SurfaceFlinger.h revision db403e8ff0d7727015e1a5009bab20eb7ec205bc
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <cutils/compiler.h>
24
25#include <utils/Atomic.h>
26#include <utils/Errors.h>
27#include <utils/KeyedVector.h>
28#include <utils/RefBase.h>
29#include <utils/SortedVector.h>
30#include <utils/threads.h>
31
32#include <binder/BinderService.h>
33#include <binder/IMemory.h>
34
35#include <ui/PixelFormat.h>
36#include <gui/IGraphicBufferAlloc.h>
37#include <gui/ISurfaceComposer.h>
38#include <gui/ISurfaceComposerClient.h>
39
40#include "Barrier.h"
41#include "Layer.h"
42
43#include "MessageQueue.h"
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49class Client;
50class DisplayHardware;
51class DisplayEventConnection;
52class EventThread;
53class Layer;
54class LayerDim;
55class LayerScreenshot;
56struct surface_flinger_cblk_t;
57
58// ---------------------------------------------------------------------------
59
60class GraphicBufferAlloc : public BnGraphicBufferAlloc
61{
62public:
63    GraphicBufferAlloc();
64    virtual ~GraphicBufferAlloc();
65    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
66        PixelFormat format, uint32_t usage, status_t* error);
67};
68
69// ---------------------------------------------------------------------------
70
71class GraphicPlane
72{
73public:
74    static status_t orientationToTransfrom(int orientation, int w, int h,
75            Transform* tr);
76
77                                GraphicPlane();
78                                ~GraphicPlane();
79
80        bool                    initialized() const;
81
82        void                    setDisplayHardware(DisplayHardware *);
83        status_t                setOrientation(int orientation);
84        int                     getOrientation() const { return mOrientation; }
85        int                     getWidth() const;
86        int                     getHeight() const;
87
88        const DisplayHardware&  displayHardware() const;
89        DisplayHardware&        editDisplayHardware();
90        const Transform&        transform() const;
91        EGLDisplay              getEGLDisplay() const;
92
93private:
94                                GraphicPlane(const GraphicPlane&);
95        GraphicPlane            operator = (const GraphicPlane&);
96
97        DisplayHardware*        mHw;
98        Transform               mGlobalTransform;
99        Transform               mDisplayTransform;
100        int                     mOrientation;
101        float                   mDisplayWidth;
102        float                   mDisplayHeight;
103        int                     mWidth;
104        int                     mHeight;
105};
106
107// ---------------------------------------------------------------------------
108
109enum {
110    eTransactionNeeded      = 0x01,
111    eTraversalNeeded        = 0x02
112};
113
114class SurfaceFlinger :
115        public BinderService<SurfaceFlinger>,
116        public BnSurfaceComposer,
117        public IBinder::DeathRecipient,
118        protected Thread
119{
120public:
121    static char const* getServiceName() { return "SurfaceFlinger"; }
122
123                    SurfaceFlinger();
124    virtual         ~SurfaceFlinger();
125            void    init();
126
127    virtual status_t onTransact(
128        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
129
130    virtual status_t dump(int fd, const Vector<String16>& args);
131
132    // ISurfaceComposer interface
133    virtual sp<ISurfaceComposerClient>  createConnection();
134    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
135    virtual sp<IMemoryHeap>             getCblk() const;
136    virtual void                        bootFinished();
137    virtual void                        setTransactionState(const Vector<ComposerState>& state,
138                                                            int orientation, uint32_t flags);
139    virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
140    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
141
142    virtual status_t captureScreen(DisplayID dpy,
143            sp<IMemoryHeap>* heap,
144            uint32_t* width, uint32_t* height,
145            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
146            uint32_t minLayerZ, uint32_t maxLayerZ);
147
148    virtual status_t                    turnElectronBeamOff(int32_t mode);
149    virtual status_t                    turnElectronBeamOn(int32_t mode);
150
151            // called when screen needs to turn off
152    virtual void                        blank();
153            // called when screen is turning back on
154    virtual void                        unblank();
155
156            // called on the main thread in response to screenReleased()
157            void onScreenReleased();
158            // called on the main thread in response to screenAcquired()
159            void onScreenAcquired();
160
161
162            status_t renderScreenToTexture(DisplayID dpy,
163                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
164            status_t renderScreenToTextureLocked(DisplayID dpy,
