SurfaceFlinger.h revision d9e8c64c3dce1612eb948a5c16ba4ff62202b423
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <utils/Atomic.h> 24#include <utils/Errors.h> 25#include <utils/KeyedVector.h> 26#include <utils/RefBase.h> 27#include <utils/SortedVector.h> 28#include <utils/threads.h> 29 30#include <binder/BinderService.h> 31#include <binder/IMemory.h> 32 33#include <ui/PixelFormat.h> 34#include <surfaceflinger/IGraphicBufferAlloc.h> 35#include <surfaceflinger/ISurfaceComposer.h> 36#include <surfaceflinger/ISurfaceComposerClient.h> 37 38#include "Barrier.h" 39#include "Layer.h" 40 41#include "MessageQueue.h" 42 43namespace android { 44 45// --------------------------------------------------------------------------- 46 47class Client; 48class DisplayHardware; 49class FreezeLock; 50class Layer; 51class LayerDim; 52struct surface_flinger_cblk_t; 53 54#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) 55#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) 56 57// --------------------------------------------------------------------------- 58 59class Client : public BnSurfaceComposerClient 60{ 61public: 62 Client(const sp<SurfaceFlinger>& flinger); 63 ~Client(); 64 65 status_t initCheck() const; 66 67 // protected by SurfaceFlinger::mStateLock 68 size_t attachLayer(const sp<LayerBaseClient>& layer); 69 void detachLayer(const LayerBaseClient* layer); 70 sp<LayerBaseClient> getLayerUser(int32_t i) const; 71 72private: 73 // ISurfaceComposerClient interface 74 virtual sp<ISurface> createSurface( 75 surface_data_t* params, const String8& name, 76 DisplayID display, uint32_t w, uint32_t h,PixelFormat format, 77 uint32_t flags); 78 virtual status_t destroySurface(SurfaceID surfaceId); 79 virtual status_t onTransact( 80 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 81 82 // constant 83 sp<SurfaceFlinger> mFlinger; 84 85 // protected by mLock 86 DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers; 87 size_t mNameGenerator; 88 89 // thread-safe 90 mutable Mutex mLock; 91}; 92 93class GraphicBufferAlloc : public BnGraphicBufferAlloc 94{ 95public: 96 GraphicBufferAlloc(); 97 virtual ~GraphicBufferAlloc(); 98 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, 99 PixelFormat format, uint32_t usage, status_t* error); 100}; 101 102// --------------------------------------------------------------------------- 103 104class GraphicPlane 105{ 106public: 107 static status_t orientationToTransfrom(int orientation, int w, int h, 108 Transform* tr); 109 110 GraphicPlane(); 111 ~GraphicPlane(); 112 113 bool initialized() const; 114 115 void setDisplayHardware(DisplayHardware *); 116 status_t setOrientation(int orientation); 117 int getOrientation() const { return mOrientation; } 118 int getWidth() const; 119 int getHeight() const; 120 121 const DisplayHardware& displayHardware() const; 122 DisplayHardware& editDisplayHardware(); 123 const Transform& transform() const; 124 EGLDisplay getEGLDisplay() const; 125 126private: 127 GraphicPlane(const GraphicPlane&); 128 GraphicPlane operator = (const GraphicPlane&); 129 130 DisplayHardware* mHw; 131 Transform mGlobalTransform; 132 Transform mDisplayTransform; 133 int mOrientation; 134 float mDisplayWidth; 135 float mDisplayHeight; 136 int mWidth; 137 int mHeight; 138}; 139 140// --------------------------------------------------------------------------- 141 142enum { 143 eTransactionNeeded = 0x01, 144 eTraversalNeeded = 0x02 145}; 146 147class SurfaceFlinger : 148 public BinderService<SurfaceFlinger>, 149 public BnSurfaceComposer, 150 protected Thread 151{ 152public: 153 static char const* getServiceName() { return "SurfaceFlinger"; } 154 155 SurfaceFlinger(); 156 virtual ~SurfaceFlinger(); 157 void init(); 158 159 virtual status_t onTransact( 160 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); 161 162 virtual status_t dump(int fd, const Vector<String16>& args); 163 164 // ISurfaceComposer interface 165 virtual sp<ISurfaceComposerClient> createConnection(); 166 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 