SurfaceFlinger.h revision d8ab4396a858a9c929a1bb3cadf7705fb8061574
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <memory> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <EGL/egl.h> 25 26/* 27 * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > 28 */ 29 30#include <cutils/compiler.h> 31 32#include <utils/Atomic.h> 33#include <utils/Errors.h> 34#include <utils/KeyedVector.h> 35#include <utils/RefBase.h> 36#include <utils/SortedVector.h> 37#include <utils/threads.h> 38 39#include <ui/FenceTime.h> 40#include <ui/PixelFormat.h> 41#include <math/mat4.h> 42 43#include <gui/FrameTimestamps.h> 44#include <gui/ISurfaceComposer.h> 45#include <gui/ISurfaceComposerClient.h> 46#include <gui/OccupancyTracker.h> 47 48#include <hardware/hwcomposer_defs.h> 49 50#include <system/graphics.h> 51 52#include <private/gui/LayerState.h> 53 54#include "Barrier.h" 55#include "DisplayDevice.h" 56#include "DispSync.h" 57#include "FrameTracker.h" 58#include "LayerVector.h" 59#include "MessageQueue.h" 60#include "SurfaceInterceptor.h" 61#include "StartBootAnimThread.h" 62 63#include "DisplayHardware/HWComposer.h" 64#include "Effects/Daltonizer.h" 65 66#include <map> 67#include <mutex> 68#include <queue> 69#include <string> 70#include <utility> 71 72namespace android { 73 74// --------------------------------------------------------------------------- 75 76class Client; 77class DisplayEventConnection; 78class EventThread; 79class IGraphicBufferAlloc; 80class Layer; 81class LayerDim; 82class Surface; 83class RenderEngine; 84class EventControlThread; 85class VSyncSource; 86class InjectVSyncSource; 87class VrStateCallbacks; 88 89namespace dvr { 90class VrFlinger; 91} // namespace dvr 92 93// --------------------------------------------------------------------------- 94 95enum { 96 eTransactionNeeded = 0x01, 97 eTraversalNeeded = 0x02, 98 eDisplayTransactionNeeded = 0x04, 99 eTransactionMask = 0x07 100}; 101 102class SurfaceFlinger : public BnSurfaceComposer, 103 private IBinder::DeathRecipient, 104 private HWComposer::EventHandler 105{ 106public: 107 108 // This is the phase offset in nanoseconds of the software vsync event 109 // relative to the vsync event reported by HWComposer. The software vsync 110 // event is when SurfaceFlinger and Choreographer-based applications run each 111 // frame. 112 // 113 // This phase offset allows adjustment of the minimum latency from application 114 // wake-up time (by Choreographer) to the time at which the resulting window 115 // image is displayed. This value may be either positive (after the HW vsync) 116 // or negative (before the HW vsync). Setting it to 0 will result in a lower 117 // latency bound of two vsync periods because the app and SurfaceFlinger 118 // will run just after the HW vsync. Setting it to a positive number will 119 // result in the minimum latency being: 120 // 121 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 122 // 123 // Note that reducing this latency makes it more likely for the applications 124 // to not have their window content image ready in time. When this happens 125 // the latency will end up being an additional vsync period, and animations 126 // will hiccup. Therefore, this latency should be tuned somewhat 127 // conservatively (or at least with awareness of the trade-off being made). 128 static int64_t vsyncPhaseOffsetNs; 129 static int64_t sfVsyncPhaseOffsetNs; 130 131 // If fences from sync Framework are supported. 132 static bool hasSyncFramework; 133 134 // Instruct the Render Engine to use EGL_IMG_context_priority is available. 135 static bool useContextPriority; 136 137 // The offset in nanoseconds to use when DispSync timestamps present fence 138 // signaling time. 139 static int64_t dispSyncPresentTimeOffset; 140 141 // Some hardware can do RGB->YUV conversion more efficiently in hardware 142 // controlled by HWC than in hardware controlled by the video encoder. 143 // This instruct VirtualDisplaySurface to use HWC for such conversion on 144 // GL composition. 