rsScriptC_Lib.cpp revision b7f1a6de0d9efa6d7ac436e93a80fac821cfa95b
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18#include "rsScriptC.h"
19#include "rsMatrix.h"
20#include "rsNoise.h"
21
22#include "acc/acc.h"
23#include "utils/String8.h"
24
25#include <GLES/gl.h>
26#include <GLES/glext.h>
27
28#include <time.h>
29#include <cutils/tztime.h>
30
31using namespace android;
32using namespace android::renderscript;
33
34#define GET_TLS()  Context::ScriptTLSStruct * tls = \
35    (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
36    Context * rsc = tls->mContext; \
37    ScriptC * sc = (ScriptC *) tls->mScript
38
39
40//////////////////////////////////////////////////////////////////////////////
41// IO routines
42//////////////////////////////////////////////////////////////////////////////
43
44static float SC_loadF(uint32_t bank, uint32_t offset)
45{
46    GET_TLS();
47    const void *vp = sc->mSlots[bank]->getPtr();
48    const float *f = static_cast<const float *>(vp);
49    //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
50    return f[offset];
51}
52
53static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
54{
55    GET_TLS();
56    const void *vp = sc->mSlots[bank]->getPtr();
57    const int32_t *i = static_cast<const int32_t *>(vp);
58    //LOGE("loadI32 %i %i = %i", bank, offset, t);
59    return i[offset];
60}
61
62static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
63{
64    GET_TLS();
65    const void *vp = sc->mSlots[bank]->getPtr();
66    const uint32_t *i = static_cast<const uint32_t *>(vp);
67    return i[offset];
68}
69
70static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
71{
72    GET_TLS();
73    const void *vp = sc->mSlots[bank]->getPtr();
74    const float *f = static_cast<const float *>(vp);
75    memcpy(v, &f[offset], sizeof(rsc_Vector4));
76}
77
78static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
79{
80    GET_TLS();
81    const void *vp = sc->mSlots[bank]->getPtr();
82    const float *f = static_cast<const float *>(vp);
83    memcpy(m, &f[offset], sizeof(rsc_Matrix));
84}
85
86
87static void SC_storeF(uint32_t bank, uint32_t offset, float v)
88{
89    //LOGE("storeF %i %i %f", bank, offset, v);
90    GET_TLS();
91    void *vp = sc->mSlots[bank]->getPtr();
92    float *f = static_cast<float *>(vp);
93    f[offset] = v;
94}
95
96static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
97{
98    GET_TLS();
99    void *vp = sc->mSlots[bank]->getPtr();
100    int32_t *f = static_cast<int32_t *>(vp);
101    static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
102}
103
104static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
105{
106    GET_TLS();
107    void *vp = sc->mSlots[bank]->getPtr();
108    uint32_t *f = static_cast<uint32_t *>(vp);
109    static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
110}
111
112static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
113{
114    GET_TLS();
115    void *vp = sc->mSlots[bank]->getPtr();
116    float *f = static_cast<float *>(vp);
117    memcpy(&f[offset], v, sizeof(rsc_Vector4));
118}
119
120static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
121{
122    GET_TLS();
123    void *vp = sc->mSlots[bank]->getPtr();
124    float *f = static_cast<float *>(vp);
125    memcpy(&f[offset], m, sizeof(rsc_Matrix));
126}
127
128
129//////////////////////////////////////////////////////////////////////////////
130// Math routines
131//////////////////////////////////////////////////////////////////////////////
132
133#define PI 3.1415926f
134#define DEG_TO_RAD PI / 180.0f
135#define RAD_TO_DEG 180.0f / PI
136
137static float SC_randf(float max)
138{
139    float r = (float)rand();
140    return r / RAND_MAX * max;
141}
142
143static float SC_randf2(float min, float max)
144{
145    float r = (float)rand();
146    return r / RAND_MAX * (max - min) + min;
147}
148
149static float SC_clampf(float amount, float low, float high)
150{
151    return amount < low ? low : (amount > high ? high : amount);
152}
153
154static float SC_maxf(float a, float b)
155{
156    return a > b ? a : b;
157}
158
159static float SC_minf(float a, float b)
160{
161    return a < b ? a : b;
162}
163
164static float SC_sqrf(float v)
165{
166    return v * v;
167}
168
169static float SC_distf2(float x1, float y1, float x2, float y2)
