SurfaceFlinger.h revision f7a862a1d6f103519d41c2c0d4aef8aa4289ac3f
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24
25/*
26 * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27 */
28
29#include <cutils/compiler.h>
30
31#include <utils/Atomic.h>
32#include <utils/Errors.h>
33#include <utils/KeyedVector.h>
34#include <utils/RefBase.h>
35#include <utils/SortedVector.h>
36#include <utils/threads.h>
37
38#include <binder/IMemory.h>
39
40#include <ui/PixelFormat.h>
41#include <ui/mat4.h>
42
43#include <gui/ISurfaceComposer.h>
44#include <gui/ISurfaceComposerClient.h>
45
46#include <hardware/hwcomposer_defs.h>
47
48#include <private/gui/LayerState.h>
49
50#include "Barrier.h"
51#include "DisplayDevice.h"
52#include "DispSync.h"
53#include "FrameTracker.h"
54#include "MessageQueue.h"
55
56#include "DisplayHardware/HWComposer.h"
57#include "Effects/Daltonizer.h"
58
59namespace android {
60
61// ---------------------------------------------------------------------------
62
63class Client;
64class DisplayEventConnection;
65class EventThread;
66class IGraphicBufferAlloc;
67class Layer;
68class LayerDim;
69class Surface;
70class RenderEngine;
71class EventControlThread;
72
73// ---------------------------------------------------------------------------
74
75enum {
76    eTransactionNeeded        = 0x01,
77    eTraversalNeeded          = 0x02,
78    eDisplayTransactionNeeded = 0x04,
79    eTransactionMask          = 0x07
80};
81
82class SurfaceFlinger : public BnSurfaceComposer,
83                       private IBinder::DeathRecipient,
84                       private HWComposer::EventHandler
85{
86public:
87    static char const* getServiceName() ANDROID_API {
88        return "SurfaceFlinger";
89    }
90
91    SurfaceFlinger() ANDROID_API;
92
93    // must be called before clients can connect
94    void init() ANDROID_API;
95
96    // starts SurfaceFlinger main loop in the current thread
97    void run() ANDROID_API;
98
99    enum {
100        EVENT_VSYNC = HWC_EVENT_VSYNC
101    };
102
103    // post an asynchronous message to the main thread
104    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
105
106    // post a synchronous message to the main thread
107    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
108
109    // force full composition on all displays
110    void repaintEverything();
111
112    // returns the default Display
113    sp<const DisplayDevice> getDefaultDisplayDevice() const {
114        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
115    }
116
117    // utility function to delete a texture on the main thread
118    void deleteTextureAsync(uint32_t texture);
119
120    // enable/disable h/w composer event
121    // TODO: this should be made accessible only to EventThread
122    void eventControl(int disp, int event, int enabled);
123
124    // called on the main thread by MessageQueue when an internal message
125    // is received
126    // TODO: this should be made accessible only to MessageQueue
127    void onMessageReceived(int32_t what);
128
129    // for debugging only
130    // TODO: this should be made accessible only to HWComposer
131    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
132
133    RenderEngine& getRenderEngine() const {
134        return *mRenderEngine;
135    }
136
137private:
138    friend class Client;
139    friend class DisplayEventConnection;
140    friend class Layer;
141    friend class MonitoredProducer;
142
143    // This value is specified in number of frames.  Log frame stats at most
144    // every half hour.
145    enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
146
147    static const size_t MAX_LAYERS = 4096;
148
149    // We're reference counted, never destroy SurfaceFlinger directly
150    virtual ~SurfaceFlinger();
151
152    /* ------------------------------------------------------------------------
153     * Internal data structures
154     */
155
156    class LayerVector : public SortedVector< sp<Layer> > {
157    public:
158        LayerVector();
159        LayerVector(const LayerVector& rhs);
160        virtual int do_compare(const void* lhs, const void* rhs) const;
161    };
162
163    struct DisplayDeviceState {
164        DisplayDeviceState();
165        DisplayDeviceState(DisplayDevice::DisplayType type);
166        bool isValid() const { return type >= 0; }
167        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
168        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
169        DisplayDevice::DisplayType type;
170        sp<IGraphicBufferProducer> surface;
171        uint32_t layerStack;
172        Rect viewport;
173        Rect frame;
174        uint8_t orientation;
175        uint32_t width, height;
176        String8 displayName;
177        bool isSecure;
178    };
179
180    struct State {
181        LayerVector layersSortedByZ;
182        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
183    };
184
185    /* ------------------------------------------------------------------------
186     * IBinder interface
187     */
188    virtual status_t onTransact(uint32_t code, const Parcel& data,
189        Parcel* reply, uint32_t flags);
190    virtual status_t dump(int fd, const Vector<String16>& args);
191
192    /* ------------------------------------------------------------------------
193     * ISurfaceComposer interface
194     */
195    virtual sp<ISurfaceComposerClient> createConnection();
196    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
197    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
198    virtual void destroyDisplay(const sp<IBinder>& display);
199    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
200    virtual void setTransactionState(const Vector<ComposerState>& state,
201            const Vector<DisplayState>& displays, uint32_t flags);
202    virtual void bootFinished();
203    virtual bool authenticateSurfaceTexture(
204        const sp<IGraphicBufferProducer>& bufferProducer) const;
205    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
206    virtual status_t captureScreen(const sp<IBinder>& display,
207            const sp<IGraphicBufferProducer>& producer,
208            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
209            uint32_t minLayerZ, uint32_t maxLayerZ,
210            bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
211    virtual status_t getDisplayStats(const sp<IBinder>& display,
