rsFont.h revision a7f5e0406825151660c1c2e75c287e2fc8368023
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_FONT_H
18#define ANDROID_RS_FONT_H
19
20#include "rsStream.h"
21#include <utils/String8.h>
22#include <utils/Vector.h>
23#include <utils/KeyedVector.h>
24
25struct FT_LibraryRec_;
26struct FT_FaceRec_;
27struct FT_Bitmap_;
28
29// ---------------------------------------------------------------------------
30namespace android {
31
32namespace renderscript {
33
34// Gamma (>= 1.0, <= 10.0)
35#define PROPERTY_TEXT_GAMMA "ro.text_gamma"
36#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "ro.text_gamma.black_threshold"
37#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "ro.text_gamma.white_threshold"
38
39#define DEFAULT_TEXT_GAMMA 1.4f
40#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
41#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
42
43class FontState;
44
45class Font : public ObjectBase {
46public:
47    enum RenderMode {
48        FRAMEBUFFER,
49        BITMAP,
50        MEASURE,
51    };
52
53    struct Rect {
54        int32_t left;
55        int32_t top;
56        int32_t right;
57        int32_t bottom;
58        void set(int32_t l, int32_t r, int32_t t, int32_t b) {
59            left = l;
60            right = r;
61            top = t;
62            bottom = b;
63        }
64    };
65
66    ~Font();
67
68    // Currently files do not get serialized,
69    // but we need to inherit from ObjectBase for ref tracking
70    virtual void serialize(Context *rsc, OStream *stream) const {
71    }
72    virtual RsA3DClassID getClassId() const {
73        return RS_A3D_CLASS_ID_UNKNOWN;
74    }
75
76    static Font * create(Context *rsc, const char *name, float fontSize, uint32_t dpi,
77                         const void *data = NULL, uint32_t dataLen = 0);
78
79protected:
80
81    friend class FontState;
82
83    // Pointer to the utf data, length of data, where to start, number of glyphs ot read
84    // (each glyph may be longer than a char because we are dealing with utf data)
85    // Last two variables are the initial pen position
86    void renderUTF(const char *text, uint32_t len, int32_t x, int32_t y,
87                   uint32_t start, int32_t numGlyphs,
88                   RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL,
89                   uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
90
91    void invalidateTextureCache();
92    struct CachedGlyphInfo
93    {
94        // Has the cache been invalidated?
95        bool mIsValid;
96        // Location of the cached glyph in the bitmap
97        // in case we need to resize the texture
98        uint32_t mBitmapMinX;
99        uint32_t mBitmapMinY;
100        uint32_t mBitmapWidth;
101        uint32_t mBitmapHeight;
102        // Also cache texture coords for the quad
103        float mBitmapMinU;
104        float mBitmapMinV;
105        float mBitmapMaxU;
106        float mBitmapMaxV;
107        // Minimize how much we call freetype
108        int32_t mGlyphIndex;
109        int32_t mAdvanceX;
110        int32_t mAdvanceY;
111        // Values below contain a glyph's origin in the bitmap
112        int32_t mBitmapLeft;
113        int32_t mBitmapTop;
114    };
115
116    String8 mFontName;
117    float mFontSize;
118    uint32_t mDpi;
119
120    Font(Context *rsc);
121    bool init(const char *name, float fontSize, uint32_t dpi, const void *data = NULL, uint32_t dataLen = 0);
122
123    virtual void preDestroy() const;
124    FT_FaceRec_ *mFace;
125    bool mInitialized;
126    bool mHasKerning;
127
128    DefaultKeyedVector<uint32_t, CachedGlyphInfo* > mCachedGlyphs;
129    CachedGlyphInfo* getCachedUTFChar(int32_t utfChar);
130
131    CachedGlyphInfo *cacheGlyph(uint32_t glyph);
132    void updateGlyphCache(CachedGlyphInfo *glyph);
133    void measureCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y, Rect *bounds);
