SurfaceFlinger.h revision c5da271eec001da9e11a2786f2618a45257439c3
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24 25/* 26 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 27 */ 28 29#include <cutils/compiler.h> 30 31#include <utils/Atomic.h> 32#include <utils/Errors.h> 33#include <utils/KeyedVector.h> 34#include <utils/RefBase.h> 35#include <utils/SortedVector.h> 36#include <utils/threads.h> 37 38#include <binder/IMemory.h> 39 40#include <ui/PixelFormat.h> 41#include <ui/mat4.h> 42 43#include <gui/ISurfaceComposer.h> 44#include <gui/ISurfaceComposerClient.h> 45#include <gui/OccupancyTracker.h> 46 47#include <hardware/hwcomposer_defs.h> 48 49#include <private/gui/LayerState.h> 50 51#include "Barrier.h" 52#include "DisplayDevice.h" 53#include "DispSync.h" 54#include "FenceTracker.h" 55#include "FrameTracker.h" 56#include "MessageQueue.h" 57 58#include "DisplayHardware/HWComposer.h" 59#include "Effects/Daltonizer.h" 60 61#include <map> 62#include <string> 63 64namespace android { 65 66// --------------------------------------------------------------------------- 67 68class Client; 69class DisplayEventConnection; 70class EventThread; 71class IGraphicBufferAlloc; 72class Layer; 73class LayerDim; 74class Surface; 75class RenderEngine; 76class EventControlThread; 77 78// --------------------------------------------------------------------------- 79 80enum { 81 eTransactionNeeded = 0x01, 82 eTraversalNeeded = 0x02, 83 eDisplayTransactionNeeded = 0x04, 84 eTransactionMask = 0x07 85}; 86 87class SurfaceFlinger : public BnSurfaceComposer, 88 private IBinder::DeathRecipient, 89 private HWComposer::EventHandler 90{ 91public: 92 static char const* getServiceName() ANDROID_API { 93 return "SurfaceFlinger"; 94 } 95 96 SurfaceFlinger() ANDROID_API; 97 98 // must be called before clients can connect 99 void init() ANDROID_API; 100 101 // starts SurfaceFlinger main loop in the current thread 102 void run() ANDROID_API; 103 104 enum { 105 EVENT_VSYNC = HWC_EVENT_VSYNC 106 }; 107 108 // post an asynchronous message to the main thread 109 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 110 111 // post a synchronous message to the main thread 112 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 113 114 // force full composition on all displays 115 void repaintEverything(); 116 117 // returns the default Display 118 sp<const DisplayDevice> getDefaultDisplayDevice() const { 119 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 120 } 121 122 // utility function to delete a texture on the main thread 123 void deleteTextureAsync(uint32_t texture); 124 125 // enable/disable h/w composer event 126 // TODO: this should be made accessible only to EventThread 127#ifdef USE_HWC2 128 void setVsyncEnabled(int disp, int enabled); 129#else 130 void eventControl(int disp, int event, int enabled); 131#endif 132 133 // called on the main thread by MessageQueue when an internal message 134 // is received 135 // TODO: this should be made accessible only to MessageQueue 136 void onMessageReceived(int32_t what); 137 138 // for debugging only 139 // TODO: this should be made accessible only to HWComposer 140 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 141 142 RenderEngine& getRenderEngine() const { 143 return *mRenderEngine; 144 } 145 146private: 147 friend class Client; 148 friend class DisplayEventConnection; 149 friend class Layer; 150 friend class MonitoredProducer; 151 152 // This value is specified in number of frames. Log frame stats at most 153 // every half hour. 154 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 155 156 static const size_t MAX_LAYERS = 4096; 157 158 // We're reference counted, never destroy SurfaceFlinger directly 159 virtual ~SurfaceFlinger(); 160 161 /* ------------------------------------------------------------------------ 162 * Internal data structures 163 */ 164 165 class LayerVector : public SortedVector< sp<Layer> > { 166 public: 167 LayerVector(); 168 LayerVector(const LayerVector& rhs); 169 virtual int do_compare(const void* lhs, const void* rhs) const; 170 }; 171 172 struct DisplayDeviceState { 173 DisplayDeviceState(); 174 DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure); 175 bool isValid() const { return type >= 0; } 176 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 177 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 178 DisplayDevice::DisplayType type; 179 sp<IGraphicBufferProducer> surface; 180 uint32_t layerStack; 181 Rect viewport; 182 Rect frame; 183 uint8_t orientation; 184 uint32_t width, height; 185 String8 displayName; 186 bool isSecure; 187 }; 188 189 struct State { 190 LayerVector layersSortedByZ; 191 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 192 }; 193 194 /* ------------------------------------------------------------------------ 195 * IBinder interface 196 */ 197 virtual status_t onTransact(uint32_t code, const Parcel& data, 198 Parcel* reply, uint32_t flags); 199 virtual status_t dump(int fd, const Vector<String16>& args); 200 201 /* ------------------------------------------------------------------------ 202 * ISurfaceComposer interface 203 */ 204 virtual sp<ISurfaceComposerClient> createConnection(); 205 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 206 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 207 virtual void destroyDisplay(const sp<IBinder>& display); 208 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 209 virtual void setTransactionState(const Vector<ComposerState>& state, 210 const Vector<DisplayState>& displays, uint32_t flags); 211 virtual void bootFinished(); 212 virtual bool authenticateSurfaceTexture( 213 const sp<IGraphicBufferProducer>& bufferProducer) const; 214 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 215 virtual status_t captureScreen(const sp<IBinder>& display, 216 const sp<IGraphicBufferProducer>& producer, 217 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 218 uint32_t minLayerZ, uint32_t maxLayerZ, 219 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 220 virtual status_t getDisplayStats(const sp<IBinder>& display, 221 DisplayStatInfo* stats); 222 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 223 Vector<DisplayInfo>* configs); 224 virtual int getActiveConfig(const sp<IBinder>& display); 225 virtual void setPowerMode(const sp<IBinder>& display, int mode); 226 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 227 virtual status_t clearAnimationFrameStats(); 228 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 229 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 230 HdrCapabilities* outCapabilities) const; 231 232 /* ------------------------------------------------------------------------ 233 * DeathRecipient interface 234 */ 235 virtual void binderDied(const wp<IBinder>& who); 236 237 /* ------------------------------------------------------------------------ 238 * RefBase interface 239 */ 240 virtual void onFirstRef(); 241 242 /* ------------------------------------------------------------------------ 243 * HWComposer::EventHandler interface 244 */ 245 virtual void onVSyncReceived(int type, nsecs_t timestamp); 246 virtual void onHotplugReceived(int disp, bool connected); 247 248 /* ------------------------------------------------------------------------ 249 * Message handling 250 */ 251 void waitForEvent(); 252 void signalTransaction(); 253 void signalLayerUpdate(); 254 void signalRefresh(); 255 256 // called on the main thread in response to initializeDisplays() 257 void onInitializeDisplays(); 258 // called on the main thread in response to setActiveConfig() 259 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 260 // called on the main thread in response to setPowerMode() 261 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 262 263 // Returns whether the transaction actually modified any state 264 bool handleMessageTransaction(); 265 266 // Returns whether a new buffer has been latched (see handlePageFlip()) 267 bool handleMessageInvalidate(); 268 269 void handleMessageRefresh(); 270 271 void handleTransaction(uint32_t transactionFlags); 272 void handleTransactionLocked(uint32_t transactionFlags); 273 274 void updateCursorAsync(); 275 276 /* handlePageFlip - latch a new buffer if available and compute the dirty 277 * region. Returns whether a new buffer has been latched, i.e., whether it 278 * is necessary to perform a refresh during this vsync. 279 */ 280 bool handlePageFlip(); 281 282 /* ------------------------------------------------------------------------ 283 * Transactions 284 */ 285 uint32_t getTransactionFlags(uint32_t flags); 286 uint32_t peekTransactionFlags(uint32_t flags); 287 uint32_t setTransactionFlags(uint32_t flags); 288 void commitTransaction(); 289 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 290 uint32_t setDisplayStateLocked(const DisplayState& s); 291 292 /* ------------------------------------------------------------------------ 293 * Layer management 294 */ 295 status_t createLayer(const String8& name, const sp<Client>& client, 296 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 297 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); 298 299 status_t createNormalLayer(const sp<Client>& client, const