rsdShader.cpp revision a04e30dbb5ab11592b03666bb3d102070759c58e
1a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk/*
2a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * Copyright (C) 2011 The Android Open Source Project
3a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *
4a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * Licensed under the Apache License, Version 2.0 (the "License");
5a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * you may not use this file except in compliance with the License.
6a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * You may obtain a copy of the License at
7a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *
8a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *      http://www.apache.org/licenses/LICENSE-2.0
9a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *
10a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * Unless required by applicable law or agreed to in writing, software
11a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * distributed under the License is distributed on an "AS IS" BASIS,
12a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * See the License for the specific language governing permissions and
14a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * limitations under the License.
15a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk */
16a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
17a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <GLES2/gl2.h>
18a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <GLES2/gl2ext.h>
19a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
20a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <rs_hal.h>
21a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <rsContext.h>
22a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <rsProgram.h>
23a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
24a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include "rsdShader.h"
25a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include "rsdShaderCache.h"
26a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
27a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukusing namespace android;
28a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukusing namespace android::renderscript;
29a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
30a04e30dbb5ab11592b03666bb3d102070759c58eAlex SakhartchoukRsdShader::RsdShader(const Program *p, uint32_t type,
31a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                       const char * shaderText, uint32_t shaderLength) {
32a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
33a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUserShader.setTo(shaderText, shaderLength);
34a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mRSProgram = p;
35a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mType = type;
36a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    initMemberVars();
37a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    initAttribAndUniformArray();
38a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    init();
39a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
40a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
41a04e30dbb5ab11592b03666bb3d102070759c58eAlex SakhartchoukRsdShader::~RsdShader() {
42a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mShaderID) {
43a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glDeleteShader(mShaderID);
44a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
45a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
46a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    delete[] mAttribNames;
47a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    delete[] mUniformNames;
48a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    delete[] mUniformArraySizes;
49a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
50a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
51a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::initMemberVars() {
52a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mDirty = true;
53a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mShaderID = 0;
54a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mAttribCount = 0;
55a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformCount = 0;
56a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
57a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mAttribNames = NULL;
58a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformNames = NULL;
59a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformArraySizes = NULL;
60a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
61a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mIsValid = false;
62a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
63a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
64a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::init() {
65a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t attribCount = 0;
66a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t uniformCount = 0;
67a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
68a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        initAddUserElement(mRSProgram->mHal.state.inputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
69a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
70a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
71a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
72a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
73a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
74a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mTextureUniformIndexStart = uniformCount;
75a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    char buf[256];
76a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
77a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        snprintf(buf, sizeof(buf), "UNI_Tex%i", ct);
78a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformNames[uniformCount].setTo(buf);
79a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformArraySizes[uniformCount] = 1;
80a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        uniformCount++;
81a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
82a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
83a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
84a04e30dbb5ab11592b03666bb3d102070759c58eAlex SakhartchoukString8 RsdShader::getGLSLInputString() const {
85a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    String8 s;
86a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
87a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.inputElements[ct].get();
88a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
89a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
90a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
91a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // Cannot be complex
92a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(!f->getFieldCount());
93a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            switch (f->getComponent().getVectorSize()) {
94a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 1: s.append("attribute float ATTRIB_"); break;
95a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 2: s.append("attribute vec2 ATTRIB_"); break;
96a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 3: s.append("attribute vec3 ATTRIB_"); break;
97a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 4: s.append("attribute vec4 ATTRIB_"); break;
98a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            default:
99a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsAssert(0);
100a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
101a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
102a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            s.append(e->getFieldName(field));
103a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            s.append(";\n");
104a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
105a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
106a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    return s;
107a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
108a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
109a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::appendAttributes() {
110a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
111a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.inputElements[ct].get();
112a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
113a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
114a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const char *fn = e->getFieldName(field);
115a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
116a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (fn[0] == '#') {
117a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
118a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
119a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
120a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // Cannot be complex
121a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(!f->getFieldCount());
122a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            switch (f->getComponent().getVectorSize()) {
123a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 1: mShader.append("attribute float ATTRIB_"); break;
124a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 2: mShader.append("attribute vec2 ATTRIB_"); break;
125a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 3: mShader.append("attribute vec3 ATTRIB_"); break;
126a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 4: mShader.append("attribute vec4 ATTRIB_"); break;
127a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            default:
128a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsAssert(0);
129a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
130a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
131a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(fn);
132a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(";\n");
133a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
134a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
135a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
136a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
137a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::appendTextures() {
138a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    char buf[256];
139a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
140a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
141a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
142a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else {
143a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct);
144a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
145a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mShader.append(buf);
146a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
147a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
148a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
149a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukbool RsdShader::createShader() {
150a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
151a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mType == GL_FRAGMENT_SHADER) {
152a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mShader.append("precision mediump float;\n");
153a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
154a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    appendUserConstants();
155a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    appendAttributes();
156a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    appendTextures();
157a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
158a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mShader.append(mUserShader);
