SurfaceFlinger.h revision cde87a3b9d3f8dc15232d927b56ee9e5e520f58d
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/IGraphicBufferAlloc.h>
41#include <gui/ISurfaceComposer.h>
42#include <gui/ISurfaceComposerClient.h>
43
44#include <hardware/hwcomposer_defs.h>
45
46#include <private/gui/LayerState.h>
47
48#include "Barrier.h"
49#include "MessageQueue.h"
50#include "DisplayDevice.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class Layer;
62class LayerBase;
63class LayerBaseClient;
64class LayerDim;
65class LayerScreenshot;
66class SurfaceTextureClient;
67
68// ---------------------------------------------------------------------------
69
70class GraphicBufferAlloc : public BnGraphicBufferAlloc {
71public:
72    GraphicBufferAlloc();
73    virtual ~GraphicBufferAlloc();
74    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
75        PixelFormat format, uint32_t usage, status_t* error);
76};
77
78// ---------------------------------------------------------------------------
79
80enum {
81    eTransactionNeeded        = 0x01,
82    eTraversalNeeded          = 0x02,
83    eDisplayTransactionNeeded = 0x04,
84    eTransactionMask          = 0x07
85};
86
87class SurfaceFlinger : public BinderService<SurfaceFlinger>,
88                       public BnSurfaceComposer,
89                       private IBinder::DeathRecipient,
90                       private Thread,
91                       private HWComposer::EventHandler
92{
93public:
94    static char const* getServiceName() {
95        return "SurfaceFlinger";
96    }
97
98    SurfaceFlinger();
99
100    enum {
101        EVENT_VSYNC = HWC_EVENT_VSYNC
102    };
103
104    // post an asynchronous message to the main thread
105    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
106        uint32_t flags = 0);
107
108    // post a synchronous message to the main thread
109    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
110        uint32_t flags = 0);
111
112    // force full composition on all displays
113    void repaintEverything();
114
115    // renders content on given display to a texture. thread-safe version.
116    status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName,
117        GLfloat* uOut, GLfloat* vOut);
118
119    // renders content on given display to a texture, w/o acquiring main lock
120    status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName,
121        GLfloat* uOut, GLfloat* vOut);
122
123    // returns the default Display
124    sp<const DisplayDevice> getDefaultDisplayDevice() const {
125        return getDisplayDevice(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]);
126    }
127
128    // utility function to delete a texture on the main thread
129    void deleteTextureAsync(GLuint texture);
130
131    // allocate a h/w composer display id
132    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
133
134    // enable/disable h/w composer event
135    // TODO: this should be made accessible only to EventThread
136    void eventControl(int event, int enabled);
137
138    // called on the main thread by MessageQueue when an internal message
139    // is received
140    // TODO: this should be made accessible only to MessageQueue
141    void onMessageReceived(int32_t what);
142
143private:
144    friend class Client;
145    friend class DisplayEventConnection;
146    friend class LayerBase;
147    friend class LayerBaseClient;
148    friend class Layer;
149
150    // We're reference counted, never destroy SurfaceFlinger directly
151    virtual ~SurfaceFlinger();
152
153    /* ------------------------------------------------------------------------
154     * Internal data structures
155     */
156
157    class LayerVector : public SortedVector<sp<LayerBase> > {
158    public:
159        LayerVector();
160        LayerVector(const LayerVector& rhs);
161        virtual int do_compare(const void* lhs, const void* rhs) const;
162    };
163
164    struct DisplayDeviceState {
165        DisplayDeviceState();
166        DisplayDeviceState(DisplayDevice::DisplayType type);
167        bool isValid() const { return type >= 0; }
168        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
169        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
170        DisplayDevice::DisplayType type;
171        sp<ISurfaceTexture> surface;
172        uint32_t layerStack;
173        Rect viewport;
174        Rect frame;
175        uint8_t orientation;
176    };
177
178    struct State {
179        LayerVector layersSortedByZ;
180        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
181    };
182
183    /* ------------------------------------------------------------------------
184     * IBinder interface
185     */
186    virtual status_t onTransact(uint32_t code, const Parcel& data,
187        Parcel* reply, uint32_t flags);
188    virtual status_t dump(int fd, const Vector<String16>& args);
189
190    /* ------------------------------------------------------------------------
191     * ISurfaceComposer interface
192     */
193    virtual sp<ISurfaceComposerClient> createConnection();
194    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
195    virtual sp<IBinder> createDisplay();
196    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
197    virtual void setTransactionState(const Vector<ComposerState>& state,
198            const Vector<DisplayState>& displays, uint32_t flags);
199    virtual void bootFinished();
200    virtual bool authenticateSurfaceTexture(
201        const sp<ISurfaceTexture>& surface) const;
202    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
203    virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
204        uint32_t* width, uint32_t* height, PixelFormat* format,
