SurfaceFlinger.h revision cdec8f01aae14ed59fbc57cb2ce97a6602f4b9a1
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Atomic.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/RefBase.h>
27#include <utils/SortedVector.h>
28#include <utils/threads.h>
29
30#include <binder/BinderService.h>
31#include <binder/IMemory.h>
32
33#include <ui/PixelFormat.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37
38#include "Barrier.h"
39#include "Layer.h"
40
41#include "MessageQueue.h"
42
43namespace android {
44
45// ---------------------------------------------------------------------------
46
47class Client;
48class DisplayHardware;
49class Layer;
50class LayerDim;
51struct surface_flinger_cblk_t;
52
53#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
54#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
55
56// ---------------------------------------------------------------------------
57
58class Client : public BnSurfaceComposerClient
59{
60public:
61        Client(const sp<SurfaceFlinger>& flinger);
62        ~Client();
63
64    status_t initCheck() const;
65
66    // protected by SurfaceFlinger::mStateLock
67    size_t attachLayer(const sp<LayerBaseClient>& layer);
68    void detachLayer(const LayerBaseClient* layer);
69    sp<LayerBaseClient> getLayerUser(int32_t i) const;
70
71private:
72    // ISurfaceComposerClient interface
73    virtual sp<ISurface> createSurface(
74            surface_data_t* params, const String8& name,
75            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
76            uint32_t flags);
77    virtual status_t destroySurface(SurfaceID surfaceId);
78    virtual status_t onTransact(
79        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
80
81    // constant
82    sp<SurfaceFlinger> mFlinger;
83
84    // protected by mLock
85    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
86    size_t mNameGenerator;
87
88    // thread-safe
89    mutable Mutex mLock;
90};
91
92class GraphicBufferAlloc : public BnGraphicBufferAlloc
93{
94public:
95    GraphicBufferAlloc();
96    virtual ~GraphicBufferAlloc();
97    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
98        PixelFormat format, uint32_t usage, status_t* error);
99};
100
101// ---------------------------------------------------------------------------
102
103class GraphicPlane
104{
105public:
106    static status_t orientationToTransfrom(int orientation, int w, int h,
107            Transform* tr);
108
109                                GraphicPlane();
110                                ~GraphicPlane();
111
112        bool                    initialized() const;
113
114        void                    setDisplayHardware(DisplayHardware *);
115        status_t                setOrientation(int orientation);
116        int                     getOrientation() const { return mOrientation; }
117        int                     getWidth() const;
118        int                     getHeight() const;
119
120        const DisplayHardware&  displayHardware() const;
121        DisplayHardware&        editDisplayHardware();
122        const Transform&        transform() const;
123        EGLDisplay              getEGLDisplay() const;
124
125private:
126                                GraphicPlane(const GraphicPlane&);
127        GraphicPlane            operator = (const GraphicPlane&);
128
129        DisplayHardware*        mHw;
130        Transform               mGlobalTransform;
131        Transform               mDisplayTransform;
132        int                     mOrientation;
133        float                   mDisplayWidth;
134        float                   mDisplayHeight;
135        int                     mWidth;
136        int                     mHeight;
137};
138
139// ---------------------------------------------------------------------------
140
141enum {
142    eTransactionNeeded      = 0x01,
143    eTraversalNeeded        = 0x02
144};
145
146class SurfaceFlinger :
147        public BinderService<SurfaceFlinger>,
148        public BnSurfaceComposer,
149        public IBinder::DeathRecipient,
150        protected Thread
151{
152public:
153    static char const* getServiceName() { return "SurfaceFlinger"; }
154
155                    SurfaceFlinger();
156    virtual         ~SurfaceFlinger();
157            void    init();
158
159    virtual status_t onTransact(
160        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
161
162    virtual status_t dump(int fd, const Vector<String16>& args);
163
164    // ISurfaceComposer interface
165    virtual sp<ISurfaceComposerClient>  createConnection();
166    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
167    virtual sp<IMemoryHeap>             getCblk() const;
168    virtual void                        bootFinished();
169    virtual void                        setTransactionState(const Vector<ComposerState>& state,
