SurfaceFlinger.h revision e7f8dde3f3c398c1ea1bec14e76725a760f71d31
1d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi/*
2d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * Copyright (C) 2007 The Android Open Source Project
3d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi *
4d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * Licensed under the Apache License, Version 2.0 (the "License");
5d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * you may not use this file except in compliance with the License.
6d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * You may obtain a copy of the License at
7d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi *
8d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi *      http://www.apache.org/licenses/LICENSE-2.0
9d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi *
10d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * Unless required by applicable law or agreed to in writing, software
11d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * distributed under the License is distributed on an "AS IS" BASIS,
12d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * See the License for the specific language governing permissions and
14d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi * limitations under the License.
15d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi */
16d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
17d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#ifndef ANDROID_SURFACE_FLINGER_H
18d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#define ANDROID_SURFACE_FLINGER_H
19d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
20d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <stdint.h>
21d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <sys/types.h>
22d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
230e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber#include <EGL/egl.h>
240e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
250e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber/*
260e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
270e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber */
28d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
29d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <cutils/compiler.h>
30d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
31d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <utils/Atomic.h>
32d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <utils/Errors.h>
33d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <utils/KeyedVector.h>
34d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <utils/RefBase.h>
35d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <utils/SortedVector.h>
360e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber#include <utils/threads.h>
37d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
380e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber#include <binder/IMemory.h>
3952cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
40d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <ui/PixelFormat.h>
41d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include <ui/mat4.h>
4252cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
4352cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong#include <gui/ISurfaceComposer.h>
4452cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong#include <gui/ISurfaceComposerClient.h>
4552cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
4652cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong#include <hardware/hwcomposer_defs.h>
4752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
4852cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong#include <private/gui/LayerState.h>
49d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
50d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include "Barrier.h"
51d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include "DisplayDevice.h"
52d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include "DispSync.h"
530e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber#include "FrameTracker.h"
54d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi#include "MessageQueue.h"
550e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
5652cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong#include "DisplayHardware/HWComposer.h"
5752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong#include "Effects/Daltonizer.h"
58d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
59d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshinamespace android {
6052cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
6152cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong// ---------------------------------------------------------------------------
6252cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
6352cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dongclass Client;
64d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshiclass DisplayEventConnection;
65d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshiclass EventThread;
66d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshiclass IGraphicBufferAlloc;
67d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshiclass Layer;
680e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruberclass LayerDim;
690e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruberclass Surface;
70d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshiclass RenderEngine;
710e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruberclass EventControlThread;
72d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
73d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi// ---------------------------------------------------------------------------
74d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
75d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshienum {
76d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    eTransactionNeeded        = 0x01,
77d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    eTraversalNeeded          = 0x02,
780e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber    eDisplayTransactionNeeded = 0x04,
790e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber    eTransactionMask          = 0x07
80d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi};
810e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
82d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshiclass SurfaceFlinger : public BnSurfaceComposer,
83d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi                       private IBinder::DeathRecipient,
84d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi                       private HWComposer::EventHandler
85d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi{
86d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshipublic:
87d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    static char const* getServiceName() ANDROID_API {
880e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber        return "SurfaceFlinger";
89d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    }
9052cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
9152cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    SurfaceFlinger() ANDROID_API;
92d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
93d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // must be called before clients can connect
9452cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    void init() ANDROID_API;
9552cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
9652cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    // starts SurfaceFlinger main loop in the current thread
9752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    void run() ANDROID_API;
9852cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
99d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    enum {
10052cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        EVENT_VSYNC = HWC_EVENT_VSYNC
10152cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    };
102d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
103d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // post an asynchronous message to the main thread
104d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
1050e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
106d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // post a synchronous message to the main thread
1070e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
108c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong
109c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    // force full composition on all displays
110d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    void repaintEverything();
111d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
112d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // returns the default Display
113d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    sp<const DisplayDevice> getDefaultDisplayDevice() const {
114d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
115d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    }
11652cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
11752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    // utility function to delete a texture on the main thread
11852cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    void deleteTextureAsync(uint32_t texture);
11952cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
120c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    // enable/disable h/w composer event
121c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    // TODO: this should be made accessible only to EventThread
122c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    void eventControl(int disp, int event, int enabled);
123c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong
124c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    // called on the main thread by MessageQueue when an internal message
125c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    // is received
126c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    // TODO: this should be made accessible only to MessageQueue
127c4a9976aa15929a73ab7c0979d8b2e1e9eeadcc7James Dong    void onMessageReceived(int32_t what);
1280e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
129d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // for debugging only
1300e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber    // TODO: this should be made accessible only to HWComposer
131d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
132d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
133d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    RenderEngine& getRenderEngine() const {
134d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        return *mRenderEngine;
135d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    }
136d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
13752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dongprivate:
13852cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    friend class Client;
13952cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    friend class DisplayEventConnection;
140d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    friend class Layer;
1410e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber    friend class MonitoredProducer;
1420e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
143d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // This value is specified in number of frames.  Log frame stats at most
144d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    // every half hour.
