SurfaceFlinger.h revision c90e469393493ff2dbb96a60abf1c828d9da2012
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87 88namespace dvr { 89class VrFlinger; 90} // namespace dvr 91 92// --------------------------------------------------------------------------- 93 94enum { 95 eTransactionNeeded = 0x01, 96 eTraversalNeeded = 0x02, 97 eDisplayTransactionNeeded = 0x04, 98 eTransactionMask = 0x07 99}; 100 101class SurfaceFlinger : public BnSurfaceComposer, 102 private IBinder::DeathRecipient, 103 private HWComposer::EventHandler 104{ 105public: 106 107 // This is the phase offset in nanoseconds of the software vsync event 108 // relative to the vsync event reported by HWComposer. The software vsync 109 // event is when SurfaceFlinger and Choreographer-based applications run each 110 // frame. 111 // 112 // This phase offset allows adjustment of the minimum latency from application 113 // wake-up time (by Choreographer) to the time at which the resulting window 114 // image is displayed. This value may be either positive (after the HW vsync) 115 // or negative (before the HW vsync). Setting it to 0 will result in a lower 116 // latency bound of two vsync periods because the app and SurfaceFlinger 117 // will run just after the HW vsync. Setting it to a positive number will 118 // result in the minimum latency being: 119 // 120 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 121 // 122 // Note that reducing this latency makes it more likely for the applications 123 // to not have their window content image ready in time. When this happens 124 // the latency will end up being an additional vsync period, and animations 125 // will hiccup. Therefore, this latency should be tuned somewhat 126 // conservatively (or at least with awareness of the trade-off being made). 127 static int64_t vsyncPhaseOffsetNs; 128 static int64_t sfVsyncPhaseOffsetNs; 129 130 // If fences from sync Framework are supported. 131 static bool hasSyncFramework; 132 133 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 134 static bool useContextPriority; 135 136 // The offset in nanoseconds to use when DispSync timestamps present fence 137 // signaling time. 138 static int64_t dispSyncPresentTimeOffset; 139 140 // Some hardware can do RGB->YUV conversion more efficiently in hardware 141 // controlled by HWC than in hardware controlled by the video encoder. 142 // This instruct VirtualDisplaySurface to use HWC for such conversion on 143 // GL composition. 144 static bool useHwcForRgbToYuv; 145 146 // Maximum dimension supported by HWC for virtual display. 147 // Equal to min(max_height, max_width). 148 static uint64_t maxVirtualDisplaySize; 149 150 // Controls the number of buffers SurfaceFlinger will allocate for use in 151 // FramebufferSurface 152 static int64_t maxFrameBufferAcquiredBuffers; 153 154 // Indicate if platform supports color management on its 155 // wide-color display. This is typically found on devices 156 // with wide gamut (e.g. Display-P3) display. 157 // This also allows devices with wide-color displays that don't 158 // want to support color management to disable color management. 159 static bool hasWideColorDisplay; 160 161 static char const* getServiceName() ANDROID_API { 162 return "SurfaceFlinger"; 163 } 164 165 SurfaceFlinger() ANDROID_API; 166 167 // must be called before clients can connect 168 void init() ANDROID_API; 169 170 // starts SurfaceFlinger main loop in the current thread 171 void run() ANDROID_API; 172 173 enum { 174 EVENT_VSYNC = HWC_EVENT_VSYNC 175 }; 176 177 // post an asynchronous message to the main thread 178 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 179 180 // post a synchronous message to the main thread 181 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 182 183 // force full composition on all displays 184 void repaintEverything(); 185 186 // returns the default Display 187 sp<const DisplayDevice> getDefaultDisplayDevice() const { 188 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 189 } 190 191 // utility function to delete a texture on the main thread 192 void deleteTextureAsync(uint32_t texture); 193 194 // enable/disable h/w composer event 195 // TODO: this should be made accessible only to EventThread 196#ifdef USE_HWC2 197 void setVsyncEnabled(int disp, int enabled); 198#else 199 void eventControl(int disp, int event, int enabled); 200#endif 201 202 // called on the main thread by MessageQueue when an internal message 203 // is received 204 // TODO: this should be made accessible only to MessageQueue 205 void onMessageReceived(int32_t what); 206 207 // for