rsdShader.cpp revision ba157304ce99d212403898b055998e6da7a20e9b
1a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk/*
2a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * Copyright (C) 2011 The Android Open Source Project
3a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *
4a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * Licensed under the Apache License, Version 2.0 (the "License");
5a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * you may not use this file except in compliance with the License.
6a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * You may obtain a copy of the License at
7a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *
8a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *      http://www.apache.org/licenses/LICENSE-2.0
9a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk *
10a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * Unless required by applicable law or agreed to in writing, software
11a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * distributed under the License is distributed on an "AS IS" BASIS,
12a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * See the License for the specific language governing permissions and
14a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk * limitations under the License.
15a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk */
16a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
17a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <GLES2/gl2.h>
18a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <GLES2/gl2ext.h>
19a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
20a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <rs_hal.h>
21a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <rsContext.h>
22a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include <rsProgram.h>
23a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
247f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk#include "rsdCore.h"
25eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams#include "rsdAllocation.h"
26a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include "rsdShader.h"
27a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk#include "rsdShaderCache.h"
28a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
29a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukusing namespace android;
30a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukusing namespace android::renderscript;
31a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
32a04e30dbb5ab11592b03666bb3d102070759c58eAlex SakhartchoukRsdShader::RsdShader(const Program *p, uint32_t type,
33a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                       const char * shaderText, uint32_t shaderLength) {
34a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
35a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUserShader.setTo(shaderText, shaderLength);
36a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mRSProgram = p;
37a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mType = type;
38a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    initMemberVars();
39a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    initAttribAndUniformArray();
40a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    init();
41a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
42a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
43a04e30dbb5ab11592b03666bb3d102070759c58eAlex SakhartchoukRsdShader::~RsdShader() {
44a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mShaderID) {
45a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glDeleteShader(mShaderID);
46a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
47a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
48a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    delete[] mAttribNames;
49a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    delete[] mUniformNames;
50a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    delete[] mUniformArraySizes;
51ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk    delete[] mTextureTargets;
52a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
53a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
54a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::initMemberVars() {
55a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mDirty = true;
56a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mShaderID = 0;
57a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mAttribCount = 0;
58a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformCount = 0;
59a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
60a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mAttribNames = NULL;
61a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformNames = NULL;
62a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformArraySizes = NULL;
63ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk    mTextureTargets = NULL;
64a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
65a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mIsValid = false;
66a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
67a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
68a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::init() {
69a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t attribCount = 0;
70a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t uniformCount = 0;
71a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
72a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        initAddUserElement(mRSProgram->mHal.state.inputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
73a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
74a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
75a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
76a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
77a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
78a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mTextureUniformIndexStart = uniformCount;
79a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    char buf[256];
80a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
81a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        snprintf(buf, sizeof(buf), "UNI_Tex%i", ct);
82a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformNames[uniformCount].setTo(buf);
83a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformArraySizes[uniformCount] = 1;
84a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        uniformCount++;
85a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
86ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk
87a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
88a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
89a04e30dbb5ab11592b03666bb3d102070759c58eAlex SakhartchoukString8 RsdShader::getGLSLInputString() const {
90a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    String8 s;
91a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
92a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.inputElements[ct].get();
93a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
94a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
95a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
96a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // Cannot be complex
97a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(!f->getFieldCount());
98a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            switch (f->getComponent().getVectorSize()) {
99a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 1: s.append("attribute float ATTRIB_"); break;
100a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 2: s.append("attribute vec2 ATTRIB_"); break;
101a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 3: s.append("attribute vec3 ATTRIB_"); break;
102a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 4: s.append("attribute vec4 ATTRIB_"); break;
103a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            default:
104a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsAssert(0);
105a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
106a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
107a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            s.append(e->getFieldName(field));
108a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            s.append(";\n");
109a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
110a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
111a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    return s;
112a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
113a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
114a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::appendAttributes() {
115a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
116a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.inputElements[ct].get();
117a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
118a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
119a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const char *fn = e->getFieldName(field);
120a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
121a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (fn[0] == '#') {
122a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
123a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
124a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
125a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // Cannot be complex
126a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(!f->getFieldCount());
127a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            switch (f->getComponent().getVectorSize()) {
128a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 1: mShader.append("attribute float ATTRIB_"); break;
129a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 2: mShader.append("attribute vec2 ATTRIB_"); break;
130a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 3: mShader.append("attribute vec3 ATTRIB_"); break;
131a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 4: mShader.append("attribute vec4 ATTRIB_"); break;
132a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            default:
133a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsAssert(0);
134a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
135a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
136a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(fn);
137a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(";\n");
138a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
139a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
140a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
141a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
142a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::appendTextures() {
