SurfaceFlinger.h revision c45a7d9dfdefa07512c5acc07bcbee5362b34e3d
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <memory>
21#include <stdint.h>
22#include <sys/types.h>
23
24#include <EGL/egl.h>
25
26/*
27 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
28 */
29
30#include <cutils/compiler.h>
31
32#include <utils/Atomic.h>
33#include <utils/Errors.h>
34#include <utils/KeyedVector.h>
35#include <utils/RefBase.h>
36#include <utils/SortedVector.h>
37#include <utils/threads.h>
38
39#include <ui/FenceTime.h>
40#include <ui/PixelFormat.h>
41#include <math/mat4.h>
42
43#include <gui/FrameTimestamps.h>
44#include <gui/ISurfaceComposer.h>
45#include <gui/ISurfaceComposerClient.h>
46#include <gui/OccupancyTracker.h>
47
48#include <hardware/hwcomposer_defs.h>
49
50#include <system/graphics.h>
51
52#include <private/gui/LayerState.h>
53
54#include "Barrier.h"
55#include "DisplayDevice.h"
56#include "DispSync.h"
57#include "FrameTracker.h"
58#include "LayerVector.h"
59#include "MessageQueue.h"
60#include "SurfaceInterceptor.h"
61#include "StartBootAnimThread.h"
62
63#include "DisplayHardware/HWComposer.h"
64#include "Effects/Daltonizer.h"
65
66#include <map>
67#include <mutex>
68#include <queue>
69#include <string>
70#include <utility>
71
72namespace android {
73
74// ---------------------------------------------------------------------------
75
76class Client;
77class DisplayEventConnection;
78class EventThread;
79class IGraphicBufferAlloc;
80class Layer;
81class LayerDim;
82class Surface;
83class RenderEngine;
84class EventControlThread;
85class VSyncSource;
86class InjectVSyncSource;
87class VrStateCallbacks;
88
89namespace dvr {
90class VrFlinger;
91} // namespace dvr
92
93// ---------------------------------------------------------------------------
94
95enum {
96    eTransactionNeeded        = 0x01,
97    eTraversalNeeded          = 0x02,
98    eDisplayTransactionNeeded = 0x04,
99    eTransactionMask          = 0x07
100};
101
102class SurfaceFlinger : public BnSurfaceComposer,
103                       private IBinder::DeathRecipient,
104                       private HWComposer::EventHandler
105{
106public:
107
108
109    // This is the phase offset in nanoseconds of the software vsync event
110    // relative to the vsync event reported by HWComposer.  The software vsync
111    // event is when SurfaceFlinger and Choreographer-based applications run each
112    // frame.
113    //
114    // This phase offset allows adjustment of the minimum latency from application
115    // wake-up time (by Choreographer) to the time at which the resulting window
116    // image is displayed.  This value may be either positive (after the HW vsync)
117    // or negative (before the HW vsync). Setting it to 0 will result in a lower
118    // latency bound of two vsync periods because the app and SurfaceFlinger
119    // will run just after the HW vsync.  Setting it to a positive number will
120    // result in the minimum latency being:
121    //
122    //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
123    //
124    // Note that reducing this latency makes it more likely for the applications
125    // to not have their window content image ready in time.  When this happens
126    // the latency will end up being an additional vsync period, and animations
127    // will hiccup.  Therefore, this latency should be tuned somewhat
128    // conservatively (or at least with awareness of the trade-off being made).
129    static int64_t vsyncPhaseOffsetNs;
130    static int64_t sfVsyncPhaseOffsetNs;
131
132    // Instruct the Render Engine to use EGL_IMG_context_priority is available.
133    static bool useContextPriority;
134
135    // The offset in nanoseconds to use when DispSync timestamps present fence
136    // signaling time.