debugging only 208 // TODO: this should be made accessible only to HWComposer 209 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 210 211 RenderEngine& getRenderEngine() const { 212 return *mRenderEngine; 213 } 214 215 bool authenticateSurfaceTextureLocked( 216 const sp<IGraphicBufferProducer>& bufferProducer) const; 217 218private: 219 friend class Client; 220 friend class DisplayEventConnection; 221 friend class EventThread; 222 friend class Layer; 223 friend class MonitoredProducer; 224 225 // This value is specified in number of frames. Log frame stats at most 226 // every half hour. 227 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 228 229 static const size_t MAX_LAYERS = 4096; 230 static constexpr const char* kTimestampProperty = "service.sf.present_timestamp"; 231 232 // We're reference counted, never destroy SurfaceFlinger directly 233 virtual ~SurfaceFlinger(); 234 235 /* ------------------------------------------------------------------------ 236 * Internal data structures 237 */ 238 239 class State { 240 public: 241 LayerVector layersSortedByZ; 242 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 243 244 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 245 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 246 }; 247 248 /* ------------------------------------------------------------------------ 249 * IBinder interface 250 */ 251 virtual status_t onTransact(uint32_t code, const Parcel& data, 252 Parcel* reply, uint32_t flags); 253 virtual status_t dump(int fd, const Vector<String16>& args); 254 255 /* ------------------------------------------------------------------------ 256 * ISurfaceComposer interface 257 */ 258 virtual sp<ISurfaceComposerClient> createConnection(); 259 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 260 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 261 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 262 virtual void destroyDisplay(const sp<IBinder>& display); 263 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 264 virtual void setTransactionState(const Vector<ComposerState>& state, 265 const Vector<DisplayState>& displays, uint32_t flags); 266 virtual void bootFinished(); 267 virtual bool authenticateSurfaceTexture( 268 const sp<IGraphicBufferProducer>& bufferProducer) const; 269 virtual status_t getSupportedFrameTimestamps( 270 std::vector<FrameEvent>* outSupported) const; 271 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 272 virtual status_t captureScreen(const sp<IBinder>& display, 273 const sp<IGraphicBufferProducer>& producer, 274 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 275 int32_t minLayerZ, int32_t maxLayerZ, 276 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 277 virtual status_t getDisplayStats(const sp<IBinder>& display, 278 DisplayStatInfo* stats); 279 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 280 Vector<DisplayInfo>* configs); 281 virtual int getActiveConfig(const sp<IBinder>& display); 282 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 283 Vector<android_color_mode_t>* configs); 284 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 285 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 286 virtual void setPowerMode(const sp<IBinder>& display, int mode); 287 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 288 virtual status_t clearAnimationFrameStats(); 289 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 290 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 291 HdrCapabilities* outCapabilities) const; 292 virtual status_t enableVSyncInjections(bool enable); 293 virtual status_t injectVSync(nsecs_t when); 294 295 296 /* ------------------------------------------------------------------------ 297 * DeathRecipient interface 298 */ 299 virtual void binderDied(const wp<IBinder>& who); 300 301 /* ------------------------------------------------------------------------ 302 * RefBase interface 303 */ 304 virtual void onFirstRef(); 305 306 /* ------------------------------------------------------------------------ 307 * HWComposer::EventHandler interface 308 */ 309 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 310 virtual void onHotplugReceived(int disp, bool connected); 311 virtual void onInvalidateReceived(HWComposer* composer); 312 313 /* ------------------------------------------------------------------------ 314 * Message handling 315 */ 316 void waitForEvent(); 317 void signalTransaction(); 318 void signalLayerUpdate(); 319 void signalRefresh(); 320 321 // called on the main thread in response to initializeDisplays() 322 void onInitializeDisplays(); 