rsScriptC_Lib.cpp revision 433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "rsContext.h" 18#include "rsScriptC.h" 19#include "rsMatrix.h" 20#include "rsNoise.h" 21 22#include "acc/acc.h" 23#include "utils/Timers.h" 24 25#define GL_GLEXT_PROTOTYPES 26 27#include <GLES/gl.h> 28#include <GLES/glext.h> 29#include <GLES2/gl2.h> 30#include <GLES2/gl2ext.h> 31 32#include <time.h> 33 34using namespace android; 35using namespace android::renderscript; 36 37#define GET_TLS() Context::ScriptTLSStruct * tls = \ 38 (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ 39 Context * rsc = tls->mContext; \ 40 ScriptC * sc = (ScriptC *) tls->mScript 41 42typedef struct { 43 float x; 44 float y; 45 float z; 46} vec3_t; 47 48typedef struct { 49 float x; 50 float y; 51 float z; 52 float w; 53} vec4_t; 54 55typedef struct { 56 float x; 57 float y; 58} vec2_t; 59 60////////////////////////////////////////////////////////////////////////////// 61// IO routines 62////////////////////////////////////////////////////////////////////////////// 63 64static float SC_loadF(uint32_t bank, uint32_t offset) 65{ 66 GET_TLS(); 67 const void *vp = sc->mSlots[bank]->getPtr(); 68 const float *f = static_cast<const float *>(vp); 69 //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]); 70 return f[offset]; 71} 72 73static int32_t SC_loadI32(uint32_t bank, uint32_t offset) 74{ 75 GET_TLS(); 76 const void *vp = sc->mSlots[bank]->getPtr(); 77 const int32_t *i = static_cast<const int32_t *>(vp); 78 //LOGE("loadI32 %i %i = %i", bank, offset, t); 79 return i[offset]; 80} 81 82static float* SC_loadArrayF(uint32_t bank, uint32_t offset) 83{ 84 GET_TLS(); 85 void *vp = sc->mSlots[bank]->getPtr(); 86 float *f = static_cast<float *>(vp); 87 return f + offset; 88} 89 90static int32_t* SC_loadArrayI32(uint32_t bank, uint32_t offset) 91{ 92 GET_TLS(); 93 void *vp = sc->mSlots[bank]->getPtr(); 94 int32_t *i = static_cast<int32_t *>(vp); 95 return i + offset; 96} 97 98static float* SC_loadSimpleMeshVerticesF(RsSimpleMesh mesh, uint32_t idx) 99{ 100 SimpleMesh *tm = static_cast<SimpleMesh *>(mesh); 101 void *vp = tm->mVertexBuffers[idx]->getPtr();; 102 return static_cast<float *>(vp); 103} 104 105static void SC_updateSimpleMesh(RsSimpleMesh mesh) 106{ 107 GET_TLS(); 108 SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); 109 sm->uploadAll(rsc); 110} 111 112static uint32_t SC_loadU32(uint32_t bank, uint32_t offset) 113{ 114 GET_TLS(); 115 const void *vp = sc->mSlots[bank]->getPtr(); 116 const uint32_t *i = static_cast<const uint32_t *>(vp); 117 return i[offset]; 118} 119 120static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v) 121{ 122 GET_TLS(); 123 const void *vp = sc->mSlots[bank]->getPtr(); 124 const float *f = static_cast<const float *>(vp); 125 memcpy(v, &f[offset], sizeof(rsc_Vector4)); 126} 127 128static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m) 129{ 130 GET_TLS(); 131 const void *vp = sc->mSlots[bank]->getPtr(); 132 const float *f = static_cast<const float *>(vp); 133 memcpy(m, &f[offset], sizeof(rsc_Matrix)); 134} 135 136 137static void SC_storeF(uint32_t bank, uint32_t offset, float v) 138{ 139 //LOGE("storeF %i %i %f", bank, offset, v); 140 GET_TLS(); 141 void *vp = sc->mSlots[bank]->getPtr(); 142 float *f = static_cast<float *>(vp); 143 f[offset] = v; 144} 145 146static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v) 147{ 148 GET_TLS(); 149 void *vp = sc->mSlots[bank]->getPtr(); 150 int32_t *f = static_cast<int32_t *>(vp); 151 static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; 152} 153 154static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v) 155{ 156 GET_TLS(); 157 void *vp = sc->mSlots[bank]->getPtr(); 158 uint32_t *f = static_cast<uint32_t *>(vp); 159 static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; 160} 161 162static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v) 163{ 164 GET_TLS(); 165 void *vp = sc->mSlots[bank]->getPtr(); 166 float *f = static_cast<float *>(vp); 167 memcpy(&f[offset], v, sizeof(rsc_Vector4)); 168} 169 170static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m) 171{ 172 GET_TLS(); 173 void *vp = sc->mSlots[bank]->getPtr(); 174 float *f = static_cast<float *>(vp); 175 memcpy(&f[offset], m, sizeof(rsc_Matrix)); 176} 177 178////////////////////////////////////////////////////////////////////////////// 179// Vec3 routines 180////////////////////////////////////////////////////////////////////////////// 181 182static void SC_vec3Norm(vec3_t *v) 183{ 184 float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z); 185 len = 1 / len; 186 v->x *= len; 187 v->y *= len; 188 v->z *= len; 189} 190 