145 static bool useHwcForRgbToYuv; 146 147 // Maximum dimension supported by HWC for virtual display. 148 // Equal to min(max_height, max_width). 149 static uint64_t maxVirtualDisplaySize; 150 151 static char const* getServiceName() ANDROID_API { 152 return "SurfaceFlinger"; 153 } 154 155 SurfaceFlinger() ANDROID_API; 156 157 // must be called before clients can connect 158 void init() ANDROID_API; 159 160 // starts SurfaceFlinger main loop in the current thread 161 void run() ANDROID_API; 162 163 enum { 164 EVENT_VSYNC = HWC_EVENT_VSYNC 165 }; 166 167 // post an asynchronous message to the main thread 168 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 169 170 // post a synchronous message to the main thread 171 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); 172 173 // force full composition on all displays 174 void repaintEverything(); 175 176 // returns the default Display 177 sp<const DisplayDevice> getDefaultDisplayDevice() const { 178 return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); 179 } 180 181 // utility function to delete a texture on the main thread 182 void deleteTextureAsync(uint32_t texture); 183 184 // enable/disable h/w composer event 185 // TODO: this should be made accessible only to EventThread 186#ifdef USE_HWC2 187 void setVsyncEnabled(int disp, int enabled); 188#else 189 void eventControl(int disp, int event, int enabled); 190#endif 191 192 // called on the main thread by MessageQueue when an internal message 193 // is received 194 // TODO: this should be made accessible only to MessageQueue 195 void onMessageReceived(int32_t what); 196 197 // for debugging only 198 // TODO: this should be made accessible only to HWComposer 199 const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); 200 201 RenderEngine& getRenderEngine() const { 202 return *mRenderEngine; 203 } 204 205 bool authenticateSurfaceTextureLocked( 206 const sp<IGraphicBufferProducer>& bufferProducer) const; 207 208private: 209 friend class Client; 210 friend class DisplayEventConnection; 211 friend class EventThread; 212 friend class Layer; 213 friend class MonitoredProducer; 214 friend class VrStateCallbacks; 215 216 // This value is specified in number of frames. Log frame stats at most 217 // every half hour. 218 enum { LOG_FRAME_STATS_PERIOD = 30*60*60 }; 219 220 static const size_t MAX_LAYERS = 4096; 221 222 // We're reference counted, never destroy SurfaceFlinger directly 223 virtual ~SurfaceFlinger(); 224 225 /* ------------------------------------------------------------------------ 226 * Internal data structures 227 */ 228 229 class State { 230 public: 231 LayerVector layersSortedByZ; 232 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 233 234 void traverseInZOrder(const std::function<void(Layer*)>& consume) const; 235 void traverseInReverseZOrder(const std::function<void(Layer*)>& consume) const; 236 }; 237 238 /* ------------------------------------------------------------------------ 239 * IBinder interface 240 */ 241 virtual status_t onTransact(uint32_t code, const Parcel& data, 242 Parcel* reply, uint32_t flags); 243 virtual status_t dump(int fd, const Vector<String16>& args); 244 245 /* ------------------------------------------------------------------------ 246 * ISurfaceComposer interface 247 */ 248 virtual sp<ISurfaceComposerClient> createConnection(); 249 virtual sp<ISurfaceComposerClient> createScopedConnection(const sp<IGraphicBufferProducer>& gbp); 250 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 251 virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); 252 virtual void destroyDisplay(const sp<IBinder>& display); 253 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 254 virtual void setTransactionState(const Vector<ComposerState>& state, 255 const Vector<DisplayState>& displays, uint32_t flags); 256 virtual void bootFinished(); 257 virtual bool authenticateSurfaceTexture( 258 const sp<IGraphicBufferProducer>& bufferProducer) const; 