SurfaceFlinger.h revision c5da271eec001da9e11a2786f2618a45257439c3
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41#include <ui/mat4.h>
42
43#include <gui/ISurfaceComposer.h>
44#include <gui/ISurfaceComposerClient.h>
45#include <gui/OccupancyTracker.h>
46
47#include <hardware/hwcomposer_defs.h>
48
49#include <private/gui/LayerState.h>
50
51#include "Barrier.h"
52#include "DisplayDevice.h"
53#include "DispSync.h"
54#include "FenceTracker.h"
55#include "FrameTracker.h"
56#include "MessageQueue.h"
57
58#include "DisplayHardware/HWComposer.h"
59#include "Effects/Daltonizer.h"
60
61#include <map>
62#include <string>
63
64namespace android {
65
66// ---------------------------------------------------------------------------
67
68class Client;
69class DisplayEventConnection;
70class EventThread;
71class IGraphicBufferAlloc;
72class Layer;
73class LayerDim;
74class Surface;
75class RenderEngine;
76class EventControlThread;
77
78// ---------------------------------------------------------------------------
79
80enum {
81    eTransactionNeeded        = 0x01,
82    eTraversalNeeded          = 0x02,
83    eDisplayTransactionNeeded = 0x04,
84    eTransactionMask          = 0x07
85};
86
87class SurfaceFlinger : public BnSurfaceComposer,
88                       private IBinder::DeathRecipient,
89                       private HWComposer::EventHandler
90{
91public:
92    static char const* getServiceName() ANDROID_API {
93        return "SurfaceFlinger";
94    }
95
96    SurfaceFlinger() ANDROID_API;
97
98    // must be called before clients can connect
99    void init() ANDROID_API;
100
101    // starts SurfaceFlinger main loop in the current thread
102    void run() ANDROID_API;
103
104    enum {
105        EVENT_VSYNC = HWC_EVENT_VSYNC
106    };
107
108    // post an asynchronous message to the main thread
109    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
110
111    // post a synchronous message to the main thread
112    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
113
114    // force full composition on all displays
115    void repaintEverything();
116
117    // returns the default Display
118    sp<const DisplayDevice> getDefaultDisplayDevice() const {
119        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
120    }
121
122    // utility function to delete a texture on the main thread
123    void deleteTextureAsync(uint32_t texture);
124
125    // enable/disable h/w composer event
126    // TODO: this should be made accessible only to EventThread
127#ifdef USE_HWC2
128    void setVsyncEnabled(int disp, int enabled);
129#else
130    void eventControl(int disp, int event, int enabled);
131#endif
132
133    // called on the main thread by MessageQueue when an internal message
134    // is received
135    // TODO: this should be made accessible only to MessageQueue
136    void onMessageReceived(int32_t what);
137
138    // for debugging only
139    // TODO: this should be made accessible only to HWComposer
140    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
141
142    RenderEngine& getRenderEngine() const {
143        return *mRenderEngine;
144    }
145
146private:
147    friend class Client;
148    friend class DisplayEventConnection;
149    friend class Layer;
150    friend class MonitoredProducer;
151
152    // This value is specified in number of frames.  Log frame stats at most
153    // every half hour.
