SurfaceFlinger.h revision c3ebe66b49cfba035e1fd0e160a13db38eb81b0e
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45 46#include <hardware/hwcomposer_defs.h> 47 48#include <private/gui/LayerState.h> 49 50#include "Barrier.h" 51#include "DisplayDevice.h" 52#include "DispSync.h" 53#include "FrameTracker.h" 54#include "MessageQueue.h" 55 56#include "DisplayHardware/HWComposer.h" 57#include "Effects/Daltonizer.h" 58 59namespace android { 60 61// --------------------------------------------------------------------------- 62 63class Client; 64class DisplayEventConnection; 65class EventThread; 66class IGraphicBufferAlloc; 67class Layer; 68class LayerDim; 69class Surface; 70class RenderEngine; 71class EventControlThread; 72 73// --------------------------------------------------------------------------- 74 75enum { 76 eTransactionNeeded = 0x01, 77 eTraversalNeeded = 0x02, 78 eDisplayTransactionNeeded = 0x04, 79 eTransactionMask = 0x07 80}; 81 82class SurfaceFlinger : public BnSurfaceComposer, 83 private IBinder::DeathRecipient, 84 private HWComposer::EventHandler 85{ 86public: 87 static char const* getServiceName() ANDROID_API { 88 return "SurfaceFlinger"; 89 } 90 91 SurfaceFlinger() ANDROID_API; 92 93 // must be called before clients can connect 94 void init() ANDROID_API; 95 96 // starts SurfaceFlinger main loop in the current thread 97 void run() ANDROID_API; 98 99 enum { 100 EVENT_VSYNC = HWC_EVENT_VSYNC 101 }; 102 103 // post an asynchronous message to the main thread 104 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 105 106 // post a synchronous message to the main thread 107 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 108 109 // force full composition on all displays 110 void repaintEverything(); 111 112 // returns the default Display 113 sp<const DisplayDevice> getDefaultDisplayDevice() const { 114 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 115 } 116 117 // utility function to delete a texture on the main thread 118 void deleteTextureAsync(uint32_t texture); 119 120 // enable/disable h/w composer event 121 // TODO: this should be made accessible only to EventThread 122 void eventControl(int disp, int event, int enabled); 123 124 // called on the main thread by MessageQueue when an internal message 125 // is received 126 // TODO: this should be made accessible only to MessageQueue 127 void onMessageReceived(int32_t what); 128 129 // for debugging only 130 // TODO: this should be made accessible only to HWComposer 131 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 132 133 RenderEngine& getRenderEngine() const { 134 return *mRenderEngine; 135 } 136 137private: 138 friend class Client; 139 friend class DisplayEventConnection; 140 friend class Layer; 141 friend class MonitoredProducer; 142 143 // This value is specified in number of frames. Log frame stats at most 144 // every half hour. 145 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 146 147 // We're reference counted, never destroy SurfaceFlinger directly 148 virtual ~SurfaceFlinger(); 149 150 /* ------------------------------------------------------------------------ 151 * Internal data structures 152 */ 153 154 class LayerVector : public SortedVector< sp<Layer> > { 155 public: 156 LayerVector(); 157 LayerVector(const LayerVector& rhs); 158 virtual int do_compare(const void* lhs, const void* rhs) const; 159 }; 160 161 struct DisplayDeviceState { 162 DisplayDeviceState(); 163 DisplayDeviceState(DisplayDevice::DisplayType type); 164 bool isValid() const { return type >= 0; } 165 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 166 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 167 DisplayDevice::DisplayType type; 168 sp<IGraphicBufferProducer> surface; 169 uint32_t layerStack; 170 Rect viewport; 171 Rect frame; 172 uint8_t orientation; 173 uint32_t width, height; 174 String8 displayName; 175 bool isSecure; 176 }; 177 178 struct State { 179 LayerVector layersSortedByZ; 180 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 181 }; 182 183 /* ------------------------------------------------------------------------ 184 * IBinder interface 185 */ 186 virtual status_t onTransact(uint32_t code, const Parcel& data, 187 Parcel* reply, uint32_t flags); 188 virtual status_t dump(int fd, const Vector<String16>& args); 189 190 /* ------------------------------------------------------------------------ 191 * ISurfaceComposer interface 192 */ 193 virtual sp<ISurfaceComposerClient> createConnection(); 194 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 195 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 196 virtual void destroyDisplay(const sp<IBinder>& display); 197 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 198 virtual void setTransactionState(const Vector<ComposerState>& state, 199 const Vector<DisplayState>& displays, uint32_t flags); 200 virtual void bootFinished(); 201 virtual bool authenticateSurfaceTexture( 202 const sp<IGraphicBufferProducer>& bufferProducer) const; 203 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 204 virtual status_t captureScreen(const sp<IBinder>& display, 