170{
171    float x = x2 - x1;
172    float y = y2 - y1;
173    return sqrtf(x * x + y * y);
174}
175
176static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2)
177{
178    float x = x2 - x1;
179    float y = y2 - y1;
180    float z = z2 - z1;
181    return sqrtf(x * x + y * y + z * z);
182}
183
184static float SC_magf2(float a, float b)
185{
186    return sqrtf(a * a + b * b);
187}
188
189static float SC_magf3(float a, float b, float c)
190{
191    return sqrtf(a * a + b * b + c * c);
192}
193
194static float SC_radf(float degrees)
195{
196    return degrees * DEG_TO_RAD;
197}
198
199static float SC_degf(float radians)
200{
201    return radians * RAD_TO_DEG;
202}
203
204static float SC_lerpf(float start, float stop, float amount)
205{
206    return start + (stop - start) * amount;
207}
208
209static float SC_normf(float start, float stop, float value)
210{
211    return (value - start) / (stop - start);
212}
213
214static float SC_mapf(float minStart, float minStop, float maxStart, float maxStop, float value)
215{
216    return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
217}
218
219//////////////////////////////////////////////////////////////////////////////
220// Time routines
221//////////////////////////////////////////////////////////////////////////////
222
223static uint32_t SC_second()
224{
225    GET_TLS();
226
227    time_t rawtime;
228    time(&rawtime);
229
230    if (sc->mEnviroment.mTimeZone) {
231        struct tm timeinfo;
232        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
233        return timeinfo.tm_sec;
234    } else {
235        struct tm *timeinfo;
236        timeinfo = localtime(&rawtime);
237        return timeinfo->tm_sec;
238    }
239}
240
241static uint32_t SC_minute()
242{
243    GET_TLS();
244
245    time_t rawtime;
246    time(&rawtime);
247
248    if (sc->mEnviroment.mTimeZone) {
249        struct tm timeinfo;
250        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
251        return timeinfo.tm_min;
252    } else {
253        struct tm *timeinfo;
254        timeinfo = localtime(&rawtime);
255        return timeinfo->tm_min;
256    }
257}
258
259static uint32_t SC_hour()
260{
261    GET_TLS();
262
263    time_t rawtime;
264    time(&rawtime);
265
266    if (sc->mEnviroment.mTimeZone) {
267        struct tm timeinfo;
268        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
269        return timeinfo.tm_hour;
270    } else {
271        struct tm *timeinfo;
272        timeinfo = localtime(&rawtime);
273        return timeinfo->tm_hour;
274    }
275}
276
277static uint32_t SC_day()
278{
279    GET_TLS();
280
281    time_t rawtime;
282    time(&rawtime);
283
284    if (sc->mEnviroment.mTimeZone) {
285        struct tm timeinfo;
286        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
287        return timeinfo.tm_mday;
288    } else {
289        struct tm *timeinfo;
290        timeinfo = localtime(&rawtime);
291        return timeinfo->tm_mday;
292    }
293}
294
295static uint32_t SC_month()
296{
297    GET_TLS();
298
299    time_t rawtime;
300    time(&rawtime);
301
302    if (sc->mEnviroment.mTimeZone) {
303        struct tm timeinfo;
304        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
305        return timeinfo.tm_mon;
306    } else {
307        struct tm *timeinfo;
308        timeinfo = localtime(&rawtime);
309        return timeinfo->tm_mon;
310    }
311}
312
313static uint32_t SC_year()
314{
315    GET_TLS();
316
317    time_t rawtime;
318    time(&rawtime);
319
320    if (sc->mEnviroment.mTimeZone) {
321        struct tm timeinfo;
322        localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone);
323        return timeinfo.tm_year;
324    } else {
325        struct tm *timeinfo;
326        timeinfo = localtime(&rawtime);
327        return timeinfo->tm_year;
328    }
329}
330
331//////////////////////////////////////////////////////////////////////////////
332// Matrix routines
333//////////////////////////////////////////////////////////////////////////////
334
335
336static void SC_matrixLoadIdentity(rsc_Matrix *mat)
337{
338    Matrix *m = reinterpret_cast<Matrix *>(mat);
339    m->loadIdentity();
340}
341
342static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