145d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
14652cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
14752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    static const size_t MAX_LAYERS = 4096;
14852cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
14952cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong    // We're reference counted, never destroy SurfaceFlinger directly
150d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    virtual ~SurfaceFlinger();
15152cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong
152d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    /* ------------------------------------------------------------------------
153d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi     * Internal data structures
154d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi     */
1550e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
156d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    class LayerVector : public SortedVector< sp<Layer> > {
1570e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber    public:
1580e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber        LayerVector();
15952cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        LayerVector(const LayerVector& rhs);
160d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        virtual int do_compare(const void* lhs, const void* rhs) const;
161d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    };
162d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
163d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    struct DisplayDeviceState {
164d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        DisplayDeviceState();
16552cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        DisplayDeviceState(DisplayDevice::DisplayType type);
16652cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        bool isValid() const { return type >= 0; }
16752cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
16852cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
16952cb1e5988a8a97c668b935fb5d8d358cb3c635aJames Dong        DisplayDevice::DisplayType type;
170d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        sp<IGraphicBufferProducer> surface;
171d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        uint32_t layerStack;
172d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        Rect viewport;
173d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        Rect frame;
174d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        uint8_t orientation;
175d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        uint32_t width, height;
176d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        String8 displayName;
177d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi        bool isSecure;
178d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    };
1790e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber
180d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    struct State {
1810e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber        LayerVector layersSortedByZ;
1820e092f806b0a4b81785a52da8ba22d2d47087de5Bill Gruber        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
183d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    };
184d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi
185d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    /* ------------------------------------------------------------------------
186d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi     * IBinder interface
187d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi     */
188d074e30ce44b9e33da43b67a4515b8986ca72b26aimitakeshi    virtual status_t onTransact(uint32_t code, const Parcel& data,
189        Parcel* reply, uint32_t flags);
190    virtual status_t dump(int fd, const Vector<String16>& args);
191
192    /* ------------------------------------------------------------------------
193     * ISurfaceComposer interface
194     */
195    virtual sp<ISurfaceComposerClient> createConnection();
196    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
197    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
198    virtual void destroyDisplay(const sp<IBinder>& display);
199    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
200    virtual void setTransactionState(const Vector<ComposerState>& state,
201            const Vector<DisplayState>& displays, uint32_t flags);
202    virtual void bootFinished();
203    virtual bool authenticateSurfaceTexture(
204        const sp<IGraphicBufferProducer>& bufferProducer) const;
205    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
206    virtual status_t captureScreen(const sp<IBinder>& display,
207            const sp<IGraphicBufferProducer>& producer,
208            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
209            uint32_t minLayerZ, uint32_t maxLayerZ,
210            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
211    virtual status_t getDisplayStats(const sp<IBinder>& display,
212            DisplayStatInfo* stats);
213    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
214            Vector<DisplayInfo>* configs);
215    virtual int getActiveConfig(const sp<IBinder>& display);
216    virtual void setPowerMode(const sp<IBinder>& display, int mode);
217    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
218    virtual status_t clearAnimationFrameStats();
219    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
220
221    /* ------------------------------------------------------------------------
222     * DeathRecipient interface
223     */
224    virtual void binderDied(const wp<IBinder>& who);
225
226    /* ------------------------------------------------------------------------
227     * RefBase interface
228     */
229    virtual void onFirstRef();
230
231    /* ------------------------------------------------------------------------
232     * HWComposer::EventHandler interface
233     */
234    virtual void onVSyncReceived(int type, nsecs_t timestamp);
235    virtual void onHotplugReceived(int disp, bool connected);
236
237    /* ------------------------------------------------------------------------
238     * Message handling
239     */
240    void waitForEvent();
241    void signalTransaction();
242    void signalLayerUpdate();
243    void signalRefresh();
244
245    // called on the main thread in response to initializeDisplays()
246    void onInitializeDisplays();
247    // called on the main thread in response to setActiveConfig()
248    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
249    // called on the main thread in response to setPowerMode()
250    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
251
252    // Returns whether the transaction actually modified any state
253    bool handleMessageTransaction();
254
255    // Returns whether a new buffer has been latched (see handlePageFlip())
256    bool handleMessageInvalidate();
257
258    void handleMessageRefresh();
259
260    void handleTransaction(uint32_t transactionFlags);
261    void handleTransactionLocked(uint32_t transactionFlags);
262
263    void updateCursorAsync();
264
265    /* handlePageFlip - latch a new buffer if available and compute the dirty
266     * region. Returns whether a new buffer has been latched, i.e., whether it
267     * is necessary to perform a refresh during this vsync.