259 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 260 virtual status_t captureScreen(const sp<IBinder>& display, 261 const sp<IGraphicBufferProducer>& producer, 262 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 263 int32_t minLayerZ, int32_t maxLayerZ, 264 bool useIdentityTransform, ISurfaceComposer::Rotation rotation); 265 virtual status_t getDisplayStats(const sp<IBinder>& display, 266 DisplayStatInfo* stats); 267 virtual status_t getDisplayConfigs(const sp<IBinder>& display, 268 Vector<DisplayInfo>* configs); 269 virtual int getActiveConfig(const sp<IBinder>& display); 270 virtual status_t getDisplayColorModes(const sp<IBinder>& display, 271 Vector<android_color_mode_t>* configs); 272 virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); 273 virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); 274 virtual void setPowerMode(const sp<IBinder>& display, int mode); 275 virtual status_t setActiveConfig(const sp<IBinder>& display, int id); 276 virtual status_t clearAnimationFrameStats(); 277 virtual status_t getAnimationFrameStats(FrameStats* outStats) const; 278 virtual status_t getHdrCapabilities(const sp<IBinder>& display, 279 HdrCapabilities* outCapabilities) const; 280 virtual status_t enableVSyncInjections(bool enable); 281 virtual status_t injectVSync(nsecs_t when); 282 283 284 /* ------------------------------------------------------------------------ 285 * DeathRecipient interface 286 */ 287 virtual void binderDied(const wp<IBinder>& who); 288 289 /* ------------------------------------------------------------------------ 290 * RefBase interface 291 */ 292 virtual void onFirstRef(); 293 294 /* ------------------------------------------------------------------------ 295 * HWComposer::EventHandler interface 296 */ 297 virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp); 298 virtual void onHotplugReceived(int disp, bool connected); 299 virtual void onInvalidateReceived(HWComposer* composer); 300 301 /* ------------------------------------------------------------------------ 302 * Message handling 303 */ 304 void waitForEvent(); 305 void signalTransaction(); 306 void signalLayerUpdate(); 307 void signalRefresh(); 308 309 // called on the main thread in response to initializeDisplays() 310 void onInitializeDisplays(); 311 // called on the main thread in response to setActiveConfig() 312 void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); 313 // called on the main thread in response to setPowerMode() 314 void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); 315 316 // Called on the main thread in response to setActiveColorMode() 317 void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); 318 319 // Returns whether the transaction actually modified any state 320 bool handleMessageTransaction(); 321 322 // Returns whether a new buffer has been latched (see handlePageFlip()) 323 bool handleMessageInvalidate(); 324 325 void handleMessageRefresh(); 326 327 void handleTransaction(uint32_t transactionFlags); 328 void handleTransactionLocked(uint32_t transactionFlags); 329 330 void updateCursorAsync(); 331 332 /* handlePageFlip - latch a new buffer if available and compute the dirty 333 * region. Returns whether a new buffer has been latched, i.e., whether it 334 * is necessary to perform a refresh during this vsync. 335 */ 336 bool handlePageFlip(); 337 338 /* ------------------------------------------------------------------------ 339 * Transactions 340 */ 341 uint32_t getTransactionFlags(uint32_t flags); 342 uint32_t peekTransactionFlags(); 343 uint32_t setTransactionFlags(uint32_t flags); 344 void commitTransaction(); 345 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 346 uint32_t setDisplayStateLocked(const DisplayState& s); 347 348 /* ------------------------------------------------------------------------ 349 * Layer management 350 */ 351 status_t createLayer(const String8& name, const sp<Client>& client, 352 