137    static int64_t dispSyncPresentTimeOffset;
138
139    static char const* getServiceName() ANDROID_API {
140        return "SurfaceFlinger";
141    }
142
143    SurfaceFlinger() ANDROID_API;
144
145    // must be called before clients can connect
146    void init() ANDROID_API;
147
148    // starts SurfaceFlinger main loop in the current thread
149    void run() ANDROID_API;
150
151    enum {
152        EVENT_VSYNC = HWC_EVENT_VSYNC
153    };
154
155    // post an asynchronous message to the main thread
156    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
157
158    // post a synchronous message to the main thread
159    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
160
161    // force full composition on all displays
162    void repaintEverything();
163
164    // returns the default Display
165    sp<const DisplayDevice> getDefaultDisplayDevice() const {
166        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
167    }
168
169    // utility function to delete a texture on the main thread
170    void deleteTextureAsync(uint32_t texture);
171
172    // enable/disable h/w composer event
173    // TODO: this should be made accessible only to EventThread
174#ifdef USE_HWC2
175    void setVsyncEnabled(int disp, int enabled);
176#else
177    void eventControl(int disp, int event, int enabled);
178#endif
179
180    // called on the main thread by MessageQueue when an internal message
181    // is received
182    // TODO: this should be made accessible only to MessageQueue
183    void onMessageReceived(int32_t what);
184
185    // for debugging only
186    // TODO: this should be made accessible only to HWComposer
187    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
188
189    RenderEngine& getRenderEngine() const {
190        return *mRenderEngine;
191    }
192
193    bool authenticateSurfaceTextureLocked(
194        const sp<IGraphicBufferProducer>& bufferProducer) const;
195
196private:
197    friend class Client;
198    friend class DisplayEventConnection;
199    friend class EventThread;
200    friend class Layer;
201    friend class MonitoredProducer;
202    friend class VrStateCallbacks;
203
204    // This value is specified in number of frames.  Log frame stats at most
205    // every half hour.
206    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
207
208    static const size_t MAX_LAYERS = 4096;
209
210    // We're reference counted, never destroy SurfaceFlinger directly
211    virtual ~SurfaceFlinger();
212
213    /* ------------------------------------------------------------------------
214     * Internal data structures
215     */
216
217    class State {
218    public:
219        LayerVector layersSortedByZ;
220        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
221
222        void traverseInZOrder(const std::function<void(Layer*)>& consume) const;
223        void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const;
224    };
225
226    /* ------------------------------------------------------------------------
227     * IBinder interface
228     */
229    virtual status_t onTransact(uint32_t code, const Parcel& data,
230        Parcel* reply, uint32_t flags);
231    virtual status_t dump(int fd, const Vector<String16>& args);
232
233    /* ------------------------------------------------------------------------
234     * ISurfaceComposer interface
235     */
236    virtual sp<ISurfaceComposerClient> createConnection();
237    virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp);
238    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
239    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
240    virtual void destroyDisplay(const sp<IBinder>& display);
241    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
242    virtual void setTransactionState(const Vector<ComposerState>& state,
243            const Vector<DisplayState>& displays, uint32_t flags);
244    virtual void bootFinished();
245    virtual bool authenticateSurfaceTexture(
246        const sp<IGraphicBufferProducer>& bufferProducer) const;
247    virtual status_t getSupportedFrameTimestamps(
248            std::vector<FrameEvent>* outSupported) const;
249    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
250    virtual status_t captureScreen(const sp<IBinder>& display,
251            const sp<IGraphicBufferProducer>& producer,
252            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
253            int32_t minLayerZ, int32_t maxLayerZ,
254            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
255    virtual status_t getDisplayStats(const sp<IBinder>& display,
256            DisplayStatInfo* stats);
257    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
258            Vector<DisplayInfo>* configs);
259    virtual int getActiveConfig(const sp<IBinder>& display);
260    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
261            Vector<android_color_mode_t>* configs);
262    virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
263    virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
264    virtual void setPowerMode(const sp<IBinder>& display, int mode);
265    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
266    virtual status_t clearAnimationFrameStats();
267    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
268    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
269            HdrCapabilities* outCapabilities) const;
270    virtual status_t enableVSyncInjections(bool enable);
271    virtual status_t injectVSync(nsecs_t when);
272
273
274    /* ------------------------------------------------------------------------
275     * DeathRecipient interface
276     */
277    virtual void binderDied(const wp<IBinder>& who);
278
279    /* ------------------------------------------------------------------------
280     * RefBase interface
281     */
282    virtual void onFirstRef();
283
284    /* ------------------------------------------------------------------------
285     * HWComposer::EventHandler interface
286     */
287    virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp);
288    virtual void onHotplugReceived(int disp, bool connected);
289    virtual void onInvalidateReceived(HWComposer* composer);
290
291    /* ------------------------------------------------------------------------
292     * Message handling
293     */
294    void waitForEvent();
295    void signalTransaction();
296    void signalLayerUpdate();
297    void signalRefresh();
298
299    // called on the main thread in response to initializeDisplays()
300    void onInitializeDisplays();
301    // called on the main thread in response to setActiveConfig()
302    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
303    // called on the main thread in response to setPowerMode()
304    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
305
306    // Called on the main thread in response to setActiveColorMode()
307    void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
308
309    // Returns whether the transaction actually modified any state
310    bool handleMessageTransaction();
311
312    // Returns whether a new buffer has been latched (see handlePageFlip())
313    bool handleMessageInvalidate();
314
315    void handleMessageRefresh();
316
317    void handleTransaction(uint32_t transactionFlags);
318    void handleTransactionLocked(uint32_t transactionFlags);
319
320    void updateCursorAsync();
321
322    /* handlePageFlip - latch a new buffer if available and compute the dirty
323     * region. Returns whether a new buffer has been latched, i.e., whether it
324     * is necessary to perform a refresh during this vsync.