167 virtual sp<IMemoryHeap> getCblk() const; 168 virtual void bootFinished(); 169 virtual void setTransactionState(const Vector<ComposerState>& state); 170 virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags); 171 virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags); 172 virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags); 173 virtual bool authenticateSurface(const sp<ISurface>& surface) const; 174 175 virtual status_t captureScreen(DisplayID dpy, 176 sp<IMemoryHeap>* heap, 177 uint32_t* width, uint32_t* height, 178 PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight, 179 uint32_t minLayerZ, uint32_t maxLayerZ); 180 181 virtual status_t turnElectronBeamOff(int32_t mode); 182 virtual status_t turnElectronBeamOn(int32_t mode); 183 184 void screenReleased(DisplayID dpy); 185 void screenAcquired(DisplayID dpy); 186 187 status_t removeLayer(const sp<LayerBase>& layer); 188 status_t addLayer(const sp<LayerBase>& layer); 189 status_t invalidateLayerVisibility(const sp<LayerBase>& layer); 190 void invalidateHwcGeometry(); 191 void destroyLayer(LayerBase const* layer); 192 193 sp<Layer> getLayer(const sp<ISurface>& sur) const; 194 195private: 196 friend class Client; 197 friend class LayerBase; 198 friend class LayerBaseClient; 199 friend class Layer; 200 friend class LayerDim; 201 202 sp<ISurface> createSurface( 203 ISurfaceComposerClient::surface_data_t* params, 204 const String8& name, 205 const sp<Client>& client, 206 DisplayID display, uint32_t w, uint32_t h, PixelFormat format, 207 uint32_t flags); 208 209 sp<Layer> createNormalSurface( 210 const sp<Client>& client, DisplayID display, 211 uint32_t w, uint32_t h, uint32_t flags, 212 PixelFormat& format); 213 214 sp<LayerDim> createDimSurface( 215 const sp<Client>& client, DisplayID display, 216 uint32_t w, uint32_t h, uint32_t flags); 217 218 status_t removeSurface(const sp<Client>& client, SurfaceID sid); 219 status_t destroySurface(const wp<LayerBaseClient>& layer); 220 uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); 221 222 class LayerVector : public SortedVector< sp<LayerBase> > { 223 public: 224 LayerVector() { } 225 LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { } 226 virtual int do_compare(const void* lhs, const void* rhs) const { 227 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 228 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 229 // sort layers by Z order 230 uint32_t lz = l->currentState().z; 231 uint32_t rz = r->currentState().z; 232 // then by sequence, so we get a stable ordering 233 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence); 234 } 235 }; 236 237 struct State { 238 State() { 239 orientation = ISurfaceComposer::eOrientationDefault; 240 freezeDisplay = 0; 241 } 242 LayerVector layersSortedByZ; 243 uint8_t orientation; 244 uint8_t orientationType; 245 uint8_t freezeDisplay; 246 }; 247 248 virtual bool threadLoop(); 249 virtual status_t readyToRun(); 250 virtual void onFirstRef(); 251 252public: // hack to work around gcc 4.0.3 bug 253 const GraphicPlane& graphicPlane(int dpy) const; 254 GraphicPlane& graphicPlane(int dpy); 255private: 256 257 void waitForEvent(); 258public: // hack to work around gcc 4.0.3 bug 259 void signalEvent(); 260private: 261 void handleConsoleEvents(); 262 void handleTransaction(uint32_t transactionFlags); 263 void handleTransactionLocked(uint32_t transactionFlags); 264 void handleDestroyLayers(); 265 266 void computeVisibleRegions( 267 const LayerVector& currentLayers, 268 Region& dirtyRegion, 269 Region& wormholeRegion); 270 271 void handlePageFlip(); 272 bool lockPageFlip(const LayerVector& currentLayers); 273 void unlockPageFlip(const LayerVector& currentLayers); 274 void handleWorkList(); 275 void handleRepaint(); 276 void postFramebuffer(); 277 void composeSurfaces(const Region& dirty); 278 279 280 ssize_t addClientLayer(const sp<Client>& client, 281 const sp<LayerBaseClient>& lbc); 282 status_t addLayer_l(const sp<LayerBase>& layer); 283 status_t removeLayer_l(const sp<LayerBase>& layer); 