343{
344    Matrix *m = reinterpret_cast<Matrix *>(mat);
345    m->load(f);
346}
347
348static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
349{
350    Matrix *m = reinterpret_cast<Matrix *>(mat);
351    m->load(reinterpret_cast<const Matrix *>(newmat));
352}
353
354static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
355{
356    Matrix *m = reinterpret_cast<Matrix *>(mat);
357    m->loadRotate(rot, x, y, z);
358}
359
360static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
361{
362    Matrix *m = reinterpret_cast<Matrix *>(mat);
363    m->loadScale(x, y, z);
364}
365
366static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
367{
368    Matrix *m = reinterpret_cast<Matrix *>(mat);
369    m->loadTranslate(x, y, z);
370}
371
372static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
373{
374    Matrix *m = reinterpret_cast<Matrix *>(mat);
375    m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
376                    reinterpret_cast<const Matrix *>(rhs));
377}
378
379static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
380{
381    Matrix *m = reinterpret_cast<Matrix *>(mat);
382    m->multiply(reinterpret_cast<const Matrix *>(rhs));
383}
384
385static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
386{
387    Matrix *m = reinterpret_cast<Matrix *>(mat);
388    m->rotate(rot, x, y, z);
389}
390
391static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
392{
393    Matrix *m = reinterpret_cast<Matrix *>(mat);
394    m->scale(x, y, z);
395}
396
397static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
398{
399    Matrix *m = reinterpret_cast<Matrix *>(mat);
400    m->translate(x, y, z);
401}
402
403
404
405
406//////////////////////////////////////////////////////////////////////////////
407// Context
408//////////////////////////////////////////////////////////////////////////////
409
410static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
411{
412    GET_TLS();
413    rsi_ProgramFragmentBindTexture(rsc,
414                                   static_cast<ProgramFragment *>(vpf),
415                                   slot,
416                                   static_cast<Allocation *>(va));
417
418}
419
420static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
421{
422    GET_TLS();
423    rsi_ProgramFragmentBindSampler(rsc,
424                                   static_cast<ProgramFragment *>(vpf),
425                                   slot,
426                                   static_cast<Sampler *>(vs));
427
428}
429
430static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
431{
432    GET_TLS();
433    rsi_ContextBindProgramFragmentStore(rsc, pfs);
434
435}
436
437static void SC_bindProgramFragment(RsProgramFragment pf)
438{
439    GET_TLS();
440    rsi_ContextBindProgramFragment(rsc, pf);
441
442}
443
444static void SC_bindProgramVertex(RsProgramVertex pv)
445{
446    GET_TLS();
447    rsi_ContextBindProgramVertex(rsc, pv);
448
449}
450
451//////////////////////////////////////////////////////////////////////////////
452// VP
453//////////////////////////////////////////////////////////////////////////////
454
455static void SC_vpLoadModelMatrix(const rsc_Matrix *m)
456{
457    GET_TLS();
458    rsc->getVertex()->setModelviewMatrix(m);
459}
460
461static void SC_vpLoadTextureMatrix(const rsc_Matrix *m)
462{
463    GET_TLS();
464    rsc->getVertex()->setTextureMatrix(m);
465}
466
467
468
469//////////////////////////////////////////////////////////////////////////////
470// Drawing
471//////////////////////////////////////////////////////////////////////////////
472
473static void SC_drawTriangleMesh(RsTriangleMesh mesh)
474{
475    GET_TLS();
476    rsi_TriangleMeshRender(rsc, mesh);
477}
478
479static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
480{
481    GET_TLS();
482    rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
483}
484
485// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
486static void SC_drawTriangleArray(int ialloc, uint32_t count)
487{
488    GET_TLS();
489    RsAllocation alloc = (RsAllocation)ialloc;
490
491    const Allocation *a = (const Allocation *)alloc;
492    const uint32_t *ptr = (const uint32_t *)a->getPtr();
493
494    rsc->setupCheck();
495
496    glBindBuffer(GL_ARRAY_BUFFER, 0);