325     */
326    bool handlePageFlip();
327
328    /* ------------------------------------------------------------------------
329     * Transactions
330     */
331    uint32_t getTransactionFlags(uint32_t flags);
332    uint32_t peekTransactionFlags();
333    uint32_t setTransactionFlags(uint32_t flags);
334    void commitTransaction();
335    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
336    uint32_t setDisplayStateLocked(const DisplayState& s);
337
338    /* ------------------------------------------------------------------------
339     * Layer management
340     */
341    status_t createLayer(const String8& name, const sp<Client>& client,
342            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
343            uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle,
344            sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent);
345
346    status_t createNormalLayer(const sp<Client>& client, const String8& name,
347            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
348            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
349            sp<Layer>* outLayer);
350
351    status_t createDimLayer(const sp<Client>& client, const String8& name,
352            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
353            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
354
355    // called in response to the window-manager calling
356    // ISurfaceComposerClient::destroySurface()
357    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
358
359    // called when all clients have released all their references to
360    // this layer meaning it is entirely safe to destroy all
361    // resources associated to this layer.
362    status_t onLayerDestroyed(const wp<Layer>& layer);
363
364    // remove a layer from SurfaceFlinger immediately
365    status_t removeLayer(const sp<Layer>& layer);
366
367    // add a layer to SurfaceFlinger
368    status_t addClientLayer(const sp<Client>& client,
369            const sp<IBinder>& handle,
370            const sp<IGraphicBufferProducer>& gbc,
371            const sp<Layer>& lbc,
372            const sp<Layer>& parent);
373
374    /* ------------------------------------------------------------------------
375     * Boot animation, on/off animations and screen capture
376     */
377
378    void startBootAnim();
379
380    void renderScreenImplLocked(
381            const sp<const DisplayDevice>& hw,
382            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
383            int32_t minLayerZ, int32_t maxLayerZ,
384            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
385
386    status_t captureScreenImplLocked(
387            const sp<const DisplayDevice>& hw,
388            const sp<IGraphicBufferProducer>& producer,
389            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
390            int32_t minLayerZ, int32_t maxLayerZ,
391            bool useIdentityTransform, Transform::orientation_flags rotation,
392            bool isLocalScreenshot);
393
394    sp<StartBootAnimThread> mStartBootAnimThread = nullptr;
395
396    /* ------------------------------------------------------------------------
397     * EGL
398     */
399    size_t getMaxTextureSize() const;
400    size_t getMaxViewportDims() const;
401
402    /* ------------------------------------------------------------------------
403     * Display and layer stack management
404     */
405    // called when starting, or restarting after system_server death
406    void initializeDisplays();
407
408    // Create an IBinder for a builtin display and add it to current state
409    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
410
411    // NOTE: can only be called from the main thread or with mStateLock held
412    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
413        return mDisplays.valueFor(dpy);
414    }
415
416    // NOTE: can only be called from the main thread or with mStateLock held
417    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
418        return mDisplays.valueFor(dpy);
419    }
420
421    int32_t getDisplayType(const sp<IBinder>& display) {
422        if (!display.get()) return NAME_NOT_FOUND;
423        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
424            if (display == mBuiltinDisplays[i]) {
425                return i;
426            }
427        }
428        return NAME_NOT_FOUND;
429    }
430
431    // mark a region of a layer stack dirty. this updates the dirty
432    // region of all screens presenting this layer stack.