323 // called on the main thread in response to setActiveConfig() 324 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 325 // called on the main thread in response to setPowerMode() 326 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 327 328 // Called on the main thread in response to setActiveColorMode() 329 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 330 331 // Returns whether the transaction actually modified any state 332 bool handleMessageTransaction(); 333 334 // Returns whether a new buffer has been latched (see handlePageFlip()) 335 bool handleMessageInvalidate(); 336 337 void handleMessageRefresh(); 338 339 void handleTransaction(uint32_t transactionFlags); 340 void handleTransactionLocked(uint32_t transactionFlags); 341 342 void updateCursorAsync(); 343 344 /* handlePageFlip - latch a new buffer if available and compute the dirty 345 * region. Returns whether a new buffer has been latched, i.e., whether it 346 * is necessary to perform a refresh during this vsync. 347 */ 348 bool handlePageFlip(); 349 350 /* ------------------------------------------------------------------------ 351 * Transactions 352 */ 353 uint32_t getTransactionFlags(uint32_t flags); 354 uint32_t peekTransactionFlags(); 355 uint32_t setTransactionFlags(uint32_t flags); 356 void commitTransaction(); 357 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 358 uint32_t setDisplayStateLocked(const DisplayState& s); 359 360 /* ------------------------------------------------------------------------ 361 * Layer management 362 */ 363 status_t createLayer(const String8& name, const sp<Client>& client, 364 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 365 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 366 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 367 368 status_t createNormalLayer(const sp<Client>& client, const String8& name, 369 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 370 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 371 sp<Layer>* outLayer); 372 373 status_t createDimLayer(const sp<Client>& client, const String8& name, 374 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 375 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 376 377 String8 getUniqueLayerName(const String8& name); 378 379 // called in response to the window-manager calling 380 // ISurfaceComposerClient::destroySurface() 381 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 382 383 // called when all clients have released all their references to 384 // this layer meaning it is entirely safe to destroy all 385 // resources associated to this layer. 386 status_t onLayerDestroyed(const wp<Layer>& layer); 387 388 // remove a layer from SurfaceFlinger immediately 389 status_t removeLayer(const sp<Layer>& layer); 390 391 // add a layer to SurfaceFlinger 392 status_t addClientLayer(const sp<Client>& client, 393 const sp<IBinder>& handle, 394 const sp<IGraphicBufferProducer>& gbc, 395 const sp<Layer>& lbc, 396 const sp<Layer>& parent); 397 398 /* ------------------------------------------------------------------------ 399 * Boot animation, on/off animations and screen capture 400 */ 401 402 void startBootAnim(); 403 404 void renderScreenImplLocked( 405 const sp<const DisplayDevice>& hw, 406 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 407 int32_t minLayerZ, int32_t maxLayerZ, 408 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 409 410 status_t captureScreenImplLocked( 411 const sp<const DisplayDevice>& hw, 412 const sp<IGraphicBufferProducer>& producer, 413 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 414 int32_t minLayerZ, int32_t maxLayerZ, 415 bool useIdentityTransform, Transform::orientation_flags rotation, 416 bool isLocalScreenshot); 417 418 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 419 420 /* ------------------------------------------------------------------------ 421 * EGL 422 */ 423 size_t getMaxTextureSize() const; 424 size_t getMaxViewportDims() const; 425 426 /* ------------------------------------------------------------------------ 427 * Display and layer stack management 428 */ 429 // called when starting, or restarting after system_server death 430 void initializeDisplays(); 431 432 // Create an IBinder for a builtin display and add it to current state 433 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 434 435 // NOTE: can only be called from the main thread or with mStateLock held 436 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 437 return mDisplays.valueFor(dpy); 438 } 439 440 // NOTE: can only be called from the main thread or with mStateLock held 441 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 442 return mDisplays.valueFor(dpy); 443 } 444 445 int32_t getDisplayType(const sp<IBinder>& display) { 446 if (!display.get()) return NAME_NOT_FOUND; 447 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 448 if (display == mBuiltinDisplays[i]) { 449 return i; 450 } 451 } 452 return NAME_NOT_FOUND; 453 } 454 455 // mark a region of a layer stack dirty. this updates the dirty 456 // region of all screens presenting this layer stack. 