String8& name, 300 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 301 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 302 sp<Layer>* outLayer); 303 304 status_t createDimLayer(const sp<Client>& client, const String8& name, 305 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 306 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 307 308 // called in response to the window-manager calling 309 // ISurfaceComposerClient::destroySurface() 310 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 311 312 // called when all clients have released all their references to 313 // this layer meaning it is entirely safe to destroy all 314 // resources associated to this layer. 315 status_t onLayerDestroyed(const wp<Layer>& layer); 316 317 // remove a layer from SurfaceFlinger immediately 318 status_t removeLayer(const sp<Layer>& layer); 319 320 // add a layer to SurfaceFlinger 321 status_t addClientLayer(const sp<Client>& client, 322 const sp<IBinder>& handle, 323 const sp<IGraphicBufferProducer>& gbc, 324 const sp<Layer>& lbc); 325 326 /* ------------------------------------------------------------------------ 327 * Boot animation, on/off animations and screen capture 328 */ 329 330 void startBootAnim(); 331 332 void renderScreenImplLocked( 333 const sp<const DisplayDevice>& hw, 334 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 335 uint32_t minLayerZ, uint32_t maxLayerZ, 336 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 337 338 status_t captureScreenImplLocked( 339 const sp<const DisplayDevice>& hw, 340 const sp<IGraphicBufferProducer>& producer, 341 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 342 uint32_t minLayerZ, uint32_t maxLayerZ, 343 bool useIdentityTransform, Transform::orientation_flags rotation, 344 bool isLocalScreenshot); 345 346 /* ------------------------------------------------------------------------ 347 * EGL 348 */ 349 size_t getMaxTextureSize() const; 350 size_t getMaxViewportDims() const; 351 352 /* ------------------------------------------------------------------------ 353 * Display and layer stack management 354 */ 355 // called when starting, or restarting after system_server death 356 void initializeDisplays(); 357 358 // Create an IBinder for a builtin display and add it to current state 359 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 360 361 // NOTE: can only be called from the main thread or with mStateLock held 362 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 363 return mDisplays.valueFor(dpy); 364 } 365 366 // NOTE: can only be called from the main thread or with mStateLock held 367 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 368 return mDisplays.valueFor(dpy); 369 } 370 371 // mark a region of a layer stack dirty. this updates the dirty 372 // region of all screens presenting this layer stack. 373 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 374 375#ifndef USE_HWC2 376 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 377#endif 378 379 /* ------------------------------------------------------------------------ 380 * H/W composer 381 */ 382 383 HWComposer& getHwComposer() const { return *mHwc; } 384 385 /* ------------------------------------------------------------------------ 386 * Compositing 387 */ 388 void invalidateHwcGeometry(); 389 static void computeVisibleRegions( 390 const LayerVector& currentLayers, uint32_t layerStack, 391 Region& dirtyRegion, Region& opaqueRegion); 392 393 void preComposition(); 394 void postComposition(nsecs_t refreshStartTime); 395 void rebuildLayerStacks(); 396 void setUpHWComposer(); 397 void doComposition(); 398 void doDebugFlashRegions(); 399 void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); 400 401 // compose surfaces for display hw. this fails if using GL and the surface 402 // has been destroyed and is no longer valid. 403 bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); 404 405 void postFramebuffer(); 406 void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; 407 408 /* ------------------------------------------------------------------------ 409 * Display management 410 */ 411 412 /* ------------------------------------------------------------------------ 413 * VSync 414 */ 415 void enableHardwareVsync(); 416 void resyncToHardwareVsync(bool makeAvailable); 417 void disableHardwareVsync(bool makeUnavailable); 418public: 419 void resyncWithRateLimit(); 420private: 421 422 /* ------------------------------------------------------------------------ 423 * Debugging & dumpsys 424 */ 425 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 