284 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 285 286 uint32_t getTransactionFlags(uint32_t flags); 287 uint32_t peekTransactionFlags(uint32_t flags); 288 uint32_t setTransactionFlags(uint32_t flags); 289 void commitTransaction(); 290 291 292 status_t captureScreenImplLocked(DisplayID dpy, 293 sp<IMemoryHeap>* heap, 294 uint32_t* width, uint32_t* height, PixelFormat* format, 295 uint32_t reqWidth, uint32_t reqHeight, 296 uint32_t minLayerZ, uint32_t maxLayerZ); 297 298 status_t turnElectronBeamOffImplLocked(int32_t mode); 299 status_t turnElectronBeamOnImplLocked(int32_t mode); 300 status_t electronBeamOffAnimationImplLocked(); 301 status_t electronBeamOnAnimationImplLocked(); 302 status_t renderScreenToTextureLocked(DisplayID dpy, 303 GLuint* textureName, GLfloat* uOut, GLfloat* vOut); 304 305 friend class FreezeLock; 306 sp<FreezeLock> getFreezeLock() const; 307 inline void incFreezeCount() { 308 if (mFreezeCount == 0) 309 mFreezeDisplayTime = 0; 310 mFreezeCount++; 311 } 312 inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; } 313 inline bool hasFreezeRequest() const { return mFreezeDisplay; } 314 inline bool isFrozen() const { 315 return (mFreezeDisplay || mFreezeCount>0) && mBootFinished; 316 } 317 318 319 void debugFlashRegions(); 320 void debugShowFPS() const; 321 void drawWormhole() const; 322 323 324 mutable MessageQueue mEventQueue; 325 326 status_t postMessageAsync(const sp<MessageBase>& msg, 327 nsecs_t reltime=0, uint32_t flags = 0); 328 329 status_t postMessageSync(const sp<MessageBase>& msg, 330 nsecs_t reltime=0, uint32_t flags = 0); 331 332 // access must be protected by mStateLock 333 mutable Mutex mStateLock; 334 State mCurrentState; 335 volatile int32_t mTransactionFlags; 336 Condition mTransactionCV; 337 SortedVector< sp<LayerBase> > mLayerPurgatory; 338 bool mResizeTransationPending; 339 340 // protected by mStateLock (but we could use another lock) 341 GraphicPlane mGraphicPlanes[1]; 342 bool mLayersRemoved; 343 DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap; 344 345 // constant members (no synchronization needed for access) 346 sp<IMemoryHeap> mServerHeap; 347 surface_flinger_cblk_t* mServerCblk; 348 GLuint mWormholeTexName; 349 nsecs_t mBootTime; 350 351 // Can only accessed from the main thread, these members 352 // don't need synchronization 353 State mDrawingState; 354 Region mDirtyRegion; 355 Region mDirtyRegionRemovedLayer; 356 Region mInvalidRegion; 357 Region mWormholeRegion; 358 bool mVisibleRegionsDirty; 359 bool mHwWorkListDirty; 360 bool mDeferReleaseConsole; 361 bool mFreezeDisplay; 362 int32_t mElectronBeamAnimationMode; 363 int32_t mFreezeCount; 364 nsecs_t mFreezeDisplayTime; 365 Vector< sp<LayerBase> > mVisibleLayersSortedByZ; 366 367 368 // don't use a lock for these, we don't care 369 int mDebugRegion; 370 int mDebugBackground; 371 int mDebugDisableHWC; 372 volatile nsecs_t mDebugInSwapBuffers; 373 nsecs_t mLastSwapBufferTime; 374 volatile nsecs_t mDebugInTransaction; 375 nsecs_t mLastTransactionTime; 376 bool mBootFinished; 377 378 // these are thread safe 379 mutable Barrier mReadyToRunBarrier; 380 381 382 // protected by mDestroyedLayerLock; 383 mutable Mutex mDestroyedLayerLock; 384 Vector<LayerBase const *> mDestroyedLayers; 385 386 // atomic variables 387 enum { 388 eConsoleReleased = 1, 389 eConsoleAcquired = 2 390 }; 391 volatile int32_t mConsoleSignals; 392 393 // only written in the main thread, only read in other threads 394 volatile int32_t mSecureFrameBuffer; 395}; 396 397// --------------------------------------------------------------------------- 398 399class FreezeLock : public LightRefBase<FreezeLock> { 400 SurfaceFlinger* mFlinger; 401public: 402 FreezeLock(SurfaceFlinger* flinger) 403 : mFlinger(flinger) { 404 mFlinger->incFreezeCount(); 405 } 406 ~FreezeLock() { 407 mFlinger->decFreezeCount(); 408 } 409}; 410 411// --------------------------------------------------------------------------- 412}; // namespace android 413 414#endif // ANDROID_SURFACE_FLINGER_H 415