SurfaceFlinger.h revision c8251eb7a6ecfdd16b3e4cfbfb442aa4c789c039
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41#include <ui/mat4.h>
42
43#include <gui/ISurfaceComposer.h>
44#include <gui/ISurfaceComposerClient.h>
45#include <gui/OccupancyTracker.h>
46
47#include <hardware/hwcomposer_defs.h>
48
49#include <system/graphics.h>
50
51#include <private/gui/LayerState.h>
52
53#include "Barrier.h"
54#include "DisplayDevice.h"
55#include "DispSync.h"
56#include "FrameTracker.h"
57#include "MessageQueue.h"
58#include "SurfaceInterceptor.h"
59
60#include "DisplayHardware/HWComposer.h"
61#include "Effects/Daltonizer.h"
62
63#include <map>
64#include <string>
65
66namespace android {
67
68// ---------------------------------------------------------------------------
69
70class Client;
71class DisplayEventConnection;
72class EventThread;
73class IGraphicBufferAlloc;
74class Layer;
75class LayerDim;
76class Surface;
77class RenderEngine;
78class EventControlThread;
79class VSyncSource;
80class InjectVSyncSource;
81
82// ---------------------------------------------------------------------------
83
84enum {
85    eTransactionNeeded        = 0x01,
86    eTraversalNeeded          = 0x02,
87    eDisplayTransactionNeeded = 0x04,
88    eTransactionMask          = 0x07
89};
90
91class SurfaceFlinger : public BnSurfaceComposer,
92                       private IBinder::DeathRecipient,
93                       private HWComposer::EventHandler
94{
95public:
96    static char const* getServiceName() ANDROID_API {
97        return "SurfaceFlinger";
98    }
99
100    SurfaceFlinger() ANDROID_API;
101
102    // must be called before clients can connect
103    void init() ANDROID_API;
104
105    // starts SurfaceFlinger main loop in the current thread
106    void run() ANDROID_API;
107
108    enum {
109        EVENT_VSYNC = HWC_EVENT_VSYNC
110    };
111
112    // post an asynchronous message to the main thread
113    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
114
115    // post a synchronous message to the main thread
116    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
117
118    // force full composition on all displays
119    void repaintEverything();
120
121    // returns the default Display
122    sp<const DisplayDevice> getDefaultDisplayDevice() const {
123        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
124    }
125
126    // utility function to delete a texture on the main thread
127    void deleteTextureAsync(uint32_t texture);
128
129    // enable/disable h/w composer event
130    // TODO: this should be made accessible only to EventThread
131#ifdef USE_HWC2
132    void setVsyncEnabled(int disp, int enabled);
133#else
134    void eventControl(int disp, int event, int enabled);
135#endif
136
137    // called on the main thread by MessageQueue when an internal message
138    // is received
139    // TODO: this should be made accessible only to MessageQueue
140    void onMessageReceived(int32_t what);
141
142    // for debugging only
143    // TODO: this should be made accessible only to HWComposer
144    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
145
146    RenderEngine& getRenderEngine() const {
147        return *mRenderEngine;
148    }
149
150private:
151    friend class Client;
152    friend class DisplayEventConnection;
153    friend class EventThread;
154    friend class Layer;
155    friend class MonitoredProducer;
156
157    // This value is specified in number of frames.  Log frame stats at most
158    // every half hour.