159a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
160a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    return true;
161a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
162a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
163a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukbool RsdShader::loadShader(const Context *rsc) {
164a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mShaderID = glCreateShader(mType);
165a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    rsAssert(mShaderID);
166a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
167a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (rsc->props.mLogShaders) {
168a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGV("Loading shader type %x, ID %i", mType, mShaderID);
169a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGV("%s", mShader.string());
170a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
171a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
172a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mShaderID) {
173a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const char * ss = mShader.string();
174a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glShaderSource(mShaderID, 1, &ss, NULL);
175a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glCompileShader(mShaderID);
176a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
177a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        GLint compiled = 0;
178a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
179a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (!compiled) {
180a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            GLint infoLen = 0;
181a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
182a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (infoLen) {
183a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                char* buf = (char*) malloc(infoLen);
184a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                if (buf) {
185a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    glGetShaderInfoLog(mShaderID, infoLen, NULL, buf);
186a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    LOGE("Could not compile shader \n%s\n", buf);
187a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    free(buf);
188a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                }
189a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                glDeleteShader(mShaderID);
190a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShaderID = 0;
191a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
192a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                return false;
193a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
194a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
195a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
196a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
197a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (rsc->props.mLogShaders) {
198a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGV("--Shader load result %x ", glGetError());
199a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
200a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mIsValid = true;
201a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    return true;
202a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
203a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
204a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::appendUserConstants() {
205a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
206a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
207a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
208a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
209a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const char *fn = e->getFieldName(field);
210a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
211a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (fn[0] == '#') {
212a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
213a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
214a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
215a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // Cannot be complex
216a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(!f->getFieldCount());
217a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (f->getType() == RS_TYPE_MATRIX_4X4) {
218a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.append("uniform mat4 UNI_");
219a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else if (f->getType() == RS_TYPE_MATRIX_3X3) {
220a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.append("uniform mat3 UNI_");
221a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else if (f->getType() == RS_TYPE_MATRIX_2X2) {
222a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.append("uniform mat2 UNI_");
223a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else {
224a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                switch (f->getComponent().getVectorSize()) {
225a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 1: mShader.append("uniform float UNI_"); break;
226a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 2: mShader.append("uniform vec2 UNI_"); break;
227a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 3: mShader.append("uniform vec3 UNI_"); break;
228a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 4: mShader.append("uniform vec4 UNI_"); break;
229a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                default:
230a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    rsAssert(0);
231a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                }
232a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
233a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
234a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(fn);
235a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (e->getFieldArraySize(field) > 1) {
236a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.appendFormat("[%d]", e->getFieldArraySize(field));
237a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
238a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(";\n");
239a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
240a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
241a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
242a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
243a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
244a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    RsDataType dataType = field->getType();
245a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t elementSize = field->getSizeBytes() / sizeof(float);
246a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t i = 0; i < arraySize; i ++) {
247a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (arraySize > 1) {
248a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Array Element [%u]", i);
249a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
250a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (dataType == RS_TYPE_MATRIX_4X4) {
251a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Matrix4x4");
252a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("{%f, %f, %f, %f",  fd[0], fd[4], fd[8], fd[12]);
253a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f, %f",  fd[1], fd[5], fd[9], fd[13]);
254a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f, %f",  fd[2], fd[6], fd[10], fd[14]);
255a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
256a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else if (dataType == RS_TYPE_MATRIX_3X3) {
257a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Matrix3x3");
258a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("{%f, %f, %f",  fd[0], fd[3], fd[6]);
259a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f",  fd[1], fd[4], fd[7]);
260a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
261a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else if (dataType == RS_TYPE_MATRIX_2X2) {
262a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Matrix2x2");
263a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("{%f, %f",  fd[0], fd[2]);
264a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f}", fd[1], fd[3]);
265a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else {
266a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            switch (field->getComponent().getVectorSize()) {
267a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 1:
268a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 1 = %f", fd[0]);
269a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
270a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 2:
271a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 2 = %f %f", fd[0], fd[1]);
272a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
273a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 3:
274a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
275a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
276a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 4:
277a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
278a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
279a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            default:
280a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsAssert(0);
281a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
282a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
283a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGE("Element size %u data=%p", elementSize, fd);
284a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        fd += elementSize;
285a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGE("New data=%p", fd);
286a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
287a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
288a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
289a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
290a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                         int32_t slot, uint32_t arraySize ) {
291a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    RsDataType dataType = field->getType();
292a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (dataType == RS_TYPE_MATRIX_4X4) {
293a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniformMatrix4fv(slot, arraySize, GL_FALSE, fd);
294a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    } else if (dataType == RS_TYPE_MATRIX_3X3) {
295a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniformMatrix3fv(slot, arraySize, GL_FALSE, fd);
296a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    } else if (dataType == RS_TYPE_MATRIX_2X2) {
297a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniformMatrix2fv(slot, arraySize, GL_FALSE, fd);
298a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    } else {
299a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        switch (field->getComponent().getVectorSize()) {
300a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 1:
301a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform1fv(slot, arraySize, fd);
302a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
303a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 2:
304a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform2fv(slot, arraySize, fd);
305a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
306a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 3:
307a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform3fv(slot, arraySize, fd);
308a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
309a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 4:
310a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform4fv(slot, arraySize, fd);
311a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