433    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
434
435#ifndef USE_HWC2
436    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
437#endif
438
439    /* ------------------------------------------------------------------------
440     * H/W composer
441     */
442
443    HWComposer& getHwComposer() const { return *mHwc; }
444
445    /* ------------------------------------------------------------------------
446     * Compositing
447     */
448    void invalidateHwcGeometry();
449    void computeVisibleRegions(uint32_t layerStack,
450            Region& dirtyRegion, Region& opaqueRegion);
451
452    void preComposition(nsecs_t refreshStartTime);
453    void postComposition(nsecs_t refreshStartTime);
454    void updateCompositorTiming(
455            nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime,
456            std::shared_ptr<FenceTime>& presentFenceTime);
457    void rebuildLayerStacks();
458    void setUpHWComposer();
459    void doComposition();
460    void doDebugFlashRegions();
461    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
462
463    // compose surfaces for display hw. this fails if using GL and the surface
464    // has been destroyed and is no longer valid.
465    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
466
467    void postFramebuffer();
468    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
469
470    /* ------------------------------------------------------------------------
471     * Display management
472     */
473
474    /* ------------------------------------------------------------------------
475     * VSync
476     */
477    void enableHardwareVsync();
478    void resyncToHardwareVsync(bool makeAvailable);
479    void disableHardwareVsync(bool makeUnavailable);
480
481public:
482    void resyncWithRateLimit();
483    void getCompositorTiming(CompositorTiming* compositorTiming);
484private:
485
486    /* ------------------------------------------------------------------------
487     * Debugging & dumpsys
488     */
489    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
490    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
491    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
492    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
493    bool startDdmConnection();
494    void appendSfConfigString(String8& result) const;
495    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
496            const sp<const DisplayDevice>& hw,
497            int32_t minLayerZ, int32_t maxLayerZ);
498
499    void logFrameStats();
500
501    void dumpStaticScreenStats(String8& result) const;
502    // Not const because each Layer needs to query Fences and cache timestamps.
503    void dumpFrameEventsLocked(String8& result);
504
505    void recordBufferingStats(const char* layerName,
506            std::vector<OccupancyTracker::Segment>&& history);
507    void dumpBufferingStats(String8& result) const;
508
509    bool isLayerTripleBufferingDisabled() const {
510        return this->mLayerTripleBufferingDisabled;
511    }
512
513#ifdef USE_HWC2
514    /* ------------------------------------------------------------------------
515     * VrFlinger
516     */
517    void clearHwcLayers(const LayerVector& layers);
518    void resetHwc();
519
520    // Check to see if we should change to or from vr mode, and if so, perform
521    // the handoff.
522    void updateVrMode();
523#endif
524
525    /* ------------------------------------------------------------------------
526     * Attributes
527     */
528
529    // access must be protected by mStateLock
530    mutable Mutex mStateLock;
531    State mCurrentState;
532    volatile int32_t mTransactionFlags;
533    Condition mTransactionCV;
534    bool mTransactionPending;
535    bool mAnimTransactionPending;
536    SortedVector< sp<Layer> > mLayersPendingRemoval;
537    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
538
539    // protected by mStateLock (but we could use another lock)
540    bool mLayersRemoved;
541    bool mLayersAdded;
542
543    // access must be protected by mInvalidateLock
544    volatile int32_t mRepaintEverything;
545
546    // current, real and vr hardware composers.