143a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    char buf[256];
144a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
145a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
146a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
147ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk            mTextureTargets[ct] = GL_TEXTURE_2D;
148a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else {
149a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct);
150ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk            mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
151a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
152a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mShader.append(buf);
153a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
154a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
155a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
156a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukbool RsdShader::createShader() {
157a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
158a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mType == GL_FRAGMENT_SHADER) {
159a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mShader.append("precision mediump float;\n");
160a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
161a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    appendUserConstants();
162a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    appendAttributes();
163a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    appendTextures();
164a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
165a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mShader.append(mUserShader);
166a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
167a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    return true;
168a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
169a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
170a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukbool RsdShader::loadShader(const Context *rsc) {
171a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mShaderID = glCreateShader(mType);
172a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    rsAssert(mShaderID);
173a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
174a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (rsc->props.mLogShaders) {
175a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGV("Loading shader type %x, ID %i", mType, mShaderID);
176a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGV("%s", mShader.string());
177a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
178a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
179a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mShaderID) {
180a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const char * ss = mShader.string();
181a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glShaderSource(mShaderID, 1, &ss, NULL);
182a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glCompileShader(mShaderID);
183a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
184a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        GLint compiled = 0;
185a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
186a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (!compiled) {
187a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            GLint infoLen = 0;
188a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
189a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (infoLen) {
190a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                char* buf = (char*) malloc(infoLen);
191a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                if (buf) {
192a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    glGetShaderInfoLog(mShaderID, infoLen, NULL, buf);
193a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    LOGE("Could not compile shader \n%s\n", buf);
194a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    free(buf);
195a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                }
196a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                glDeleteShader(mShaderID);
197a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShaderID = 0;
198a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
199a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                return false;
200a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
201a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
202a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
203a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
204a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (rsc->props.mLogShaders) {
205a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGV("--Shader load result %x ", glGetError());
206a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
207a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mIsValid = true;
208a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    return true;
209a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
210a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
211a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::appendUserConstants() {
212a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
213a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
214a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
215a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
216a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const char *fn = e->getFieldName(field);
217a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
218a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (fn[0] == '#') {
219a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
220a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
221a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
222a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // Cannot be complex
223a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(!f->getFieldCount());
224a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (f->getType() == RS_TYPE_MATRIX_4X4) {
225a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.append("uniform mat4 UNI_");
226a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else if (f->getType() == RS_TYPE_MATRIX_3X3) {
227a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.append("uniform mat3 UNI_");
228a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else if (f->getType() == RS_TYPE_MATRIX_2X2) {
229a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.append("uniform mat2 UNI_");
230a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else {
231a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                switch (f->getComponent().getVectorSize()) {
232a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 1: mShader.append("uniform float UNI_"); break;
233a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 2: mShader.append("uniform vec2 UNI_"); break;
234a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 3: mShader.append("uniform vec3 UNI_"); break;
235a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                case 4: mShader.append("uniform vec4 UNI_"); break;
236a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                default:
237a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                    rsAssert(0);
238a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                }
239a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
240a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
241a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(fn);
242a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (e->getFieldArraySize(field) > 1) {
243a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mShader.appendFormat("[%d]", e->getFieldArraySize(field));
244a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
245a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            mShader.append(";\n");
246a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
247a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
248a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
249a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
250a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
251a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    RsDataType dataType = field->getType();
252a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t elementSize = field->getSizeBytes() / sizeof(float);
253a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t i = 0; i < arraySize; i ++) {
254a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (arraySize > 1) {
255a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Array Element [%u]", i);
256a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
257a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (dataType == RS_TYPE_MATRIX_4X4) {
258a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Matrix4x4");
259a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("{%f, %f, %f, %f",  fd[0], fd[4], fd[8], fd[12]);
260a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f, %f",  fd[1], fd[5], fd[9], fd[13]);
261a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f, %f",  fd[2], fd[6], fd[10], fd[14]);
262a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
263a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else if (dataType == RS_TYPE_MATRIX_3X3) {
264a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Matrix3x3");
265a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("{%f, %f, %f",  fd[0], fd[3], fd[6]);
266a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f",  fd[1], fd[4], fd[7]);
267a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
268a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else if (dataType == RS_TYPE_MATRIX_2X2) {
269a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("Matrix2x2");
270a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV("{%f, %f",  fd[0], fd[2]);
271a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGV(" %f, %f}", fd[1], fd[3]);
272a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else {
273a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            switch (field->getComponent().getVectorSize()) {
274a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 1:
275a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 1 = %f", fd[0]);
276a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
277a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 2:
278a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 2 = %f %f", fd[0], fd[1]);
279a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
280a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 3:
281a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
282a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
283a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            case 4:
284a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
285a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                break;
286a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            default:
287a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                rsAssert(0);
288a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
289a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
290a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGE("Element size %u data=%p", elementSize, fd);
291a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        fd += elementSize;
292a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGE("New data=%p", fd);
293a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
294a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
295a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
296a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
297a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                         int32_t slot, uint32_t arraySize ) {
298a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    RsDataType dataType = field->getType();
299a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (dataType == RS_TYPE_MATRIX_4X4) {
300a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniformMatrix4fv(slot, arraySize, GL_FALSE, fd);
301a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    } else if (dataType == RS_TYPE_MATRIX_3X3) {
302a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniformMatrix3fv(slot, arraySize, GL_FALSE, fd);
303a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    } else if (dataType == RS_TYPE_MATRIX_2X2) {
304a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glUniformMatrix2fv(slot, arraySize, GL_FALSE, fd);
305a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    } else {
306a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        switch (field->getComponent().getVectorSize()) {
307a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 1:
308a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform1fv(slot, arraySize, fd);
309a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
310a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 2:
311a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform2fv(slot, arraySize, fd);
312a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
313a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 3:
314a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform3fv(slot, arraySize, fd);
315a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
316a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        case 4:
317a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            glUniform4fv(slot, arraySize, fd);
318a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            break;
319a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        default:
320a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsAssert(0);
321a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
322a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
323a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
324a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
3257f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchoukvoid RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
3267f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
3277f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
3287f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    GLenum trans[] = {
3297f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_NEAREST, //RS_SAMPLER_NEAREST,
3307f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_LINEAR, //RS_SAMPLER_LINEAR,
3317f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
3327f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_REPEAT, //RS_SAMPLER_WRAP,
3337f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
3347f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_LINEAR_MIPMAP_NEAREST, //RS_SAMPLER_LINEAR_MIP_NEAREST
3357f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    };
3367f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
3377f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    GLenum transNP[] = {
3387f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_NEAREST, //RS_SAMPLER_NEAREST,
3397f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_LINEAR, //RS_SAMPLER_LINEAR,
3407f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
3417f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
3427f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
3437f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
3447f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    };
3457f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
3467f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    // This tells us the correct texture type
347eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams    DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
348eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams    const GLenum target = drvTex->glTarget;
3497f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
3507f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
3517f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        if (tex->getHasGraphicsMipmaps() &&
3527f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            (dc->gl.gl.GL_NV_texture_npot_2D_mipmap || dc->gl.gl.GL_IMG_texture_npot)) {
3537f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            if (dc->gl.gl.GL_NV_texture_npot_2D_mipmap) {
3547f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
3557f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            } else {
3567f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                switch (trans[s->mHal.state.minFilter]) {
3577f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                case GL_LINEAR_MIPMAP_LINEAR:
3587f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
3597f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                    break;
3607f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                default:
3617f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
3627f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                    break;
3637f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk                }
3647f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            }
3657f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        } else {
3667f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[s->mHal.state.minFilter]);
3677f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        }
3687f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, transNP[s->mHal.state.magFilter]);
3697f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameteri(target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
3707f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameteri(target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
3717f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    } else {
3727f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        if (tex->getHasGraphicsMipmaps()) {
3737f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
3747f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        } else {
3757f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[s->mHal.state.minFilter]);
3767f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        }
3777f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
3787f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameteri(target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
3797f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameteri(target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
3807f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    }
3817f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
3827f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
3837f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {
3847f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk        glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
3857f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk    }
3867f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
387c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk    rsdGLCheckError(rsc, "Sampler::setup tex env");
3887f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk}
3897f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk
390a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
391a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mRSProgram->mHal.state.texturesCount == 0) {
392a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        return;
393a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
394a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
395c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
396c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk
397a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
398c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk    uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;
399a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (numTexturesToBind >= numTexturesAvailable) {
400a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
401a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk             mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable);
402a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
403a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        numTexturesToBind = numTexturesAvailable;
404a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
405a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
406a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
407a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        glActiveTexture(GL_TEXTURE0 + ct);
408ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk        glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
409ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk
410a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (!mRSProgram->mHal.state.textures[ct].get()) {
411ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk            // if nothing is bound, reset to default GL texture
412ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk            glBindTexture(mTextureTargets[ct], 0);
413a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            continue;
414a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
415a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
416eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams        DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
417eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams        if (drvTex->glTarget != GL_TEXTURE_2D && drvTex->glTarget != GL_TEXTURE_CUBE_MAP) {