312a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        default:
313a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(0);
314a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
315a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
316a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
317a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
318a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
319a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mRSProgram->mHal.state.texturesCount == 0) {
320a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        return;
321a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
322a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
323a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
324a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures();
325a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (numTexturesToBind >= numTexturesAvailable) {
326a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
327a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk             mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable);
328a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
329a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        numTexturesToBind = numTexturesAvailable;
330a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
331a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
332a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
333a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glActiveTexture(GL_TEXTURE0 + ct);
334a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (!mRSProgram->mHal.state.textures[ct].get()) {
335a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
336a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
337a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            continue;
338a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
339a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
340a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        GLenum target = (GLenum)mRSProgram->mHal.state.textures[ct]->getGLTarget();
341a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) {
342a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
343a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
344a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
345a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glBindTexture(target, mRSProgram->mHal.state.textures[ct]->getTextureID());
346a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        rsc->checkError("ProgramFragment::setupGL2 tex bind");
347a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (mRSProgram->mHal.state.samplers[ct].get()) {
348a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mRSProgram->mHal.state.samplers[ct]->setupGL(rsc, mRSProgram->mHal.state.textures[ct].get());
349a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else {
350a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
351a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
352a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
353a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
354a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsc->checkError("ProgramFragment::setupGL2 tex env");
355a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
356a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
357a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
358a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        rsc->checkError("ProgramFragment::setupGL2 uniforms");
359a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
360a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
361a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    glActiveTexture(GL_TEXTURE0);
362a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mDirty = false;
363a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    rsc->checkError("ProgramFragment::setupGL2");
364a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
365a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
366a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
367a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t uidx = 0;
368a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
369a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        Allocation *alloc = mRSProgram->mHal.state.constants[ct].get();
370a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (!alloc) {
371a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct);
372a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
373a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            continue;
374a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
375a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
376a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
377a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
378a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
379a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
380a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const char *fieldName = e->getFieldName(field);
381a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // If this field is padding, skip it
382a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (fieldName[0] == '#') {
383a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
384a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
385a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
386a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            uint32_t offset = e->getFieldOffsetBytes(field);
387a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const float *fd = reinterpret_cast<const float *>(&data[offset]);
388a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
389a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            int32_t slot = -1;
390a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            uint32_t arraySize = 1;
391a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (!isFragment) {
392a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                slot = sc->vtxUniformSlot(uidx);
393a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                arraySize = sc->vtxUniformSize(uidx);
394a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else {
395a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                slot = sc->fragUniformSlot(uidx);
396a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                arraySize = sc->fragUniformSize(uidx);
397a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
398a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (rsc->props.mLogShadersUniforms) {
399a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform  slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
400a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
401a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            uidx ++;
402a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (slot < 0) {
403a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
404a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
405a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
406a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (rsc->props.mLogShadersUniforms) {
407a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                logUniform(f, fd, arraySize);
408a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
409a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            setUniform(rsc, f, fd, slot, arraySize);
410a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
411a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
412a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
413a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
414a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
415a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
416a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
417a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    setupTextures(rsc, sc);
418a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
419a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
420a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::initAttribAndUniformArray() {
421a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mAttribCount = 0;
422a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
423a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *elem = mRSProgram->mHal.state.inputElements[ct].get();
424a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < elem->getFieldCount(); field++) {
425a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (elem->getFieldName(field)[0] != '#') {
426a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mAttribCount ++;
427a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
428a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
429a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
430a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
431a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformCount = 0;
432a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
433a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement();
434a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
435a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < elem->getFieldCount(); field++) {
436a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (elem->getFieldName(field)[0] != '#') {
437a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mUniformCount ++;
438a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
439a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
440a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
441a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformCount += mRSProgram->mHal.state.texturesCount;
442a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
443a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mAttribCount) {
444a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mAttribNames = new String8[mAttribCount];
445a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
446a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mUniformCount) {
447a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformNames = new String8[mUniformCount];
448a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformArraySizes = new uint32_t[mUniformCount];
449a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
450a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
451a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
452a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) {
453a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    rsAssert(e->getFieldCount());
454a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
455a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *ce = e->getField(ct);
456a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (ce->getFieldCount()) {
457a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            initAddUserElement(ce, names, arrayLengths, count, prefix);
458a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else if (e->getFieldName(ct)[0] != '#') {
459a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            String8 tmp(prefix);
460a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            tmp.append(e->getFieldName(ct));
461a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            names[*count].setTo(tmp.string());
462a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (arrayLengths) {
463a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                arrayLengths[*count] = e->getFieldArraySize(ct);
464a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
465a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            (*count)++;
466a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
467a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
468a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
469