159    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
160
161    static const size_t MAX_LAYERS = 4096;
162
163    // We're reference counted, never destroy SurfaceFlinger directly
164    virtual ~SurfaceFlinger();
165
166    /* ------------------------------------------------------------------------
167     * Internal data structures
168     */
169
170    class LayerVector : public SortedVector< sp<Layer> > {
171    public:
172        LayerVector();
173        LayerVector(const LayerVector& rhs);
174        virtual int do_compare(const void* lhs, const void* rhs) const;
175    };
176
177    struct State {
178        LayerVector layersSortedByZ;
179        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
180    };
181
182    /* ------------------------------------------------------------------------
183     * IBinder interface
184     */
185    virtual status_t onTransact(uint32_t code, const Parcel& data,
186        Parcel* reply, uint32_t flags);
187    virtual status_t dump(int fd, const Vector<String16>& args);
188
189    /* ------------------------------------------------------------------------
190     * ISurfaceComposer interface
191     */
192    virtual sp<ISurfaceComposerClient> createConnection();
193    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
194    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
195    virtual void destroyDisplay(const sp<IBinder>& display);
196    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
197    virtual void setTransactionState(const Vector<ComposerState>& state,
198            const Vector<DisplayState>& displays, uint32_t flags);
199    virtual void bootFinished();
200    virtual bool authenticateSurfaceTexture(
201        const sp<IGraphicBufferProducer>& bufferProducer) const;
202    virtual status_t getSupportedFrameTimestamps(
203            std::vector<FrameEvent>* outSupported) const;
204    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
205    virtual status_t captureScreen(const sp<IBinder>& display,
206            const sp<IGraphicBufferProducer>& producer,
207            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
208            uint32_t minLayerZ, uint32_t maxLayerZ,
209            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
210    virtual status_t getDisplayStats(const sp<IBinder>& display,
211            DisplayStatInfo* stats);
212    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
213            Vector<DisplayInfo>* configs);
214    virtual int getActiveConfig(const sp<IBinder>& display);
215    virtual status_t getDisplayColorModes(const sp<IBinder>& display,
216            Vector<android_color_mode_t>* configs);
217    virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
218    virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
219    virtual void setPowerMode(const sp<IBinder>& display, int mode);
220    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
221    virtual status_t clearAnimationFrameStats();
222    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
223    virtual status_t getHdrCapabilities(const sp<IBinder>& display,
224            HdrCapabilities* outCapabilities) const;
225    virtual status_t enableVSyncInjections(bool enable);
226    virtual status_t injectVSync(nsecs_t when);
227
228
229    /* ------------------------------------------------------------------------
230     * DeathRecipient interface
231     */
232    virtual void binderDied(const wp<IBinder>& who);
233
234    /* ------------------------------------------------------------------------
235     * RefBase interface
236     */
237    virtual void onFirstRef();
238
239    /* ------------------------------------------------------------------------
240     * HWComposer::EventHandler interface
241     */
242    virtual void onVSyncReceived(int type, nsecs_t timestamp);
243    virtual void onHotplugReceived(int disp, bool connected);
244
245    /* ------------------------------------------------------------------------
246     * Message handling
247     */
248    void waitForEvent();
249    void signalTransaction();
250    void signalLayerUpdate();
251    void signalRefresh();
252
253    // called on the main thread in response to initializeDisplays()
254    void onInitializeDisplays();
255    // called on the main thread in response to setActiveConfig()
256    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
257    // called on the main thread in response to setPowerMode()
258    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
259
260    // Called on the main thread in response to setActiveColorMode()
261    void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
262
263    // Returns whether the transaction actually modified any state
264    bool handleMessageTransaction();
265
266    // Returns whether a new buffer has been latched (see handlePageFlip())
267    bool handleMessageInvalidate();
268
269    void handleMessageRefresh();
270
271    void handleTransaction(uint32_t transactionFlags);
272    void handleTransactionLocked(uint32_t transactionFlags);
273
274    void updateCursorAsync();
275
276    /* handlePageFlip - latch a new buffer if available and compute the dirty
277     * region. Returns whether a new buffer has been latched, i.e., whether it
278     * is necessary to perform a refresh during this vsync.
279     */
280    bool handlePageFlip();
281
282    /* ------------------------------------------------------------------------
283     * Transactions
284     */
285    uint32_t getTransactionFlags(uint32_t flags);
286    uint32_t peekTransactionFlags();
287    uint32_t setTransactionFlags(uint32_t flags);
288    void commitTransaction();
289    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
290    uint32_t setDisplayStateLocked(const DisplayState& s);
291
292    /* ------------------------------------------------------------------------
293     * Layer management
294     */
295    status_t createLayer(const String8& name, const sp<Client>& client,
296            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
297            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
298
299    status_t createNormalLayer(const sp<Client>& client, const String8& name,
300            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
301            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
302            sp<Layer>* outLayer);
303
304    status_t createDimLayer(const sp<Client>& client, const String8& name,
305            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
306            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
307
308    // called in response to the window-manager calling
309    // ISurfaceComposerClient::destroySurface()
310    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
311
312    // called when all clients have released all their references to
313    // this layer meaning it is entirely safe to destroy all
314    // resources associated to this layer.