497    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
498
499    glEnableClientState(GL_VERTEX_ARRAY);
500    glDisableClientState(GL_NORMAL_ARRAY);
501    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
502    glEnableClientState(GL_COLOR_ARRAY);
503
504    glVertexPointer(2, GL_FIXED, 12, ptr + 1);
505    //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
506    glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
507
508    glDrawArrays(GL_TRIANGLES, 0, count * 3);
509}
510
511static void SC_drawQuad(float x1, float y1, float z1,
512                        float x2, float y2, float z2,
513                        float x3, float y3, float z3,
514                        float x4, float y4, float z4)
515{
516    GET_TLS();
517
518    //LOGE("Quad");
519    //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
520    //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
521    //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
522    //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
523
524    float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
525    static const float tex[] = {0,1, 1,1, 1,0, 0,0};
526
527
528    rsc->setupCheck();
529
530    glBindBuffer(GL_ARRAY_BUFFER, 0);
531    //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
532
533    glEnableClientState(GL_VERTEX_ARRAY);
534    glVertexPointer(3, GL_FLOAT, 0, vtx);
535
536    glClientActiveTexture(GL_TEXTURE0);
537    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
538    glTexCoordPointer(2, GL_FLOAT, 0, tex);
539    glClientActiveTexture(GL_TEXTURE1);
540    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
541    glTexCoordPointer(2, GL_FLOAT, 0, tex);
542    glClientActiveTexture(GL_TEXTURE0);
543
544    glDisableClientState(GL_NORMAL_ARRAY);
545    glDisableClientState(GL_COLOR_ARRAY);
546
547    //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
548
549    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
550}
551
552static void SC_drawRect(float x1, float y1,
553                        float x2, float y2, float z)
554{
555    SC_drawQuad(x1, y2, z,
556                x2, y2, z,
557                x2, y1, z,
558                x1, y1, z);
559}
560
561//////////////////////////////////////////////////////////////////////////////
562//
563//////////////////////////////////////////////////////////////////////////////
564
565static void SC_color(float r, float g, float b, float a)
566{
567    glColor4f(r, g, b, a);
568}
569
570static void SC_hsb(float h, float s, float b, float a)
571{
572    float red = 0.0f;
573    float green = 0.0f;
574    float blue = 0.0f;
575
576    float x = h;
577    float y = s;
578    float z = b;
579
580    float hf = (x - (int) x) * 6.0f;
581    int ihf = (int) hf;
582    float f = hf - ihf;
583    float pv = z * (1.0f - y);
584    float qv = z * (1.0f - y * f);
585    float tv = z * (1.0f - y * (1.0f - f));
586
587    switch (ihf) {
588        case 0:         // Red is the dominant color
589            red = z;
590            green = tv;
591            blue = pv;
592            break;
593        case 1:         // Green is the dominant color
594            red = qv;
595            green = z;
596            blue = pv;
597            break;
598        case 2:
599            red = pv;
600            green = z;
601            blue = tv;
602            break;
603        case 3:         // Blue is the dominant color
604            red = pv;
605            green = qv;
606            blue = z;
607            break;
608        case 4:
609            red = tv;
610            green = pv;
611            blue = z;
612            break;
613        case 5:         // Red is the dominant color
614            red = z;
615            green = pv;
616            blue = qv;
617            break;
618    }
619
620    glColor4f(red, green, blue, a);
621}
622
623/*
624extern "C" void materialDiffuse(float r, float g, float b, float a)
625{
626    float v[] = {r, g, b, a};
627    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
628}
629
630extern "C" void materialSpecular(float r, float g, float b, float a)
631{
632    float v[] = {r, g, b, a};
633    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
634}
635
636extern "C" void materialShininess(float s)
637{
