SurfaceFlinger.h revision fee2b463c5fbe8fa0132d03634ccc02ea55c1505
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/ISurfaceComposer.h>
41#include <gui/ISurfaceComposerClient.h>
42
43#include <hardware/hwcomposer_defs.h>
44
45#include <private/gui/LayerState.h>
46
47#include "Barrier.h"
48#include "DisplayDevice.h"
49#include "FrameTracker.h"
50#include "MessageQueue.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class IGraphicBufferAlloc;
62class Layer;
63class LayerDim;
64class Surface;
65
66// ---------------------------------------------------------------------------
67
68enum {
69    eTransactionNeeded        = 0x01,
70    eTraversalNeeded          = 0x02,
71    eDisplayTransactionNeeded = 0x04,
72    eTransactionMask          = 0x07
73};
74
75enum GlesVersion {
76    GLES_VERSION_1_0    = 0x10000,
77    GLES_VERSION_1_1    = 0x10001,
78    GLES_VERSION_2_0    = 0x20000,
79    GLES_VERSION_3_0    = 0x30000,
80};
81
82class SurfaceFlinger : public BinderService<SurfaceFlinger>,
83                       public BnSurfaceComposer,
84                       private IBinder::DeathRecipient,
85                       private Thread,
86                       private HWComposer::EventHandler
87{
88public:
89    static char const* getServiceName() ANDROID_API {
90        return "SurfaceFlinger";
91    }
92
93    SurfaceFlinger() ANDROID_API;
94
95    enum {
96        EVENT_VSYNC = HWC_EVENT_VSYNC
97    };
98
99    // post an asynchronous message to the main thread
100    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
101        uint32_t flags = 0);
102
103    // post a synchronous message to the main thread
104    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
105        uint32_t flags = 0);
106
107    // force full composition on all displays
108    void repaintEverything();
109
110    // returns the default Display
111    sp<const DisplayDevice> getDefaultDisplayDevice() const {
112        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
113    }
114
115    // utility function to delete a texture on the main thread
116    void deleteTextureAsync(GLuint texture);
117
118    // enable/disable h/w composer event
119    // TODO: this should be made accessible only to EventThread
120    void eventControl(int disp, int event, int enabled);
121
122    // called on the main thread by MessageQueue when an internal message
123    // is received
124    // TODO: this should be made accessible only to MessageQueue
125    void onMessageReceived(int32_t what);
126
127    // for debugging only
128    // TODO: this should be made accessible only to HWComposer
129    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
130
131    // return the version of the OpenGL ES composition context
132    GlesVersion getGlesVersion() const {
133        return mGlesVersion;
134    }
135
136private:
137    friend class Client;
138    friend class DisplayEventConnection;
139    friend class Layer;
140    friend class SurfaceTextureLayer;
141
142    // We're reference counted, never destroy SurfaceFlinger directly
143    virtual ~SurfaceFlinger();
144
145    /* ------------------------------------------------------------------------
146     * Internal data structures
147     */
148
149    class LayerVector : public SortedVector< sp<Layer> > {
150    public:
151        LayerVector();
152        LayerVector(const LayerVector& rhs);
153        virtual int do_compare(const void* lhs, const void* rhs) const;
154    };
155
156    struct DisplayDeviceState {
157        DisplayDeviceState();
158        DisplayDeviceState(DisplayDevice::DisplayType type);
159        bool isValid() const { return type >= 0; }
160        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
161        bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
162        DisplayDevice::DisplayType type;
163        sp<IGraphicBufferProducer> surface;
164        uint32_t layerStack;
165        Rect viewport;
166        Rect frame;
167        uint8_t orientation;
168        String8 displayName;
169        bool isSecure;
170    };
171
172    struct State {
173        LayerVector layersSortedByZ;
174        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
175    };
176
177    /* ------------------------------------------------------------------------
178     * IBinder interface
179     */
180    virtual status_t onTransact(uint32_t code, const Parcel& data,
181        Parcel* reply, uint32_t flags);
182    virtual status_t dump(int fd, const Vector<String16>& args);
183
184    /* ------------------------------------------------------------------------
185     * ISurfaceComposer interface
186     */
187    virtual sp<ISurfaceComposerClient> createConnection();
188    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
189    virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
190    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
191    virtual void setTransactionState(const Vector<ComposerState>& state,
192            const Vector<DisplayState>& displays, uint32_t flags);
193    virtual void bootFinished();
194    virtual bool authenticateSurfaceTexture(
195        const sp<IGraphicBufferProducer>& bufferProducer) const;
196    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
197    virtual status_t captureScreen(const sp<IBinder>& display,
198            const sp<IGraphicBufferProducer>& producer,
199            uint32_t reqWidth, uint32_t reqHeight,
200            uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer);
201    // called when screen needs to turn off
202    virtual void blank(const sp<IBinder>& display);
203    // called when screen is turning back on
204    virtual void unblank(const sp<IBinder>& display);
205    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
206
207    /* ------------------------------------------------------------------------