315    status_t onLayerDestroyed(const wp<Layer>& layer);
316
317    // remove a layer from SurfaceFlinger immediately
318    status_t removeLayer(const wp<Layer>& layer);
319
320    // add a layer to SurfaceFlinger
321    status_t addClientLayer(const sp<Client>& client,
322            const sp<IBinder>& handle,
323            const sp<IGraphicBufferProducer>& gbc,
324            const sp<Layer>& lbc);
325
326    /* ------------------------------------------------------------------------
327     * Boot animation, on/off animations and screen capture
328     */
329
330    void startBootAnim();
331
332    void renderScreenImplLocked(
333            const sp<const DisplayDevice>& hw,
334            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
335            uint32_t minLayerZ, uint32_t maxLayerZ,
336            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
337
338    status_t captureScreenImplLocked(
339            const sp<const DisplayDevice>& hw,
340            const sp<IGraphicBufferProducer>& producer,
341            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
342            uint32_t minLayerZ, uint32_t maxLayerZ,
343            bool useIdentityTransform, Transform::orientation_flags rotation,
344            bool isLocalScreenshot);
345
346    /* ------------------------------------------------------------------------
347     * EGL
348     */
349    size_t getMaxTextureSize() const;
350    size_t getMaxViewportDims() const;
351
352    /* ------------------------------------------------------------------------
353     * Display and layer stack management
354     */
355    // called when starting, or restarting after system_server death
356    void initializeDisplays();
357
358    // Create an IBinder for a builtin display and add it to current state
359    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
360
361    // NOTE: can only be called from the main thread or with mStateLock held
362    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
363        return mDisplays.valueFor(dpy);
364    }
365
366    // NOTE: can only be called from the main thread or with mStateLock held
367    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
368        return mDisplays.valueFor(dpy);
369    }
370
371    int32_t getDisplayType(const sp<IBinder>& display) {
372        if (!display.get()) return NAME_NOT_FOUND;
373        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
374            if (display == mBuiltinDisplays[i]) {
375                return i;
376            }
377        }
378        return NAME_NOT_FOUND;
379    }
380
381    // mark a region of a layer stack dirty. this updates the dirty
382    // region of all screens presenting this layer stack.
383    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
384
385#ifndef USE_HWC2
386    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
387#endif
388
389    /* ------------------------------------------------------------------------
390     * H/W composer
391     */
392
393    HWComposer& getHwComposer() const { return *mHwc; }
394
395    /* ------------------------------------------------------------------------
396     * Compositing
397     */
398    void invalidateHwcGeometry();
399    static void computeVisibleRegions(
400            const LayerVector& currentLayers, uint32_t layerStack,
401            Region& dirtyRegion, Region& opaqueRegion);
402
403    void preComposition(nsecs_t refreshStartTime);
404    void postComposition();
405    void rebuildLayerStacks();
406    void setUpHWComposer();
407    void doComposition();
408    void doDebugFlashRegions();
409    void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
410
411    // compose surfaces for display hw. this fails if using GL and the surface
412    // has been destroyed and is no longer valid.
413    bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
414
415    void postFramebuffer();
416    void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
417
418    /* ------------------------------------------------------------------------
419     * Display management
420     */
421
422    /* ------------------------------------------------------------------------
423     * VSync
424     */
425     void enableHardwareVsync();
426     void resyncToHardwareVsync(bool makeAvailable);
427     void disableHardwareVsync(bool makeUnavailable);
428public:
429     void resyncWithRateLimit();
430private:
431
432    /* ------------------------------------------------------------------------
433     * Debugging & dumpsys
434     */
435    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
436    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
437    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
438    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
439    bool startDdmConnection();
440    static void appendSfConfigString(String8& result);
441    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
442            const sp<const DisplayDevice>& hw,
443            uint32_t minLayerZ, uint32_t maxLayerZ);
444
445    void logFrameStats();
446
447    void dumpStaticScreenStats(String8& result) const;
448    // Not const because each Layer needs to query Fences and cache timestamps.