191static float SC_vec3Length(const vec3_t *v) 192{ 193 return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z); 194} 195 196static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 197{ 198 dest->x = lhs->x + rhs->x; 199 dest->y = lhs->y + rhs->y; 200 dest->z = lhs->z + rhs->z; 201} 202 203static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 204{ 205 dest->x = lhs->x - rhs->x; 206 dest->y = lhs->y - rhs->y; 207 dest->z = lhs->z - rhs->z; 208} 209 210static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs) 211{ 212 float x = lhs->y * rhs->z - lhs->z * rhs->y; 213 float y = lhs->z * rhs->x - lhs->x * rhs->z; 214 float z = lhs->x * rhs->y - lhs->y * rhs->x; 215 dest->x = x; 216 dest->y = y; 217 dest->z = z; 218} 219 220static float SC_vec3Dot(const vec3_t *lhs, const vec3_t *rhs) 221{ 222 return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z; 223} 224 225static void SC_vec3Scale(vec3_t *lhs, float scale) 226{ 227 lhs->x *= scale; 228 lhs->y *= scale; 229 lhs->z *= scale; 230} 231 232////////////////////////////////////////////////////////////////////////////// 233// Vec4 routines 234////////////////////////////////////////////////////////////////////////////// 235 236static void SC_vec4Norm(vec4_t *v) 237{ 238 float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w); 239 len = 1 / len; 240 v->x *= len; 241 v->y *= len; 242 v->z *= len; 243 v->w *= len; 244} 245 246static float SC_vec4Length(const vec4_t *v) 247{ 248 return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w); 249} 250 251static void SC_vec4Add(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs) 252{ 253 dest->x = lhs->x + rhs->x; 254 dest->y = lhs->y + rhs->y; 255 dest->z = lhs->z + rhs->z; 256 dest->w = lhs->w + rhs->w; 257} 258 259static void SC_vec4Sub(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs) 260{ 261 dest->x = lhs->x - rhs->x; 262 dest->y = lhs->y - rhs->y; 263 dest->z = lhs->z - rhs->z; 264 dest->w = lhs->w - rhs->w; 265} 266 267static float SC_vec4Dot(const vec4_t *lhs, const vec4_t *rhs) 268{ 269 return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z + lhs->w * rhs->w; 270} 271 272static void SC_vec4Scale(vec4_t *lhs, float scale) 273{ 274 lhs->x *= scale; 275 lhs->y *= scale; 276 lhs->z *= scale; 277 lhs->w *= scale; 278} 279 280////////////////////////////////////////////////////////////////////////////// 281// Math routines 282////////////////////////////////////////////////////////////////////////////// 283 284#define PI 3.1415926f 285#define DEG_TO_RAD PI / 180.0f 286#define RAD_TO_DEG 180.0f / PI 287 288static float SC_sinf_fast(float x) 289{ 290 const float A = 1.0f / (2.0f * M_PI); 291 const float B = -16.0f; 292 const float C = 8.0f; 293 294 // scale angle for easy argument reduction 295 x *= A; 296 297 if (fabsf(x) >= 0.5f) { 298 // argument reduction 299 x = x - ceilf(x + 0.5f) + 1.0f; 300 } 301 302 const float y = B * x * fabsf(x) + C * x; 303 return 0.2215f * (y * fabsf(y) - y) + y; 304} 305 306static float SC_cosf_fast(float x) 307{ 308 x += float(M_PI / 2); 309 310 const float A = 1.0f / (2.0f * M_PI); 311 const float B = -16.0f; 312 const float C = 8.0f; 313 314 // scale angle for easy argument reduction 315 x *= A; 316 317 if (fabsf(x) >= 0.5f) { 318 // argument reduction 319 x = x - ceilf(x + 0.5f) + 1.0f; 320 } 321 322 const float y = B * x * fabsf(x) + C * x; 323 return 0.2215f * (y * fabsf(y) - y) + y; 324} 325 326static float SC_randf(float max) 327{ 328 float r = (float)rand(); 329 return r / RAND_MAX * max; 330} 331 332static float SC_randf2(float min, float max) 333{ 334 float r = (float)rand(); 335 return r / RAND_MAX * (max - min) + min; 336} 337 338static int SC_sign(int value) 339{ 340 return (value > 0) - (value < 0); 341} 342 343static float SC_signf(float value) 344{ 345 return (value > 0) - (value < 0); 346} 347 348static float SC_clampf(float amount, float low, float high) 349{ 350 return amount < low ? low : (amount > high ? high : amount); 351} 352 353static int SC_clamp(int amount, int low, int high) 354{ 355 return amount < low ? low : (amount > high ? high : amount); 356} 357 358static float SC_maxf(float a, float b) 359{ 360 return a > b ? a : b; 361} 362 363static float SC_minf(float a, float b) 364{ 365 return a < b ? a : b; 366} 367 368static float SC_sqrf(float v) 369{ 370 return v * v; 371} 372 373static int SC_sqr(int v) 374{ 375 return v * v; 376} 377 378static float SC_fracf(float v) 379{ 380 return v - floorf(v); 381} 382 383static float SC_roundf(float v) 384{ 385 return floorf(v + 0.4999999999); 386} 387 388static float SC_distf2(float x1, float y1, float x2, float y2) 389{ 390 