SurfaceFlinger.h revision e3c697fb929c856b59fa56a8e05a2a7eba187c3d
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/ISurfaceComposer.h>
41#include <gui/ISurfaceComposerClient.h>
42
43#include <hardware/hwcomposer_defs.h>
44
45#include <private/gui/LayerState.h>
46
47#include "Barrier.h"
48#include "DisplayDevice.h"
49#include "FrameTracker.h"
50#include "MessageQueue.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class IGraphicBufferAlloc;
62class Layer;
63class LayerBase;
64class LayerBaseClient;
65class LayerDim;
66class LayerScreenshot;
67class Surface;
68
69// ---------------------------------------------------------------------------
70
71enum {
72    eTransactionNeeded        = 0x01,
73    eTraversalNeeded          = 0x02,
74    eDisplayTransactionNeeded = 0x04,
75    eTransactionMask          = 0x07
76};
77
78class SurfaceFlinger : public BinderService<SurfaceFlinger>,
79                       public BnSurfaceComposer,
80                       private IBinder::DeathRecipient,
81                       private Thread,
82                       private HWComposer::EventHandler
83{
84public:
85    static char const* getServiceName() {
86        return "SurfaceFlinger";
87    }
88
89    SurfaceFlinger();
90
91    enum {
92        EVENT_VSYNC = HWC_EVENT_VSYNC
93    };
94
95    // post an asynchronous message to the main thread
96    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
97        uint32_t flags = 0);
98
99    // post a synchronous message to the main thread
100    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
101        uint32_t flags = 0);
102
103    // force full composition on all displays
104    void repaintEverything();
105
106    // renders content on given display to a texture. thread-safe version.
107    status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName,
108        GLfloat* uOut, GLfloat* vOut);
109
110    // renders content on given display to a texture, w/o acquiring main lock
111    status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName,
112        GLfloat* uOut, GLfloat* vOut);
113
114    // returns the default Display
115    sp<const DisplayDevice> getDefaultDisplayDevice() const {
116        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
117    }
118
119    // utility function to delete a texture on the main thread
120    void deleteTextureAsync(GLuint texture);
121
122    // allocate a h/w composer display id
123    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
124
125    // enable/disable h/w composer event
126    // TODO: this should be made accessible only to EventThread
127    void eventControl(int disp, int event, int enabled);
128
129    // called on the main thread by MessageQueue when an internal message
130    // is received
131    // TODO: this should be made accessible only to MessageQueue
132    void onMessageReceived(int32_t what);
133
134    // for debugging only
135    // TODO: this should be made accessible only to HWComposer
136    const Vector< sp<LayerBase> >& getLayerSortedByZForHwcDisplay(int disp);
137
138private:
139    friend class Client;
140    friend class DisplayEventConnection;
141    friend class LayerBase;
142    friend class LayerBaseClient;
143    friend class Layer;
144    friend class LayerScreenshot;
145
146    // We're reference counted, never destroy SurfaceFlinger directly
147    virtual ~SurfaceFlinger();
148
149    /* ------------------------------------------------------------------------
150     * Internal data structures
151     */
152
153    class LayerVector : public SortedVector<sp<LayerBase> > {
154    public:
155        LayerVector();
156        LayerVector(const LayerVector& rhs);
157        virtual int do_compare(const void* lhs, const void* rhs) const;
158    };
159
160    struct DisplayDeviceState {
161        DisplayDeviceState();
162        DisplayDeviceState(DisplayDevice::DisplayType type);
163        bool isValid() const { return type >= 0; }
164        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
165        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
166        DisplayDevice::DisplayType type;
167        sp<IGraphicBufferProducer> surface;
168        uint32_t layerStack;
169        Rect viewport;
170        Rect frame;
171        uint8_t orientation;
172        String8 displayName;
173        bool isSecure;
174    };
175
176    struct State {
177        LayerVector layersSortedByZ;
178        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
179    };
180
181    /* ------------------------------------------------------------------------
182     * IBinder interface
183     */
184    virtual status_t onTransact(uint32_t code, const Parcel& data,
185        Parcel* reply, uint32_t flags);
186    virtual status_t dump(int fd, const Vector<String16>& args);
187
188    /* ------------------------------------------------------------------------
189     * ISurfaceComposer interface
190     */
191    virtual sp<ISurfaceComposerClient> createConnection();
192    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
193    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
194    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
195    virtual void setTransactionState(const Vector<ComposerState>& state,
196            const Vector<DisplayState>& displays, uint32_t flags);
197    virtual void bootFinished();
198    virtual bool authenticateSurfaceTexture(
199        const sp<IGraphicBufferProducer>& bufferProducer) const;
200    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
201    virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
202        uint32_t* width, uint32_t* height, PixelFormat* format,
203        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
204        uint32_t maxLayerZ);
205    // called when screen needs to turn off