457 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 458 459#ifndef USE_HWC2 460 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 461#endif 462 463 /* ------------------------------------------------------------------------ 464 * H/W composer 465 */ 466 467 HWComposer& getHwComposer() const { return *mHwc; } 468 469 /* ------------------------------------------------------------------------ 470 * Compositing 471 */ 472 void invalidateHwcGeometry(); 473 void computeVisibleRegions(uint32_t layerStack, 474 Region& dirtyRegion, Region& opaqueRegion); 475 476 void preComposition(nsecs_t refreshStartTime); 477 void postComposition(nsecs_t refreshStartTime); 478 void updateCompositorTiming( 479 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 480 std::shared_ptr<FenceTime>& presentFenceTime); 481 void setCompositorTimingSnapped( 482 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 483 nsecs_t compositeToPresentLatency); 484 void rebuildLayerStacks(); 485 486 // Given a dataSpace, returns the appropriate color_mode to use 487 // to display that dataSpace. 488 android_color_mode pickColorMode(android_dataspace dataSpace); 489 android_dataspace bestTargetDataSpace(android_dataspace a, android_dataspace b); 490 491 void setUpHWComposer(); 492 void doComposition(); 493 void doDebugFlashRegions(); 494 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 495 496 // compose surfaces for display hw. this fails if using GL and the surface 497 // has been destroyed and is no longer valid. 498 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 499 500 void postFramebuffer(); 501 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 502 503 /* ------------------------------------------------------------------------ 504 * Display management 505 */ 506 507 /* ------------------------------------------------------------------------ 508 * VSync 509 */ 510 void enableHardwareVsync(); 511 void resyncToHardwareVsync(bool makeAvailable); 512 void disableHardwareVsync(bool makeUnavailable); 513 514public: 515 void resyncWithRateLimit(); 516 void getCompositorTiming(CompositorTiming* compositorTiming); 517private: 518 519 /* ------------------------------------------------------------------------ 520 * Debugging & dumpsys 521 */ 522 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 523 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 524 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 525 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 526 bool startDdmConnection(); 527 void appendSfConfigString(String8& result) const; 528 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 529 const sp<const DisplayDevice>& hw, 530 int32_t minLayerZ, int32_t maxLayerZ); 531 532 void logFrameStats(); 533 534 void dumpStaticScreenStats(String8& result) const; 535 // Not const because each Layer needs to query Fences and cache timestamps. 536 void dumpFrameEventsLocked(String8& result); 537 538 void recordBufferingStats(const char* layerName, 539 std::vector<OccupancyTracker::Segment>&& history); 540 void dumpBufferingStats(String8& result) const; 541 void dumpWideColorInfo(String8& result) const; 542 543 bool isLayerTripleBufferingDisabled() const { 544 return this->mLayerTripleBufferingDisabled; 545 } 546 547#ifdef USE_HWC2 548 /* ------------------------------------------------------------------------ 549 * VrFlinger 550 */ 551 void clearHwcLayers(const LayerVector& layers); 552 void resetHwc(); 553 554 // Check to see if we should handoff to vr flinger. 555 void updateVrFlinger(); 556#endif 557 558 /* ------------------------------------------------------------------------ 559 * Attributes 560 */ 561 562 // access must be protected by mStateLock 563 mutable Mutex mStateLock; 564 State mCurrentState; 565 volatile int32_t mTransactionFlags; 566 Condition mTransactionCV; 567 bool mTransactionPending; 568 bool mAnimTransactionPending; 569 SortedVector< sp<Layer> > mLayersPendingRemoval; 570 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 571 572 // protected by mStateLock (but we could use another lock) 573 bool mLayersRemoved; 574 bool mLayersAdded; 575 576 // access must be protected by mInvalidateLock 577 volatile int32_t mRepaintEverything; 578 579 // current, real and vr hardware composers. 