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, 353 uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle, 354 sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent); 355 356 status_t createNormalLayer(const sp<Client>& client, const String8& name, 357 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, 358 sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, 359 sp<Layer>* outLayer); 360 361 status_t createDimLayer(const sp<Client>& client, const String8& name, 362 uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, 363 sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); 364 365 // called in response to the window-manager calling 366 // ISurfaceComposerClient::destroySurface() 367 status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); 368 369 // called when all clients have released all their references to 370 // this layer meaning it is entirely safe to destroy all 371 // resources associated to this layer. 372 status_t onLayerDestroyed(const wp<Layer>& layer); 373 374 // remove a layer from SurfaceFlinger immediately 375 status_t removeLayer(const sp<Layer>& layer); 376 377 // add a layer to SurfaceFlinger 378 status_t addClientLayer(const sp<Client>& client, 379 const sp<IBinder>& handle, 380 const sp<IGraphicBufferProducer>& gbc, 381 const sp<Layer>& lbc, 382 const sp<Layer>& parent); 383 384 /* ------------------------------------------------------------------------ 385 * Boot animation, on/off animations and screen capture 386 */ 387 388 void startBootAnim(); 389 390 void renderScreenImplLocked( 391 const sp<const DisplayDevice>& hw, 392 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 393 int32_t minLayerZ, int32_t maxLayerZ, 394 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); 395 396 status_t captureScreenImplLocked( 397 const sp<const DisplayDevice>& hw, 398 const sp<IGraphicBufferProducer>& producer, 399 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, 400 int32_t minLayerZ, int32_t maxLayerZ, 401 bool useIdentityTransform, Transform::orientation_flags rotation, 402 bool isLocalScreenshot); 403 404 sp<StartBootAnimThread> mStartBootAnimThread = nullptr; 405 406 /* ------------------------------------------------------------------------ 407 * EGL 408 */ 409 size_t getMaxTextureSize() const; 410 size_t getMaxViewportDims() const; 411 412 /* ------------------------------------------------------------------------ 413 * Display and layer stack management 414 */ 415 // called when starting, or restarting after system_server death 416 void initializeDisplays(); 417 418 // Create an IBinder for a builtin display and add it to current state 419 void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); 420 421 // NOTE: can only be called from the main thread or with mStateLock held 422 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 423 return mDisplays.valueFor(dpy); 424 } 425 426 // NOTE: can only be called from the main thread or with mStateLock held 427 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 428 return mDisplays.valueFor(dpy); 429 } 430 431 int32_t getDisplayType(const sp<IBinder>& display) { 432 if (!display.get()) return NAME_NOT_FOUND; 433 for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { 434 if (display == mBuiltinDisplays[i]) { 435 return i; 436 } 437 } 438 return NAME_NOT_FOUND; 439 } 440 441 // mark a region of a layer stack dirty. this updates the dirty 442 // region of all screens presenting this layer stack. 