float x = x2 - x1; 391 float y = y2 - y1; 392 return sqrtf(x * x + y * y); 393} 394 395static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2) 396{ 397 float x = x2 - x1; 398 float y = y2 - y1; 399 float z = z2 - z1; 400 return sqrtf(x * x + y * y + z * z); 401} 402 403static float SC_magf2(float a, float b) 404{ 405 return sqrtf(a * a + b * b); 406} 407 408static float SC_magf3(float a, float b, float c) 409{ 410 return sqrtf(a * a + b * b + c * c); 411} 412 413static float SC_radf(float degrees) 414{ 415 return degrees * DEG_TO_RAD; 416} 417 418static float SC_degf(float radians) 419{ 420 return radians * RAD_TO_DEG; 421} 422 423static float SC_lerpf(float start, float stop, float amount) 424{ 425 return start + (stop - start) * amount; 426} 427 428static float SC_normf(float start, float stop, float value) 429{ 430 return (value - start) / (stop - start); 431} 432 433static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value) 434{ 435 return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); 436} 437 438////////////////////////////////////////////////////////////////////////////// 439// Time routines 440////////////////////////////////////////////////////////////////////////////// 441 442static int32_t SC_second() 443{ 444 GET_TLS(); 445 446 time_t rawtime; 447 time(&rawtime); 448 449 struct tm *timeinfo; 450 timeinfo = localtime(&rawtime); 451 return timeinfo->tm_sec; 452} 453 454static int32_t SC_minute() 455{ 456 GET_TLS(); 457 458 time_t rawtime; 459 time(&rawtime); 460 461 struct tm *timeinfo; 462 timeinfo = localtime(&rawtime); 463 return timeinfo->tm_min; 464} 465 466static int32_t SC_hour() 467{ 468 GET_TLS(); 469 470 time_t rawtime; 471 time(&rawtime); 472 473 struct tm *timeinfo; 474 timeinfo = localtime(&rawtime); 475 return timeinfo->tm_hour; 476} 477 478static int32_t SC_day() 479{ 480 GET_TLS(); 481 482 time_t rawtime; 483 time(&rawtime); 484 485 struct tm *timeinfo; 486 timeinfo = localtime(&rawtime); 487 return timeinfo->tm_mday; 488} 489 490static int32_t SC_month() 491{ 492 GET_TLS(); 493 494 time_t rawtime; 495 time(&rawtime); 496 497 struct tm *timeinfo; 498 timeinfo = localtime(&rawtime); 499 return timeinfo->tm_mon; 500} 501 502static int32_t SC_year() 503{ 504 GET_TLS(); 505 506 time_t rawtime; 507 time(&rawtime); 508 509 struct tm *timeinfo; 510 timeinfo = localtime(&rawtime); 511 return timeinfo->tm_year; 512} 513 514static int32_t SC_uptimeMillis() 515{ 516 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC)); 517} 518 519static int32_t SC_startTimeMillis() 520{ 521 GET_TLS(); 522 return sc->mEnviroment.mStartTimeMillis; 523} 524 525static int32_t SC_elapsedTimeMillis() 526{ 527 GET_TLS(); 528 return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC)) 529 - sc->mEnviroment.mStartTimeMillis; 530} 531 532////////////////////////////////////////////////////////////////////////////// 533// Matrix routines 534////////////////////////////////////////////////////////////////////////////// 535 536 537static void SC_matrixLoadIdentity(rsc_Matrix *mat) 538{ 539 Matrix *m = reinterpret_cast<Matrix *>(mat); 540 m->loadIdentity(); 541} 542 543static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f) 544{ 545 Matrix *m = reinterpret_cast<Matrix *>(mat); 546 m->load(f); 547} 548 549static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat) 550{ 551 Matrix *m = reinterpret_cast<Matrix *>(mat); 552 m->load(reinterpret_cast<const Matrix *>(newmat)); 553} 554 555static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z) 556{ 557 Matrix *m = reinterpret_cast<Matrix *>(mat); 558 m->loadRotate(rot, x, y, z); 559} 560 561static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z) 562{ 563 Matrix *m = reinterpret_cast<Matrix *>(mat); 564 m->loadScale(x, y, z); 565} 566 567static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z) 568{ 569 Matrix *m = reinterpret_cast<Matrix *>(mat); 570 m->loadTranslate(x, y, z); 571} 572 573static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) 574{ 575 Matrix *m = reinterpret_cast<Matrix *>(mat); 576 m->loadMultiply(reinterpret_cast<const Matrix *>(lhs), 577 reinterpret_cast<const Matrix *>(rhs)); 578} 579 580static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs) 581{ 582 Matrix *m = reinterpret_cast<Matrix *>(mat); 583 m->multiply(reinterpret_cast<const Matrix *>(rhs)); 584} 585 586static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z) 587{ 588 Matrix *m = reinterpret_cast<Matrix *>(mat); 589 m->rotate(rot, x, y, z); 590} 591 592static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z) 593{ 594 Matrix *m = reinterpret_cast<Matrix *>(mat); 595 m->scale(x, y, z); 