170                                                            int orientation, uint32_t flags);
171    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
172    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
173
174    virtual status_t captureScreen(DisplayID dpy,
175            sp<IMemoryHeap>* heap,
176            uint32_t* width, uint32_t* height,
177            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
178            uint32_t minLayerZ, uint32_t maxLayerZ);
179
180    virtual status_t                    turnElectronBeamOff(int32_t mode);
181    virtual status_t                    turnElectronBeamOn(int32_t mode);
182
183            void                        screenReleased(DisplayID dpy);
184            void                        screenAcquired(DisplayID dpy);
185
186    status_t removeLayer(const sp<LayerBase>& layer);
187    status_t addLayer(const sp<LayerBase>& layer);
188    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
189    void invalidateHwcGeometry();
190
191    sp<Layer> getLayer(const sp<ISurface>& sur) const;
192
193    GLuint getProtectedTexName() const { return mProtectedTexName; }
194
195private:
196    // DeathRecipient interface
197    virtual void binderDied(const wp<IBinder>& who);
198
199private:
200    friend class Client;
201    friend class LayerBase;
202    friend class LayerBaseClient;
203    friend class Layer;
204    friend class LayerDim;
205
206    sp<ISurface> createSurface(
207            ISurfaceComposerClient::surface_data_t* params,
208            const String8& name,
209            const sp<Client>& client,
210            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
211            uint32_t flags);
212
213    sp<Layer> createNormalSurface(
214            const sp<Client>& client, DisplayID display,
215            uint32_t w, uint32_t h, uint32_t flags,
216            PixelFormat& format);
217
218    sp<LayerDim> createDimSurface(
219            const sp<Client>& client, DisplayID display,
220            uint32_t w, uint32_t h, uint32_t flags);
221
222    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
223    status_t destroySurface(const wp<LayerBaseClient>& layer);
224    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
225
226    class LayerVector : public SortedVector< sp<LayerBase> > {
227    public:
228        LayerVector() { }
229        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
230        virtual int do_compare(const void* lhs, const void* rhs) const {
231            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
232            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
233            // sort layers by Z order
234            uint32_t lz = l->currentState().z;
235            uint32_t rz = r->currentState().z;
236            // then by sequence, so we get a stable ordering
237            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
238        }
239    };
240
241    struct State {
242        State() {
243            orientation = ISurfaceComposer::eOrientationDefault;
244        }
245        LayerVector     layersSortedByZ;
246        uint8_t         orientation;
247        uint8_t         orientationFlags;
248    };
249
250    virtual bool        threadLoop();
251    virtual status_t    readyToRun();
252    virtual void        onFirstRef();
253
254public:     // hack to work around gcc 4.0.3 bug
255    const GraphicPlane&     graphicPlane(int dpy) const;
256          GraphicPlane&     graphicPlane(int dpy);
257          void              signalEvent();
258          void              repaintEverything();
259
260private:
261            void        waitForEvent();
262            void        handleConsoleEvents();
263            void        handleTransaction(uint32_t transactionFlags);
264            void        handleTransactionLocked(uint32_t transactionFlags);
265
266            void        computeVisibleRegions(
267                            const LayerVector& currentLayers,
268                            Region& dirtyRegion,
269                            Region& wormholeRegion);
270
271            void        handlePageFlip();
272            bool        lockPageFlip(const LayerVector& currentLayers);
273            void        unlockPageFlip(const LayerVector& currentLayers);
274            void        handleWorkList();
275            void        handleRepaint();
276            void        postFramebuffer();
277            void        setupHardwareComposer(Region& dirtyInOut);
278            void        composeSurfaces(const Region& dirty);
279
280
281            ssize_t     addClientLayer(const sp<Client>& client,
282                    const sp<LayerBaseClient>& lbc);
283            status_t    addLayer_l(const sp<LayerBase>& layer);
284            status_t    removeLayer_l(const sp<LayerBase>& layer);
285            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