165                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
166
167            void onMessageReceived(int32_t what);
168
169            status_t postMessageAsync(const sp<MessageBase>& msg,
170                    nsecs_t reltime=0, uint32_t flags = 0);
171
172            status_t postMessageSync(const sp<MessageBase>& msg,
173                    nsecs_t reltime=0, uint32_t flags = 0);
174
175    status_t removeLayer(const sp<LayerBase>& layer);
176    status_t addLayer(const sp<LayerBase>& layer);
177    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
178    void invalidateHwcGeometry();
179
180    sp<Layer> getLayer(const sp<ISurface>& sur) const;
181
182    GLuint getProtectedTexName() const { return mProtectedTexName; }
183
184
185    class MessageDestroyGLTexture : public MessageBase {
186        GLuint texture;
187    public:
188        MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
189        virtual bool handler() {
190            glDeleteTextures(1, &texture);
191            return true;
192        }
193    };
194
195
196private:
197    // DeathRecipient interface
198    virtual void binderDied(const wp<IBinder>& who);
199
200private:
201    friend class Client;
202    friend class DisplayEventConnection;
203    friend class LayerBase;
204    friend class LayerBaseClient;
205    friend class Layer;
206
207    sp<ISurface> createSurface(
208            ISurfaceComposerClient::surface_data_t* params,
209            const String8& name,
210            const sp<Client>& client,
211            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
212            uint32_t flags);
213
214    sp<Layer> createNormalSurface(
215            const sp<Client>& client, DisplayID display,
216            uint32_t w, uint32_t h, uint32_t flags,
217            PixelFormat& format);
218
219    sp<LayerDim> createDimSurface(
220            const sp<Client>& client, DisplayID display,
221            uint32_t w, uint32_t h, uint32_t flags);
222
223    sp<LayerScreenshot> createScreenshotSurface(
224            const sp<Client>& client, DisplayID display,
225            uint32_t w, uint32_t h, uint32_t flags);
226
227    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
228    status_t destroySurface(const wp<LayerBaseClient>& layer);
229    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
230
231    class LayerVector : public SortedVector< sp<LayerBase> > {
232    public:
233        LayerVector() { }
234        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
235        virtual int do_compare(const void* lhs, const void* rhs) const {
236            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
237            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
238            // sort layers by Z order
239            uint32_t lz = l->currentState().z;
240            uint32_t rz = r->currentState().z;
241            // then by sequence, so we get a stable ordering
242            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
243        }
244    };
245
246    struct State {
247        State()
248            : orientation(ISurfaceComposer::eOrientationDefault),
249              orientationFlags(0) {
250        }
251        LayerVector     layersSortedByZ;
252        uint8_t         orientation;
253        uint8_t         orientationFlags;
254    };
255
256    virtual bool        threadLoop();
257    virtual status_t    readyToRun();
258    virtual void        onFirstRef();
259
260public:     // hack to work around gcc 4.0.3 bug
261    const GraphicPlane&     graphicPlane(int dpy) const;
262          GraphicPlane&     graphicPlane(int dpy);
263
264          void              signalTransaction();
265          void              signalLayerUpdate();
266          void              signalRefresh();
267          void              repaintEverything();
268
269private:
270            void        waitForEvent();
271            void        handleTransaction(uint32_t transactionFlags);
272            void        handleTransactionLocked(uint32_t transactionFlags);
273
274            void        computeVisibleRegions(
275                            const LayerVector& currentLayers,
276                            Region& dirtyRegion,
277                            Region& wormholeRegion);
278
279            void        handlePageFlip();
280            bool        lockPageFlip(const LayerVector& currentLayers);
281            void        unlockPageFlip(const LayerVector& currentLayers);
282            void        handleRefresh();
283            void        handleWorkList();
284            void        handleRepaint();
285            void        postFramebuffer();
286            void        setupHardwareComposer();
287            void        composeSurfaces(const Region& dirty);
288
289
290            void        setInvalidateRegion(const Region& reg);
291            Region      getAndClearInvalidateRegion();
292
293            ssize_t     addClientLayer(const sp<Client>& client,
294                    const sp<LayerBaseClient>& lbc);
295            status_t    addLayer_l(const sp<LayerBase>& layer);