212            DisplayStatInfo* stats);
213    virtual status_t getDisplayConfigs(const sp<IBinder>& display,
214            Vector<DisplayInfo>* configs);
215    virtual int getActiveConfig(const sp<IBinder>& display);
216    virtual void setPowerMode(const sp<IBinder>& display, int mode);
217    virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
218    virtual status_t clearAnimationFrameStats();
219    virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
220
221    /* ------------------------------------------------------------------------
222     * DeathRecipient interface
223     */
224    virtual void binderDied(const wp<IBinder>& who);
225
226    /* ------------------------------------------------------------------------
227     * RefBase interface
228     */
229    virtual void onFirstRef();
230
231    /* ------------------------------------------------------------------------
232     * HWComposer::EventHandler interface
233     */
234    virtual void onVSyncReceived(int type, nsecs_t timestamp);
235    virtual void onHotplugReceived(int disp, bool connected);
236
237    /* ------------------------------------------------------------------------
238     * Message handling
239     */
240    void waitForEvent();
241    void signalTransaction();
242    void signalLayerUpdate();
243    void signalRefresh();
244
245    // called on the main thread in response to initializeDisplays()
246    void onInitializeDisplays();
247    // called on the main thread in response to setActiveConfig()
248    void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
249    // called on the main thread in response to setPowerMode()
250    void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
251
252    // Returns whether the transaction actually modified any state
253    bool handleMessageTransaction();
254
255    // Returns whether a new buffer has been latched (see handlePageFlip())
256    bool handleMessageInvalidate();
257
258    void handleMessageRefresh();
259
260    void handleTransaction(uint32_t transactionFlags);
261    void handleTransactionLocked(uint32_t transactionFlags);
262
263    void updateCursorAsync();
264
265    /* handlePageFlip - latch a new buffer if available and compute the dirty
266     * region. Returns whether a new buffer has been latched, i.e., whether it
267     * is necessary to perform a refresh during this vsync.
268     */
269    bool handlePageFlip();
270
271    /* ------------------------------------------------------------------------
272     * Transactions
273     */
274    uint32_t getTransactionFlags(uint32_t flags);
275    uint32_t peekTransactionFlags(uint32_t flags);
276    uint32_t setTransactionFlags(uint32_t flags);
277    void commitTransaction();
278    uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
279    uint32_t setDisplayStateLocked(const DisplayState& s);
280
281    /* ------------------------------------------------------------------------
282     * Layer management
283     */
284    status_t createLayer(const String8& name, const sp<Client>& client,
285            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
286            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
287
288    status_t createNormalLayer(const sp<Client>& client, const String8& name,
289            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
290            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
291            sp<Layer>* outLayer);
292
293    status_t createDimLayer(const sp<Client>& client, const String8& name,
294            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
295            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
296
297    // called in response to the window-manager calling
298    // ISurfaceComposerClient::destroySurface()
299    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
300
301    // called when all clients have released all their references to
302    // this layer meaning it is entirely safe to destroy all
303    // resources associated to this layer.
304    status_t onLayerDestroyed(const wp<Layer>& layer);
305
306    // remove a layer from SurfaceFlinger immediately
307    status_t removeLayer(const sp<Layer>& layer);
308
309    // add a layer to SurfaceFlinger
310    status_t addClientLayer(const sp<Client>& client,
311            const sp<IBinder>& handle,
312            const sp<IGraphicBufferProducer>& gbc,
313            const sp<Layer>& lbc);
314
315    /* ------------------------------------------------------------------------
316     * Boot animation, on/off animations and screen capture
317     */
318
319    void startBootAnim();
320
321    void renderScreenImplLocked(
322            const sp<const DisplayDevice>& hw,
323            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
324            uint32_t minLayerZ, uint32_t maxLayerZ,
325            bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
326
327    status_t captureScreenImplLocked(
328            const sp<const DisplayDevice>& hw,
329            const sp<IGraphicBufferProducer>& producer,
330            Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
331            uint32_t minLayerZ, uint32_t maxLayerZ,
332            bool useIdentityTransform, Transform::orientation_flags rotation);
333
334    /* ------------------------------------------------------------------------
335     * EGL
336     */
337    size_t getMaxTextureSize() const;
338    size_t getMaxViewportDims() const;
339
340    /* ------------------------------------------------------------------------
341     * Display and layer stack management
342     */
343    // called when starting, or restarting after system_server death
344    void initializeDisplays();
345
346    // Create an IBinder for a builtin display and add it to current state
347    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
348
349    // NOTE: can only be called from the main thread or with mStateLock held
350    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
351        return mDisplays.valueFor(dpy);
352    }
353
354    // NOTE: can only be called from the main thread or with mStateLock held
355    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
356        return mDisplays.valueFor(dpy);
357    }
358
359    // mark a region of a layer stack dirty. this updates the dirty
360    // region of all screens presenting this layer stack.
