DisplayDevice> getDefaultDisplayDevice() const { 124 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 125 } 126 127 // utility function to delete a texture on the main thread 128 void deleteTextureAsync(uint32_t texture); 129 130 // enable/disable h/w composer event 131 // TODO: this should be made accessible only to EventThread 132#ifdef USE_HWC2 133 void setVsyncEnabled(int disp, int enabled); 134#else 135 void eventControl(int disp, int event, int enabled); 136#endif 137 138 // called on the main thread by MessageQueue when an internal message 139 // is received 140 // TODO: this should be made accessible only to MessageQueue 141 void onMessageReceived(int32_t what); 142 143 // for debugging only 144 // TODO: this should be made accessible only to HWComposer 145 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 146 147 RenderEngine& getRenderEngine() const { 148 return *mRenderEngine; 149 } 150 151private: 152 friend class Client; 153 friend class DisplayEventConnection; 154 friend class EventThread; 155 friend class Layer; 156 friend class MonitoredProducer; 157 158 // This value is specified in number of frames. Log frame stats at most 159 // every half hour. 160 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 161 162 static const size_t MAX_LAYERS = 4096; 163 164 // We're reference counted, never destroy SurfaceFlinger directly 165 virtual ~SurfaceFlinger(); 166 167 /* ------------------------------------------------------------------------ 168 * Internal data structures 169 */ 170 171 class LayerVector : public SortedVector< sp<Layer> > { 172 public: 173 LayerVector(); 174 LayerVector(const LayerVector& rhs); 175 virtual int do_compare(const void* lhs, const void* rhs) const; 176 }; 177 178 struct DisplayDeviceState { 179 DisplayDeviceState(); 180 DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure); 181 bool isValid() const { return type >= 0; } 182 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 183 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 184 DisplayDevice::DisplayType type; 185 sp<IGraphicBufferProducer> surface; 186 uint32_t layerStack; 187 Rect viewport; 188 Rect frame; 189 uint8_t orientation; 190 uint32_t width, height; 191 String8 displayName; 192 bool isSecure; 193 }; 194 195 struct State { 196 LayerVector layersSortedByZ; 197 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 198 }; 199 200 /* ------------------------------------------------------------------------ 201 * IBinder interface 202 */ 203 virtual status_t onTransact(uint32_t code, const Parcel& data, 204 Parcel* reply, uint32_t flags); 205 virtual status_t dump(int fd, const Vector<String16>& args); 206 207 /* ------------------------------------------------------------------------ 208 * ISurfaceComposer interface 209 */ 210 virtual sp<ISurfaceComposerClient> createConnection(); 211 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 212 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 213 virtual void destroyDisplay(const sp<IBinder>& display); 214 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 215 virtual void setTransactionState(const Vector<ComposerState>& state, 216 const Vector<DisplayState>& displays, uint32_t flags); 217 virtual void bootFinished(); 218 virtual bool authenticateSurfaceTexture( 219 const sp<IGraphicBufferProducer>& bufferProducer) const; 220 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 221 virtual status_t captureScreen(const sp<IBinder>& display, 222 const sp<IGraphicBufferProducer>& producer, 223 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 224 uint32_t minLayerZ, uint32_t maxLayerZ, 225 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 226 virtual status_t getDisplayStats(const sp<IBinder>& display, 227 DisplayStatInfo* stats); 228 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 229 Vector<DisplayInfo>* configs); 230 virtual int getActiveConfig(const sp<IBinder>& display); 231 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 232 Vector<android_color_mode_t>* configs); 233 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 234 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 235 virtual void setPowerMode(const sp<IBinder>& display, int mode); 236 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 237 virtual status_t clearAnimationFrameStats(); 238 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 239 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 240 HdrCapabilities* outCapabilities) const; 241 virtual status_t enableVSyncInjections(bool enable); 242 virtual status_t injectVSync(nsecs_t when); 243 244 245 /* ------------------------------------------------------------------------ 246 * DeathRecipient interface 247 */ 248 virtual void binderDied(const wp<IBinder>& who); 249 250 /* ------------------------------------------------------------------------ 251 * RefBase interface 252 */ 253 virtual void onFirstRef(); 254 255 /* ------------------------------------------------------------------------ 256 * HWComposer::EventHandler interface 257 */ 258 virtual void onVSyncReceived(int type, nsecs_t timestamp); 259 virtual void onHotplugReceived(int disp, bool connected); 260 261 /* ------------------------------------------------------------------------ 262 * Message handling 263 */ 264 void waitForEvent(); 265 void signalTransaction(); 266 void signalLayerUpdate(); 267 void signalRefresh(); 268 269 // called on the main thread in response to initializeDisplays() 270 void onInitializeDisplays(); 271 // called on the main thread in response to setActiveConfig() 272 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 273 // called on the main thread in response to setPowerMode() 274 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 275 276 // Called on the main thread in response to setActiveColorMode() 277 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 278 279 // Returns whether the transaction actually modified any state 280 bool handleMessageTransaction(); 281 282 // Returns whether a new buffer has been latched (see handlePageFlip()) 283 bool handleMessageInvalidate(); 284 285 void handleMessageRefresh(); 286 287 void handleTransaction(uint32_t transactionFlags); 288 void handleTransactionLocked(uint32_t transactionFlags); 289 290 void updateCursorAsync(); 291 292 /* handlePageFlip - latch a new buffer if available and compute the dirty 293 * region. Returns whether a new buffer has been latched, i.e., whether it 294 * is necessary to perform a refresh during this vsync. 295 */ 296 bool handlePageFlip(); 297 298 /* ------------------------------------------------------------------------ 299 * Transactions 300 */ 301 uint32_t getTransactionFlags(uint32_t flags); 302 uint32_t peekTransactionFlags(uint32_t flags); 303 uint32_t setTransactionFlags(uint32_t flags); 304 void commitTransaction(); 305 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 306 uint32_t setDisplayStateLocked(const DisplayState& s); 307 308 /* ------------------------------------------------------------------------ 309 * Layer management 310 */ 311 status_t createLayer(const String8& name, const sp<Client>& client, 312 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 313 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 314 315 status_t createNormalLayer(const sp<Client>& client, const String8& name, 316 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 317 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 318 sp<Layer>* outLayer); 319 320 status_t createDimLayer(const sp<Client>& client, const String8& name, 321 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 322 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 323 324 // called in response to the window-manager calling 325 // ISurfaceComposerClient::destroySurface() 326 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 327 328 // called when all clients have released all their references to 329 // this layer meaning it is entirely safe to destroy all 330 // resources associated to this layer. 331 status_t onLayerDestroyed(const wp<Layer>& layer); 332 333 // remove a layer from SurfaceFlinger immediately 334 status_t removeLayer(const sp<Layer>& layer); 335 336 // add a layer to SurfaceFlinger 337 status_t addClientLayer(const sp<Client>& client, 338 const sp<IBinder>& handle, 339 const sp<IGraphicBufferProducer>& gbc, 340 const sp<Layer>& lbc); 341 342 /* ------------------------------------------------------------------------ 343 * Boot animation, on/off animations and screen capture 344 */ 345 346 void startBootAnim(); 347 348 void renderScreenImplLocked( 349 const sp<const DisplayDevice>& hw, 350 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 351 uint32_t minLayerZ, uint32_t maxLayerZ, 352 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 353 354 status_t captureScreenImplLocked( 355 const sp<const DisplayDevice>& hw, 356 const sp<IGraphicBufferProducer>& producer, 357 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 358 uint32_t minLayerZ, uint32_t maxLayerZ, 359 bool useIdentityTransform, Transform::orientation_flags rotation, 360 bool isLocalScreenshot); 361 362 /* ------------------------------------------------------------------------ 363 * EGL 364 */ 365 size_t getMaxTextureSize() const; 366 size_t getMaxViewportDims() const; 367 368 /* ------------------------------------------------------------------------ 369 * Display and layer stack management 370 */ 371 // called when starting, or restarting after system_server death 372 void initializeDisplays(); 373 374 // Create an IBinder for a builtin display and add it to current state 375 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 376 377 // NOTE: can only be called from the main thread or with mStateLock held 378 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 379 return mDisplays.valueFor(dpy); 380 } 381 382 // NOTE: can only be called from the main thread or with mStateLock held 383 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 384 return mDisplays.valueFor(dpy); 385 } 386 387 int32_t getDisplayType(const sp<IBinder>& display) { 388 if (!display.get()) return NAME_NOT_FOUND; 389 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 390 if (display == mBuiltinDisplays[i]) { 391 return i; 392 } 393 } 394 return NAME_NOT_FOUND; 395 } 396 397 // mark a region of a layer stack dirty. this updates the dirty 398 // region of all screens presenting this layer stack. 399 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 400 401#ifndef USE_HWC2 402 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 403#endif 404 405 /* ------------------------------------------------------------------------ 406 * H/W composer 407 */ 408 409 HWComposer& getHwComposer() const { return *mHwc; } 410 411 /* ------------------------------------------------------------------------ 412 * Compositing 413 */ 414 void invalidateHwcGeometry(); 415 static void computeVisibleRegions( 416 const LayerVector& currentLayers, uint32_t layerStack, 417 Region& dirtyRegion, Region& opaqueRegion); 418 419 void preComposition(); 420 void postComposition(nsecs_t refreshStartTime); 421 void rebuildLayerStacks(); 422 void setUpHWComposer(); 423 void doComposition(); 424 void doDebugFlashRegions(); 425 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 426 427 // compose surfaces for display hw. this fails if using GL and the surface 428 // has been destroyed and is no longer valid. 