596} 597 598static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z) 599{ 600 Matrix *m = reinterpret_cast<Matrix *>(mat); 601 m->translate(x, y, z); 602} 603 604 605static void SC_vec2Rand(float *vec, float maxLen) 606{ 607 float angle = SC_randf(PI * 2); 608 float len = SC_randf(maxLen); 609 vec[0] = len * sinf(angle); 610 vec[1] = len * cosf(angle); 611} 612 613 614 615////////////////////////////////////////////////////////////////////////////// 616// Context 617////////////////////////////////////////////////////////////////////////////// 618 619static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) 620{ 621 GET_TLS(); 622 rsi_ProgramBindTexture(rsc, 623 static_cast<ProgramFragment *>(vpf), 624 slot, 625 static_cast<Allocation *>(va)); 626 627} 628 629static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) 630{ 631 GET_TLS(); 632 rsi_ProgramBindSampler(rsc, 633 static_cast<ProgramFragment *>(vpf), 634 slot, 635 static_cast<Sampler *>(vs)); 636 637} 638 639static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs) 640{ 641 GET_TLS(); 642 rsi_ContextBindProgramFragmentStore(rsc, pfs); 643 644} 645 646static void SC_bindProgramFragment(RsProgramFragment pf) 647{ 648 GET_TLS(); 649 rsi_ContextBindProgramFragment(rsc, pf); 650 651} 652 653static void SC_bindProgramVertex(RsProgramVertex pv) 654{ 655 GET_TLS(); 656 rsi_ContextBindProgramVertex(rsc, pv); 657 658} 659 660////////////////////////////////////////////////////////////////////////////// 661// VP 662////////////////////////////////////////////////////////////////////////////// 663 664static void SC_vpLoadModelMatrix(const rsc_Matrix *m) 665{ 666 GET_TLS(); 667 rsc->getVertex()->setModelviewMatrix(m); 668} 669 670static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) 671{ 672 GET_TLS(); 673 rsc->getVertex()->setTextureMatrix(m); 674} 675 676 677 678////////////////////////////////////////////////////////////////////////////// 679// Drawing 680////////////////////////////////////////////////////////////////////////////// 681 682static void SC_drawLine(float x1, float y1, float z1, 683 float x2, float y2, float z2) 684{ 685 GET_TLS(); 686 rsc->setupCheck(); 687 688 float vtx[] = { x1, y1, z1, x2, y2, z2 }; 689 VertexArray va; 690 va.setPosition(2, GL_FLOAT, 12, (uint32_t)&vtx); 691 if (rsc->checkVersion2_0()) { 692 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 693 } else { 694 va.setupGL(rsc, &rsc->mStateVertexArray); 695 } 696 697 glDrawArrays(GL_LINES, 0, 2); 698} 699 700static void SC_drawPoint(float x, float y, float z) 701{ 702 GET_TLS(); 703 rsc->setupCheck(); 704 705 float vtx[] = { x, y, z }; 706 707 VertexArray va; 708 va.setPosition(1, GL_FLOAT, 12, (uint32_t)&vtx); 709 if (rsc->checkVersion2_0()) { 710 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 711 } else { 712 va.setupGL(rsc, &rsc->mStateVertexArray); 713 } 714 715 glDrawArrays(GL_POINTS, 0, 1); 716} 717 718static void SC_drawQuadTexCoords(float x1, float y1, float z1, 719 float u1, float v1, 720 float x2, float y2, float z2, 721 float u2, float v2, 722 float x3, float y3, float z3, 723 float u3, float v3, 724 float x4, float y4, float z4, 725 float u4, float v4) 726{ 727 GET_TLS(); 728 rsc->setupCheck(); 729 730 //LOGE("Quad"); 731 //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); 732 //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); 733 //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); 734 //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); 735 736 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 737 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 738 739 VertexArray va; 740 va.setPosition(3, GL_FLOAT, 12, (uint32_t)&vtx); 741 va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex); 742 if (rsc->checkVersion2_0()) { 743 va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); 744 } else { 745 va.setupGL(rsc, &rsc->mStateVertexArray); 746 } 747 748 749 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 750} 751 752static void SC_drawQuad(float x1, float y1, float z1, 753 float x2, float y2, float z2, 754 float x3, float y3, float z3, 755 float x4, float y4, float z4) 756{ 757 SC_drawQuadTexCoords(x1, y1, z1, 0, 1, 758 x2, y2, z2, 1, 1, 759 x3, y3, z3, 1, 0, 760 x4, y4, z4, 0, 0); 761} 762 763static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) 764{ 765 GET_TLS(); 766 ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); 767 rsc->setVertex(rsc->getDefaultProgramVertex()); 768 //rsc->setupCheck(); 769 770 //GLint crop[4] = {0, h, w, -h}; 771 772 float sh = rsc->getHeight(); 773 774 SC_drawQuad(x, sh - y, z, 775 x+w, sh - y, z, 776 