206    virtual void blank(const sp<IBinder>& display);
207    // called when screen is turning back on
208    virtual void unblank(const sp<IBinder>& display);
209    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
210
211    /* ------------------------------------------------------------------------
212     * DeathRecipient interface
213     */
214    virtual void binderDied(const wp<IBinder>& who);
215
216    /* ------------------------------------------------------------------------
217     * Thread interface
218     */
219    virtual bool threadLoop();
220    virtual status_t readyToRun();
221    virtual void onFirstRef();
222
223    /* ------------------------------------------------------------------------
224     * HWComposer::EventHandler interface
225     */
226    virtual void onVSyncReceived(int type, nsecs_t timestamp);
227    virtual void onHotplugReceived(int disp, bool connected);
228
229    /* ------------------------------------------------------------------------
230     * Message handling
231     */
232    void waitForEvent();
233    void signalTransaction();
234    void signalLayerUpdate();
235    void signalRefresh();
236
237    // called on the main thread in response to initializeDisplays()
238    void onInitializeDisplays();
239    // called on the main thread in response to blank()
240    void onScreenReleased(const sp<const DisplayDevice>& hw);
241    // called on the main thread in response to unblank()
242    void onScreenAcquired(const sp<const DisplayDevice>& hw);
243
244    void handleMessageTransaction();
245    void handleMessageInvalidate();
246    void handleMessageRefresh();
247
248    void handleTransaction(uint32_t transactionFlags);
249    void handleTransactionLocked(uint32_t transactionFlags);
250
251    /* handlePageFilp: this is were we latch a new buffer
252     * if available and compute the dirty region.
253     */
254    void handlePageFlip();
255
256    /* ------------------------------------------------------------------------
257     * Transactions
258     */
259    uint32_t getTransactionFlags(uint32_t flags);
260    uint32_t peekTransactionFlags(uint32_t flags);
261    uint32_t setTransactionFlags(uint32_t flags);
262    void commitTransaction();
263    uint32_t setClientStateLocked(const sp<Client>& client,
264        const layer_state_t& s);
265    uint32_t setDisplayStateLocked(const DisplayState& s);
266
267    /* ------------------------------------------------------------------------
268     * Layer management
269     */
270    sp<ISurface> createLayer(const String8& name, const sp<Client>& client,
271            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
272
273    sp<Layer> createNormalLayer(const sp<Client>& client,
274            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
275
276    sp<LayerDim> createDimLayer(const sp<Client>& client,
277            uint32_t w, uint32_t h, uint32_t flags);
278
279    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
280            uint32_t w, uint32_t h, uint32_t flags);
281
282    // called in response to the window-manager calling
283    // ISurfaceComposerClient::destroySurface()
284    // The specified layer is first placed in a purgatory list
285    // until all references from the client are released.
286    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
287
288    // called when all clients have released all their references to
289    // this layer meaning it is entirely safe to destroy all
290    // resources associated to this layer.
291    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
292
293    // remove a layer from SurfaceFlinger immediately
294    status_t removeLayer(const sp<LayerBase>& layer);
295
296    // add a layer to SurfaceFlinger
297    void addClientLayer(const sp<Client>& client, const sp<IBinder>& handle,
298        const sp<LayerBaseClient>& lbc);
299
300    status_t removeLayer_l(const sp<LayerBase>& layer);
301    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
302
303    /* ------------------------------------------------------------------------
304     * Boot animation, on/off animations and screen capture
305     */
306
307    void startBootAnim();
308
309    status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
310        uint32_t* width, uint32_t* height, PixelFormat* format,
311        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
312        uint32_t maxLayerZ);
313
314    /* ------------------------------------------------------------------------
315     * EGL
316     */
317    static status_t selectConfigForAttribute(EGLDisplay dpy,
318        EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
319    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
320    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
321    void initializeGL(EGLDisplay display);
322    uint32_t getMaxTextureSize() const;
323    uint32_t getMaxViewportDims() const;
324
325    /* ------------------------------------------------------------------------
326     * Display and layer stack management
327     */
328    // called when starting, or restarting after system_server death
329    void initializeDisplays();
330
331    // Create an IBinder for a builtin display and add it to current state
332    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
333
334    // NOTE: can only be called from the main thread or with mStateLock held
335    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
336        return mDisplays.valueFor(dpy);
337    }
338
339    // NOTE: can only be called from the main thread or with mStateLock held
340    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
341        return mDisplays.valueFor(dpy);
342    }
343
344    // mark a region of a layer stack dirty. this updates the dirty
345    // region of all screens presenting this layer stack.