205 const sp<IGraphicBufferProducer>& producer, 206 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 207 uint32_t minLayerZ, uint32_t maxLayerZ, 208 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 209 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 210 Vector<DisplayInfo>* configs); 211 virtual int getActiveConfig(const sp<IBinder>& display); 212 virtual void setPowerMode(const sp<IBinder>& display, int mode); 213 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 214 virtual status_t clearAnimationFrameStats(); 215 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 216 217 /* ------------------------------------------------------------------------ 218 * DeathRecipient interface 219 */ 220 virtual void binderDied(const wp<IBinder>& who); 221 222 /* ------------------------------------------------------------------------ 223 * RefBase interface 224 */ 225 virtual void onFirstRef(); 226 227 /* ------------------------------------------------------------------------ 228 * HWComposer::EventHandler interface 229 */ 230 virtual void onVSyncReceived(int type, nsecs_t timestamp); 231 virtual void onHotplugReceived(int disp, bool connected); 232 233 /* ------------------------------------------------------------------------ 234 * Message handling 235 */ 236 void waitForEvent(); 237 void signalTransaction(); 238 void signalLayerUpdate(); 239 void signalRefresh(); 240 241 // called on the main thread in response to initializeDisplays() 242 void onInitializeDisplays(); 243 // called on the main thread in response to setActiveConfig() 244 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 245 // called on the main thread in response to setPowerMode() 246 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 247 248 void handleMessageTransaction(); 249 void handleMessageInvalidate(); 250 void handleMessageRefresh(); 251 252 void handleTransaction(uint32_t transactionFlags); 253 void handleTransactionLocked(uint32_t transactionFlags); 254 255 void updateCursorAsync(); 256 257 /* handlePageFilp: this is were we latch a new buffer 258 * if available and compute the dirty region. 259 */ 260 void handlePageFlip(); 261 262 /* ------------------------------------------------------------------------ 263 * Transactions 264 */ 265 uint32_t getTransactionFlags(uint32_t flags); 266 uint32_t peekTransactionFlags(uint32_t flags); 267 uint32_t setTransactionFlags(uint32_t flags); 268 void commitTransaction(); 269 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 270 uint32_t setDisplayStateLocked(const DisplayState& s); 271 272 /* ------------------------------------------------------------------------ 273 * Layer management 274 */ 275 status_t createLayer(const String8& name, const sp<Client>& client, 276 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 277 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 278 279 status_t createNormalLayer(const sp<Client>& client, const String8& name, 280 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 281 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 282 sp<Layer>* outLayer); 283 284 status_t createDimLayer(const sp<Client>& client, const String8& name, 285 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 286 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 287 288 // called in response to the window-manager calling 289 // ISurfaceComposerClient::destroySurface() 290 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 291 292 // called when all clients have released all their references to 293 // this layer meaning it is entirely safe to destroy all 294 // resources associated to this layer. 295 status_t onLayerDestroyed(const wp<Layer>& layer); 296 297 // remove a layer from SurfaceFlinger immediately 298 status_t removeLayer(const sp<Layer>& layer); 299 300 // add a layer to SurfaceFlinger 301 void addClientLayer(const sp<Client>& client, 302 const sp<IBinder>& handle, 303 const sp<IGraphicBufferProducer>& gbc, 304 const sp<Layer>& lbc); 305 306 /* ------------------------------------------------------------------------ 307 * Boot animation, on/off animations and screen capture 308 */ 309 310 void startBootAnim(); 311 312 void renderScreenImplLocked( 313 const sp<const DisplayDevice>& hw, 314 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 315 uint32_t minLayerZ, uint32_t maxLayerZ, 316 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 317 318 status_t captureScreenImplLocked( 319 const sp<const DisplayDevice>& hw, 320 const sp<IGraphicBufferProducer>& producer, 321 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 322 uint32_t minLayerZ, uint32_t maxLayerZ, 323 bool useIdentityTransform, Transform::orientation_flags rotation); 324 325 /* ------------------------------------------------------------------------ 326 * EGL 327 */ 328 size_t getMaxTextureSize() const; 329 size_t getMaxViewportDims() const; 330 331 /* ------------------------------------------------------------------------ 332 * Display and layer stack management 333 */ 334 // called when starting, or restarting after system_server death 335 void initializeDisplays(); 336 337 // Create an IBinder for a builtin display and add it to current state 338 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 339 340 // NOTE: can only be called from the main thread or with mStateLock held 341 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 342 return mDisplays.valueFor(dpy); 343 } 344 345 // NOTE: can only be called from the main thread or with mStateLock held 346 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 347 return mDisplays.valueFor(dpy); 348 } 349 350 // mark a region of a layer stack dirty. this updates the dirty 351 // region of all screens presenting this layer stack. 