429 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 430 431 void postFramebuffer(); 432 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 433 434 /* ------------------------------------------------------------------------ 435 * Display management 436 */ 437 438 /* ------------------------------------------------------------------------ 439 * VSync 440 */ 441 void enableHardwareVsync(); 442 void resyncToHardwareVsync(bool makeAvailable); 443 void disableHardwareVsync(bool makeUnavailable); 444public: 445 void resyncWithRateLimit(); 446private: 447 448 /* ------------------------------------------------------------------------ 449 * Debugging & dumpsys 450 */ 451 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 452 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 453 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 454 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 455 bool startDdmConnection(); 456 static void appendSfConfigString(String8& result); 457 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 458 const sp<const DisplayDevice>& hw, 459 uint32_t minLayerZ, uint32_t maxLayerZ); 460 461 void logFrameStats(); 462 463 void dumpStaticScreenStats(String8& result) const; 464 465 void recordBufferingStats(const char* layerName, 466 std::vector<OccupancyTracker::Segment>&& history); 467 void dumpBufferingStats(String8& result) const; 468 469 bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber, 470 FrameTimestamps* outTimestamps); 471 472 /* ------------------------------------------------------------------------ 473 * Attributes 474 */ 475 476 // access must be protected by mStateLock 477 mutable Mutex mStateLock; 478 State mCurrentState; 479 volatile int32_t mTransactionFlags; 480 Condition mTransactionCV; 481 bool mTransactionPending; 482 bool mAnimTransactionPending; 483 Vector< sp<Layer> > mLayersPendingRemoval; 484 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 485 486 // protected by mStateLock (but we could use another lock) 487 bool mLayersRemoved; 488 489 // access must be protected by mInvalidateLock 490 volatile int32_t mRepaintEverything; 491 492 // constant members (no synchronization needed for access) 493 HWComposer* mHwc; 494 RenderEngine* mRenderEngine; 495 nsecs_t mBootTime; 496 bool mGpuToCpuSupported; 497 sp<EventThread> mEventThread; 498 sp<EventThread> mSFEventThread; 499 sp<EventThread> mInjectorEventThread; 500 sp<InjectVSyncSource> mVSyncInjector; 501 sp<EventControlThread> mEventControlThread; 502 EGLContext mEGLContext; 503 EGLDisplay mEGLDisplay; 504 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 505 506 // Can only accessed from the main thread, these members 507 // don't need synchronization 508 State mDrawingState; 509 bool mVisibleRegionsDirty; 510#ifndef USE_HWC2 511 bool mHwWorkListDirty; 512#else 513 bool mGeometryInvalid; 514#endif 515 bool mAnimCompositionPending; 516#ifdef USE_HWC2 517 std::vector<sp<Layer>> mLayersWithQueuedFrames; 518 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 519 bool mHadClientComposition = false; 520#endif 521 522 // this may only be written from the main thread with mStateLock held 523 // it may be read from other threads with mStateLock held 524 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 525 526 // don't use a lock for these, we don't care 527 int mDebugRegion; 528 int mDebugDDMS; 529 int mDebugDisableHWC; 530 int mDebugDisableTransformHint; 531 volatile nsecs_t mDebugInSwapBuffers; 532 nsecs_t mLastSwapBufferTime; 533 volatile nsecs_t mDebugInTransaction; 534 nsecs_t mLastTransactionTime; 535 bool mBootFinished; 536 bool mForceFullDamage; 537 FenceTracker mFenceTracker; 538#ifdef USE_HWC2 539 bool mPropagateBackpressure = true; 540#endif 541 SurfaceInterceptor mInterceptor; 542 543 // these are thread safe 544 mutable MessageQueue mEventQueue; 545 FrameTracker mAnimFrameTracker; 546 DispSync mPrimaryDispSync; 547 548 // protected by mDestroyedLayerLock; 549 mutable Mutex mDestroyedLayerLock; 550 Vector<Layer const *> mDestroyedLayers; 551 552 // protected by mHWVsyncLock 553 Mutex mHWVsyncLock; 554 bool mPrimaryHWVsyncEnabled; 555 bool mHWVsyncAvailable; 556 557 /* ------------------------------------------------------------------------ 558 * Feature prototyping 559 */ 560 561 bool mInjectVSyncs; 562 563 Daltonizer mDaltonizer; 564#ifndef USE_HWC2 565 bool mDaltonize; 566#endif 567 568 mat4 mPreviousColorMatrix; 569 mat4 mColorMatrix; 570 bool mHasColorMatrix; 571 572 // Static screen stats 573 bool mHasPoweredOff; 574 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 575 nsecs_t mFrameBuckets[NUM_BUCKETS]; 576 nsecs_t mTotalTime; 577 std::atomic<nsecs_t> mLastSwapTime; 578 579 // Double- vs. triple-buffering stats 580 struct BufferingStats { 581 BufferingStats() 582 : numSegments(0), 583 totalTime(0), 584 twoBufferTime(0), 585 doubleBufferedTime(0), 586 tripleBufferedTime(0) {} 587 588 size_t numSegments; 589 nsecs_t totalTime; 590 591 // "Two buffer" means that a third buffer was never used, whereas 592 // "double-buffered" means that on average the segment only used two 593 // buffers (though it may have used a third for some part of the 594 // segment) 595 nsecs_t twoBufferTime; 596 nsecs_t doubleBufferedTime; 597 nsecs_t tripleBufferedTime; 598 }; 599 mutable Mutex mBufferingStatsMutex; 600 std::unordered_map<std::string, BufferingStats> mBufferingStats; 601}; 602 603}; // namespace android 604 605#endif // ANDROID_SURFACE_FLINGER_H 606