638    glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
639}
640*/
641
642static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
643{
644    GET_TLS();
645    rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
646}
647
648static void SC_ClearColor(float r, float g, float b, float a)
649{
650    //LOGE("c %f %f %f %f", r, g, b, a);
651    GET_TLS();
652    sc->mEnviroment.mClearColor[0] = r;
653    sc->mEnviroment.mClearColor[1] = g;
654    sc->mEnviroment.mClearColor[2] = b;
655    sc->mEnviroment.mClearColor[3] = a;
656}
657
658static void SC_debugF(const char *s, float f)
659{
660    LOGE("%s %f", s, f);
661}
662
663static void SC_debugI32(const char *s, int32_t i)
664{
665    LOGE("%s %i", s, i);
666}
667
668
669
670//////////////////////////////////////////////////////////////////////////////
671// Class implementation
672//////////////////////////////////////////////////////////////////////////////
673
674ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
675    // IO
676    { "loadI32", (void *)&SC_loadI32,
677        "int", "(int, int)" },
678    //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
679    { "loadF", (void *)&SC_loadF,
680        "float", "(int, int)" },
681    { "loadVec4", (void *)&SC_loadVec4,
682        "void", "(int, int, float *)" },
683    { "loadMatrix", (void *)&SC_loadMatrix,
684        "void", "(int, int, float *)" },
685    { "storeI32", (void *)&SC_storeI32,
686        "void", "(int, int, int)" },
687    //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
688    { "storeF", (void *)&SC_storeF,
689        "void", "(int, int, float)" },
690    { "storeVec4", (void *)&SC_storeVec4,
691        "void", "(int, int, float *)" },
692    { "storeMatrix", (void *)&SC_storeMatrix,
693        "void", "(int, int, float *)" },
694
695    // math
696    { "sinf", (void *)&sinf,
697        "float", "(float)" },
698    { "cosf", (void *)&cosf,
699        "float", "(float)" },
700    { "asinf", (void *)&asinf,
701        "float", "(float)" },
702    { "acosf", (void *)&acosf,
703        "float", "(float)" },
704    { "atanf", (void *)&atanf,
705        "float", "(float)" },
706    { "atan2f", (void *)&atan2f,
707        "float", "(float, float)" },
708    { "fabsf", (void *)&fabsf,
709        "float", "(float)" },
710    { "randf", (void *)&SC_randf,
711        "float", "(float)" },
712    { "randf2", (void *)&SC_randf2,
713        "float", "(float, float)" },
714    { "floorf", (void *)&floorf,
715        "float", "(float)" },
716    { "ceilf", (void *)&ceilf,
717        "float", "(float)" },
718    { "expf", (void *)&expf,
719        "float", "(float)" },
720    { "logf", (void *)&logf,
721        "float", "(float)" },
722    { "powf", (void *)&powf,
723        "float", "(float, float)" },
724    { "maxf", (void *)&SC_maxf,
725        "float", "(float, float)" },
726    { "minf", (void *)&SC_minf,
727        "float", "(float, float)" },
728    { "sqrtf", (void *)&sqrtf,
729        "float", "(float)" },
730    { "sqrf", (void *)&SC_sqrf,
731        "float", "(float)" },
732    { "clampf", (void *)&SC_clampf,
733        "float", "(float, float, float)" },
734    { "distf2", (void *)&SC_distf2,
735        "float", "(float, float, float, float)" },
736    { "distf3", (void *)&SC_distf3,
737        "float", "(float, float, float, float, float, float)" },
738    { "magf2", (void *)&SC_magf2,
739        "float", "(float, float)" },
740    { "magf3", (void *)&SC_magf3,
741        "float", "(float, float, float)" },
742    { "radf", (void *)&SC_radf,
743        "float", "(float)" },
744    { "degf", (void *)&SC_degf,
745        "float", "(float)" },
746    { "lerpf", (void *)&SC_lerpf,
747        "float", "(float, float, float)" },
748    { "normf", (void *)&SC_normf,
749        "float", "(float, float, float)" },
750    { "mapf", (void *)&SC_mapf,
751        "float", "(float, float, float, float, float)" },
752    { "noisef", (void *)&SC_noisef,
753        "float", "(float)" },
754    { "noisef2", (void *)&SC_noisef2,
755        "float", "(float, float)" },
756    { "noisef3", (void *)&SC_noisef3,
757        "float", "(float, float, float)" },
758    { "turbulencef2", (void *)&SC_turbulencef2,
759        "float", "(float, float, float)" },
760    { "turbulencef3", (void *)&SC_turbulencef3,