346    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
347
348    /* ------------------------------------------------------------------------
349     * H/W composer
350     */
351
352    HWComposer& getHwComposer() const { return *mHwc; }
353
354    /* ------------------------------------------------------------------------
355     * Compositing
356     */
357    void invalidateHwcGeometry();
358    static void computeVisibleRegions(
359            const LayerVector& currentLayers, uint32_t layerStack,
360            Region& dirtyRegion, Region& opaqueRegion);
361
362    void preComposition();
363    void postComposition();
364    void rebuildLayerStacks();
365    void setUpHWComposer();
366    void doComposition();
367    void doDebugFlashRegions();
368    void doDisplayComposition(const sp<const DisplayDevice>& hw,
369            const Region& dirtyRegion);
370    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
371            const Region& dirty);
372
373    void postFramebuffer();
374    void drawWormhole(const sp<const DisplayDevice>& hw,
375            const Region& region) const;
376    GLuint getProtectedTexName() const {
377        return mProtectedTexName;
378    }
379
380    /* ------------------------------------------------------------------------
381     * Display management
382     */
383
384
385    /* ------------------------------------------------------------------------
386     * Debugging & dumpsys
387     */
388    void listLayersLocked(const Vector<String16>& args, size_t& index,
389        String8& result, char* buffer, size_t SIZE) const;
390    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
391        String8& result, char* buffer, size_t SIZE) const;
392    void clearStatsLocked(const Vector<String16>& args, size_t& index,
393        String8& result, char* buffer, size_t SIZE);
394    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
395    bool startDdmConnection();
396    static void appendSfConfigString(String8& result);
397
398    /* ------------------------------------------------------------------------
399     * Attributes
400     */
401
402    // access must be protected by mStateLock
403    mutable Mutex mStateLock;
404    State mCurrentState;
405    volatile int32_t mTransactionFlags;
406    Condition mTransactionCV;
407    SortedVector<sp<LayerBase> > mLayerPurgatory;
408    bool mTransactionPending;
409    bool mAnimTransactionPending;
410    Vector<sp<LayerBase> > mLayersPendingRemoval;
411
412    // protected by mStateLock (but we could use another lock)
413    bool mLayersRemoved;
414
415    // access must be protected by mInvalidateLock
416    volatile int32_t mRepaintEverything;
417
418    // constant members (no synchronization needed for access)
419    HWComposer* mHwc;
420    GLuint mProtectedTexName;
421    nsecs_t mBootTime;
422    sp<EventThread> mEventThread;
423    GLint mMaxViewportDims[2];
424    GLint mMaxTextureSize;
425    EGLContext mEGLContext;
426    EGLConfig mEGLConfig;
427    EGLDisplay mEGLDisplay;
428    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
429
430    // Can only accessed from the main thread, these members
431    // don't need synchronization
432    State mDrawingState;
433    bool mVisibleRegionsDirty;
434    bool mHwWorkListDirty;
435    bool mAnimCompositionPending;
436
437    // this may only be written from the main thread with mStateLock held
438    // it may be read from other threads with mStateLock held
439    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
440
441    // don't use a lock for these, we don't care
442    int mDebugRegion;
443    int mDebugDDMS;
444    int mDebugDisableHWC;
445    int mDebugDisableTransformHint;
446    volatile nsecs_t mDebugInSwapBuffers;
447    nsecs_t mLastSwapBufferTime;
448    volatile nsecs_t mDebugInTransaction;
449    nsecs_t mLastTransactionTime;
450    bool mBootFinished;
451
452    // these are thread safe
453    mutable MessageQueue mEventQueue;
454    mutable Barrier mReadyToRunBarrier;
455    FrameTracker mAnimFrameTracker;
456
457    // protected by mDestroyedLayerLock;
458    mutable Mutex mDestroyedLayerLock;
459    Vector<LayerBase const *> mDestroyedLayers;
460
461    /* ------------------------------------------------------------------------
462     * Feature prototyping
463     */
464
465    sp<IBinder> mExtDisplayToken;
466};
467
468// ---------------------------------------------------------------------------
469}; // namespace android
470
471#endif // ANDROID_SURFACE_FLINGER_H
472