296            status_t    removeLayer_l(const sp<LayerBase>& layer);
297            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
298
299            uint32_t    getTransactionFlags(uint32_t flags);
300            uint32_t    peekTransactionFlags(uint32_t flags);
301            uint32_t    setTransactionFlags(uint32_t flags);
302            void        commitTransaction();
303
304
305            status_t captureScreenImplLocked(DisplayID dpy,
306                    sp<IMemoryHeap>* heap,
307                    uint32_t* width, uint32_t* height, PixelFormat* format,
308                    uint32_t reqWidth, uint32_t reqHeight,
309                    uint32_t minLayerZ, uint32_t maxLayerZ);
310
311            status_t turnElectronBeamOffImplLocked(int32_t mode);
312            status_t turnElectronBeamOnImplLocked(int32_t mode);
313            status_t electronBeamOffAnimationImplLocked();
314            status_t electronBeamOnAnimationImplLocked();
315
316            void        debugFlashRegions();
317            void        drawWormhole() const;
318
319            void listLayersLocked(const Vector<String16>& args, size_t& index,
320                    String8& result, char* buffer, size_t SIZE) const;
321            void dumpStatsLocked(const Vector<String16>& args, size_t& index,
322                    String8& result, char* buffer, size_t SIZE) const;
323            void clearStatsLocked(const Vector<String16>& args, size_t& index,
324                    String8& result, char* buffer, size_t SIZE) const;
325            void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
326
327    mutable     MessageQueue    mEventQueue;
328
329                // access must be protected by mStateLock
330    mutable     Mutex                   mStateLock;
331                State                   mCurrentState;
332    volatile    int32_t                 mTransactionFlags;
333                Condition               mTransactionCV;
334                SortedVector< sp<LayerBase> > mLayerPurgatory;
335                bool                    mTransationPending;
336                Vector< sp<LayerBase> > mLayersPendingRemoval;
337
338                // protected by mStateLock (but we could use another lock)
339                GraphicPlane                mGraphicPlanes[1];
340                bool                        mLayersRemoved;
341                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
342
343                // access must be protected by mInvalidateLock
344    mutable     Mutex                       mInvalidateLock;
345                Region                      mInvalidateRegion;
346
347                // constant members (no synchronization needed for access)
348                sp<IMemoryHeap>             mServerHeap;
349                surface_flinger_cblk_t*     mServerCblk;
350                GLuint                      mWormholeTexName;
351                GLuint                      mProtectedTexName;
352                nsecs_t                     mBootTime;
353                sp<EventThread>             mEventThread;
354
355                // Can only accessed from the main thread, these members
356                // don't need synchronization
357                State                       mDrawingState;
358                Region                      mDirtyRegion;
359                Region                      mDirtyRegionRemovedLayer;
360                Region                      mSwapRegion;
361                Region                      mWormholeRegion;
362                bool                        mVisibleRegionsDirty;
363                bool                        mHwWorkListDirty;
364                int32_t                     mElectronBeamAnimationMode;
365                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
366
367
368                // don't use a lock for these, we don't care
369                int                         mDebugRegion;
370                int                         mDebugDDMS;
371                int                         mDebugDisableHWC;
372                int                         mDebugDisableTransformHint;
373                volatile nsecs_t            mDebugInSwapBuffers;
374                nsecs_t                     mLastSwapBufferTime;
375                volatile nsecs_t            mDebugInTransaction;
376                nsecs_t                     mLastTransactionTime;
377                bool                        mBootFinished;
378
379                // these are thread safe
380    mutable     Barrier                     mReadyToRunBarrier;
381
382
383                // protected by mDestroyedLayerLock;
384    mutable     Mutex                       mDestroyedLayerLock;
385                Vector<LayerBase const *>   mDestroyedLayers;
386
387   // only written in the main thread, only read in other threads
388   volatile     int32_t                     mSecureFrameBuffer;
389};
390
391// ---------------------------------------------------------------------------
392}; // namespace android
393
394#endif // ANDROID_SURFACE_FLINGER_H
395