361    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
362
363    // allocate a h/w composer display id
364    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
365
366    /* ------------------------------------------------------------------------
367     * H/W composer
368     */
369
370    HWComposer& getHwComposer() const { return *mHwc; }
371
372    /* ------------------------------------------------------------------------
373     * Compositing
374     */
375    void invalidateHwcGeometry();
376    static void computeVisibleRegions(
377            const LayerVector& currentLayers, uint32_t layerStack,
378            Region& dirtyRegion, Region& opaqueRegion);
379
380    void preComposition();
381    void postComposition();
382    void rebuildLayerStacks();
383    void setUpHWComposer();
384    void doComposition();
385    void doDebugFlashRegions();
386    void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
387
388    // compose surfaces for display hw. this fails if using GL and the surface
389    // has been destroyed and is no longer valid.
390    bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
391
392    void postFramebuffer();
393    void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
394
395    /* ------------------------------------------------------------------------
396     * Display management
397     */
398
399    /* ------------------------------------------------------------------------
400     * VSync
401     */
402     void enableHardwareVsync();
403     void disableHardwareVsync(bool makeUnavailable);
404     void resyncToHardwareVsync(bool makeAvailable);
405
406    /* ------------------------------------------------------------------------
407     * Debugging & dumpsys
408     */
409    void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
410    void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
411    void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
412    void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
413    bool startDdmConnection();
414    static void appendSfConfigString(String8& result);
415    void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
416            const sp<const DisplayDevice>& hw,
417            uint32_t minLayerZ, uint32_t maxLayerZ);
418
419    void logFrameStats();
420
421    void dumpStaticScreenStats(String8& result) const;
422
423    /* ------------------------------------------------------------------------
424     * Attributes
425     */
426
427    // access must be protected by mStateLock
428    mutable Mutex mStateLock;
429    State mCurrentState;
430    volatile int32_t mTransactionFlags;
431    Condition mTransactionCV;
432    bool mTransactionPending;
433    bool mAnimTransactionPending;
434    Vector< sp<Layer> > mLayersPendingRemoval;
435    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
436
437    // protected by mStateLock (but we could use another lock)
438    bool mLayersRemoved;
439
440    // access must be protected by mInvalidateLock
441    volatile int32_t mRepaintEverything;
442
443    // constant members (no synchronization needed for access)
444    HWComposer* mHwc;
445    RenderEngine* mRenderEngine;
446    nsecs_t mBootTime;
447    bool mGpuToCpuSupported;
448    sp<EventThread> mEventThread;
449    sp<EventThread> mSFEventThread;
450    sp<EventControlThread> mEventControlThread;
451    EGLContext mEGLContext;
452    EGLDisplay mEGLDisplay;
453    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
454
455    // Can only accessed from the main thread, these members
456    // don't need synchronization
457    State mDrawingState;
458    bool mVisibleRegionsDirty;
459    bool mHwWorkListDirty;
460    bool mAnimCompositionPending;
461
462    // this may only be written from the main thread with mStateLock held
463    // it may be read from other threads with mStateLock held
464    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
465
466    // don't use a lock for these, we don't care
467    int mDebugRegion;
468    int mDebugDDMS;
469    int mDebugDisableHWC;
470    int mDebugDisableTransformHint;
471    volatile nsecs_t mDebugInSwapBuffers;
472    nsecs_t mLastSwapBufferTime;
473    volatile nsecs_t mDebugInTransaction;
474    nsecs_t mLastTransactionTime;
475    bool mBootFinished;
476    bool mForceFullDamage;
477
478    // these are thread safe
479    mutable MessageQueue mEventQueue;
480    FrameTracker mAnimFrameTracker;
481    DispSync mPrimaryDispSync;
482
483    // protected by mDestroyedLayerLock;
484    mutable Mutex mDestroyedLayerLock;
485    Vector<Layer const *> mDestroyedLayers;
486
487    // protected by mHWVsyncLock
488    Mutex mHWVsyncLock;
489    bool mPrimaryHWVsyncEnabled;
490    bool mHWVsyncAvailable;
491
492    /* ------------------------------------------------------------------------
493     * Feature prototyping
494     */
495
496    Daltonizer mDaltonizer;
497    bool mDaltonize;
498
499    mat4 mColorMatrix;
500    bool mHasColorMatrix;
501
502    // Static screen stats
503    bool mHasPoweredOff;
504    static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
505    nsecs_t mFrameBuckets[NUM_BUCKETS];
506    nsecs_t mTotalTime;
507    nsecs_t mLastSwapTime;
508};
509
510}; // namespace android
511
512#endif // ANDROID_SURFACE_FLINGER_H
513