205        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
206        uint32_t maxLayerZ);
207    // called when screen needs to turn off
208    virtual void blank();
209    // called when screen is turning back on
210    virtual void unblank();
211    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
212    virtual void connectDisplay(const sp<ISurfaceTexture>& display);
213
214    /* ------------------------------------------------------------------------
215     * DeathRecipient interface
216     */
217    virtual void binderDied(const wp<IBinder>& who);
218
219    /* ------------------------------------------------------------------------
220     * Thread interface
221     */
222    virtual bool threadLoop();
223    virtual status_t readyToRun();
224    virtual void onFirstRef();
225
226    /* ------------------------------------------------------------------------
227     * HWComposer::EventHandler interface
228     */
229    virtual void onVSyncReceived(int type, nsecs_t timestamp);
230
231    /* ------------------------------------------------------------------------
232     * Message handling
233     */
234    void waitForEvent();
235    void signalTransaction();
236    void signalLayerUpdate();
237    void signalRefresh();
238
239    // called on the main thread in response to initializeDisplays()
240    void onInitializeDisplays();
241    // called on the main thread in response to blank()
242    void onScreenReleased(const sp<const DisplayDevice>& hw);
243    // called on the main thread in response to unblank()
244    void onScreenAcquired(const sp<const DisplayDevice>& hw);
245
246    void handleMessageTransaction();
247    void handleMessageInvalidate();
248    void handleMessageRefresh();
249
250    void handleTransaction(uint32_t transactionFlags);
251    void handleTransactionLocked(uint32_t transactionFlags);
252
253    /* handlePageFilp: this is were we latch a new buffer
254     * if available and compute the dirty region.
255     */
256    void handlePageFlip();
257
258    /* ------------------------------------------------------------------------
259     * Transactions
260     */
261    uint32_t getTransactionFlags(uint32_t flags);
262    uint32_t peekTransactionFlags(uint32_t flags);
263    uint32_t setTransactionFlags(uint32_t flags);
264    void commitTransaction();
265    uint32_t setClientStateLocked(const sp<Client>& client,
266        const layer_state_t& s);
267    uint32_t setDisplayStateLocked(const DisplayState& s);
268
269    /* ------------------------------------------------------------------------
270     * Layer management
271     */
272    sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
273            const String8& name, const sp<Client>& client,
274            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
275
276    sp<Layer> createNormalLayer(const sp<Client>& client,
277            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
278
279    sp<LayerDim> createDimLayer(const sp<Client>& client,
280            uint32_t w, uint32_t h, uint32_t flags);
281
282    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
283            uint32_t w, uint32_t h, uint32_t flags);
284
285    // called in response to the window-manager calling
286    // ISurfaceComposerClient::destroySurface()
287    // The specified layer is first placed in a purgatory list
288    // until all references from the client are released.
289    status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
290
291    // called when all clients have released all their references to
292    // this layer meaning it is entirely safe to destroy all
293    // resources associated to this layer.
294    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
295
296    // remove a layer from SurfaceFlinger immediately
297    status_t removeLayer(const sp<LayerBase>& layer);
298
299    // add a layer to SurfaceFlinger
300    ssize_t addClientLayer(const sp<Client>& client,
301        const sp<LayerBaseClient>& lbc);
302
303    status_t removeLayer_l(const sp<LayerBase>& layer);
304    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
305
306    /* ------------------------------------------------------------------------
307     * Boot animation, on/off animations and screen capture
308     */
309
310    void startBootAnim();
311
312    status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
313        uint32_t* width, uint32_t* height, PixelFormat* format,
314        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
315        uint32_t maxLayerZ);
316
317    /* ------------------------------------------------------------------------
318     * EGL
319     */
320    static status_t selectConfigForPixelFormat(EGLDisplay dpy,
321        EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
322    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
323    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
324    void initializeGL(EGLDisplay display);
325    uint32_t getMaxTextureSize() const;
326    uint32_t getMaxViewportDims() const;
327
328    /* ------------------------------------------------------------------------
329     * Display and layer stack management
330     */
331    // called when starting, or restarting after system_server death
332    void initializeDisplays();
333
334    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
335        return mDisplays.valueFor(dpy);
336    }
337    const sp<DisplayDevice>& getDisplayDevice(const wp<IBinder>& dpy) {
338        return mDisplays.valueFor(dpy);
339    }
340
341    // mark a region of a layer stack dirty. this updates the dirty
342    // region of all screens presenting this layer stack.
