SurfaceFlinger.h revision db9b41fd157279d1b988a854e0d7c5b43c2fac38
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_FLINGER_H 18#define ANDROID_SURFACE_FLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <EGL/egl.h> 24#include <GLES/gl.h> 25 26#include <cutils/compiler.h> 27 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/KeyedVector.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/threads.h> 34 35#include <binder/BinderService.h> 36#include <binder/IMemory.h> 37 38#include <ui/PixelFormat.h> 39 40#include <gui/ISurfaceComposer.h> 41#include <gui/ISurfaceComposerClient.h> 42 43#include <hardware/hwcomposer_defs.h> 44 45#include <private/gui/LayerState.h> 46 47#include "Barrier.h" 48#include "MessageQueue.h" 49#include "DisplayDevice.h" 50 51#include "DisplayHardware/HWComposer.h" 52 53namespace android { 54 55// --------------------------------------------------------------------------- 56 57class Client; 58class DisplayEventConnection; 59class EventThread; 60class IGraphicBufferAlloc; 61class Layer; 62class LayerBase; 63class LayerBaseClient; 64class LayerDim; 65class LayerScreenshot; 66class SurfaceTextureClient; 67 68// --------------------------------------------------------------------------- 69 70enum { 71 eTransactionNeeded = 0x01, 72 eTraversalNeeded = 0x02, 73 eDisplayTransactionNeeded = 0x04, 74 eTransactionMask = 0x07 75}; 76 77class SurfaceFlinger : public BinderService<SurfaceFlinger>, 78 public BnSurfaceComposer, 79 private IBinder::DeathRecipient, 80 private Thread, 81 private HWComposer::EventHandler 82{ 83public: 84 static char const* getServiceName() { 85 return "SurfaceFlinger"; 86 } 87 88 SurfaceFlinger(); 89 90 enum { 91 EVENT_VSYNC = HWC_EVENT_VSYNC 92 }; 93 94 // post an asynchronous message to the main thread 95 status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 96 uint32_t flags = 0); 97 98 // post a synchronous message to the main thread 99 status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, 100 uint32_t flags = 0); 101 102 // force full composition on all displays 103 void repaintEverything(); 104 105 // renders content on given display to a texture. thread-safe version. 106 status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName, 107 GLfloat* uOut, GLfloat* vOut); 108 109 // renders content on given display to a texture, w/o acquiring main lock 110 status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName, 111 GLfloat* uOut, GLfloat* vOut); 112 113 // returns the default Display 114 sp<const DisplayDevice> getDefaultDisplayDevice() const { 115 return getDisplayDevice(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]); 116 } 117 118 // utility function to delete a texture on the main thread 119 void deleteTextureAsync(GLuint texture); 120 121 // allocate a h/w composer display id 122 int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); 123 124 // enable/disable h/w composer event 125 // TODO: this should be made accessible only to EventThread 126 void eventControl(int disp, int event, int enabled); 127 128 // called on the main thread by MessageQueue when an internal message 129 // is received 130 // TODO: this should be made accessible only to MessageQueue 131 void onMessageReceived(int32_t what); 132 133 // for debugging only 134 // TODO: this should be made accessible only to HWComposer 135 const Vector< sp<LayerBase> >& getLayerSortedByZForHwcDisplay(int disp); 136 137private: 138 friend class Client; 139 friend class DisplayEventConnection; 140 friend class LayerBase; 141 friend class LayerBaseClient; 142 friend class Layer; 143 144 // We're reference counted, never destroy SurfaceFlinger directly 145 virtual ~SurfaceFlinger(); 146 147 /* ------------------------------------------------------------------------ 148 * Internal data structures 149 */ 150 151 class LayerVector : public SortedVector<sp<LayerBase> > { 152 public: 153 LayerVector(); 154 LayerVector(const LayerVector& rhs); 155 virtual int do_compare(const void* lhs, const void* rhs) const; 156 }; 157 158 struct DisplayDeviceState { 159 DisplayDeviceState(); 160 DisplayDeviceState(DisplayDevice::DisplayType type); 161 bool isValid() const { return type >= 0; } 162 bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; } 163 bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; } 164 DisplayDevice::DisplayType type; 165 sp<ISurfaceTexture> surface; 166 uint32_t layerStack; 167 Rect viewport; 168 Rect frame; 169 uint8_t orientation; 170 String8 displayName; 171 }; 172 173 struct State { 174 LayerVector layersSortedByZ; 175 DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; 176 }; 177 178 /* ------------------------------------------------------------------------ 179 * IBinder interface 180 */ 181 virtual status_t onTransact(uint32_t code, const Parcel& data, 182 Parcel* reply, uint32_t flags); 183 virtual status_t dump(int fd, const Vector<String16>& args); 184 185 /* ------------------------------------------------------------------------ 186 * ISurfaceComposer interface 187 */ 188 virtual sp<ISurfaceComposerClient> createConnection(); 189 virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); 190 