154    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
155
156    static const size_t MAX_LAYERS = 4096;
157
158    // We're reference counted, never destroy SurfaceFlinger directly
159    virtual ~SurfaceFlinger();
160
161    /* ------------------------------------------------------------------------
162     * Internal data structures
163     */
164
165    class LayerVector : public SortedVector< sp<Layer> > {
166    public:
167        LayerVector();
168        LayerVector(const LayerVector& rhs);
169        virtual int do_compare(const void* lhs, const void* rhs) const;
170    };
171
172    struct DisplayDeviceState {
173        DisplayDeviceState();
174        DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure);
175        bool isValid() const { return type >= 0; }
176        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
177        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
178        DisplayDevice::DisplayType type;
179        sp<IGraphicBufferProducer> surface;
180        uint32_t layerStack;
181        Rect viewport;
182        Rect frame;
183        uint8_t orientation;
184        uint32_t width, height;
185        String8 displayName;
186        bool isSecure;
187    };
188
189    struct State {
190        LayerVector layersSortedByZ;
191        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
192    };
193
194    /* ------------------------------------------------------------------------
195     * IBinder interface
196     */
197    virtual status_t onTransact(uint32_t code, const Parcel& data,
198        Parcel* reply, uint32_t flags);
199    virtual status_t dump(int fd, const Vector<String16>& args);
200
201    /* ------------------------------------------------------------------------
202     * ISurfaceComposer interface
203     */
204    virtual sp<ISurfaceComposerClient> createConnection();
205    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
206    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
207    virtual void destroyDisplay(const sp<IBinder>& display);
208    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
209    virtual void setTransactionState(const Vector<ComposerState>& state,
210            const Vector<DisplayState>& displays, uint32_t flags);
211    virtual void bootFinished();
212    virtual bool authenticateSurfaceTexture(
213        const sp<IGraphicBufferProducer>& bufferProducer) const;
214    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
215    virtual status_t captureScreen(const sp<IBinder>& display,
216            const sp<IGraphicBufferProducer>& producer,
217            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
218            uint32_t minLayerZ, uint32_t maxLayerZ,
219            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
220    virtual status_t getDisplayStats(const sp<IBinder>& display,
221            DisplayStatInfo* stats);
222    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
223            Vector<DisplayInfo>* configs);
224    virtual int getActiveConfig(const sp<IBinder>& display);
225    virtual void setPowerMode(const sp<IBinder>& display, int mode);
226    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
227    virtual status_t clearAnimationFrameStats();
228    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
229    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
230            HdrCapabilities* outCapabilities) const;
231
232    /* ------------------------------------------------------------------------
233     * DeathRecipient interface
234     */
235    virtual void binderDied(const wp<IBinder>& who);
236
237    /* ------------------------------------------------------------------------
238     * RefBase interface
239     */
240    virtual void onFirstRef();
241
242    /* ------------------------------------------------------------------------
243     * HWComposer::EventHandler interface
244     */
245    virtual void onVSyncReceived(int type, nsecs_t timestamp);
246    virtual void onHotplugReceived(int disp, bool connected);
247
248    /* ------------------------------------------------------------------------
249     * Message handling
250     */
251    void waitForEvent();
252    void signalTransaction();
253    void signalLayerUpdate();
254    void signalRefresh();
255
256    // called on the main thread in response to initializeDisplays()
257    void onInitializeDisplays();
258    // called on the main thread in response to setActiveConfig()
259    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
260    // called on the main thread in response to setPowerMode()
261    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
262
263    // Returns whether the transaction actually modified any state
264    bool handleMessageTransaction();
265
266    // Returns whether a new buffer has been latched (see handlePageFlip())
267    bool handleMessageInvalidate();
268
269    void handleMessageRefresh();
270
271    void handleTransaction(uint32_t transactionFlags);
272    void handleTransactionLocked(uint32_t transactionFlags);
273
274    void updateCursorAsync();
275
276    /* handlePageFlip - latch a new buffer if available and compute the dirty
277     * region. Returns whether a new buffer has been latched, i.e., whether it
278     * is necessary to perform a refresh during this vsync.
279     */
280    bool handlePageFlip();
281
282    /* ------------------------------------------------------------------------
283     * Transactions
284     */
285    uint32_t getTransactionFlags(uint32_t flags);
286    uint32_t peekTransactionFlags(uint32_t flags);
287    uint32_t setTransactionFlags(uint32_t flags);
288    void commitTransaction();
289    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
290    uint32_t setDisplayStateLocked(const DisplayState& s);
291
292    /* ------------------------------------------------------------------------
293     * Layer management
294     */
295    status_t createLayer(const String8& name, const sp<Client>& client,
296            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
297            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
298
299    status_t createNormalLayer(const sp<Client>& client, const String8& name,
300            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
301            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
302            sp<Layer>* outLayer);
303
304    status_t createDimLayer(const sp<Client>& client, const String8& name,
305            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
306            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
307
308    // called in response to the window-manager calling
309    // ISurfaceComposerClient::destroySurface()
310    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
311
312    // called when all clients have released all their references to
313    // this layer meaning it is entirely safe to destroy all
314    // resources associated to this layer.