343    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
344
345    /* ------------------------------------------------------------------------
346     * H/W composer
347     */
348
349    HWComposer& getHwComposer() const { return *mHwc; }
350
351    /* ------------------------------------------------------------------------
352     * Compositing
353     */
354    void invalidateHwcGeometry();
355    static void computeVisibleRegions(
356            const LayerVector& currentLayers, uint32_t layerStack,
357            Region& dirtyRegion, Region& opaqueRegion);
358
359    void preComposition();
360    void postComposition();
361    void rebuildLayerStacks();
362    void setUpHWComposer();
363    void doComposition();
364    void doDebugFlashRegions();
365    void doDisplayComposition(const sp<const DisplayDevice>& hw,
366            const Region& dirtyRegion);
367    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
368            const Region& dirty);
369
370    void postFramebuffer();
371    void drawWormhole(const sp<const DisplayDevice>& hw,
372            const Region& region) const;
373    GLuint getProtectedTexName() const {
374        return mProtectedTexName;
375    }
376
377    /* ------------------------------------------------------------------------
378     * Display management
379     */
380
381
382    /* ------------------------------------------------------------------------
383     * Debugging & dumpsys
384     */
385    void listLayersLocked(const Vector<String16>& args, size_t& index,
386        String8& result, char* buffer, size_t SIZE) const;
387    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
388        String8& result, char* buffer, size_t SIZE) const;
389    void clearStatsLocked(const Vector<String16>& args, size_t& index,
390        String8& result, char* buffer, size_t SIZE) const;
391    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
392    bool startDdmConnection();
393
394    /* ------------------------------------------------------------------------
395     * Attributes
396     */
397
398    // access must be protected by mStateLock
399    mutable Mutex mStateLock;
400    State mCurrentState;
401    volatile int32_t mTransactionFlags;
402    Condition mTransactionCV;
403    SortedVector<sp<LayerBase> > mLayerPurgatory;
404    bool mTransationPending;
405    Vector<sp<LayerBase> > mLayersPendingRemoval;
406
407    // protected by mStateLock (but we could use another lock)
408    bool mLayersRemoved;
409
410    // access must be protected by mInvalidateLock
411    volatile int32_t mRepaintEverything;
412
413    // constant members (no synchronization needed for access)
414    HWComposer* mHwc;
415    GLuint mProtectedTexName;
416    nsecs_t mBootTime;
417    sp<EventThread> mEventThread;
418    GLint mMaxViewportDims[2];
419    GLint mMaxTextureSize;
420    EGLContext mEGLContext;
421    EGLConfig mEGLConfig;
422    EGLDisplay mEGLDisplay;
423    sp<IBinder> mDefaultDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
424
425    // Can only accessed from the main thread, these members
426    // don't need synchronization
427    State mDrawingState;
428    bool mVisibleRegionsDirty;
429    bool mHwWorkListDirty;
430    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
431
432    // don't use a lock for these, we don't care
433    int mDebugRegion;
434    int mDebugDDMS;
435    int mDebugDisableHWC;
436    int mDebugDisableTransformHint;
437    volatile nsecs_t mDebugInSwapBuffers;
438    nsecs_t mLastSwapBufferTime;
439    volatile nsecs_t mDebugInTransaction;
440    nsecs_t mLastTransactionTime;
441    bool mBootFinished;
442
443    // these are thread safe
444    mutable MessageQueue mEventQueue;
445    mutable Barrier mReadyToRunBarrier;
446
447    // protected by mDestroyedLayerLock;
448    mutable Mutex mDestroyedLayerLock;
449    Vector<LayerBase const *> mDestroyedLayers;
450
451    /* ------------------------------------------------------------------------
452     * Feature prototyping
453     */
454
455    sp<IBinder> mExtDisplayToken;
456};
457
458// ---------------------------------------------------------------------------
459}; // namespace android
460
461#endif // ANDROID_SURFACE_FLINGER_H
462