426 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 427 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 428 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 429 bool startDdmConnection(); 430 static void appendSfConfigString(String8& result); 431 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 432 const sp<const DisplayDevice>& hw, 433 uint32_t minLayerZ, uint32_t maxLayerZ); 434 435 void logFrameStats(); 436 437 void dumpStaticScreenStats(String8& result) const; 438 439 void recordBufferingStats(const char* layerName, 440 std::vector<OccupancyTracker::Segment>&& history); 441 void dumpBufferingStats(String8& result) const; 442 443 bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber, 444 FrameTimestamps* outTimestamps); 445 446 /* ------------------------------------------------------------------------ 447 * Attributes 448 */ 449 450 // access must be protected by mStateLock 451 mutable Mutex mStateLock; 452 State mCurrentState; 453 volatile int32_t mTransactionFlags; 454 Condition mTransactionCV; 455 bool mTransactionPending; 456 bool mAnimTransactionPending; 457 Vector< sp<Layer> > mLayersPendingRemoval; 458 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 459 460 // protected by mStateLock (but we could use another lock) 461 bool mLayersRemoved; 462 463 // access must be protected by mInvalidateLock 464 volatile int32_t mRepaintEverything; 465 466 // constant members (no synchronization needed for access) 467 HWComposer* mHwc; 468 RenderEngine* mRenderEngine; 469 nsecs_t mBootTime; 470 bool mGpuToCpuSupported; 471 sp<EventThread> mEventThread; 472 sp<EventThread> mSFEventThread; 473 sp<EventControlThread> mEventControlThread; 474 EGLContext mEGLContext; 475 EGLDisplay mEGLDisplay; 476 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 477 478 // Can only accessed from the main thread, these members 479 // don't need synchronization 480 State mDrawingState; 481 bool mVisibleRegionsDirty; 482#ifndef USE_HWC2 483 bool mHwWorkListDirty; 484#else 485 bool mGeometryInvalid; 486#endif 487 bool mAnimCompositionPending; 488#ifdef USE_HWC2 489 std::vector<sp<Layer>> mLayersWithQueuedFrames; 490 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 491 bool mHadClientComposition = false; 492#endif 493 494 // this may only be written from the main thread with mStateLock held 495 // it may be read from other threads with mStateLock held 496 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 497 498 // don't use a lock for these, we don't care 499 int mDebugRegion; 500 int mDebugDDMS; 501 int mDebugDisableHWC; 502 int mDebugDisableTransformHint; 503 volatile nsecs_t mDebugInSwapBuffers; 504 nsecs_t mLastSwapBufferTime; 505 volatile nsecs_t mDebugInTransaction; 506 nsecs_t mLastTransactionTime; 507 bool mBootFinished; 508 bool mForceFullDamage; 509 FenceTracker mFenceTracker; 510#ifdef USE_HWC2 511 bool mPropagateBackpressure = true; 512#endif 513 514 // these are thread safe 515 mutable MessageQueue mEventQueue; 516 FrameTracker mAnimFrameTracker; 517 DispSync mPrimaryDispSync; 518 519 // protected by mDestroyedLayerLock; 520 mutable Mutex mDestroyedLayerLock; 521 Vector<Layer const *> mDestroyedLayers; 522 523 // protected by mHWVsyncLock 524 Mutex mHWVsyncLock; 525 bool mPrimaryHWVsyncEnabled; 526 bool mHWVsyncAvailable; 527 528 /* ------------------------------------------------------------------------ 529 * Feature prototyping 530 */ 531 532 Daltonizer mDaltonizer; 533#ifndef USE_HWC2 534 bool mDaltonize; 535#endif 536 537 mat4 mPreviousColorMatrix; 538 mat4 mColorMatrix; 539 bool mHasColorMatrix; 540 541 // Static screen stats 542 bool mHasPoweredOff; 543 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 544 nsecs_t mFrameBuckets[NUM_BUCKETS]; 545 nsecs_t mTotalTime; 546 std::atomic<nsecs_t> mLastSwapTime; 547 548 // Double- vs. triple-buffering stats 549 struct BufferingStats { 550 BufferingStats() 551 : numSegments(0), 552 totalTime(0), 553 twoBufferTime(0), 554 doubleBufferedTime(0), 555 tripleBufferedTime(0) {} 556 557 size_t numSegments; 558 nsecs_t totalTime; 559 560 // "Two buffer" means that a third buffer was never used, whereas 561 // "double-buffered" means that on average the segment only used two 562 // buffers (though it may have used a third for some part of the 563 // segment) 564 nsecs_t twoBufferTime; 565 nsecs_t doubleBufferedTime; 566 nsecs_t tripleBufferedTime; 567 }; 568 mutable Mutex mBufferingStatsMutex; 569 std::unordered_map<std::string, BufferingStats> mBufferingStats; 570}; 571 572}; // namespace android 573 574#endif // ANDROID_SURFACE_FLINGER_H 575