443 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 444 445#ifndef USE_HWC2 446 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 447#endif 448 449 /* ------------------------------------------------------------------------ 450 * H/W composer 451 */ 452 453 HWComposer& getHwComposer() const { return *mHwc; } 454 455 /* ------------------------------------------------------------------------ 456 * Compositing 457 */ 458 void invalidateHwcGeometry(); 459 void computeVisibleRegions(uint32_t layerStack, 460 Region& dirtyRegion, Region& opaqueRegion); 461 462 void preComposition(nsecs_t refreshStartTime); 463 void postComposition(nsecs_t refreshStartTime); 464 void updateCompositorTiming( 465 nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, 466 std::shared_ptr<FenceTime>& presentFenceTime); 467 void setCompositorTimingSnapped( 468 nsecs_t vsyncPhase, nsecs_t vsyncInterval, 469 nsecs_t compositeToPresentLatency); 470 void rebuildLayerStacks(); 471 void setUpHWComposer(); 472 void doComposition(); 473 void doDebugFlashRegions(); 474 void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion); 475 476 // compose surfaces for display hw. this fails if using GL and the surface 477 // has been destroyed and is no longer valid. 478 bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty); 479 480 void postFramebuffer(); 481 void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const; 482 483 /* ------------------------------------------------------------------------ 484 * Display management 485 */ 486 487 /* ------------------------------------------------------------------------ 488 * VSync 489 */ 490 void enableHardwareVsync(); 491 void resyncToHardwareVsync(bool makeAvailable); 492 void disableHardwareVsync(bool makeUnavailable); 493 494public: 495 void resyncWithRateLimit(); 496 void getCompositorTiming(CompositorTiming* compositorTiming); 497private: 498 499 /* ------------------------------------------------------------------------ 500 * Debugging & dumpsys 501 */ 502 void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; 503 void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; 504 void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); 505 void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; 506 bool startDdmConnection(); 507 void appendSfConfigString(String8& result) const; 508 void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, 509 const sp<const DisplayDevice>& hw, 510 int32_t minLayerZ, int32_t maxLayerZ); 511 512 void logFrameStats(); 513 514 void dumpStaticScreenStats(String8& result) const; 515 // Not const because each Layer needs to query Fences and cache timestamps. 516 void dumpFrameEventsLocked(String8& result); 517 518 void recordBufferingStats(const char* layerName, 519 std::vector<OccupancyTracker::Segment>&& history); 520 void dumpBufferingStats(String8& result) const; 521 522 bool isLayerTripleBufferingDisabled() const { 523 return this->mLayerTripleBufferingDisabled; 524 } 525 526#ifdef USE_HWC2 527 /* ------------------------------------------------------------------------ 528 * VrFlinger 529 */ 530 void clearHwcLayers(const LayerVector& layers); 531 void resetHwc(); 532 533 // Check to see if we should change to or from vr mode, and if so, perform 534 // the handoff. 535 void updateVrMode(); 536#endif 537 538 /* ------------------------------------------------------------------------ 539 * Attributes 540 */ 541 542 // access must be protected by mStateLock 543 mutable Mutex mStateLock; 544 State mCurrentState; 545 volatile int32_t mTransactionFlags; 546 Condition mTransactionCV; 547 bool mTransactionPending; 548 bool mAnimTransactionPending; 549 SortedVector< sp<Layer> > mLayersPendingRemoval; 550 SortedVector< wp<IBinder> > mGraphicBufferProducerList; 551 552 // protected by mStateLock (but we could use another lock) 553 bool mLayersRemoved; 554 bool mLayersAdded; 555 556 // access must be protected by mInvalidateLock 557 volatile int32_t mRepaintEverything; 558 559 // current, real and vr hardware composers. 