268     */
269    bool handlePageFlip();
270
271    /* ------------------------------------------------------------------------
272     * Transactions
273     */
274    uint32_t getTransactionFlags(uint32_t flags);
275    uint32_t peekTransactionFlags(uint32_t flags);
276    uint32_t setTransactionFlags(uint32_t flags);
277    void commitTransaction();
278    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
279    uint32_t setDisplayStateLocked(const DisplayState& s);
280
281    /* ------------------------------------------------------------------------
282     * Layer management
283     */
284    status_t createLayer(const String8& name, const sp<Client>& client,
285            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
286            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
287
288    status_t createNormalLayer(const sp<Client>& client, const String8& name,
289            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
290            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
291            sp<Layer>* outLayer);
292
293    status_t createDimLayer(const sp<Client>& client, const String8& name,
294            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
295            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
296
297    // called in response to the window-manager calling
298    // ISurfaceComposerClient::destroySurface()
299    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
300
301    // called when all clients have released all their references to
302    // this layer meaning it is entirely safe to destroy all
303    // resources associated to this layer.
304    status_t onLayerDestroyed(const wp<Layer>& layer);
305
306    // remove a layer from SurfaceFlinger immediately
307    status_t removeLayer(const sp<Layer>& layer);
308
309    // add a layer to SurfaceFlinger
310    status_t addClientLayer(const sp<Client>& client,
311            const sp<IBinder>& handle,
312            const sp<IGraphicBufferProducer>& gbc,
313            const sp<Layer>& lbc);
314
315    /* ------------------------------------------------------------------------
316     * Boot animation, on/off animations and screen capture
317     */
318
319    void startBootAnim();
320
321    void renderScreenImplLocked(
322            const sp<const DisplayDevice>& hw,
323            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
324            uint32_t minLayerZ, uint32_t maxLayerZ,
325            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
326
327    status_t captureScreenImplLocked(
328            const sp<const DisplayDevice>& hw,
329            const sp<IGraphicBufferProducer>& producer,
330            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
331            uint32_t minLayerZ, uint32_t maxLayerZ,
332            bool useIdentityTransform, Transform::orientation_flags rotation);
333
334    /* ------------------------------------------------------------------------
335     * EGL
336     */
337    size_t getMaxTextureSize() const;
338    size_t getMaxViewportDims() const;
339
340    /* ------------------------------------------------------------------------
341     * Display and layer stack management
342     */
343    // called when starting, or restarting after system_server death
344    void initializeDisplays();
345
346    // Create an IBinder for a builtin display and add it to current state
347    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
348
349    // NOTE: can only be called from the main thread or with mStateLock held
350    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
351        return mDisplays.valueFor(dpy);
352    }
353
354    // NOTE: can only be called from the main thread or with mStateLock held
355    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
356        return mDisplays.valueFor(dpy);
357    }
358
359    // mark a region of a layer stack dirty. this updates the dirty
360    // region of all screens presenting this layer stack.
