rsFont.h revision 2e8665de7c0eb4514c67baf8693d61c892e5303d
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_RS_FONT_H 18#define ANDROID_RS_FONT_H 19 20#include "RenderScript.h" 21#include "rsStream.h" 22#include <utils/String8.h> 23#include <utils/Vector.h> 24#include <utils/KeyedVector.h> 25 26#include <ft2build.h> 27#include FT_FREETYPE_H 28 29// --------------------------------------------------------------------------- 30namespace android { 31 32namespace renderscript { 33 34// Gamma (>= 1.0, <= 10.0) 35#define PROPERTY_TEXT_GAMMA "ro.text_gamma" 36#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold" 37#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold" 38 39#define DEFAULT_TEXT_GAMMA 1.4f 40#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64 41#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192 42 43class FontState; 44 45class Font : public ObjectBase { 46public: 47 enum RenderMode { 48 FRAMEBUFFER, 49 BITMAP, 50 MEASURE, 51 }; 52 53 struct Rect { 54 int32_t left; 55 int32_t top; 56 int32_t right; 57 int32_t bottom; 58 void set(int32_t l, int32_t r, int32_t t, int32_t b) { 59 left = l; 60 right = r; 61 top = t; 62 bottom = b; 63 } 64 }; 65 66 ~Font(); 67 68 // Currently files do not get serialized, 69 // but we need to inherit from ObjectBase for ref tracking 70 virtual void serialize(OStream *stream) const { 71 } 72 virtual RsA3DClassID getClassId() const { 73 return RS_A3D_CLASS_ID_UNKNOWN; 74 } 75 76 static Font * create(Context *rsc, const char *name, float fontSize, uint32_t dpi, 77 const void *data = NULL, uint32_t dataLen = 0); 78 79protected: 80 81 friend class FontState; 82 83 // Pointer to the utf data, length of data, where to start, number of glyphs ot read 84 // (each glyph may be longer than a char because we are dealing with utf data) 85 // Last two variables are the initial pen position 86 void renderUTF(const char *text, uint32_t len, int32_t x, int32_t y, 87 uint32_t start, int32_t numGlyphs, 88 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL, 89 uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0); 90 91 void invalidateTextureCache(); 92 struct CachedGlyphInfo 93 { 94 // Has the cache been invalidated? 95 bool mIsValid; 96 // Location of the cached glyph in the bitmap 97 // in case we need to resize the texture 98 uint32_t mBitmapMinX; 99 uint32_t mBitmapMinY; 100 uint32_t mBitmapWidth; 101 uint32_t mBitmapHeight; 102 // Also cache texture coords for the quad 103 float mBitmapMinU; 104 float mBitmapMinV; 105 float mBitmapMaxU; 106 float mBitmapMaxV; 107 // Minimize how much we call freetype 108 FT_UInt mGlyphIndex; 109 FT_Vector mAdvance; 110 // Values below contain a glyph's origin in the bitmap 111 FT_Int mBitmapLeft; 112 FT_Int mBitmapTop; 113 }; 114 115 String8 mFontName; 116 float mFontSize; 117 uint32_t mDpi; 118 119 Font(Context *rsc); 120 bool init(const char *name, float fontSize, uint32_t dpi, const void *data = NULL, uint32_t dataLen = 0); 121 122 virtual void preDestroy() const; 123 FT_Face mFace; 124 bool mInitialized; 125 bool mHasKerning; 126 127 DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs; 128 CachedGlyphInfo* getCachedUTFChar(int32_t utfChar); 129 130 CachedGlyphInfo *cacheGlyph(uint32_t glyph); 131 void updateGlyphCache(CachedGlyphInfo *glyph); 132 void measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds); 133 void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y); 134 void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, 135 uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH); 136}; 137 138class FontState { 139public: 140 FontState(); 141 ~FontState(); 142 143 void init(Context *rsc); 144 void deinit(Context *rsc); 145 146 ObjectBaseRef<Font> mDefault; 147 ObjectBaseRef<Font> mLast; 148 149 void renderText(const char *text, uint32_t len, int32_t x, int32_t y, 150 uint32_t startIndex = 0, int numGlyphs = -1, 151 Font::RenderMode mode = Font::FRAMEBUFFER, 152 Font::Rect *bounds = NULL, 153 uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0); 154 155 void measureText(const char *text, uint32_t len, Font::Rect *bounds); 156 157 void setFontColor(float r, float g, float b, float a); 158 void getFontColor(float *r, float *g, float *b, float *a) const; 159 160protected: 161 162 friend class Font; 163 164 struct CacheTextureLine { 165 uint32_t mMaxHeight; 166 uint32_t mMaxWidth; 167 uint32_t mCurrentRow; 168 uint32_t mCurrentCol; 169 bool mDirty; 170 171 CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol) 172 : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow), 173 mCurrentCol(currentCol), mDirty(false) { 174 } 175 176 bool fitBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY) { 177 if ((uint32_t)bitmap->rows > mMaxHeight) { 178 return false; 179 } 180 181 if (mCurrentCol + (uint32_t)bitmap->width < mMaxWidth) { 182 *retOriginX = mCurrentCol; 183 *retOriginY = mCurrentRow; 184 mCurrentCol += bitmap->width; 185 mDirty = true; 186 return true; 187 } 188 189 return false; 190 } 191 }; 192 193 Vector<CacheTextureLine*> mCacheLines; 194 uint32_t getRemainingCacheCapacity(); 195 196 void precacheLatin(Font *font); 197 String8 mLatinPrecache; 198 199 Context *mRSC; 200 201 struct { 202 float mFontColor[4]; 203 float mGamma; 204 } mConstants; 205 bool mConstantsDirty; 206 207 float mBlackGamma; 208 float mWhiteGamma; 209 210 float mBlackThreshold; 211 float mWhiteThreshold; 212 213 // Free type library, we only need one copy 214 FT_Library mLibrary; 215 FT_Library getLib(); 216 Vector<Font*> mActiveFonts; 217 218 // Render state for the font 219 ObjectBaseRef<Allocation> mFontShaderFConstant; 220 ObjectBaseRef<ProgramFragment> mFontShaderF; 221 ObjectBaseRef<Sampler> mFontSampler; 222 ObjectBaseRef<ProgramStore> mFontProgramStore; 223 void initRenderState(); 224 225 // Texture to cache glyph bitmaps 226 ObjectBaseRef<Allocation> mTextTexture; 227 void initTextTexture(); 228 const uint8_t* getTextTextureData() const { 229 return (uint8_t*)mTextTexture->getPtr(); 230 } 231 232 bool cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY); 233 const Type* getCacheTextureType() { 234 return mTextTexture->getType(); 235 } 236 237 void flushAllAndInvalidate(); 238 239 // Pointer to vertex data to speed up frame to frame work 240 float *mTextMeshPtr; 241 uint32_t mCurrentQuadIndex; 242 uint32_t mMaxNumberOfQuads; 243 244 void initVertexArrayBuffers(); 245 ObjectBaseRef<Allocation> mIndexBuffer; 246 ObjectBaseRef<Allocation> mVertexArray; 247 248 249 bool mInitialized; 250 251 void checkInit(); 252 253 void issueDrawCommand(); 254 255 void appendMeshQuad(float x1, float y1, float z1, 256 float u1, float v1, 257 float x2, float y2, float z2, 258 float u2, float v2, 259 float x3, float y3, float z3, 260 float u3, float v3, 261 float x4, float y4, float z4, 262 float u4, float v4); 263}; 264 265} 266} 267 268#endif 269