547    HWComposer* mHwc;
548#ifdef USE_HWC2
549    HWComposer* mRealHwc;
550    HWComposer* mVrHwc;
551#endif
552    // constant members (no synchronization needed for access)
553    RenderEngine* mRenderEngine;
554    nsecs_t mBootTime;
555    bool mGpuToCpuSupported;
556    sp<EventThread> mEventThread;
557    sp<EventThread> mSFEventThread;
558    sp<EventThread> mInjectorEventThread;
559    sp<InjectVSyncSource> mVSyncInjector;
560    sp<EventControlThread> mEventControlThread;
561    EGLContext mEGLContext;
562    EGLDisplay mEGLDisplay;
563    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
564
565#ifdef USE_HWC2
566    std::unique_ptr<dvr::VrFlinger> mVrFlinger;
567#endif
568
569    // Can only accessed from the main thread, these members
570    // don't need synchronization
571    State mDrawingState;
572    bool mVisibleRegionsDirty;
573#ifndef USE_HWC2
574    bool mHwWorkListDirty;
575#else
576    bool mGeometryInvalid;
577#endif
578    bool mAnimCompositionPending;
579#ifdef USE_HWC2
580    std::vector<sp<Layer>> mLayersWithQueuedFrames;
581    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
582    bool mHadClientComposition = false;
583#endif
584    FenceTimeline mGlCompositionDoneTimeline;
585    FenceTimeline mDisplayTimeline;
586
587    // this may only be written from the main thread with mStateLock held
588    // it may be read from other threads with mStateLock held
589    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
590
591    // don't use a lock for these, we don't care
592    int mVrModeSupported;
593    int mDebugRegion;
594    int mDebugDDMS;
595    int mDebugDisableHWC;
596    int mDebugDisableTransformHint;
597    volatile nsecs_t mDebugInSwapBuffers;
598    nsecs_t mLastSwapBufferTime;
599    volatile nsecs_t mDebugInTransaction;
600    nsecs_t mLastTransactionTime;
601    bool mBootFinished;
602    bool mForceFullDamage;
603#ifdef USE_HWC2
604    bool mPropagateBackpressure = true;
605#endif
606    SurfaceInterceptor mInterceptor;
607    bool mUseHwcVirtualDisplays = false;
608
609    // Restrict layers to use two buffers in their bufferqueues.
610    bool mLayerTripleBufferingDisabled = false;
611
612    // these are thread safe
613    mutable MessageQueue mEventQueue;
614    FrameTracker mAnimFrameTracker;
615    DispSync mPrimaryDispSync;
616
617    // protected by mDestroyedLayerLock;
618    mutable Mutex mDestroyedLayerLock;
619    Vector<Layer const *> mDestroyedLayers;
620
621    // protected by mHWVsyncLock
622    Mutex mHWVsyncLock;
623    bool mPrimaryHWVsyncEnabled;
624    bool mHWVsyncAvailable;
625
626    // protected by mCompositorTimingLock;
627    mutable std::mutex mCompositeTimingLock;
628    CompositorTiming mCompositorTiming;
629
630    // Only accessed from the main thread.
631    struct CompositePresentTime {
632        nsecs_t composite { -1 };
633        std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE };
634    };
635    std::queue<CompositePresentTime> mCompositePresentTimes;
636
637    /* ------------------------------------------------------------------------
638     * Feature prototyping
639     */
640
641    bool mInjectVSyncs;
642
643    Daltonizer mDaltonizer;
644#ifndef USE_HWC2
645    bool mDaltonize;
646#endif
647
648    mat4 mPreviousColorMatrix;
649    mat4 mColorMatrix;
650    bool mHasColorMatrix;
651
652    // Static screen stats
653    bool mHasPoweredOff;
654    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
655    nsecs_t mFrameBuckets[NUM_BUCKETS];
656    nsecs_t mTotalTime;
657    std::atomic<nsecs_t> mLastSwapTime;
658
659    size_t mNumLayers;
660
661    // Double- vs. triple-buffering stats
662    struct BufferingStats {
663        BufferingStats()
664          : numSegments(0),
665            totalTime(0),
666            twoBufferTime(0),
667            doubleBufferedTime(0),
668            tripleBufferedTime(0) {}
669
670        size_t numSegments;
671        nsecs_t totalTime;
672
673        // "Two buffer" means that a third buffer was never used, whereas
674        // "double-buffered" means that on average the segment only used two
675        // buffers (though it may have used a third for some part of the
676        // segment)
677        nsecs_t twoBufferTime;
678        nsecs_t doubleBufferedTime;
679        nsecs_t tripleBufferedTime;
680    };
681    mutable Mutex mBufferingStatsMutex;
682    std::unordered_map<std::string, BufferingStats> mBufferingStats;
683
684    // Verify that transaction is being called by an approved process:
685    // either AID_GRAPHICS or AID_SYSTEM.
686    status_t CheckTransactCodeCredentials(uint32_t code);
687
688#ifdef USE_HWC2
689    sp<VrStateCallbacks> mVrStateCallbacks;
690
691    std::atomic<bool> mEnterVrMode;
692#endif
693    };
694}; // namespace android
695
696#endif // ANDROID_SURFACE_FLINGER_H
697