x+w, sh - (y+h), z, 777 x, sh - (y+h), z); 778 rsc->setVertex((ProgramVertex *)tmp.get()); 779} 780 781static void SC_drawSprite(float x, float y, float z, float w, float h) 782{ 783 GET_TLS(); 784 float vin[3] = {x, y, z}; 785 float vout[4]; 786 787 //LOGE("ds in %f %f %f", x, y, z); 788 rsc->getVertex()->transformToScreen(rsc, vout, vin); 789 //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); 790 vout[0] /= vout[3]; 791 vout[1] /= vout[3]; 792 vout[2] /= vout[3]; 793 794 vout[0] *= rsc->getWidth() / 2; 795 vout[1] *= rsc->getHeight() / 2; 796 vout[0] += rsc->getWidth() / 2; 797 vout[1] += rsc->getHeight() / 2; 798 799 vout[0] -= w/2; 800 vout[1] -= h/2; 801 802 //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); 803 804 // U, V, W, H 805 SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); 806 //rsc->setupCheck(); 807} 808 809 810static void SC_drawRect(float x1, float y1, 811 float x2, float y2, float z) 812{ 813 SC_drawQuad(x1, y2, z, 814 x2, y2, z, 815 x2, y1, z, 816 x1, y1, z); 817} 818 819static void SC_drawSimpleMesh(RsSimpleMesh vsm) 820{ 821 GET_TLS(); 822 SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); 823 rsc->setupCheck(); 824 sm->render(rsc); 825} 826 827static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) 828{ 829 GET_TLS(); 830 SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); 831 rsc->setupCheck(); 832 sm->renderRange(rsc, start, len); 833} 834 835 836////////////////////////////////////////////////////////////////////////////// 837// 838////////////////////////////////////////////////////////////////////////////// 839 840static void SC_color(float r, float g, float b, float a) 841{ 842 GET_TLS(); 843 rsc->mStateVertex.color[0] = r; 844 rsc->mStateVertex.color[1] = g; 845 rsc->mStateVertex.color[2] = b; 846 rsc->mStateVertex.color[3] = a; 847 if (!rsc->checkVersion2_0()) { 848 glColor4f(r, g, b, a); 849 } 850} 851 852static void SC_ambient(float r, float g, float b, float a) 853{ 854 GLfloat params[] = { r, g, b, a }; 855 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, params); 856} 857 858static void SC_diffuse(float r, float g, float b, float a) 859{ 860 GLfloat params[] = { r, g, b, a }; 861 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, params); 862} 863 864static void SC_specular(float r, float g, float b, float a) 865{ 866 GLfloat params[] = { r, g, b, a }; 867 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params); 868} 869 870static void SC_emission(float r, float g, float b, float a) 871{ 872 GLfloat params[] = { r, g, b, a }; 873 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, params); 874} 875 876static void SC_shininess(float s) 877{ 878 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, s); 879} 880 881static void SC_pointAttenuation(float a, float b, float c) 882{ 883 GLfloat params[] = { a, b, c }; 884 glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params); 885} 886 887static void SC_hsbToRgb(float h, float s, float b, float* rgb) 888{ 889 float red = 0.0f; 890 float green = 0.0f; 891 float blue = 0.0f; 892 893 float x = h; 894 float y = s; 895 float z = b; 896 897 float hf = (x - (int) x) * 6.0f; 898 int ihf = (int) hf; 899 float f = hf - ihf; 900 float pv = z * (1.0f - y); 901 float qv = z * (1.0f - y * f); 902 float tv = z * (1.0f - y * (1.0f - f)); 903 904 switch (ihf) { 905 case 0: // Red is the dominant color 906 red = z; 907 green = tv; 908 blue = pv; 909 break; 910 case 1: // Green is the dominant color 911 red = qv; 912 green = z; 913 blue = pv; 914 break; 915 case 2: 916 red = pv; 917 green = z; 918 blue = tv; 919 break; 920 case 3: // Blue is the dominant color 921 red = pv; 922 green = qv; 923 blue = z; 924 break; 925 case 4: 926 red = tv; 927 green = pv; 928 blue = z; 929 break; 930 case 5: // Red is the dominant color 931 red = z; 932 green = pv; 933 blue = qv; 934 break; 935 } 936 937 rgb[0] = red; 938 rgb[1] = green; 939 rgb[2] = blue; 940} 941 942static int SC_hsbToAbgr(float h, float s, float b, float a) 943{ 944 float rgb[3]; 945 SC_hsbToRgb(h, s, b, rgb); 946 return int(a * 255.0f) << 24 | 947 int(rgb[2] * 255.0f) << 16 | 948 int(rgb[1] * 255.0f) << 8 | 949 int(rgb[0] * 255.0f); 950} 951 952static void SC_hsb(float h, float s, float b, float a) 953{ 954 GET_TLS(); 955 float rgb[3]; 956 SC_hsbToRgb(h, s, b, rgb); 957 if (rsc->checkVersion2_0()) { 958 glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); 959 } else { 960 glColor4f(rgb[0], rgb[1], rgb[2], a); 961 } 962} 963 964static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) 965{ 966 GET_TLS(); 967 rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); 968} 969 