1/* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include "rsdCore.h" 19#include "rsdAllocation.h" 20#include "rsdProgramVertex.h" 21#include "rsdShader.h" 22#include "rsdShaderCache.h" 23 24#include "rsContext.h" 25#include "rsProgramVertex.h" 26#include "rsProgramFragment.h" 27 28#include <GLES/gl.h> 29#include <GLES/glext.h> 30#include <GLES2/gl2.h> 31#include <GLES2/gl2ext.h> 32 33using android::renderscript::Allocation; 34using android::renderscript::Context; 35using android::renderscript::Program; 36using android::renderscript::ProgramFragment; 37using android::renderscript::ProgramVertex; 38 39bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, 40 const char* shader, size_t shaderLen, 41 const char** textureNames, size_t textureNamesCount, 42 const size_t *textureNamesLength) { 43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 44 textureNames, textureNamesCount, textureNamesLength); 45 pv->mHal.drv = drv; 46 47 return true; 48} 49 50static void SyncProgramConstants(const Context *rsc, const Program *p) { 51 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { 52 const Allocation *a = p->mHal.state.textures[ct]; 53 if (!a) { 54 continue; 55 } 56 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; 57 if (drvAlloc->uploadDeferred) { 58 rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT); 59 } 60 } 61} 62 63void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) { 64 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 65 66 SyncProgramConstants(rsc, pv); 67 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); 68} 69 70void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) { 71 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 72 73 RsdShader *drv = nullptr; 74 if(pv->mHal.drv) { 75 drv = (RsdShader*)pv->mHal.drv; 76 if (rsc->props.mLogShaders) { 77 ALOGV("Destroying vertex shader with ID %p", (void*)pv); 78 } 79 if (drv->getStateBasedIDCount()) { 80 dc->gl.shaderCache->cleanupVertex(drv); 81 } 82 delete drv; 83 } 84} 85 86bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, 87 const char* shader, size_t shaderLen, 88 const char** textureNames, size_t textureNamesCount, 89 const size_t *textureNamesLength) { 90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 91 textureNames, textureNamesCount, textureNamesLength); 92 pf->mHal.drv = drv; 93 94 return true; 95} 96 97void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) { 98 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 99 100 SyncProgramConstants(rsc, pf); 101 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); 102} 103 104void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) { 105 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 106 107 RsdShader *drv = nullptr; 108 if(pf->mHal.drv) { 109 drv = (RsdShader*)pf->mHal.drv; 110 if (rsc->props.mLogShaders) { 111 ALOGV("Destroying fragment shader with ID %p", (void*)pf); 112 } 113 if (drv->getStateBasedIDCount()) { 114 dc->gl.shaderCache->cleanupFragment(drv); 115 } 116 delete drv; 117 } 118} 119 120 121