449    void dumpFrameEventsLocked(String8& result);
450
451    void recordBufferingStats(const char* layerName,
452            std::vector<OccupancyTracker::Segment>&& history);
453    void dumpBufferingStats(String8& result) const;
454
455    /* ------------------------------------------------------------------------
456     * Attributes
457     */
458
459    // access must be protected by mStateLock
460    mutable Mutex mStateLock;
461    State mCurrentState;
462    volatile int32_t mTransactionFlags;
463    Condition mTransactionCV;
464    bool mTransactionPending;
465    bool mAnimTransactionPending;
466    Vector< sp<Layer> > mLayersPendingRemoval;
467    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
468
469    // protected by mStateLock (but we could use another lock)
470    bool mLayersRemoved;
471
472    // access must be protected by mInvalidateLock
473    volatile int32_t mRepaintEverything;
474
475    // constant members (no synchronization needed for access)
476    HWComposer* mHwc;
477    RenderEngine* mRenderEngine;
478    nsecs_t mBootTime;
479    bool mGpuToCpuSupported;
480    sp<EventThread> mEventThread;
481    sp<EventThread> mSFEventThread;
482    sp<EventThread> mInjectorEventThread;
483    sp<InjectVSyncSource> mVSyncInjector;
484    sp<EventControlThread> mEventControlThread;
485    EGLContext mEGLContext;
486    EGLDisplay mEGLDisplay;
487    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
488
489    // Can only accessed from the main thread, these members
490    // don't need synchronization
491    State mDrawingState;
492    bool mVisibleRegionsDirty;
493#ifndef USE_HWC2
494    bool mHwWorkListDirty;
495#else
496    bool mGeometryInvalid;
497#endif
498    bool mAnimCompositionPending;
499#ifdef USE_HWC2
500    std::vector<sp<Layer>> mLayersWithQueuedFrames;
501    sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
502    bool mHadClientComposition = false;
503#endif
504
505    // this may only be written from the main thread with mStateLock held
506    // it may be read from other threads with mStateLock held
507    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
508
509    // don't use a lock for these, we don't care
510    int mDebugRegion;
511    int mDebugDDMS;
512    int mDebugDisableHWC;
513    int mDebugDisableTransformHint;
514    volatile nsecs_t mDebugInSwapBuffers;
515    nsecs_t mLastSwapBufferTime;
516    volatile nsecs_t mDebugInTransaction;
517    nsecs_t mLastTransactionTime;
518    bool mBootFinished;
519    bool mForceFullDamage;
520#ifdef USE_HWC2
521    bool mPropagateBackpressure = true;
522#endif
523    SurfaceInterceptor mInterceptor;
524    bool mUseHwcVirtualDisplays = true;
525
526    // these are thread safe
527    mutable MessageQueue mEventQueue;
528    FrameTracker mAnimFrameTracker;
529    DispSync mPrimaryDispSync;
530
531    // protected by mDestroyedLayerLock;
532    mutable Mutex mDestroyedLayerLock;
533    Vector<Layer const *> mDestroyedLayers;
534
535    // protected by mHWVsyncLock
536    Mutex mHWVsyncLock;
537    bool mPrimaryHWVsyncEnabled;
538    bool mHWVsyncAvailable;
539
540    /* ------------------------------------------------------------------------
541     * Feature prototyping
542     */
543
544    bool mInjectVSyncs;
545
546    Daltonizer mDaltonizer;
547#ifndef USE_HWC2
548    bool mDaltonize;
549#endif
550
551    mat4 mPreviousColorMatrix;
552    mat4 mColorMatrix;
553    bool mHasColorMatrix;
554
555    // Static screen stats
556    bool mHasPoweredOff;
557    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
558    nsecs_t mFrameBuckets[NUM_BUCKETS];
559    nsecs_t mTotalTime;
560    std::atomic<nsecs_t> mLastSwapTime;
561
562    // Double- vs. triple-buffering stats
563    struct BufferingStats {
564        BufferingStats()
565          : numSegments(0),
566            totalTime(0),
567            twoBufferTime(0),
568            doubleBufferedTime(0),
569            tripleBufferedTime(0) {}
570
571        size_t numSegments;
572        nsecs_t totalTime;
573
574        // "Two buffer" means that a third buffer was never used, whereas
575        // "double-buffered" means that on average the segment only used two
576        // buffers (though it may have used a third for some part of the
577        // segment)
578        nsecs_t twoBufferTime;
579        nsecs_t doubleBufferedTime;
580        nsecs_t tripleBufferedTime;
581    };
582    mutable Mutex mBufferingStatsMutex;
583    std::unordered_map<std::string, BufferingStats> mBufferingStats;
584
585    // Verify that transaction is being called by an approved process:
586    // either AID_GRAPHICS or AID_SYSTEM.
587    status_t CheckTransactCodeCredentials(uint32_t code);
588    };
589
590}; // namespace android
591
592#endif // ANDROID_SURFACE_FLINGER_H
593