761        "float", "(float, float, float, float)" },
762
763    // time
764    { "second", (void *)&SC_second,
765        "int", "()" },
766    { "minute", (void *)&SC_minute,
767        "int", "()" },
768    { "hour", (void *)&SC_hour,
769        "int", "()" },
770    { "day", (void *)&SC_day,
771        "int", "()" },
772    { "month", (void *)&SC_month,
773        "int", "()" },
774    { "year", (void *)&SC_year,
775        "int", "()" },
776
777    // matrix
778    { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
779        "void", "(float *mat)" },
780    { "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
781        "void", "(float *mat, float *f)" },
782    { "matrixLoadMat", (void *)&SC_matrixLoadMat,
783        "void", "(float *mat, float *newmat)" },
784    { "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
785        "void", "(float *mat, float rot, float x, float y, float z)" },
786    { "matrixLoadScale", (void *)&SC_matrixLoadScale,
787        "void", "(float *mat, float x, float y, float z)" },
788    { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
789        "void", "(float *mat, float x, float y, float z)" },
790    { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
791        "void", "(float *mat, float *lhs, float *rhs)" },
792    { "matrixMultiply", (void *)&SC_matrixMultiply,
793        "void", "(float *mat, float *rhs)" },
794    { "matrixRotate", (void *)&SC_matrixRotate,
795        "void", "(float *mat, float rot, float x, float y, float z)" },
796    { "matrixScale", (void *)&SC_matrixScale,
797        "void", "(float *mat, float x, float y, float z)" },
798    { "matrixTranslate", (void *)&SC_matrixTranslate,
799        "void", "(float *mat, float x, float y, float z)" },
800
801    // context
802    { "bindProgramFragment", (void *)&SC_bindProgramFragment,
803        "void", "(int)" },
804    { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
805        "void", "(int)" },
806    { "bindProgramVertex", (void *)&SC_bindProgramVertex,
807        "void", "(int)" },
808    { "bindSampler", (void *)&SC_bindSampler,
809        "void", "(int, int, int)" },
810    { "bindTexture", (void *)&SC_bindTexture,
811        "void", "(int, int, int)" },
812
813    // vp
814    { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix,
815        "void", "(void *)" },
816    { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix,
817        "void", "(void *)" },
818
819
820
821    // drawing
822    { "drawRect", (void *)&SC_drawRect,
823        "void", "(float x1, float y1, float x2, float y2, float z)" },
824    { "drawQuad", (void *)&SC_drawQuad,
825        "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
826    { "drawTriangleArray", (void *)&SC_drawTriangleArray,
827        "void", "(int ialloc, int count)" },
828    { "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
829        "void", "(int mesh)" },
830    { "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
831        "void", "(int mesh, int start, int count)" },
832
833
834    // misc
835    { "pfClearColor", (void *)&SC_ClearColor,
836        "void", "(float, float, float, float)" },
837    { "color", (void *)&SC_color,
838        "void", "(float, float, float, float)" },
839    { "hsb", (void *)&SC_hsb,
840        "void", "(float, float, float, float)" },
841
842    { "uploadToTexture", (void *)&SC_uploadToTexture,
843        "void", "(int, int)" },
844
845
846    { "debugF", (void *)&SC_debugF,
847        "void", "(void *, float)" },
848    { "debugI32", (void *)&SC_debugI32,
849        "void", "(void *, int)" },
850
851
852    { NULL, NULL, NULL, NULL }
853};
854
855const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
856{
857    ScriptCState::SymbolTable_t *syms = gSyms;
858
859    while (syms->mPtr) {
860        if (!strcmp(syms->mName, sym)) {
861            return syms;
862        }
863        syms++;
864    }
865    return NULL;
866}
867
868void ScriptCState::appendDecls(String8 *str)
869{
870    ScriptCState::SymbolTable_t *syms = gSyms;
871    while (syms->mPtr) {
872        str->append(syms->mRet);
873        str->append(" ");
874        str->append(syms->mName);
875        str->append(syms->mParam);
876        str->append(";\n");
877        syms++;
878    }
879}
880
881
882