286
287            uint32_t    getTransactionFlags(uint32_t flags);
288            uint32_t    peekTransactionFlags(uint32_t flags);
289            uint32_t    setTransactionFlags(uint32_t flags);
290            void        commitTransaction();
291
292
293            status_t captureScreenImplLocked(DisplayID dpy,
294                    sp<IMemoryHeap>* heap,
295                    uint32_t* width, uint32_t* height, PixelFormat* format,
296                    uint32_t reqWidth, uint32_t reqHeight,
297                    uint32_t minLayerZ, uint32_t maxLayerZ);
298
299            status_t turnElectronBeamOffImplLocked(int32_t mode);
300            status_t turnElectronBeamOnImplLocked(int32_t mode);
301            status_t electronBeamOffAnimationImplLocked();
302            status_t electronBeamOnAnimationImplLocked();
303            status_t renderScreenToTextureLocked(DisplayID dpy,
304                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
305
306            void        debugFlashRegions();
307            void        debugShowFPS() const;
308            void        drawWormhole() const;
309
310
311    mutable     MessageQueue    mEventQueue;
312
313    status_t postMessageAsync(const sp<MessageBase>& msg,
314            nsecs_t reltime=0, uint32_t flags = 0);
315
316    status_t postMessageSync(const sp<MessageBase>& msg,
317            nsecs_t reltime=0, uint32_t flags = 0);
318
319                // access must be protected by mStateLock
320    mutable     Mutex                   mStateLock;
321                State                   mCurrentState;
322    volatile    int32_t                 mTransactionFlags;
323                Condition               mTransactionCV;
324                SortedVector< sp<LayerBase> > mLayerPurgatory;
325                bool                    mTransationPending;
326
327                // protected by mStateLock (but we could use another lock)
328                GraphicPlane                mGraphicPlanes[1];
329                bool                        mLayersRemoved;
330                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
331
332                // constant members (no synchronization needed for access)
333                sp<IMemoryHeap>             mServerHeap;
334                surface_flinger_cblk_t*     mServerCblk;
335                GLuint                      mWormholeTexName;
336                GLuint                      mProtectedTexName;
337                nsecs_t                     mBootTime;
338
339                // Can only accessed from the main thread, these members
340                // don't need synchronization
341                State                       mDrawingState;
342                Region                      mDirtyRegion;
343                Region                      mDirtyRegionRemovedLayer;
344                Region                      mSwapRegion;
345                Region                      mWormholeRegion;
346                bool                        mVisibleRegionsDirty;
347                bool                        mHwWorkListDirty;
348                int32_t                     mElectronBeamAnimationMode;
349                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
350
351
352                // don't use a lock for these, we don't care
353                int                         mDebugRegion;
354                int                         mDebugBackground;
355                int                         mDebugDDMS;
356                int                         mDebugDisableHWC;
357                int                         mDebugDisableTransformHint;
358                volatile nsecs_t            mDebugInSwapBuffers;
359                nsecs_t                     mLastSwapBufferTime;
360                volatile nsecs_t            mDebugInTransaction;
361                nsecs_t                     mLastTransactionTime;
362                bool                        mBootFinished;
363
364                // these are thread safe
365    mutable     Barrier                     mReadyToRunBarrier;
366
367
368                // protected by mDestroyedLayerLock;
369    mutable     Mutex                       mDestroyedLayerLock;
370                Vector<LayerBase const *>   mDestroyedLayers;
371
372                // atomic variables
373                enum {
374                    eConsoleReleased = 1,
375                    eConsoleAcquired = 2
376                };
377   volatile     int32_t                     mConsoleSignals;
378
379   // only written in the main thread, only read in other threads
380   volatile     int32_t                     mSecureFrameBuffer;
381};
382
383// ---------------------------------------------------------------------------
384}; // namespace android
385
386#endif // ANDROID_SURFACE_FLINGER_H
387