361    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
362
363    // allocate a h/w composer display id
364    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
365
366    /* ------------------------------------------------------------------------
367     * H/W composer
368     */
369
370    HWComposer& getHwComposer() const { return *mHwc; }
371
372    /* ------------------------------------------------------------------------
373     * Compositing
374     */
375    void invalidateHwcGeometry();
376    static void computeVisibleRegions(
377            const LayerVector& currentLayers, uint32_t layerStack,
378            Region& dirtyRegion, Region& opaqueRegion);
379
380    void preComposition();
381    void postComposition();
382    void rebuildLayerStacks();
383    void setUpHWComposer();
384    void doComposition();
385    void doDebugFlashRegions();
386    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
387
388    // compose surfaces for display hw. this fails if using GL and the surface
389    // has been destroyed and is no longer valid.
390    bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
391
392    void postFramebuffer();
393    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
394
395    /* ------------------------------------------------------------------------
396     * Display management
397     */
398
399    /* ------------------------------------------------------------------------
400     * VSync
401     */
402     void enableHardwareVsync();
403     void disableHardwareVsync(bool makeUnavailable);
404     void resyncToHardwareVsync(bool makeAvailable);
405
406    /* ------------------------------------------------------------------------
407     * Debugging & dumpsys
408     */
409    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
410    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
411    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
412    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
413    bool startDdmConnection();
414    static void appendSfConfigString(String8& result);
415    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
416            const sp<const DisplayDevice>& hw,
417            uint32_t minLayerZ, uint32_t maxLayerZ);
418
419    void logFrameStats();
420
421    /* ------------------------------------------------------------------------
422     * Attributes
423     */
424
425    // access must be protected by mStateLock
426    mutable Mutex mStateLock;
427    State mCurrentState;
428    volatile int32_t mTransactionFlags;
429    Condition mTransactionCV;
430    bool mTransactionPending;
431    bool mAnimTransactionPending;
432    Vector< sp<Layer> > mLayersPendingRemoval;
433    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
434
435    // protected by mStateLock (but we could use another lock)
436    bool mLayersRemoved;
437
438    // access must be protected by mInvalidateLock
439    volatile int32_t mRepaintEverything;
440
441    // constant members (no synchronization needed for access)
442    HWComposer* mHwc;
443    RenderEngine* mRenderEngine;
444    nsecs_t mBootTime;
445    bool mGpuToCpuSupported;
446    sp<EventThread> mEventThread;
447    sp<EventThread> mSFEventThread;
448    sp<EventControlThread> mEventControlThread;
449    EGLContext mEGLContext;
450    EGLDisplay mEGLDisplay;
451    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
452
453    // Can only accessed from the main thread, these members
454    // don't need synchronization
455    State mDrawingState;
456    bool mVisibleRegionsDirty;
457    bool mHwWorkListDirty;
458    bool mAnimCompositionPending;
459
460    // this may only be written from the main thread with mStateLock held
461    // it may be read from other threads with mStateLock held
462    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
463
464    // don't use a lock for these, we don't care
465    int mDebugRegion;
466    int mDebugDDMS;
467    int mDebugDisableHWC;
468    int mDebugDisableTransformHint;
469    volatile nsecs_t mDebugInSwapBuffers;
470    nsecs_t mLastSwapBufferTime;
471    volatile nsecs_t mDebugInTransaction;
472    nsecs_t mLastTransactionTime;
473    bool mBootFinished;
474    bool mForceFullDamage;
475
476    // these are thread safe
477    mutable MessageQueue mEventQueue;
478    FrameTracker mAnimFrameTracker;
479    DispSync mPrimaryDispSync;
480
481    // protected by mDestroyedLayerLock;
482    mutable Mutex mDestroyedLayerLock;
483    Vector<Layer const *> mDestroyedLayers;
484
485    // protected by mHWVsyncLock
486    Mutex mHWVsyncLock;
487    bool mPrimaryHWVsyncEnabled;
488    bool mHWVsyncAvailable;
489
490    /* ------------------------------------------------------------------------
491     * Feature prototyping
492     */
493
494    Daltonizer mDaltonizer;
495    bool mDaltonize;
496
497    mat4 mColorMatrix;
498    bool mHasColorMatrix;
499};
500
501}; // namespace android
502
503#endif // ANDROID_SURFACE_FLINGER_H
504