580 HWComposer* mHwc; 581#ifdef USE_HWC2 582 HWComposer* mRealHwc; 583 HWComposer* mVrHwc; 584#endif 585 // constant members (no synchronization needed for access) 586 RenderEngine* mRenderEngine; 587 nsecs_t mBootTime; 588 bool mGpuToCpuSupported; 589 sp<EventThread> mEventThread; 590 sp<EventThread> mSFEventThread; 591 sp<EventThread> mInjectorEventThread; 592 sp<InjectVSyncSource> mVSyncInjector; 593 sp<EventControlThread> mEventControlThread; 594 EGLContext mEGLContext; 595 EGLDisplay mEGLDisplay; 596 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 597 598#ifdef USE_HWC2 599 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 600#endif 601 602 // Can only accessed from the main thread, these members 603 // don't need synchronization 604 State mDrawingState; 605 bool mVisibleRegionsDirty; 606#ifndef USE_HWC2 607 bool mHwWorkListDirty; 608#else 609 bool mGeometryInvalid; 610#endif 611 bool mAnimCompositionPending; 612#ifdef USE_HWC2 613 std::vector<sp<Layer>> mLayersWithQueuedFrames; 614 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 615 bool mHadClientComposition = false; 616#endif 617 FenceTimeline mGlCompositionDoneTimeline; 618 FenceTimeline mDisplayTimeline; 619 620 // this may only be written from the main thread with mStateLock held 621 // it may be read from other threads with mStateLock held 622 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 623 624 // don't use a lock for these, we don't care 625 int mDebugRegion; 626 int mDebugDDMS; 627 int mDebugDisableHWC; 628 int mDebugDisableTransformHint; 629 volatile nsecs_t mDebugInSwapBuffers; 630 nsecs_t mLastSwapBufferTime; 631 volatile nsecs_t mDebugInTransaction; 632 nsecs_t mLastTransactionTime; 633 bool mBootFinished; 634 bool mForceFullDamage; 635#ifdef USE_HWC2 636 bool mPropagateBackpressure = true; 637#endif 638 SurfaceInterceptor mInterceptor; 639 bool mUseHwcVirtualDisplays = false; 640 641 // Restrict layers to use two buffers in their bufferqueues. 642 bool mLayerTripleBufferingDisabled = false; 643 644 // these are thread safe 645 mutable MessageQueue mEventQueue; 646 FrameTracker mAnimFrameTracker; 647 DispSync mPrimaryDispSync; 648 649 // protected by mDestroyedLayerLock; 650 mutable Mutex mDestroyedLayerLock; 651 Vector<Layer const *> mDestroyedLayers; 652 653 // protected by mHWVsyncLock 654 Mutex mHWVsyncLock; 655 bool mPrimaryHWVsyncEnabled; 656 bool mHWVsyncAvailable; 657 658 // protected by mCompositorTimingLock; 659 mutable std::mutex mCompositorTimingLock; 660 CompositorTiming mCompositorTiming; 661 662 // Only accessed from the main thread. 663 struct CompositePresentTime { 664 nsecs_t composite { -1 }; 665 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 666 }; 667 std::queue<CompositePresentTime> mCompositePresentTimes; 668 669 /* ------------------------------------------------------------------------ 670 * Feature prototyping 671 */ 672 673 bool mInjectVSyncs; 674 675 Daltonizer mDaltonizer; 676#ifndef USE_HWC2 677 bool mDaltonize; 678#endif 679 680 mat4 mPreviousColorMatrix; 681 mat4 mColorMatrix; 682 bool mHasColorMatrix; 683 684 // Static screen stats 685 bool mHasPoweredOff; 686 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 687 nsecs_t mFrameBuckets[NUM_BUCKETS]; 688 nsecs_t mTotalTime; 689 std::atomic<nsecs_t> mLastSwapTime; 690 691 size_t mNumLayers; 692 693 // Double- vs. triple-buffering stats 694 struct BufferingStats { 695 BufferingStats() 696 : numSegments(0), 697 totalTime(0), 698 twoBufferTime(0), 699 doubleBufferedTime(0), 700 tripleBufferedTime(0) {} 701 702 size_t numSegments; 703 nsecs_t totalTime; 704 705 // "Two buffer" means that a third buffer was never used, whereas 706 // "double-buffered" means that on average the segment only used two 707 // buffers (though it may have used a third for some part of the 708 // segment) 709 nsecs_t twoBufferTime; 710 nsecs_t doubleBufferedTime; 711 nsecs_t tripleBufferedTime; 712 }; 713 mutable Mutex mBufferingStatsMutex; 714 std::unordered_map<std::string, BufferingStats> mBufferingStats; 715 716 // Verify that transaction is being called by an approved process: 717 // either AID_GRAPHICS or AID_SYSTEM. 718 status_t CheckTransactCodeCredentials(uint32_t code); 719 720#ifdef USE_HWC2 721 std::atomic<bool> mVrFlingerRequestsDisplay; 722 static bool useVrFlinger; 723#endif 724 }; 725}; // namespace android 726 727#endif // ANDROID_SURFACE_FLINGER_H 728