virtual sp<IBinder> createDisplay(const String8& displayName); 191 virtual sp<IBinder> getBuiltInDisplay(int32_t id); 192 virtual void setTransactionState(const Vector<ComposerState>& state, 193 const Vector<DisplayState>& displays, uint32_t flags); 194 virtual void bootFinished(); 195 virtual bool authenticateSurfaceTexture( 196 const sp<ISurfaceTexture>& surface) const; 197 virtual sp<IDisplayEventConnection> createDisplayEventConnection(); 198 virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap, 199 uint32_t* width, uint32_t* height, PixelFormat* format, 200 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 201 uint32_t maxLayerZ); 202 // called when screen needs to turn off 203 virtual void blank(const sp<IBinder>& display); 204 // called when screen is turning back on 205 virtual void unblank(const sp<IBinder>& display); 206 virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); 207 virtual void connectDisplay(const sp<ISurfaceTexture>& display); 208 209 /* ------------------------------------------------------------------------ 210 * DeathRecipient interface 211 */ 212 virtual void binderDied(const wp<IBinder>& who); 213 214 /* ------------------------------------------------------------------------ 215 * Thread interface 216 */ 217 virtual bool threadLoop(); 218 virtual status_t readyToRun(); 219 virtual void onFirstRef(); 220 221 /* ------------------------------------------------------------------------ 222 * HWComposer::EventHandler interface 223 */ 224 virtual void onVSyncReceived(int type, nsecs_t timestamp); 225 virtual void onHotplugReceived(int disp, bool connected); 226 227 /* ------------------------------------------------------------------------ 228 * Message handling 229 */ 230 void waitForEvent(); 231 void signalTransaction(); 232 void signalLayerUpdate(); 233 void signalRefresh(); 234 235 // called on the main thread in response to initializeDisplays() 236 void onInitializeDisplays(); 237 // called on the main thread in response to blank() 238 void onScreenReleased(const sp<const DisplayDevice>& hw); 239 // called on the main thread in response to unblank() 240 void onScreenAcquired(const sp<const DisplayDevice>& hw); 241 242 void handleMessageTransaction(); 243 void handleMessageInvalidate(); 244 void handleMessageRefresh(); 245 246 void handleTransaction(uint32_t transactionFlags); 247 void handleTransactionLocked(uint32_t transactionFlags); 248 249 /* handlePageFilp: this is were we latch a new buffer 250 * if available and compute the dirty region. 251 */ 252 void handlePageFlip(); 253 254 /* ------------------------------------------------------------------------ 255 * Transactions 256 */ 257 uint32_t getTransactionFlags(uint32_t flags); 258 uint32_t peekTransactionFlags(uint32_t flags); 259 uint32_t setTransactionFlags(uint32_t flags); 260 void commitTransaction(); 261 uint32_t setClientStateLocked(const sp<Client>& client, 262 const layer_state_t& s); 263 uint32_t setDisplayStateLocked(const DisplayState& s); 264 265 /* ------------------------------------------------------------------------ 266 * Layer management 267 */ 268 sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params, 269 const String8& name, const sp<Client>& client, 270 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); 271 272 sp<Layer> createNormalLayer(const sp<Client>& client, 273 uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format); 274 275 sp<LayerDim> createDimLayer(const sp<Client>& client, 276 uint32_t w, uint32_t h, uint32_t flags); 277 278 sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client, 279 uint32_t w, uint32_t h, uint32_t flags); 280 281 // called in response to the window-manager calling 282 // ISurfaceComposerClient::destroySurface() 283 // The specified layer is first placed in a purgatory list 284 // until all references from the client are released. 285 status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid); 286 287 // called when all clients have released all their references to 288 // this layer meaning it is entirely safe to destroy all 289 // resources associated to this layer. 290 status_t onLayerDestroyed(const wp<LayerBaseClient>& layer); 291 292 // remove a layer from SurfaceFlinger immediately 293 status_t removeLayer(const sp<LayerBase>& layer); 294 295 // add a layer to SurfaceFlinger 296 ssize_t addClientLayer(const sp<Client>& client, 297 const sp<LayerBaseClient>& lbc); 298 299 status_t removeLayer_l(const sp<LayerBase>& layer); 300 status_t purgatorizeLayer_l(const sp<LayerBase>& layer); 301 302 /* ------------------------------------------------------------------------ 303 * Boot animation, on/off animations and screen capture 304 */ 305 306 void startBootAnim(); 307 308 status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap, 309 uint32_t* width, uint32_t* height, PixelFormat* format, 310 uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, 311 uint32_t maxLayerZ); 312 313 /* ------------------------------------------------------------------------ 314 * EGL 315 */ 316 static status_t selectConfigForAttribute(EGLDisplay dpy, 317 EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig); 