208     * DeathRecipient interface
209     */
210    virtual void binderDied(const wp<IBinder>& who);
211
212    /* ------------------------------------------------------------------------
213     * Thread interface
214     */
215    virtual bool threadLoop();
216    virtual status_t readyToRun();
217    virtual void onFirstRef();
218
219    /* ------------------------------------------------------------------------
220     * HWComposer::EventHandler interface
221     */
222    virtual void onVSyncReceived(int type, nsecs_t timestamp);
223    virtual void onHotplugReceived(int disp, bool connected);
224
225    /* ------------------------------------------------------------------------
226     * Message handling
227     */
228    void waitForEvent();
229    void signalTransaction();
230    void signalLayerUpdate();
231    void signalRefresh();
232
233    // called on the main thread in response to initializeDisplays()
234    void onInitializeDisplays();
235    // called on the main thread in response to blank()
236    void onScreenReleased(const sp<const DisplayDevice>& hw);
237    // called on the main thread in response to unblank()
238    void onScreenAcquired(const sp<const DisplayDevice>& hw);
239
240    void handleMessageTransaction();
241    void handleMessageInvalidate();
242    void handleMessageRefresh();
243
244    void handleTransaction(uint32_t transactionFlags);
245    void handleTransactionLocked(uint32_t transactionFlags);
246
247    /* handlePageFilp: this is were we latch a new buffer
248     * if available and compute the dirty region.
249     */
250    void handlePageFlip();
251
252    /* ------------------------------------------------------------------------
253     * Transactions
254     */
255    uint32_t getTransactionFlags(uint32_t flags);
256    uint32_t peekTransactionFlags(uint32_t flags);
257    uint32_t setTransactionFlags(uint32_t flags);
258    void commitTransaction();
259    uint32_t setClientStateLocked(const sp<Client>& client,
260        const layer_state_t& s);
261    uint32_t setDisplayStateLocked(const DisplayState& s);
262
263    /* ------------------------------------------------------------------------
264     * Layer management
265     */
266    status_t createLayer(const String8& name, const sp<Client>& client,
267            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
268            sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
269
270    status_t createNormalLayer(const sp<Client>& client, const String8& name,
271            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
272            sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
273            sp<Layer>* outLayer);
274
275    status_t createDimLayer(const sp<Client>& client, const String8& name,
276            uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
277            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
278
279    // called in response to the window-manager calling
280    // ISurfaceComposerClient::destroySurface()
281    status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
282
283    // called when all clients have released all their references to
284    // this layer meaning it is entirely safe to destroy all
285    // resources associated to this layer.
286    status_t onLayerDestroyed(const wp<Layer>& layer);
287
288    // remove a layer from SurfaceFlinger immediately
289    status_t removeLayer(const sp<Layer>& layer);
290
291    // add a layer to SurfaceFlinger
292    void addClientLayer(const sp<Client>& client,
293            const sp<IBinder>& handle,
294            const sp<IGraphicBufferProducer>& gbc,
295            const sp<Layer>& lbc);
296
297    /* ------------------------------------------------------------------------
298     * Boot animation, on/off animations and screen capture
299     */
300
301    void startBootAnim();
302
303    void renderScreenImplLocked(
304            const sp<const DisplayDevice>& hw,
305            uint32_t reqWidth, uint32_t reqHeight,
306            uint32_t minLayerZ, uint32_t maxLayerZ,
307            bool yswap);
308
309    status_t captureScreenImplLocked(
310            const sp<const DisplayDevice>& hw,
311            const sp<IGraphicBufferProducer>& producer,
312            uint32_t reqWidth, uint32_t reqHeight,
313            uint32_t minLayerZ, uint32_t maxLayerZ,
314            bool useReadPixels);
315
316    /* ------------------------------------------------------------------------
317     * EGL
318     */
319    static status_t selectConfigForAttribute(EGLDisplay dpy,
320        EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
321    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
322    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
323    void initializeGL(EGLDisplay display);
324    uint32_t getMaxTextureSize() const;
325    uint32_t getMaxViewportDims() const;
326
327    /* ------------------------------------------------------------------------
328     * Display and layer stack management
329     */
330    // called when starting, or restarting after system_server death
331    void initializeDisplays();
332
333    // Create an IBinder for a builtin display and add it to current state
334    void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
335
336    // NOTE: can only be called from the main thread or with mStateLock held
337    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
338        return mDisplays.valueFor(dpy);
339    }
340
341    // NOTE: can only be called from the main thread or with mStateLock held
342    sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
343        return mDisplays.valueFor(dpy);
344    }
345
346    // mark a region of a layer stack dirty. this updates the dirty
347    // region of all screens presenting this layer stack.