315    status_t onLayerDestroyed(const wp<Layer>& layer);
316
317    // remove a layer from SurfaceFlinger immediately
318    status_t removeLayer(const sp<Layer>& layer);
319
320    // add a layer to SurfaceFlinger
321    status_t addClientLayer(const sp<Client>& client,
322            const sp<IBinder>& handle,
323            const sp<IGraphicBufferProducer>& gbc,
324            const sp<Layer>& lbc);
325
326    /* ------------------------------------------------------------------------
327     * Boot animation, on/off animations and screen capture
328     */
329
330    void startBootAnim();
331
332    void renderScreenImplLocked(
333            const sp<const DisplayDevice>& hw,
334            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
335            uint32_t minLayerZ, uint32_t maxLayerZ,
336            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
337
338    status_t captureScreenImplLocked(
339            const sp<const DisplayDevice>& hw,
340            const sp<IGraphicBufferProducer>& producer,
341            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
342            uint32_t minLayerZ, uint32_t maxLayerZ,
343            bool useIdentityTransform, Transform::orientation_flags rotation,
344            bool isLocalScreenshot);
345
346    /* ------------------------------------------------------------------------
347     * EGL
348     */
349    size_t getMaxTextureSize() const;
350    size_t getMaxViewportDims() const;
351
352    /* ------------------------------------------------------------------------
353     * Display and layer stack management
354     */
355    // called when starting, or restarting after system_server death
356    void initializeDisplays();
357
358    // Create an IBinder for a builtin display and add it to current state
359    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
360
361    // NOTE: can only be called from the main thread or with mStateLock held
362    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
363        return mDisplays.valueFor(dpy);
364    }
365
366    // NOTE: can only be called from the main thread or with mStateLock held
367    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
368        return mDisplays.valueFor(dpy);
369    }
370
371    // mark a region of a layer stack dirty. this updates the dirty
372    // region of all screens presenting this layer stack.
373    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
374
375#ifndef USE_HWC2
376    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
377#endif
378
379    /* ------------------------------------------------------------------------
380     * H/W composer
381     */
382
383    HWComposer& getHwComposer() const { return *mHwc; }
384
385    /* ------------------------------------------------------------------------
386     * Compositing
387     */
388    void invalidateHwcGeometry();
389    static void computeVisibleRegions(
390            const LayerVector& currentLayers, uint32_t layerStack,
391            Region& dirtyRegion, Region& opaqueRegion);
392
393    void preComposition();
394    void postComposition(nsecs_t refreshStartTime);
395    void rebuildLayerStacks();
396    void setUpHWComposer();
397    void doComposition();
398    void doDebugFlashRegions();
399    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
400
401    // compose surfaces for display hw. this fails if using GL and the surface
402    // has been destroyed and is no longer valid.
403    bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
404
405    void postFramebuffer();
406    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
407
408    /* ------------------------------------------------------------------------
409     * Display management
410     */
411
412    /* ------------------------------------------------------------------------
413     * VSync
414     */
415     void enableHardwareVsync();
416     void resyncToHardwareVsync(bool makeAvailable);
417     void disableHardwareVsync(bool makeUnavailable);
418public:
419     void resyncWithRateLimit();
420private:
421
422    /* ------------------------------------------------------------------------
423     * Debugging & dumpsys
424     */
425    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
426    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
427    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
428    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
429    bool startDdmConnection();
430    static void appendSfConfigString(String8& result);
431    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
432            const sp<const DisplayDevice>& hw,