134    void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y);
135    void drawCachedGlyph(CachedGlyphInfo *glyph, int32_t x, int32_t y,
136                         uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
137};
138
139class FontState {
140public:
141    FontState();
142    ~FontState();
143
144    void init(Context *rsc);
145    void deinit(Context *rsc);
146
147    ObjectBaseRef<Font> mDefault;
148
149    void renderText(const char *text, uint32_t len, int32_t x, int32_t y,
150                    uint32_t startIndex = 0, int numGlyphs = -1,
151                    Font::RenderMode mode = Font::FRAMEBUFFER,
152                    Font::Rect *bounds = NULL,
153                    uint8_t *bitmap = NULL, uint32_t bitmapW = 0, uint32_t bitmapH = 0);
154
155    void measureText(const char *text, uint32_t len, Font::Rect *bounds);
156
157    void setFontColor(float r, float g, float b, float a);
158    void getFontColor(float *r, float *g, float *b, float *a) const;
159
160protected:
161
162    float mSurfaceWidth;
163    float mSurfaceHeight;
164
165    friend class Font;
166
167    struct CacheTextureLine {
168        uint32_t mMaxHeight;
169        uint32_t mMaxWidth;
170        uint32_t mCurrentRow;
171        uint32_t mCurrentCol;
172        bool mDirty;
173
174        CacheTextureLine(uint32_t maxHeight, uint32_t maxWidth, uint32_t currentRow, uint32_t currentCol)
175            : mMaxHeight(maxHeight), mMaxWidth(maxWidth), mCurrentRow(currentRow),
176              mCurrentCol(currentCol), mDirty(false)  {
177        }
178
179        bool fitBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
180    };
181
182    Vector<CacheTextureLine*> mCacheLines;
183    uint32_t getRemainingCacheCapacity();
184
185    void precacheLatin(Font *font);
186    const char *mLatinPrecache;
187
188    Context *mRSC;
189
190    struct {
191        float mFontColor[4];
192        float mGamma;
193    } mConstants;
194    bool mConstantsDirty;
195
196    float mBlackGamma;
197    float mWhiteGamma;
198
199    float mBlackThreshold;
200    float mWhiteThreshold;
201
202    // Free type library, we only need one copy
203#ifndef ANDROID_RS_SERIALIZE
204    FT_LibraryRec_ *mLibrary;
205    FT_LibraryRec_ *getLib();
206#endif //ANDROID_RS_SERIALIZE
207    Vector<Font*> mActiveFonts;
208
209    // Render state for the font
210    ObjectBaseRef<Allocation> mFontShaderFConstant;
211    ObjectBaseRef<ProgramFragment> mFontShaderF;
212    ObjectBaseRef<Sampler> mFontSampler;
213    ObjectBaseRef<ProgramStore> mFontProgramStore;
214    void initRenderState();
215
216    // Texture to cache glyph bitmaps
217    ObjectBaseRef<Allocation> mTextTexture;
218    uint8_t *mCacheBuffer;
219    uint32_t mCacheWidth;
220    uint32_t mCacheHeight;
221
222    void initTextTexture();
223
224#ifndef ANDROID_RS_SERIALIZE
225    bool cacheBitmap(FT_Bitmap_ *bitmap, uint32_t *retOriginX, uint32_t *retOriginY);
226#endif //ANDROID_RS_SERIALIZE
227    const Type* getCacheTextureType() {
228        return mTextTexture->getType();
229    }
230
231    void flushAllAndInvalidate();
232
233    // Pointer to vertex data to speed up frame to frame work
234    float *mTextMeshPtr;
235    uint32_t mCurrentQuadIndex;
236    uint32_t mMaxNumberOfQuads;
237
238    void initVertexArrayBuffers();
239    ObjectBaseRef<Mesh> mMesh;
240
241    bool mInitialized;
242
243    void checkInit();
244
245    void issueDrawCommand();
246
247    void appendMeshQuad(float x1, float y1, float z1,
248                        float u1, float v1,
249                        float x2, float y2, float z2,
250                        float u2, float v2,
251                        float x3, float y3, float z3,
252                        float u3, float v3,
253                        float x4, float y4, float z4,
254                        float u4, float v4);
255};
256
257}
258}
259
260#endif
261