970static void SC_uploadToBufferObject(RsAllocation va) 971{ 972 GET_TLS(); 973 rsi_AllocationUploadToBufferObject(rsc, va); 974} 975 976static void SC_ClearColor(float r, float g, float b, float a) 977{ 978 //LOGE("c %f %f %f %f", r, g, b, a); 979 GET_TLS(); 980 sc->mEnviroment.mClearColor[0] = r; 981 sc->mEnviroment.mClearColor[1] = g; 982 sc->mEnviroment.mClearColor[2] = b; 983 sc->mEnviroment.mClearColor[3] = a; 984} 985 986static void SC_debugF(const char *s, float f) 987{ 988 LOGE("%s %f", s, f); 989} 990 991static void SC_debugHexF(const char *s, float f) 992{ 993 LOGE("%s 0x%x", s, *((int *) (&f))); 994} 995 996static void SC_debugI32(const char *s, int32_t i) 997{ 998 LOGE("%s %i", s, i); 999} 1000 1001static void SC_debugHexI32(const char *s, int32_t i) 1002{ 1003 LOGE("%s 0x%x", s, i); 1004} 1005 1006static uint32_t SC_getWidth() 1007{ 1008 GET_TLS(); 1009 return rsc->getWidth(); 1010} 1011 1012static uint32_t SC_getHeight() 1013{ 1014 GET_TLS(); 1015 return rsc->getHeight(); 1016} 1017 1018static uint32_t SC_colorFloatRGBAtoUNorm8(float r, float g, float b, float a) 1019{ 1020 uint32_t c = 0; 1021 c |= (uint32_t)(r * 255.f + 0.5f); 1022 c |= ((uint32_t)(g * 255.f + 0.5f)) << 8; 1023 c |= ((uint32_t)(b * 255.f + 0.5f)) << 16; 1024 c |= ((uint32_t)(a * 255.f + 0.5f)) << 24; 1025 return c; 1026} 1027 1028static uint32_t SC_colorFloatRGBAto565(float r, float g, float b) 1029{ 1030 uint32_t ir = (uint32_t)(r * 255.f + 0.5f); 1031 uint32_t ig = (uint32_t)(g * 255.f + 0.5f); 1032 uint32_t ib = (uint32_t)(b * 255.f + 0.5f); 1033 return rs888to565(ir, ig, ib); 1034} 1035 1036static uint32_t SC_toClient(void *data, int cmdID, int len, int waitForSpace) 1037{ 1038 GET_TLS(); 1039 return rsc->sendMessageToClient(data, cmdID, len, waitForSpace != 0); 1040} 1041 1042static void SC_scriptCall(int scriptID) 1043{ 1044 GET_TLS(); 1045 rsc->runScript((Script *)scriptID, 0); 1046} 1047 1048 1049////////////////////////////////////////////////////////////////////////////// 1050// Class implementation 1051////////////////////////////////////////////////////////////////////////////// 1052 1053ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { 1054 // IO 1055 { "loadI32", (void *)&SC_loadI32, 1056 "int", "(int, int)" }, 1057 //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" }, 1058 { "loadF", (void *)&SC_loadF, 1059 "float", "(int, int)" }, 1060 { "loadArrayF", (void *)&SC_loadArrayF, 1061 "float*", "(int, int)" }, 1062 { "loadArrayI32", (void *)&SC_loadArrayI32, 1063 "int*", "(int, int)" }, 1064 { "loadVec4", (void *)&SC_loadVec4, 1065 "void", "(int, int, float *)" }, 1066 { "loadMatrix", (void *)&SC_loadMatrix, 1067 "void", "(int, int, float *)" }, 1068 { "storeI32", (void *)&SC_storeI32, 1069 "void", "(int, int, int)" }, 1070 //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" }, 1071 { "storeF", (void *)&SC_storeF, 1072 "void", "(int, int, float)" }, 1073 { "storeVec4", (void *)&SC_storeVec4, 1074 "void", "(int, int, float *)" }, 1075 { "storeMatrix", (void *)&SC_storeMatrix, 1076 "void", "(int, int, float *)" }, 1077 { "loadSimpleMeshVerticesF", (void *)&SC_loadSimpleMeshVerticesF, 1078 "float*", "(int, int)" }, 1079 { "updateSimpleMesh", (void *)&SC_updateSimpleMesh, 1080 "void", "(int)" }, 1081 1082 // math 1083 { "modf", (void *)&fmod, 1084 "float", "(float, float)" }, 1085 { "abs", (void *)&abs, 1086 "int", "(int)" }, 1087 { "absf", (void *)&fabsf, 1088 "float", "(float)" }, 1089 { "sinf_fast", (void *)&SC_sinf_fast, 1090 "float", "(float)" }, 1091 { "cosf_fast", (void *)&SC_cosf_fast, 1092 "float", "(float)" }, 1093 { "sinf", (void *)&sinf, 1094 "float", "(float)" }, 1095 { "cosf", (void *)&cosf, 1096 "float", "(float)" }, 1097 { "asinf", (void *)&asinf, 1098 "float", "(float)" }, 1099 { "acosf", (void *)&acosf, 1100 "float", "(float)" }, 1101 { "atanf", (void *)&atanf, 1102 "float", "(float)" }, 1103 { "atan2f", (void *)&atan2f, 1104 "float", "(float, float)" }, 1105 { "fabsf", (void *)&fabsf, 1106 "float", "(float)" }, 1107 { "randf", (void *)&SC_randf, 1108 "float", "(float)" }, 1109 { "randf2", (void *)&SC_randf2, 1110 "float", "(float, float)" }, 1111 { "floorf", (void *)&floorf, 1112 "float", "(float)" }, 1113 { "fracf", (void *)&SC_fracf, 1114 "float", "(float)" }, 1115 { "ceilf", (void *)&ceilf, 1116 "float", "(float)" }, 1117 { "roundf", (void *)&SC_roundf, 1118 "float", "(float)" }, 1119 { "expf", (void *)&expf, 1120 "float", "(float)" }, 1121 { "logf", (void *)&logf, 1122 "float", "(float)" }, 1123 { "powf", (void *)&powf, 1124 "float", "(float, float)" }, 1125 { "maxf", (void *)&SC_maxf, 1126 "float", "(float, float)" }, 1127 { "minf", (void *)&SC_minf, 1128 "float", "(float, float)" }, 1129 { "sqrt", (void *)&sqrt, 1130 "int", "(int)" }, 1131 { "sqrtf", (void *)&sqrtf, 1132 "float", "(float)" }, 1133 { "sqr", (void *)&SC_sqr, 1134 "int", "(int)" }, 1135 { "sqrf", (void *)&SC_sqrf, 1136 "float", "(float)" }, 1137 { "sign", (void *)&SC_sign, 1138 "int", "(int)" }, 1139 { "signf", (void *)&SC_signf, 1140 "float", "(float)" }, 1141 { "clamp", (void *)&SC_clamp, 1142 "int", "(int, int, int)" }, 1143 { "clampf", (void *)&SC_clampf, 1144 "float", "(float, float, float)" }, 1145 { "distf2", (void *)&SC_distf2, 1146 "float", "(float, float, float, float)" }, 1147 { "distf3", (void *)&SC_distf3, 1148 "float", "(float, float, float, float, float, float)" }, 1149 { "magf2", (void *)&SC_magf2, 1150 "float", "(float, float)" }, 1151 { "magf3", (void *)&SC_magf3, 1152 "float", "(float, float, float)" }, 1153 { "radf", (void *)&SC_radf, 1154 "float", "(float)" }, 1155 { "degf", (void *)&SC_degf, 1156 "float", "(float)" }, 1157 { "lerpf", (void *)&SC_lerpf, 1158 "float", "(float, float, float)" }, 1159 { "normf", (void *)&SC_normf, 1160 "float", "(float, float, float)" }, 1161 { "mapf", (void *)&SC_mapf, 1162 "float", "(float, float, float, float, float)" }, 1163 { "noisef", (void *)&SC_noisef, 1164 "float", "(float)" }, 1165 { "noisef2", (void *)&SC_noisef2, 1166 "float", "(float, float)" }, 1167 { "noisef3", (void *)&SC_noisef3, 1168 "float", "(float, float, float)" }, 1169 { "turbulencef2", (void *)&SC_turbulencef2, 1170 "float", "(float, float, float)" }, 1171 { "turbulencef3", (void *)&SC_turbulencef3, 1172 "float", "(float, float, float, float)" }, 1173 1174 // time 1175 { "second", (void *)&SC_second, 1176 "int", "()" }, 1177 { "minute", (void *)&SC_minute, 1178 "int", "()" }, 1179 { "hour", (void *)&SC_hour, 1180 "int", "()" }, 1181 { "day", (void *)&SC_day, 1182 "int", "()" }, 1183 { "month", (void *)&SC_month, 1184 "int", "()" }, 1185 { "year", (void *)&SC_year, 1186 "int", "()" }, 1187 { "uptimeMillis", (void*)&SC_uptimeMillis, 1188 "int", "()" }, // TODO: use long instead 1189 { "startTimeMillis", (void*)&SC_startTimeMillis, 1190 "int", "()" }, // TODO: use long instead 1191 { "elapsedTimeMillis", (void*)&SC_elapsedTimeMillis, 1192 "int", "()" }, // TODO: use long instead 1193 1194 // matrix 1195 { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity, 1196 "void", "(float *mat)" }, 1197 { "matrixLoadFloat", (void *)&SC_matrixLoadFloat, 1198 "void", "(float *mat, float *f)" }, 1199 { "matrixLoadMat", (void *)&SC_matrixLoadMat, 1200 "void", "(float *mat, float *newmat)" }, 1201 { "matrixLoadRotate", (void *)&SC_matrixLoadRotate, 1202 "void", "(float *mat, float rot, float x, float y, float z)" }, 1203 { "matrixLoadScale", (void *)&SC_matrixLoadScale, 1204 "void", "(float *mat, float x, float y, float z)" }, 1205 { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate, 1206 "void", "(float *mat, float x, float y, float z)" }, 1207 { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply, 1208 "void", "(float *mat, float *lhs, float *rhs)" }, 1209 { "matrixMultiply", (void *)&SC_matrixMultiply, 1210 "void", "(float *mat, float *rhs)" }, 1211 { "matrixRotate", (void *)&SC_matrixRotate, 1212 "void", "(float *mat, float rot, float x, float y, float z)" }, 1213 { "matrixScale", (void *)&SC_matrixScale, 1214 "void", "(float *mat, float x, float y, float z)" }, 1215 { "matrixTranslate", (void *)&SC_matrixTranslate, 1216 "void", "(float *mat, float x, float y, float z)" }, 1217 1218 // vector 1219 { "vec2Rand", (void *)&SC_vec2Rand, 1220 "void", "(float *vec, float maxLen)" }, 1221 1222 // vec3 1223 { "vec3Norm", (void *)&SC_vec3Norm, 1224 "void", "(struct vecF32_3_s *)" }, 1225 { "vec3Length", (void *)&SC_vec3Length, 1226 "float", "(struct vecF32_3_s *)" }, 1227 { "vec3Add", (void *)&SC_vec3Add, 1228 "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1229 { "vec3Sub", (void *)&SC_vec3Sub, 1230 "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1231 { "vec3Cross", (void *)&SC_vec3Cross, 1232 "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1233 { "vec3Dot", (void *)&SC_vec3Dot, 1234 "float", "(struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, 1235 { "vec3Scale", (void *)&SC_vec3Scale, 1236 "void", "(struct vecF32_3_s *lhs, float scale)" }, 1237 1238 // vec4 1239 { "vec4Norm", (void *)&SC_vec4Norm, 1240 "void", "(struct vecF32_4_s *)" }, 1241 { "vec4Length", (void *)&SC_vec4Length, 1242 "float", "(struct vecF32_4_s *)" }, 1243 { "vec4Add", (void *)&SC_vec4Add, 1244 "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, 1245 { "vec4Sub", (void *)&SC_vec4Sub, 1246 "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, 1247 { "vec4Dot", (void *)&SC_vec4Dot, 1248 "float", "(struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, 1249 { "vec4Scale", (void *)&SC_vec4Scale, 1250 "void", "(struct vecF32_4_s *lhs, float scale)" }, 1251 1252 // context 1253 { "bindProgramFragment", (void *)&SC_bindProgramFragment, 1254 "void", "(int)" }, 1255 { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore, 1256 "void", "(int)" }, 1257 { "bindProgramStore", (void *)&SC_bindProgramFragmentStore, 1258 "void", "(int)" }, 1259 { "bindProgramVertex", (void *)&SC_bindProgramVertex, 1260 "void", "(int)" }, 1261 { "bindSampler", (void *)&SC_bindSampler, 1262 "void", "(int, int, int)" }, 1263 { "bindTexture", (void *)&SC_bindTexture, 1264 "void", "(int, int, int)" }, 1265 1266 // vp 1267 { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix, 1268 "void", "(void *)" }, 1269 { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix, 1270 "void", "(void *)" }, 1271 1272 1273 1274 // drawing 1275 { "drawRect", (void *)&SC_drawRect, 1276 "void", "(float x1, float y1, float x2, float y2, float z)" }, 1277 { "drawQuad", (void *)&SC_drawQuad, 1278 "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" }, 1279 { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords, 1280 "void", "(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4)" }, 1281 { "drawSprite", (void *)&SC_drawSprite, 1282 "void", "(float x, float y, float z, float w, float h)" }, 1283 { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace, 1284 "void", "(float x, float y, float z, float w, float h)" }, 1285 { "drawLine", (void *)&SC_drawLine, 1286 "void", "(float x1, float y1, float z1, float x2, float y2, float z2)" }, 1287 { "drawPoint", (void *)&SC_drawPoint, 1288 "void", "(float x1, float y1, float z1)" }, 1289 { "drawSimpleMesh", (void *)&SC_drawSimpleMesh, 1290 "void", "(int ism)" }, 1291 { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange, 1292 "void", "(int ism, int start, int len)" }, 1293 1294 1295 // misc 1296 { "pfClearColor", (void *)&SC_ClearColor, 1297 "void", "(float, float, float, float)" }, 1298 { "color", (void *)&SC_color, 1299 "void", "(float, float, float, float)" }, 1300 { "hsb", (void *)&SC_hsb, 1301 "void", "(float, float, float, float)" }, 1302 { "hsbToRgb", (void *)&SC_hsbToRgb, 1303 "void", "(float, float, float, float*)" }, 1304 { "hsbToAbgr", (void *)&SC_hsbToAbgr, 1305 "int", "(float, float, float, float)" }, 1306 { "ambient", (void *)&SC_ambient, 1307 "void", "(float, float, float, float)" }, 1308 { "diffuse", (void *)&SC_diffuse, 1309 "void", "(float, float, float, float)" }, 1310 { "specular", (void *)&SC_specular, 1311 "void", "(float, float, float, float)" }, 1312 { "emission", (void *)&SC_emission, 1313 "void", "(float, float, float, float)" }, 1314 { "shininess", (void *)&SC_shininess, 1315 "void", "(float)" }, 1316 { "pointAttenuation", (void *)&SC_pointAttenuation, 1317 "void", "(float, float, float)" }, 1318 1319 { "uploadToTexture", (void *)&SC_uploadToTexture, 1320 "void", "(int, int)" }, 1321 { "uploadToBufferObject", (void *)&SC_uploadToBufferObject, 1322 "void", "(int)" }, 1323 1324 { "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8, 1325 "int", "(float, float, float, float)" }, 1326 { "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565, 1327 "int", "(float, float, float)" }, 1328 1329 1330 { "getWidth", (void *)&SC_getWidth, 1331 "int", "()" }, 1332 { "getHeight", (void *)&SC_getHeight, 1333 "int", "()" }, 1334 1335 { "sendToClient", (void *)&SC_toClient, 1336 "int", "(void *data, int cmdID, int len, int waitForSpace)" }, 1337 1338 1339 { "debugF", (void *)&SC_debugF, 1340 "void", "(void *, float)" }, 1341 { "debugI32", (void *)&SC_debugI32, 1342 "void", "(void *, int)" }, 1343 { "debugHexF", (void *)&SC_debugHexF, 1344 "void", "(void *, float)" }, 1345 { "debugHexI32", (void *)&SC_debugHexI32, 1346 "void", "(void *, int)" }, 1347 1348 { "scriptCall", (void *)&SC_scriptCall, 1349 "void", "(int)" }, 1350 1351 1352 { NULL, NULL, NULL, NULL } 1353}; 1354 1355const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym) 1356{ 1357 ScriptCState::SymbolTable_t *syms = gSyms; 1358 1359 while (syms->mPtr) { 1360 if (!strcmp(syms->mName, sym)) { 1361 return syms; 1362 } 1363 syms++; 1364 } 1365 return NULL; 1366} 1367 1368void ScriptCState::appendDecls(String8 *str) 1369{ 1370 ScriptCState::SymbolTable_t *syms = gSyms; 1371 while (syms->mPtr) { 1372 str->append(syms->mRet); 1373 str->append(" "); 1374 str->append(syms->mName); 1375 str->append(syms->mParam); 1376 str->append(";\n"); 1377 syms++; 1378 } 1379} 1380 1381 1382