560 HWComposer* mHwc; 561#ifdef USE_HWC2 562 HWComposer* mRealHwc; 563 HWComposer* mVrHwc; 564#endif 565 // constant members (no synchronization needed for access) 566 RenderEngine* mRenderEngine; 567 nsecs_t mBootTime; 568 bool mGpuToCpuSupported; 569 sp<EventThread> mEventThread; 570 sp<EventThread> mSFEventThread; 571 sp<EventThread> mInjectorEventThread; 572 sp<InjectVSyncSource> mVSyncInjector; 573 sp<EventControlThread> mEventControlThread; 574 EGLContext mEGLContext; 575 EGLDisplay mEGLDisplay; 576 sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; 577 578#ifdef USE_HWC2 579 std::unique_ptr<dvr::VrFlinger> mVrFlinger; 580#endif 581 582 // Can only accessed from the main thread, these members 583 // don't need synchronization 584 State mDrawingState; 585 bool mVisibleRegionsDirty; 586#ifndef USE_HWC2 587 bool mHwWorkListDirty; 588#else 589 bool mGeometryInvalid; 590#endif 591 bool mAnimCompositionPending; 592#ifdef USE_HWC2 593 std::vector<sp<Layer>> mLayersWithQueuedFrames; 594 sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; 595 bool mHadClientComposition = false; 596#endif 597 FenceTimeline mGlCompositionDoneTimeline; 598 FenceTimeline mDisplayTimeline; 599 600 // this may only be written from the main thread with mStateLock held 601 // it may be read from other threads with mStateLock held 602 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 603 604 // don't use a lock for these, we don't care 605 int mVrModeSupported; 606 int mDebugRegion; 607 int mDebugDDMS; 608 int mDebugDisableHWC; 609 int mDebugDisableTransformHint; 610 volatile nsecs_t mDebugInSwapBuffers; 611 nsecs_t mLastSwapBufferTime; 612 volatile nsecs_t mDebugInTransaction; 613 nsecs_t mLastTransactionTime; 614 bool mBootFinished; 615 bool mForceFullDamage; 616#ifdef USE_HWC2 617 bool mPropagateBackpressure = true; 618#endif 619 SurfaceInterceptor mInterceptor; 620 bool mUseHwcVirtualDisplays = false; 621 622 // Restrict layers to use two buffers in their bufferqueues. 623 bool mLayerTripleBufferingDisabled = false; 624 625 // these are thread safe 626 mutable MessageQueue mEventQueue; 627 FrameTracker mAnimFrameTracker; 628 DispSync mPrimaryDispSync; 629 630 // protected by mDestroyedLayerLock; 631 mutable Mutex mDestroyedLayerLock; 632 Vector<Layer const *> mDestroyedLayers; 633 634 // protected by mHWVsyncLock 635 Mutex mHWVsyncLock; 636 bool mPrimaryHWVsyncEnabled; 637 bool mHWVsyncAvailable; 638 639 // protected by mCompositorTimingLock; 640 mutable std::mutex mCompositorTimingLock; 641 CompositorTiming mCompositorTiming; 642 643 // Only accessed from the main thread. 644 struct CompositePresentTime { 645 nsecs_t composite { -1 }; 646 std::shared_ptr<FenceTime> display { FenceTime::NO_FENCE }; 647 }; 648 std::queue<CompositePresentTime> mCompositePresentTimes; 649 650 /* ------------------------------------------------------------------------ 651 * Feature prototyping 652 */ 653 654 bool mInjectVSyncs; 655 656 Daltonizer mDaltonizer; 657#ifndef USE_HWC2 658 bool mDaltonize; 659#endif 660 661 mat4 mPreviousColorMatrix; 662 mat4 mColorMatrix; 663 bool mHasColorMatrix; 664 665 // Static screen stats 666 bool mHasPoweredOff; 667 static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ 668 nsecs_t mFrameBuckets[NUM_BUCKETS]; 669 nsecs_t mTotalTime; 670 std::atomic<nsecs_t> mLastSwapTime; 671 672 size_t mNumLayers; 673 674 // Double- vs. triple-buffering stats 675 struct BufferingStats { 676 BufferingStats() 677 : numSegments(0), 678 totalTime(0), 679 twoBufferTime(0), 680 doubleBufferedTime(0), 681 tripleBufferedTime(0) {} 682 683 size_t numSegments; 684 nsecs_t totalTime; 685 686 // "Two buffer" means that a third buffer was never used, whereas 687 // "double-buffered" means that on average the segment only used two 688 // buffers (though it may have used a third for some part of the 689 // segment) 690 nsecs_t twoBufferTime; 691 nsecs_t doubleBufferedTime; 692 nsecs_t tripleBufferedTime; 693 }; 694 mutable Mutex mBufferingStatsMutex; 695 std::unordered_map<std::string, BufferingStats> mBufferingStats; 696 697 // Verify that transaction is being called by an approved process: 698 // either AID_GRAPHICS or AID_SYSTEM. 699 status_t CheckTransactCodeCredentials(uint32_t code); 700 701#ifdef USE_HWC2 702 sp<VrStateCallbacks> mVrStateCallbacks; 703 704 std::atomic<bool> mEnterVrMode; 705#endif 706 }; 707}; // namespace android 708 709#endif // ANDROID_SURFACE_FLINGER_H 710