352 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 353 354 // allocate a h/w composer display id 355 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 356 357 /* ------------------------------------------------------------------------ 358 * H/W composer 359 */ 360 361 HWComposer& getHwComposer() const { return *mHwc; } 362 363 /* ------------------------------------------------------------------------ 364 * Compositing 365 */ 366 void invalidateHwcGeometry(); 367 static void computeVisibleRegions( 368 const LayerVector& currentLayers, uint32_t layerStack, 369 Region& dirtyRegion, Region& opaqueRegion); 370 371 void preComposition(); 372 void postComposition(); 373 void rebuildLayerStacks(); 374 void setUpHWComposer(); 375 void doComposition(); 376 void doDebugFlashRegions(); 377 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 378 void doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 379 380 void postFramebuffer(); 381 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 382 383 /* ------------------------------------------------------------------------ 384 * Display management 385 */ 386 387 /* ------------------------------------------------------------------------ 388 * VSync 389 */ 390 void enableHardwareVsync(); 391 void disableHardwareVsync(bool makeUnavailable); 392 void resyncToHardwareVsync(bool makeAvailable); 393 394 /* ------------------------------------------------------------------------ 395 * Debugging & dumpsys 396 */ 397 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 398 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 399 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 400 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 401 bool startDdmConnection(); 402 static void appendSfConfigString(String8& result); 403 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 404 const sp<const DisplayDevice>& hw, 405 uint32_t minLayerZ, uint32_t maxLayerZ); 406 407 void logFrameStats(); 408 409 /* ------------------------------------------------------------------------ 410 * Attributes 411 */ 412 413 // access must be protected by mStateLock 414 mutable Mutex mStateLock; 415 State mCurrentState; 416 volatile int32_t mTransactionFlags; 417 Condition mTransactionCV; 418 bool mTransactionPending; 419 bool mAnimTransactionPending; 420 Vector< sp<Layer> > mLayersPendingRemoval; 421 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 422 423 // protected by mStateLock (but we could use another lock) 424 bool mLayersRemoved; 425 426 // access must be protected by mInvalidateLock 427 volatile int32_t mRepaintEverything; 428 429 // constant members (no synchronization needed for access) 430 HWComposer* mHwc; 431 RenderEngine* mRenderEngine; 432 nsecs_t mBootTime; 433 bool mGpuToCpuSupported; 434 sp<EventThread> mEventThread; 435 sp<EventThread> mSFEventThread; 436 sp<EventControlThread> mEventControlThread; 437 EGLContext mEGLContext; 438 EGLDisplay mEGLDisplay; 439 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 440 441 // Can only accessed from the main thread, these members 442 // don't need synchronization 443 State mDrawingState; 444 bool mVisibleRegionsDirty; 445 bool mHwWorkListDirty; 446 bool mAnimCompositionPending; 447 448 // this may only be written from the main thread with mStateLock held 449 // it may be read from other threads with mStateLock held 450 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 451 452 // don't use a lock for these, we don't care 453 int mDebugRegion; 454 int mDebugDDMS; 455 int mDebugDisableHWC; 456 int mDebugDisableTransformHint; 457 volatile nsecs_t mDebugInSwapBuffers; 458 nsecs_t mLastSwapBufferTime; 459 volatile nsecs_t mDebugInTransaction; 460 nsecs_t mLastTransactionTime; 461 bool mBootFinished; 462 463 // these are thread safe 464 mutable MessageQueue mEventQueue; 465 FrameTracker mAnimFrameTracker; 466 DispSync mPrimaryDispSync; 467 468 // protected by mDestroyedLayerLock; 469 mutable Mutex mDestroyedLayerLock; 470 Vector<Layer const *> mDestroyedLayers; 471 472 // protected by mHWVsyncLock 473 Mutex mHWVsyncLock; 474 bool mPrimaryHWVsyncEnabled; 475 bool mHWVsyncAvailable; 476 477 /* ------------------------------------------------------------------------ 478 * Feature prototyping 479 */ 480 481 Daltonizer mDaltonizer; 482 bool mDaltonize; 483 484 mat4 mColorMatrix; 485 bool mHasColorMatrix; 486}; 487 488}; // namespace android 489 490#endif // ANDROID_SURFACE_FLINGER_H 491