rsFont.h revision 01bcef6115dc6230b16d9d8e120e35279f46cfd5
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_FONT_H 18#define ANDROID_RS_FONT_H 19 20#include "RenderScript.h" 21#include "rsStream.h" 22#include <utils/String8.h> 23#include <utils/Vector.h> 24#include <utils/KeyedVector.h> 25 26#include <ft2build.h> 27#include FT_FREETYPE_H 28 29// --------------------------------------------------------------------------- 30namespace android { 31 32namespace renderscript { 33 34class FontState; 35 36class Font : public ObjectBase 37{ 38public: 39 ~Font(); 40 41 // Pointer to the utf data, length of data, where to start, number of glyphs ot read 42 // (each glyph may be longer than a char because we are dealing with utf data) 43 // Last two variables are the initial pen position 44 void renderUTF(const char *text, uint32_t len, uint32_t start, int numGlyphs, int x, int y); 45 46 // Currently files do not get serialized, 47 // but we need to inherit from ObjectBase for ref tracking 48 virtual void serialize(OStream *stream) const { 49 } 50 virtual RsA3DClassID getClassId() const { 51 return RS_A3D_CLASS_ID_UNKNOWN; 52 } 53 54 static Font * create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi); 55 56protected: 57 58 friend class FontState; 59 60 void invalidateTextureCache(); 61 struct CachedGlyphInfo 62 { 63 // Has the cache been invalidated? 64 bool mIsValid; 65 // Location of the cached glyph in the bitmap 66 // in case we need to resize the texture 67 uint32_t mBitmapMinX; 68 uint32_t mBitmapMinY; 69 uint32_t mBitmapWidth; 70 uint32_t mBitmapHeight; 71 // Also cache texture coords for the quad 72 float mBitmapMinU; 73 float mBitmapMinV; 74 float mBitmapMaxU; 75 float mBitmapMaxV; 76 // Minimize how much we call freetype 77 FT_UInt mGlyphIndex; 78 FT_Vector mAdvance; 79 // Values below contain a glyph's origin in the bitmap 80 FT_Int mBitmapLeft; 81 FT_Int mBitmapTop; 82 }; 83 84 String8 mFontName; 85 uint32_t mFontSize; 86 uint32_t mDpi; 87 88 Font(Context *rsc); 89 bool init(const char *name, uint32_t fontSize, uint32_t dpi); 90 91 FT_Face mFace; 92 bool mInitialized; 93 bool mHasKerning; 94 95 DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs; 96 CachedGlyphInfo* getCachedUTFChar(int32_t utfChar); 97 98 CachedGlyphInfo *cacheGlyph(uint32_t glyph); 99 void updateGlyphCache(CachedGlyphInfo *glyph); 100 void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); 101}; 102 103class FontState 104{ 105public: 106 FontState(); 107 ~FontState(); 108 109 void init(Context *rsc); 110 void deinit(Context *rsc); 111 112 ObjectBaseRef<Font> mDefault; 113 ObjectBaseRef<Font> mLast; 114 115 void renderText(const char *text, uint32_t len, uint32_t startIndex, int numGlyphs, int x, int y); 116 void renderText(const char *text, int x, int y); 117 void renderText(Allocation *alloc, int x, int y); 118 void renderText(Allocation *alloc, uint32_t start, int len, int x, int y); 119 120 void setFontColor(float r, float g, float b, float a); 121 void getFontColor(float *r, float *g, float *b, float *a) const; 122 123protected: 124 125 friend class Font; 126 127 struct CacheTextureLine 128 { 129 uint32_t mMaxHeight; 130 uint32_t mMaxWidth; 131 uint32_t mCurrentRow; 132 uint32_t mCurrentCol; 133 bool mDirty; 134 135 CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) : 136 mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), mCurrentCol(currentCol), 137 mDirty(false) { 138 } 139 140 bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) { 141 if((uint32_t)bitmap->rows > mMaxHeight) { 142 return false; 143 } 144 145 if(mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) { 146 *retOriginX = mCurrentCol; 147 *retOriginY = mCurrentRow; 148 mCurrentCol += bitmap->width; 149 mDirty = true; 150 return true; 151 } 152 153 return false; 154 } 155 }; 156 157 Vector<CacheTextureLine*> mCacheLines; 158 uint32_t getRemainingCacheCapacity(); 159 160 void precacheLatin(Font *font); 161 String8 mLatinPrecache; 162 163 Context *mRSC; 164 165 float mFontColor[4]; 166 bool mFontColorDirty; 167 168 // Free type library, we only need one copy 169 FT_Library mLibrary; 170 FT_Library getLib(); 171 Vector<Font*> mActiveFonts; 172 173 // Render state for the font 174 ObjectBaseRef<ProgramFragment> mFontShaderF; 175 ObjectBaseRef<Sampler> mFontSampler; 176 ObjectBaseRef<ProgramStore> mFontProgramStore; 177 void initRenderState(); 178 179 // Texture to cache glyph bitmaps 180 ObjectBaseRef<Allocation> mTextTexture; 181 void initTextTexture(); 182 183 bool cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY); 184 const Type* getCacheTextureType() { 185 return mTextTexture->getType(); 186 } 187 188 void flushAllAndInvalidate(); 189 190 // Pointer to vertex data to speed up frame to frame work 191 float *mTextMeshPtr; 192 uint32_t mCurrentQuadIndex; 193 uint32_t mMaxNumberOfQuads; 194 195 void initVertexArrayBuffers(); 196 ObjectBaseRef<Allocation> mIndexBuffer; 197 ObjectBaseRef<Allocation> mVertexArray; 198 199 200 bool mInitialized; 201 202 void checkInit(); 203 204 void issueDrawCommand(); 205 206 void appendMeshQuad(float x1, float y1, float z1, 207 float u1, float v1, 208 float x2, float y2, float z2, 209 float u2, float v2, 210 float x3, float y3, float z3, 211 float u3, float v3, 212 float x4, float y4, float z4, 213 float u4, float v4); 214 215}; 216 217 218} 219} 220 221#endif 222