348    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
349
350    // allocate a h/w composer display id
351    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
352
353    /* ------------------------------------------------------------------------
354     * H/W composer
355     */
356
357    HWComposer& getHwComposer() const { return *mHwc; }
358
359    /* ------------------------------------------------------------------------
360     * Compositing
361     */
362    void invalidateHwcGeometry();
363    static void computeVisibleRegions(
364            const LayerVector& currentLayers, uint32_t layerStack,
365            Region& dirtyRegion, Region& opaqueRegion);
366
367    void preComposition();
368    void postComposition();
369    void rebuildLayerStacks();
370    void setUpHWComposer();
371    void doComposition();
372    void doDebugFlashRegions();
373    void doDisplayComposition(const sp<const DisplayDevice>& hw,
374            const Region& dirtyRegion);
375    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
376            const Region& dirty);
377
378    void postFramebuffer();
379    void drawWormhole(const sp<const DisplayDevice>& hw,
380            const Region& region) const;
381    GLuint getProtectedTexName() const {
382        return mProtectedTexName;
383    }
384
385    /* ------------------------------------------------------------------------
386     * Display management
387     */
388
389
390    /* ------------------------------------------------------------------------
391     * Debugging & dumpsys
392     */
393    void listLayersLocked(const Vector<String16>& args, size_t& index,
394        String8& result) const;
395    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
396        String8& result) const;
397    void clearStatsLocked(const Vector<String16>& args, size_t& index,
398        String8& result);
399    void dumpAllLocked(const Vector<String16>& args, size_t& index,
400        String8& result) const;
401    bool startDdmConnection();
402    static void appendSfConfigString(String8& result);
403    void checkScreenshot(const sp<GraphicBuffer>& buf, void const* vaddr,
404            const sp<const DisplayDevice>& hw,
405            uint32_t minLayerZ, uint32_t maxLayerZ);
406
407    /* ------------------------------------------------------------------------
408     * Attributes
409     */
410
411    // access must be protected by mStateLock
412    mutable Mutex mStateLock;
413    State mCurrentState;
414    volatile int32_t mTransactionFlags;
415    Condition mTransactionCV;
416    bool mTransactionPending;
417    bool mAnimTransactionPending;
418    Vector< sp<Layer> > mLayersPendingRemoval;
419    SortedVector< wp<IBinder> > mGraphicBufferProducerList;
420
421    // protected by mStateLock (but we could use another lock)
422    bool mLayersRemoved;
423
424    // access must be protected by mInvalidateLock
425    volatile int32_t mRepaintEverything;
426
427    // constant members (no synchronization needed for access)
428    HWComposer* mHwc;
429    GLuint mProtectedTexName;
430    nsecs_t mBootTime;
431    bool mGpuToCpuSupported;
432    sp<EventThread> mEventThread;
433    GLint mMaxViewportDims[2];
434    GLint mMaxTextureSize;
435    EGLContext mEGLContext;
436    EGLConfig mEGLConfig;
437    EGLDisplay mEGLDisplay;
438    EGLint mEGLNativeVisualId;
439    GlesVersion mGlesVersion;
440    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
441
442    // Can only accessed from the main thread, these members
443    // don't need synchronization
444    State mDrawingState;
445    bool mVisibleRegionsDirty;
446    bool mHwWorkListDirty;
447    bool mAnimCompositionPending;
448
449    // this may only be written from the main thread with mStateLock held
450    // it may be read from other threads with mStateLock held
451    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
452
453    // don't use a lock for these, we don't care
454    int mDebugRegion;
455    int mDebugDDMS;
456    int mDebugDisableHWC;
457    int mDebugDisableTransformHint;
458    volatile nsecs_t mDebugInSwapBuffers;
459    nsecs_t mLastSwapBufferTime;
460    volatile nsecs_t mDebugInTransaction;
461    nsecs_t mLastTransactionTime;
462    bool mBootFinished;
463
464    // these are thread safe
465    mutable MessageQueue mEventQueue;
466    mutable Barrier mReadyToRunBarrier;
467    FrameTracker mAnimFrameTracker;
468
469    // protected by mDestroyedLayerLock;
470    mutable Mutex mDestroyedLayerLock;
471    Vector<Layer const *> mDestroyedLayers;
472
473    /* ------------------------------------------------------------------------
474     * Feature prototyping
475     */
476
477    sp<IBinder> mExtDisplayToken;
478};
479
480// ---------------------------------------------------------------------------
481}; // namespace android
482
483#endif // ANDROID_SURFACE_FLINGER_H
484