433            uint32_t minLayerZ, uint32_t maxLayerZ);
434
435    void logFrameStats();
436
437    void dumpStaticScreenStats(String8& result) const;
438
439    void recordBufferingStats(const char* layerName,
440            std::vector<OccupancyTracker::Segment>&& history);
441    void dumpBufferingStats(String8& result) const;
442
443    bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber,
444            FrameTimestamps* outTimestamps);
445
446    /* ------------------------------------------------------------------------
447     * Attributes
448     */
449
450    // access must be protected by mStateLock
451    mutable Mutex mStateLock;
452    State mCurrentState;
453    volatile int32_t mTransactionFlags;
454    Condition mTransactionCV;
455    bool mTransactionPending;
456    bool mAnimTransactionPending;
457    Vector< sp<Layer> > mLayersPendingRemoval;
458    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
459
460    // protected by mStateLock (but we could use another lock)
461    bool mLayersRemoved;
462
463    // access must be protected by mInvalidateLock
464    volatile int32_t mRepaintEverything;
465
466    // constant members (no synchronization needed for access)
467    HWComposer* mHwc;
468    RenderEngine* mRenderEngine;
469    nsecs_t mBootTime;
470    bool mGpuToCpuSupported;
471    sp<EventThread> mEventThread;
472    sp<EventThread> mSFEventThread;
473    sp<EventControlThread> mEventControlThread;
474    EGLContext mEGLContext;
475    EGLDisplay mEGLDisplay;
476    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
477
478    // Can only accessed from the main thread, these members
479    // don't need synchronization
480    State mDrawingState;
481    bool mVisibleRegionsDirty;
482#ifndef USE_HWC2
483    bool mHwWorkListDirty;
484#else
485    bool mGeometryInvalid;
486#endif
487    bool mAnimCompositionPending;
488#ifdef USE_HWC2
489    std::vector<sp<Layer>> mLayersWithQueuedFrames;
490    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
491    bool mHadClientComposition = false;
492#endif
493
494    // this may only be written from the main thread with mStateLock held
495    // it may be read from other threads with mStateLock held
496    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
497
498    // don't use a lock for these, we don't care
499    int mDebugRegion;
500    int mDebugDDMS;
501    int mDebugDisableHWC;
502    int mDebugDisableTransformHint;
503    volatile nsecs_t mDebugInSwapBuffers;
504    nsecs_t mLastSwapBufferTime;
505    volatile nsecs_t mDebugInTransaction;
506    nsecs_t mLastTransactionTime;
507    bool mBootFinished;
508    bool mForceFullDamage;
509    FenceTracker mFenceTracker;
510#ifdef USE_HWC2
511    bool mPropagateBackpressure = true;
512#endif
513
514    // these are thread safe
515    mutable MessageQueue mEventQueue;
516    FrameTracker mAnimFrameTracker;
517    DispSync mPrimaryDispSync;
518
519    // protected by mDestroyedLayerLock;
520    mutable Mutex mDestroyedLayerLock;
521    Vector<Layer const *> mDestroyedLayers;
522
523    // protected by mHWVsyncLock
524    Mutex mHWVsyncLock;
525    bool mPrimaryHWVsyncEnabled;
526    bool mHWVsyncAvailable;
527
528    /* ------------------------------------------------------------------------
529     * Feature prototyping
530     */
531
532    Daltonizer mDaltonizer;
533#ifndef USE_HWC2
534    bool mDaltonize;
535#endif
536
537    mat4 mPreviousColorMatrix;
538    mat4 mColorMatrix;
539    bool mHasColorMatrix;
540
541    // Static screen stats
542    bool mHasPoweredOff;
543    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
544    nsecs_t mFrameBuckets[NUM_BUCKETS];
545    nsecs_t mTotalTime;
546    std::atomic<nsecs_t> mLastSwapTime;
547
548    // Double- vs. triple-buffering stats
549    struct BufferingStats {
550        BufferingStats()
551          : numSegments(0),
552            totalTime(0),
553            twoBufferTime(0),
554            doubleBufferedTime(0),
555            tripleBufferedTime(0) {}
556
557        size_t numSegments;
558        nsecs_t totalTime;
559
560        // "Two buffer" means that a third buffer was never used, whereas
561        // "double-buffered" means that on average the segment only used two
562        // buffers (though it may have used a third for some part of the
563        // segment)
564        nsecs_t twoBufferTime;
565        nsecs_t doubleBufferedTime;
566        nsecs_t tripleBufferedTime;
567    };
568    mutable Mutex mBufferingStatsMutex;
569    std::unordered_map<std::string, BufferingStats> mBufferingStats;
570};
571
572}; // namespace android
573
574#endif // ANDROID_SURFACE_FLINGER_H
575