418a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
419a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
420a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
421eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams        glBindTexture(drvTex->glTarget, drvTex->textureID);
422c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk        rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
423a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (mRSProgram->mHal.state.samplers[ct].get()) {
4247f126c78a107257090c6675ea40ffac41516a9dcAlex Sakhartchouk            setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(), mRSProgram->mHal.state.textures[ct].get());
425a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else {
426eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams            glTexParameteri(drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
427eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams            glTexParameteri(drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
428eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams            glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
429eb4fe18dd88634330f9566cbb9e785d8c7ec5813Jason Sams            glTexParameteri(drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
430c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk            rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
431a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
432c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk        rsdGLCheckError(rsc, "ProgramFragment::setup uniforms");
433a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
434a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
435a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    glActiveTexture(GL_TEXTURE0);
436a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mDirty = false;
437c19ff0177a7a0dadfc01b1990f822354fdc95991Alex Sakhartchouk    rsdGLCheckError(rsc, "ProgramFragment::setup");
438a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
439a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
440a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
441a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    uint32_t uidx = 0;
442a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
443a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        Allocation *alloc = mRSProgram->mHal.state.constants[ct].get();
444a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (!alloc) {
445a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct);
446a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
447a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            continue;
448a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
449a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
450a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
451a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
452a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < e->getFieldCount(); field++) {
453a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const Element *f = e->getField(field);
454a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const char *fieldName = e->getFieldName(field);
455a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            // If this field is padding, skip it
456a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (fieldName[0] == '#') {
457a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
458a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
459a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
460a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            uint32_t offset = e->getFieldOffsetBytes(field);
461a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            const float *fd = reinterpret_cast<const float *>(&data[offset]);
462a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
463a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            int32_t slot = -1;
464a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            uint32_t arraySize = 1;
465a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (!isFragment) {
466a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                slot = sc->vtxUniformSlot(uidx);
467a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                arraySize = sc->vtxUniformSize(uidx);
468a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            } else {
469a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                slot = sc->fragUniformSlot(uidx);
470a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                arraySize = sc->fragUniformSize(uidx);
471a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
472a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (rsc->props.mLogShadersUniforms) {
473a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                LOGV("Uniform  slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
474a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
475a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            uidx ++;
476a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (slot < 0) {
477a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                continue;
478a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
479a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
480a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (rsc->props.mLogShadersUniforms) {
481a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                logUniform(f, fd, arraySize);
482a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
483a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            setUniform(rsc, f, fd, slot, arraySize);
484a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
485a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
486a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
487a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
488a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
489a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
490a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
491a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    setupTextures(rsc, sc);
492a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
493a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
494a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::initAttribAndUniformArray() {
495a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mAttribCount = 0;
496a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
497a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *elem = mRSProgram->mHal.state.inputElements[ct].get();
498a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < elem->getFieldCount(); field++) {
499a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (elem->getFieldName(field)[0] != '#') {
500a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mAttribCount ++;
501a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
502a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
503a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
504a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
505a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformCount = 0;
506a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
507a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement();
508a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
509a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        for (uint32_t field=0; field < elem->getFieldCount(); field++) {
510a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (elem->getFieldName(field)[0] != '#') {
511a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                mUniformCount ++;
512a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
513a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
514a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
515a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    mUniformCount += mRSProgram->mHal.state.texturesCount;
516a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
517a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mAttribCount) {
518a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mAttribNames = new String8[mAttribCount];
519a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
520a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    if (mUniformCount) {
521a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformNames = new String8[mUniformCount];
522a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        mUniformArraySizes = new uint32_t[mUniformCount];
523a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
524ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk
525ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk    mTextureCount = mRSProgram->mHal.state.texturesCount;
526ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk    if (mTextureCount) {
527ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk        mTextureTargets = new uint32_t[mTextureCount];
528ba157304ce99d212403898b055998e6da7a20e9bAlex Sakhartchouk    }
529a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
530a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk
531a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchoukvoid RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths, uint32_t *count, const char *prefix) {
532a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    rsAssert(e->getFieldCount());
533a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
534a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        const Element *ce = e->getField(ct);
535a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        if (ce->getFieldCount()) {
536a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            initAddUserElement(ce, names, arrayLengths, count, prefix);
537a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        } else if (e->getFieldName(ct)[0] != '#') {
538a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            String8 tmp(prefix);
539a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            tmp.append(e->getFieldName(ct));
540a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            names[*count].setTo(tmp.string());
541a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            if (arrayLengths) {
542a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk                arrayLengths[*count] = e->getFieldArraySize(ct);
543a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            }
544a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk            (*count)++;
545a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk        }
546a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk    }
547a04e30dbb5ab11592b03666bb3d102070759c58eAlex Sakhartchouk}
548