rsFont.h revision 02000b3cdcb2ac369bd06313932b26d4b8e023a9
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_FONT_H 18#define ANDROID_RS_FONT_H 19 20#include "RenderScript.h" 21#include "rsStream.h" 22#include <utils/String8.h> 23#include <utils/Vector.h> 24#include <utils/KeyedVector.h> 25 26struct FT_LibraryRec_; 27struct FT_FaceRec_; 28struct FT_Bitmap_; 29 30// --------------------------------------------------------------------------- 31namespace android { 32 33namespace renderscript { 34 35// Gamma (>= 1.0, <= 10.0) 36#define PROPERTY_TEXT_GAMMA "ro.text_gamma" 37#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold" 38#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold" 39 40#define DEFAULT_TEXT_GAMMA 1.4f 41#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 42#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 43 44class FontState; 45 46class Font : public ObjectBase { 47public: 48 enum RenderMode { 49 FRAMEBUFFER, 50 BITMAP, 51 MEASURE, 52 }; 53 54 struct Rect { 55 int32_t left; 56 int32_t top; 57 int32_t right; 58 int32_t bottom; 59 void set(int32_t l, int32_t r, int32_t t, int32_t b) { 60 left = l; 61 right = r; 62 top = t; 63 bottom = b; 64 } 65 }; 66 67 ~Font(); 68 69 // Currently files do not get serialized, 70 // but we need to inherit from ObjectBase for ref tracking 71 virtual void serialize(OStream *stream) const { 72 } 73 virtual RsA3DClassID getClassId() const { 74 return RS_A3D_CLASS_ID_UNKNOWN; 75 } 76 77 static Font * create(Context *rsc, const char *name, float fontSize, uint32_t dpi, 78 const void *data = NULL, uint32_t dataLen = 0); 79 80protected: 81 82 friend class FontState; 83 84 // Pointer to the utf data, length of data, where to start, number of glyphs ot read 85 // (each glyph may be longer than a char because we are dealing with utf data) 86 // Last two variables are the initial pen position 87 void renderUTF(const char *text, uint32_t len, int32_t x, int32_t y, 88 uint32_t start, int32_t numGlyphs, 89 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL, 90 uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0); 91 92 void invalidateTextureCache(); 93 struct CachedGlyphInfo 94 { 95 // Has the cache been invalidated? 96 bool mIsValid; 97 // Location of the cached glyph in the bitmap 98 // in case we need to resize the texture 99 uint32_t mBitmapMinX; 100 uint32_t mBitmapMinY; 101 uint32_t mBitmapWidth; 102 uint32_t mBitmapHeight; 103 // Also cache texture coords for the quad 104 float mBitmapMinU; 105 float mBitmapMinV; 106 float mBitmapMaxU; 107 float mBitmapMaxV; 108 // Minimize how much we call freetype 109 int32_t mGlyphIndex; 110 int32_t mAdvanceX; 111 int32_t mAdvanceY; 112 // Values below contain a glyph's origin in the bitmap 113 int32_t mBitmapLeft; 114 int32_t mBitmapTop; 115 }; 116 117 String8 mFontName; 118 float mFontSize; 119 uint32_t mDpi; 120 121 Font(Context *rsc); 122 bool init(const char *name, float fontSize, uint32_t dpi, const void *data = NULL, uint32_t dataLen = 0); 123 124 virtual void preDestroy() const; 125 FT_FaceRec_ *mFace; 126 bool mInitialized; 127 bool mHasKerning; 128 129 DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs; 130 CachedGlyphInfo* getCachedUTFChar(int32_t utfChar); 131 132 CachedGlyphInfo *cacheGlyph(uint32_t glyph); 133 void updateGlyphCache(CachedGlyphInfo *glyph); 134 void measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds); 135 void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y); 136 void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, 137 uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH); 138}; 139 140class FontState { 141public: 142 FontState(); 143 ~FontState(); 144 145 void init(Context *rsc); 146 void deinit(Context *rsc); 147 148 ObjectBaseRef<Font> mDefault; 149 ObjectBaseRef<Font> mLast; 150 151 void renderText(const char *text, uint32_t len, int32_t x, int32_t y, 152 uint32_t startIndex = 0, int numGlyphs = -1, 153 Font::RenderMode mode = Font::FRAMEBUFFER, 154 Font::Rect *bounds = NULL, 155 uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0); 156 157 void measureText(const char *text, uint32_t len, Font::Rect *bounds); 158 159 void setFontColor(float r, float g, float b, float a); 160 void getFontColor(float *r, float *g, float *b, float *a) const; 161 162protected: 163 164 friend class Font; 165 166 struct CacheTextureLine { 167 uint32_t mMaxHeight; 168 uint32_t mMaxWidth; 169 uint32_t mCurrentRow; 170 uint32_t mCurrentCol; 171 bool mDirty; 172 173 CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) 174 : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), 175 mCurrentCol(currentCol), mDirty(false) { 176 } 177 178 bool fitBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY); 179 }; 180 181 Vector<CacheTextureLine*> mCacheLines; 182 uint32_t getRemainingCacheCapacity(); 183 184 void precacheLatin(Font *font); 185 String8 mLatinPrecache; 186 187 Context *mRSC; 188 189 struct { 190 float mFontColor[4]; 191 float mGamma; 192 } mConstants; 193 bool mConstantsDirty; 194 195 float mBlackGamma; 196 float mWhiteGamma; 197 198 float mBlackThreshold; 199 float mWhiteThreshold; 200 201 // Free type library, we only need one copy 202 FT_LibraryRec_ *mLibrary; 203 FT_LibraryRec_ *getLib(); 204 Vector<Font*> mActiveFonts; 205 206 // Render state for the font 207 ObjectBaseRef<Allocation> mFontShaderFConstant; 208 ObjectBaseRef<ProgramFragment> mFontShaderF; 209 ObjectBaseRef<Sampler> mFontSampler; 210 ObjectBaseRef<ProgramStore> mFontProgramStore; 211 void initRenderState(); 212 213 // Texture to cache glyph bitmaps 214 ObjectBaseRef<Allocation> mTextTexture; 215 void initTextTexture(); 216 const uint8_t* getTextTextureData() const { 217 return (uint8_t*)mTextTexture->getPtr(); 218 } 219 220 bool cacheBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY); 221 const Type* getCacheTextureType() { 222 return mTextTexture->getType(); 223 } 224 225 void flushAllAndInvalidate(); 226 227 // Pointer to vertex data to speed up frame to frame work 228 float *mTextMeshPtr; 229 uint32_t mCurrentQuadIndex; 230 uint32_t mMaxNumberOfQuads; 231 232 void initVertexArrayBuffers(); 233 ObjectBaseRef<Allocation> mIndexBuffer; 234 ObjectBaseRef<Allocation> mVertexArray; 235 236 237 bool mInitialized; 238 239 void checkInit(); 240 241 void issueDrawCommand(); 242 243 void appendMeshQuad(float x1, float y1, float z1, 244 float u1, float v1, 245 float x2, float y2, float z2, 246 float u2, float v2, 247 float x3, float y3, float z3, 248 float u3, float v3, 249 float x4, float y4, float z4, 250 float u4, float v4); 251}; 252 253} 254} 255 256#endif 257