318 static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId); 319 static EGLContext createGLContext(EGLDisplay disp, EGLConfig config); 320 void initializeGL(EGLDisplay display); 321 uint32_t getMaxTextureSize() const; 322 uint32_t getMaxViewportDims() const; 323 324 /* ------------------------------------------------------------------------ 325 * Display and layer stack management 326 */ 327 // called when starting, or restarting after system_server death 328 void initializeDisplays(); 329 330 // NOTE: can only be called from the main thread or with mStateLock held 331 sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { 332 return mDisplays.valueFor(dpy); 333 } 334 335 // NOTE: can only be called from the main thread or with mStateLock held 336 sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { 337 return mDisplays.valueFor(dpy); 338 } 339 340 // mark a region of a layer stack dirty. this updates the dirty 341 // region of all screens presenting this layer stack. 342 void invalidateLayerStack(uint32_t layerStack, const Region& dirty); 343 344 /* ------------------------------------------------------------------------ 345 * H/W composer 346 */ 347 348 HWComposer& getHwComposer() const { return *mHwc; } 349 350 /* ------------------------------------------------------------------------ 351 * Compositing 352 */ 353 void invalidateHwcGeometry(); 354 static void computeVisibleRegions( 355 const LayerVector& currentLayers, uint32_t layerStack, 356 Region& dirtyRegion, Region& opaqueRegion); 357 358 void preComposition(); 359 void postComposition(); 360 void rebuildLayerStacks(); 361 void setUpHWComposer(); 362 void doComposition(); 363 void doDebugFlashRegions(); 364 void doDisplayComposition(const sp<const DisplayDevice>& hw, 365 const Region& dirtyRegion); 366 void doComposeSurfaces(const sp<const DisplayDevice>& hw, 367 const Region& dirty); 368 369 void postFramebuffer(); 370 void drawWormhole(const sp<const DisplayDevice>& hw, 371 const Region& region) const; 372 GLuint getProtectedTexName() const { 373 return mProtectedTexName; 374 } 375 376 /* ------------------------------------------------------------------------ 377 * Display management 378 */ 379 380 381 /* ------------------------------------------------------------------------ 382 * Debugging & dumpsys 383 */ 384 void listLayersLocked(const Vector<String16>& args, size_t& index, 385 String8& result, char* buffer, size_t SIZE) const; 386 void dumpStatsLocked(const Vector<String16>& args, size_t& index, 387 String8& result, char* buffer, size_t SIZE) const; 388 void clearStatsLocked(const Vector<String16>& args, size_t& index, 389 String8& result, char* buffer, size_t SIZE) const; 390 void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const; 391 bool startDdmConnection(); 392 static void appendSfConfigString(String8& result); 393 394 /* ------------------------------------------------------------------------ 395 * Attributes 396 */ 397 398 // access must be protected by mStateLock 399 mutable Mutex mStateLock; 400 State mCurrentState; 401 volatile int32_t mTransactionFlags; 402 Condition mTransactionCV; 403 SortedVector<sp<LayerBase> > mLayerPurgatory; 404 bool mTransactionPending; 405 bool mAnimTransactionPending; 406 Vector<sp<LayerBase> > mLayersPendingRemoval; 407 408 // protected by mStateLock (but we could use another lock) 409 bool mLayersRemoved; 410 411 // access must be protected by mInvalidateLock 412 volatile int32_t mRepaintEverything; 413 414 // constant members (no synchronization needed for access) 415 HWComposer* mHwc; 416 GLuint mProtectedTexName; 417 nsecs_t mBootTime; 418 sp<EventThread> mEventThread; 419 GLint mMaxViewportDims[2]; 420 GLint mMaxTextureSize; 421 EGLContext mEGLContext; 422 EGLConfig mEGLConfig; 423 EGLDisplay mEGLDisplay; 424 sp<IBinder> mDefaultDisplays[DisplayDevice::NUM_DISPLAY_TYPES]; 425 426 // Can only accessed from the main thread, these members 427 // don't need synchronization 428 State mDrawingState; 429 bool mVisibleRegionsDirty; 430 bool mHwWorkListDirty; 431 432 // this may only be written from the main thread with mStateLock held 433 // it may be read from other threads with mStateLock held 434 DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; 435 436 // don't use a lock for these, we don't care 437 int mDebugRegion; 438 int mDebugDDMS; 439 int mDebugDisableHWC; 440 int mDebugDisableTransformHint; 441 volatile nsecs_t mDebugInSwapBuffers; 442 nsecs_t mLastSwapBufferTime; 443 volatile nsecs_t mDebugInTransaction; 444 nsecs_t mLastTransactionTime; 445 bool mBootFinished; 446 447 // these are thread safe 448 mutable MessageQueue mEventQueue; 449 mutable Barrier mReadyToRunBarrier; 450 451 // protected by mDestroyedLayerLock; 452 mutable Mutex mDestroyedLayerLock; 453 Vector<LayerBase const *> mDestroyedLayers; 454 455 /* ------------------------------------------------------------------------ 456 * Feature prototyping 457 */ 458 459 sp<IBinder> mExtDisplayToken; 460}; 461 462// --------------------------------------------------------------------------- 463}; // namespace android 464 465#endif // ANDROID_SURFACE_FLINGER_H 466